LongDongSilvers Posted November 29, 2015 Report Share Posted November 29, 2015 So this is something I've found a little obnoxious and would possibly like to see implemented in the future. So as everyone knows, depending on where your city lies you will either need a navy, or you won't. This is a given. The thing that I don't like though is when you need a navy to protect your coastline, your navy takes up some of your troops limit. Say I have to use 5 naval ships to protect my coast and I have 20 avaliable troop space, that's 5 space I don't get to use for my army. It almost makes it unfair because you might have someone next to you ( with no coastline so no need for navy) outnumber you because you're worried about navy, army, and airforce when your enemy just needs to worry about army and airforce. It gives them an advantage, plus your navy is obviously useless against them as they are not near the coastline. Sorry for my English here, it's not the best. Please take this into consideration though as I have seen it happen where somebody is beaten not because the person they were batteling was better, but because they just simply didn't have the troops avaliable to win due to they needed a navy. So to recap, I believe that there should be a Seperate troop limit for your navy. Quote Link to comment Share on other sites More sharing options...
Peter Posted November 30, 2015 Report Share Posted November 30, 2015 Sir, thank you for your suggestions here. IMO, commander can decide how to develop their troops according to the location on map. If you are near a coastline then you can sail far from mainland. To address this issue, we will have more maps coming soon, in which everyone gets a fairly even born location. Quote Link to comment Share on other sites More sharing options...
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