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Peter

Feedback From Battleship Supremacy

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Commanders,

We have closed the new navy map, Battleship Supremacy, after it stayed open for nearly a month.  We do think there are a lot of suggestions, advice, and opinions on this map, so we started this topic for you guys to discuss the features. Our developers will have the chance to take a look at your feedback, according to which, they'll probably make some changes. Now, tell us what's on your mind. :hmmm-min:

World Warfare Team

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you guys need to pot rebels ships and weapons ss ships in the water and also put the super battleship so we can get more xp. and it is not fair that only those who started in the middle can capter the level 16 city all these starts on the sides can get only a level 7 or 9 citys

 

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More oil zones , ships given as rewards for primary and secondary goals plus league rewards based on achievement of a league objective. Like to see options for 6 and also 12 league members in bf as the small number of league members who can enter makes it more difficult to keep in touch with league members. Would also like to see options for playing multiple bf at same time - when waiting for ug this would allow more play time - oh please fix chat too - pleaseeeeeeee

oh by the way - love the game, love the battlefields and like the speed on this map although wouldn’t hurt to go a little faster - best game I’ve played in a long time and like the vote to finish early options ( never hurts to get more gold too)

 

Edited by Kez
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Hey please make sure that there are some these

1. Want ships or planes rather ground unit after completing objectives 

2. Want more spawn area

3. More islands on the south 

4. Resource zones like in blitzkrieg

Also 5v5 map

Thanks 

Regards Sagnik 

By the way this collecting first play report make it a event in exchange for gifts

Edited by Sagnik
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I think that there needs to be more of a motive to use ships because not as many use them as you might think. I think that when you complete a battlefield objective you should get ships instead of ground troops also you should increase the gather rate of resorces so you can produce things like ships faster. Also I think that there needs to be more of the high lvl rebel cities around the map and not just 1 in the middle 

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First i want to say.

When i fly with my gigs or sail with my boats on the north-middle part of the map, my units lose health outta nowhere. Had it 3 fields in a row. 

That must be fixed.

Things you can add in the naval map are:

- more rebels spawning. More rebel boats and ships in the open water for more xp etc.

- more objectives towards naval mission like isles of war map.

- add a submarine unit and an submarinehunter ship to counter submarines in the league city to add more strategic to the game.

We now build cruisers and bismarcks and go on an rampage lol

*maby submarines are invisible like commandos and can be detected by the submarinehunter and other ships by hq tech upgrading..

 

Greetz.

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Myself resources are to hard to come by ..the idea of different city sizes such as some of 5 some lv 7 give people an undeserved advantage.. everyone should start at same lv..not enough resource zones and gathering takes way to much time..the idea of subs is great in a sea battlefield..and also I agree with more elite rebel ships through out the ocean  you can sail wherever with out worry if being attackd by rebel ships. Also maby mines ..and just a thought why have a spot in the lc for naval when there is no naval to build??????

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Why don’t you make a map of the world and let every one choose what nation to fight for

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All I can say is make.it more battleship friendly,still.depending on ground and air to moved.forward before you even begin to use ships,once.you get to have ships the map is basically done

 

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Well I liked it the way it was, I ran mainly battleships and cruisers. I like many of the ideas posted here, especially the one oboist subs and sub hunter, I think something like depth charges should be a tech upgrade for ships if you do ever add subs. My only complaint was ghost resources. I destroyed a oil zone in the south east corner of the map that just disappeared. Well the main structure anyways. Was unable to cap, kinda disappointed. Took photo will share. All in all I enjoyed it, just had to build enough cruisers to keep away the bombers. 

