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Questionnaire on Tactic "Life-Saving"

Questionnaire on Tactic "Life-Saving"   

53 members have voted

  1. 1. Is tactic "Life-Saving" too powerful?

    • Yes, it is. It has affected my game experience.
    • No, it's not. I like the way it is now.
  2. 2. Do you agree to nerf tactic "Life-Saving" ?

    • Absolutely. I wanted it to be nerfed for a long time.
    • Heck no. It's great that we can use this tactic as my war strategy.
  3. 3. If you agree to nerf the tactic, which method do you think is better?

    • Restore 10% of the max. HP or even less.
    • Make it only work for the league mates, but keep the 30% max. HP restoration.
    • Restore 10% of the max. HP and make it only work for the league mates


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Commanders,

As of lately, we received many complaints that the tactic "Life-Saving" is too powerful, so we started this poll to investigate if all of you want to nerf this tactic. If you have more opinions, please leave them under this thread. Thank you!

World Warfare Team

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There are nothing wrong with life saving tatic.  The issue is that people have multiple alternatives and sub league.  Fix the real problem pls instead of ruin the game experience.  Also how about fixing the shield cooldown issue.

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it would be useful to set a time to use life-saving card, for example you could put life-saving card every 15 minutes ... so you can prevent the player from putting 100 life-saving cards between allies and alt accounts.

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I’ve feed this back a few times. So it’s good to see the pool to include the option for your own league only. I believe this would be the only way to combat multiple account abuse. This would stop people having lots of accounts in map wasting the spaces for people who want to join and giving unlimited tactics. As there is no control in having multiple accounts in the game.

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I’ve been playing this game for about 3 yrs now and people have begun to make 5-10 Alternate accounts in order to rack up their tactical cards and rss. It’s basically cheating when you’re unable to destroy one army because they have 100 heals available. If we could make tactics only work for your league mates I believe it will greatly improve and equal out this game. Make the tactics only work for your league mates and this will definitely make those with 5-10 Alts every field be on a more even playing field.

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3 hours ago, ClintonW said:

There are nothing wrong with life saving tatic.  The issue is that people have multiple alternatives and sub league.  Fix the real problem pls instead of ruin the game experience.  Also how about fixing the shield cooldown issue.

Pretty much what Clinton said. Make it only for league mates and not allies.  The 4-5 alts some ppl have is what’s causing the problem not the life saving tactic itself.   

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I think the issue goes a bit further than Lifesaving or the alts.. I think its the diplomacy system. There should be no way to ally 1/2 the map. (Or in one case vs Wefew ALL the map) The proposal of making it league mates only is a 1/2 measure. The large leagues will still have an advantage over the small leagues, and not all alts are in separate leagues. I'd rather see The Diplomacy changed (I know its much harder to do) Something like 20 is the max. one league of 20, or one alliance of up to 20. (maybe the alliance of 20 isn't the right number, It could be 25 or 30, I'm not sure)

If that's not an option, I'd leave it alone. If it has to be changed, Leave the heal at 30% and make it leagues mates only.

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How are you feeling? you are not sick? you made an imba from the m40, now you want to worsen the rescue and keep such a class as tanks, and behind it the aviator? reduce one-time damage for m40 and less damage from AOE. the game will have more sister accounts and leagues. You should better think about the consequences

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Я думаю не стоит ничего менять в игре. Если вы отмените помощь союзным лигам, то малые лиги обречены на поражение и надобность создания союзов становится бессмысленной. Да и отдельные игроки попав на карту с превосходящими по составу лигами также обречены на беспомощность. Тем более жалобы от топ игроков я не видел ни одной. Ну ,а если кто то считает что восстановление 30% урона это много против 150% атаки . То это полный бред.

Лучше обратите внимание на техничесую поддержку в игре. Я больше устал от различных лагов,это больше всего угнетает.