894EFAEA-8767-4400-956F-E0D76842BB0E.png

D81C7B16-F1CD-4D79-AE23-AF18A8C433BB.png

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I think everyone has good ideas for this topic but how about some we do this if possible from the developers to add a few of these things in the game

 New navel units.: Submarines, Escort Carriers, PT boats. Iowa BB

New Plane: Seaplane 

New ground units: M-10 tank destoryer, Mortar ground troops

New base building: Coastal battery

Map Ideas: Larger map, make it where a navy is a must where transport planes won't make it across, more oil rss. Make rebel navy ships and SS navy ships. Bring back the super bb but also how about a super carrier with an SS Air Force. Make the SS navy move around the map to attack other players navy

I know it's alot but these are just  ideas thank you for. Great game overall

 

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13 hours ago, Peter said:

Commanders,

We have closed the new navy map, Battleship Supremacy, after it stayed open for nearly a month.  We do think there are a lot of suggestions, advice, and opinions on this map, so we started this topic for you guys to discuss the features. Our developers will have the chance to take a look at your feedback, according to which, they'll probably make some changes. Now, tell us what's on your mind. :hmmm-min:

World Warfare Team

It needs more time on it for one and two it need more stuff on there like Japan army and naval force and Air Force as well

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Xakal

More ss troops and rebels from the battlefield so we can attack, enlarge the reach of destruction of the ships a little more because they are losing ugly for those who have rockets and you to attack have to stay near the beach improve the artificial intelligence of the troops Rebels and SSs make them also attack players attack today, win Prize ships while conquering missions, demote ships at ammunition factory on the global battlefield, insert option of ammunition variations on ships improving tactical options in the field of battle making the best choice in the course of the Battle win reduce the shield time when starting the battlefield 7 hours is too much, insert resolution resolution graphic option in the game because the smartphones are working too hard In this game the battery simply dies my appliance gets very hot since they do not have a cooling system, 

tactical cards players are dealing with them in secondary accounts and also using them to capture cities when they have no more space in their original account, leave only  supply and parachute, do not reveal on the map enemy cities the player has to do this. 

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AwesomeWinner from StrongFree

Overal decent map. Exciting idea to promote naval but map size could be increased as well as naval troops speed buffed to decrease the super op mega plane strategy. Lots of players have been saying to add more resources, would definitely agree. The first couple days of all my bfs it was really difficult to get steel and cash especially since production was so bad. Would also like fairer city spawns because some cities were connected to other cities and resources, but some cities were islands and people couldn’t expand until they had naval boats, which is impossible without oil. Would also like to see a building or land troop that can counter battleships. Especially huge battleships armies (20+). I was attacked by one of these and it was nearly impossible to kill, especially with the supporting cruisers defending off planes

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21 hours ago, yoniF16 said:

you guys need to pot rebels ships and weapons ss ships in the water and also put the super battleship so we can get more xp. and it is not fair that only those who started in the middle can capter the level 16 city all these starts on the sides can get only a level 7 or 9 citys

 

Got you.

21 hours ago, Kez said:

More oil zones , ships given as rewards for primary and secondary goals plus league rewards based on achievement of a league objective. Like to see options for 6 and also 12 league members in bf as the small number of league members who can enter makes it more difficult to keep in touch with league members. Would also like to see options for playing multiple bf at same time - when waiting for ug this would allow more play time - oh please fix chat too - pleaseeeeeeee

oh by the way - love the game, love the battlefields and like the speed on this map although wouldn’t hurt to go a little faster - best game I’ve played in a long time and like the vote to finish early options ( never hurts to get more gold too)

 

Wait a sec, is there still a chat problem? Can you please write in a ticket through "contact us"? Thank you.

18 hours ago, Fransie said:

When i fly with my gigs or sail with my boats on the north-middle part of the map, my units lose health outta nowhere. Had it 3 fields in a row

It's fixed in the maintenance yesterday.

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16 hours ago, SPC said:

My only complaint was ghost resources.

We are addressing this issue now. Hope it'll be fixed shortly.

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On 5/16/2018 at 8:56 AM, Fransie said:

First i want to say.

When i fly with my gigs or sail with my boats on the north-middle part of the map, my units lose health outta nowhere. Had it 3 fields in a row. 

That must be fixed.

Things you can add in the naval map are:

- more rebels spawning. More rebel boats and ships in the open water for more xp etc.

- more objectives towards naval mission like isles of war map.

- add a submarine unit and an submarinehunter ship to counter submarines in the league city to add more strategic to the game.

We now build cruisers and bismarcks and go on an rampage lol

*maby submarines are invisible like commandos and can be detected by the submarinehunter and other ships by hq tech upgrading..