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I think it only 2 way to solve this issue 

1- to keep it only for league mates 

2- cool down 10 minutes ( troops can heal once every 10 minuets)

 

Also can we talk about demolish it’s really annoying when you attacking someone and he demolish everything except the city 

I believe should demolish act the same way as shield if under attack no demolish allowed 

 

Thank you

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I think heal spam is a issue make it after 2 heals done have a 1hr cooldown to the unit to get healed by Tatic

6 minutes ago, LoCoMaRiNe said:

I think heal spam is a issue make it after 2 heals done have a 30 min cooldown to the unit to get healed by Tatic

 

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3 hours ago, MkV said:

I think the issue goes a bit further than Lifesaving or the alts.. I think its the diplomacy system. There should be no way to ally 1/2 the map. (Or in one case vs Wefew ALL the map) The proposal of making it league mates only is a 1/2 measure. The large leagues will still have an advantage over the small leagues, and not all alts are in separate leagues. I'd rather see The Diplomacy changed (I know its much harder to do) Something like 20 is the max. one league of 20, or one alliance of up to 20. (maybe the alliance of 20 isn't the right number, It could be 25 or 30, I'm not sure)

If that's not an option, I'd leave it alone. If it has to be changed, Leave the heal at 30% and make it leagues mates only.

I really like the possibility of minimizing allies. Keep the game a war game instead of a competition to see who can ally the map first. 

 

I think that having a maximum number of allied players is far more logical opposed to a maximum number of leagues you can ally too. 

Keep life savings for teammates only and minimize allies per field.

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Once again instead of taking the time to properly analyze what it is people are complaining about, to really understand the issues behind what is being vocalized we have already decided on a probable course of action that will do NOTHING to solve the real issue. I think its important that we take them time to really break it down to understand the problem and find a proper solution.

Complaint: People are saying Self healing is OP

Analysis: Why are people saying Self healing is OP? Because between nearly equal forces facing off on the battlefield and equal knowledge of the game mechanics by the players, combat victory or defeat is determined by which side has more heals. This is the tactic also known as heal spam. This is one of the main reasons why there are SOOOOOOOOOO many alts leagues and alt accounts in the community, to ensure a virtually unlimited supply of heals to the Main leagues and players.

Proposed solutions: There are basically two proposed solutions to discuss as the 3rd is the combination of two and none of them are adequate.

1. Nurf the heal tactic from 30% hp restoration to x<30%: This solution does NOTHING to resolve the main problem of heal spam no matter to what x% you lower the hp restoration. People will simply create more alt accounts to compensate.

2. Restrict the pool from which the heal spammers can draw heals from: This solution on paper seems better than the first one but its just as ineffective at dealing with the real issue. People will simply ensure that 75%-80% of the accounts in a BF have the heal tactic. As I said earlier all that does is restrict how many heals each league has to draw on it does NOTHING to stop the heal spam. It does NOTHING to address alt accounts as people will simply bring them into the same league as their main account instead of leaving them in the alt league. More importantly battles will still be decided by how many heals you have on hand mainly how many active members and active alt accounts you have on hand, during the time of the battle, compared to the guy you are fighting. There is no strategy involved in this lest we forget this is a strategy simulation.

What can be a REAL solution to alleviate the heal spam tactic keep in mind I am not a programmer I don't know how hard or easy this is to implement that is why I offer three possibilities. I guarantee any one of them or more combined together will solve the heal spam phenomenon once and for all.

1. In a given time period say 1 hour decrease the effectiveness of every successive heal dropped; so first heal 30% hp restoration, 2nd heal 10% hp restoration, 3rd heal 2% hp restoration and so on till the value is 0

2. Instead of 30% hp restoration of the unit's total HP make it 30% hp restoration of the unit's remaining HP

3. Instead of 30% hp restoration for all units in a 200 range radius, make it the 30% hp restoration total spread out according to how may units are in the 200 range radius; meaning 10 units getting healed only get 3% hp restoration.

Voila no more heal spam, goodness gracious maybe people will actually have to use some gray matter instead of trying to SPAM things like tactics and units.

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Oh and just to be clear because I believe I may have been misleading I think self healing tactic works fine the way it is, I do not think anything more is required as heal spam tactic does not work against people that understand the game mechanics and fully take advantage of combined arms.

What I proposed above is an alternative that could actually fix the complaint. Personally I do not believe the complaint needs to be addressed, just learn the game mechanics and fully take advantage of combined arms.

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Currently, the heal tactic works fine, as it is, as it always was. There is no need to change it in any way what so ever. For the most part, the complaint is people are losing... and thus, getting pissed. Maybe we all need to rethink our strategies to compensate for the many alts and alts leagues problem. The game could introduce some new tactics for us to choose from. Or some new ground units to change the playingfields, instead of the rush for league city and M40/bombers idea...

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You're all wrong! Any decision that is made will not change the situation. You forgot about the main reason and the problem in the game - these are alternative accounts. The only way to resolve the issue is to link accounts to phone numbers. But this does not solve the problem! The main problem is that the developers have ceased to develop a game! Developers should monitor, identify and ban alternative accounts. For the entire game, no account has been blocked, in online games this can not be! What the Chinese did on the cup, too, is not punished! And all the mistakes in the game are connected with the cup. Cup passed, errors will soon disappear. Developers have long made a decision for you, and the survey was created to show visibility. They need money, the game does not develop, the players leave, the game dies on the sly.
The game is hacked by the Chinese, or the developers help them with stones 100% and this fact is proved.

I encourage developers to start struggling with alternative accounts. and do not reinvent the wheel, which is already there and working properly. If you do not improve the game and advertise it, then it will die. The fact that the players are leaving the game everyone knows and the fault in this is the developer's indifference.

I'm against this poll, because the developers are ruining the game.

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Crazy this game and the devs, should have learned from war2victory, maybe just drop the heal totally! In a real battlefield you can’t push a button and heal anything! Why not look at this option? Be more realistic 

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Life saving is powerful but a great tactic. Keep it and if need3d adjust cool down. 

 

Fix it the real issue and limit using gems Over and Over.  This game is about tactics, teamwork, strategy and developing your units. Using gems as a tactic is hurting the game. 

 

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Ограничьте число союзников на карте. Тогда варианты с альт лигами и аккаунтами при их наличии не будут давать ни кому преимущества при равенстве использования тактик. Решение на поверхности. Все остальное зависит от самих игроков. Наличие технологий, прокачка техники , выбор тактики и дипломатия.

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玩家的建议是最真实的,我们很高兴看到游戏公司在为了玩家而修改和更新,就像有些玩家提出救护的冷却时间也的确是个很好的办法。

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On 8/10/2018 at 6:13 AM, Bogieat2 said:

Life saving is powerful but a great tactic. Keep it and if need3d adjust cool down. 

1

Nice! We'll think about it.

On 8/9/2018 at 6:25 PM, Immel said:

1. In a given time period say 1 hour decrease the effectiveness of every successive heal dropped; so first heal 30% hp restoration, 2nd heal 10% hp restoration, 3rd heal 2% hp restoration and so on till the value is 0

2. Instead of 30% hp restoration of the unit's total HP make it 30% hp restoration of the unit's remaining HP

3. Instead of 30% hp restoration for all units in a 200 range radius, make it the 30% hp restoration total spread out according to how may units are in the 200 range radius; meaning 10 units getting healed only get 3% hp restoration.

Good to see we have some nice suggestions here. Lol

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After finishing our current map it’s blindingly obvious that heal is not the issue. We had a team of 20 with a couple of alts just for capturing and demoing LC’s and one allied league of 9 in global. We played against other high level leagues of 20 players and was refreshing to see a map not full of alt accounts and sister leagues with 10+ players.

I didn’t see any league in map spamming every tactic available and multiple heals and we had some very fair match ups in map.

I think the only problem with the heal tactic is a league having an excess amount available to had with 2nd and 3rd accounts. So if every member in a league has at least 1 alt in a team of 20 we can see where the problem is. I do use an alt account but I use them independently as I use 1 tanker and one all air in different leagues and maps 9/10 times.

 

So I can only see 3 options available...

1. Reducing the amount of allied players a league can have or a limit on the amount of leagues you can be allied with. (An option to just pick 1 of your allies for tactics)

2. Just remove all allied tactics and have your own league only.

3 . Have a scaling affect on tactics used. So each time you receive a heal you get a percentage decrease each time. 1-2-3% 

 

Finally I can see the benefits in having an alt account for what I covered above but these options would reduce the map being filled with peoples accounts that are used just for one thing. What I can see is we are all seeking 1 thing, making the game fair for every player in the game new or old. So we don’t feel cheated after battling with certain leagues in map.

 

I do think that in some leagues it’s got to the point where they see leagues using 10 alt accounts, so we will make 20. When does it ever end?

 

Also on another note, I still feel the cup format is broken as leagues still have multiple teams in the same map. There’s lots of ways to combat this but that opens another debate completely.