 

Greetz.

They announced that they were working on subs a few months ago

On 5/16/2018 at 3:04 AM, Peter said:

Commanders,

We have closed the new navy map, Battleship Supremacy, after it stayed open for nearly a month.  We do think there are a lot of suggestions, advice, and opinions on this map, so we started this topic for you guys to discuss the features. Our developers will have the chance to take a look at your feedback, according to which, they'll probably make some changes. Now, tell us what's on your mind. :hmmm-min:

World Warfare Team

Id like to see it done in normal speed instead of x2. The increased speed without changing the combat resolution is still an issue.

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On 5/16/2018 at 4:04 AM, Peter said:

Comandantes

Fechamos o novo mapa da marinha, Supremacia dos Encouraçados, depois que ele ficou aberto por quase um mês. Nós achamos que há muitas sugestões, conselhos e opiniões sobre esse mapa, então começamos este tópico para vocês discutirem os recursos. Nossos desenvolvedores terão a chance de dar uma olhada nos seus comentários, de acordo com os quais eles provavelmente farão algumas alterações. Agora, diga-nos o que está em sua mente. : hmmm-min:

Time de Guerra Mundial

Este mapa:

Poderia ter navios de reconhecimento com cidade nível 2, navios leves com cidade nível 3, navios de assalto com cidade nível 5.

Deveria tirar os pontos táticos, pois muitos jogadores estão jogando com contas falsas para obter vantagens.

Os jogadores deveriam jogar de acordo com o rank das ligas, ou seja, ligas de nível 5, só entrariam no mapa com ligas de nível 5, isto ajudaria os jogadores novos e as ligas novas

Poderia ter mais mapas com poucos integrantes e poderia criar um mapa com apenas dois jogadores por liga, ou mapas com jogadores jogando individualmente

 

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8 hours ago, MkV said:

Id like to see it done in normal speed instead of x2. The increased speed without changing the combat resolution is still an issue.

Agreed. I'll let them know

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How about introducing submarines also. I think it will make  a little more challenging in the sea.

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Personalmente inicie en el centro norte y tenía a mi derecha e izquierda dos novatos que sólo dejaron ciudades en nivel 2,no había torretas por lo qie no tenía bono de aceite por destruir 2 torretas. Me fue imposible hacer gigs en mi lc porque la producción de aceite era muy lento como el resto de los rss. Ton75.

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就地图而言还是不错的,的确像上面有人说的,16城市太局限,基本进了四区就可以控制一切了,建议可以增加16城或者13,11这样,像以前的海图,海面上的npc压根没有可玩性太低,而且这个海图不适合3天投票,海军本来制造就很后期,3天根本来不及制造大量海军,怎么体验呢?

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13 hours ago, svensven said:

就地图而言还是不错的,的确像上面有人说的,16城市太局限,基本进了四区就可以控制一切了,建议可以增加16城或者13,11这样,像以前的海图,海面上的npc压根没有可玩性太低,而且这个海图不适合3天投票,海军本来制造就很后期,3天根本来不及制造大量海军,怎么体验呢?

OK,我让这边的开发人员研究下可能性,感谢您的建议

On 5/20/2018 at 1:50 AM, CommanderTON said:

Personalmente inicie en el centro norte y tenía a mi derecha e izquierda dos novatos que sólo dejaron ciudades en nivel 2,no había torretas por lo qie no tenía bono de aceite por destruir 2 torretas. Me fue imposible hacer gigs en mi lc porque la producción de aceite era muy lento como el resto de los rss. Ton75.

Te tengo. Muchas gracias por el consejo. Les avisaré.

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On 5/16/2018 at 3:04 AM, Peter said:

Commanders,

We have closed the new navy map, Battleship Supremacy, after it stayed open for nearly a month.  We do think there are a lot of suggestions, advice, and opinions on this map, so we started this topic for you guys to discuss the features. Our developers will have the chance to take a look at your feedback, according to which, they'll probably make some changes. Now, tell us what's on your mind. :hmmm-min:

World Warfare Team

Sounds good there going to look into,making changes and improving the map,

 

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