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5 hours ago, Peter said:

Nice! We'll think about it.

Good to see we have some nice suggestions here. Lol

 

31 minutes ago, TheEvilDead said:

After finishing our current map it’s blindingly obvious that heal is not the issue. We had a team of 20 with a couple of alts just for capturing and demoing LC’s and one allied league of 9 in global. We played against other high level leagues of 20 players and was refreshing to see a map not full of alt accounts and sister leagues with 10+ players.

I didn’t see any league in map spamming every tactic available and multiple heals and we had some very fair match ups in map.

I think the only problem with the heal tactic is a league having an excess amount available to had with 2nd and 3rd accounts. So if every member in a league has at least 1 alt in a team of 20 we can see where the problem is. I do use an alt account but I use them independently as I use 1 tanker and one all air in different leagues and maps 9/10 times.

 

So I can only see 3 options available...

1. Reducing the amount of allied players a league can have or a limit on the amount of leagues you can be allied with. (An option to just pick 1 of your allies for tactics)

2. Just remove all allied tactics and have your own league only.

3 . Have a scaling affect on tactics used. So each time you receive a heal you get a percentage decrease each time. 1-2-3% 

 

Finally I can see the benefits in having an alt account for what I covered above but these options would reduce the map being filled with peoples accounts that are used just for one thing. What I can see is we are all seeking 1 thing, making the game fair for every player in the game new or old. So we don’t feel cheated after battling with certain leagues in map.

 

I do think that in some leagues it’s got to the point where they see leagues using 10 alt accounts, so we will make 20. When does it ever end?

 

Also on another note, I still feel the cup format is broken as leagues still have multiple teams in the same map. There’s lots of ways to combat this but that opens another debate completely.

I see only one thing in this thread. Players and developers do not want to give up alternative accounts. You understand that this is a violation of a rule of the game? Do you understand that the whole problem is in the accounts? I proposed the idea of accounts tied to phones and tracking alternative Community accounts and block them! The real reason is IGNORING! If we do not struggle with alternate account GAME DIE! Developers do not want to struggles with alternative accounts, and the players do not want to admit the massive use of accounts! It is a farce!

I hate all of you, you'll kill my favorite game!

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49 minutes ago, InHaLe said:

 

I see only one thing in this thread. Players and developers do not want to give up alternative accounts. You understand that this is a violation of a rule of the game? Do you understand that the whole problem is in the accounts? I proposed the idea of accounts tied to phones and tracking alternative Community accounts and block them! The real reason is IGNORING! If we do not struggle with alternate account GAME DIE! Developers do not want to struggles with alternative accounts, and the players do not want to admit the massive use of accounts! It is a farce!

I hate all of you, you'll kill my favorite game!

Think your still missing the point here. I have 3 devices I can play this game on, so multiple accounts would just lead to linking multiple devices. So not as simple as you think. I stated that I use mine independently mostly in different maps and leagues. I wouldn’t know what I know now if I didn’t as I play with different people and play styles.

 

Thing is I could still be in your league. How would you know even know? If I have an account with 20+ maps with 200k+ average I would just be considered a good player. (Now this is another issue I’ve seen in leagues before)

 

Now it’s just a case of how far do you want to take the current issue which is ruining the game we all do love.

 

As I said before I think we are all wanting to make each map we play FAIR regardless of tech or officers used.

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1 hour ago, InHaLe said:

 

Vedo solo una cosa in questa discussione. Giocatori e sviluppatori non vogliono rinunciare ad account alternativi. Capisci che questa è una violazione di una regola del gioco? Capisci che l'intero problema è nei conti? Ho proposto l'idea di account legati ai telefoni e di tracciare account Community alternativi e bloccarli! La vera ragione è IGNORING! Se non abbiamo problemi con GAME DIE account alternativo! Gli sviluppatori non vogliono lottare con account alternativi, e i giocatori non vogliono ammettere l'uso massiccio degli account! È una farsa!

Odio tutti voi, uccidete il mio gioco preferito!

I agree. the solution is so simple, allows access to the map of only one account per device, so we avoid stressing ourselves to create new accounts to have more tactical-cards, alt accounts to be demo, alt account for extra-troops, account alt to have immediately LC at the beginning of the bf, etc ...

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