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Bolt

Next Update: Battlefield Tech and more

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 We are pleased to bring you Intel on Battlefield Tech, set to arrive with our next update!

 Mechanized_P-38_conveyor_lines.jpg.c2b78ca3f83da43b0b19014b3c983e78.jpg

Battlefield tech is research you can use in a Battlefield that lasts for that Battlefield only. It will be accessed through the HQ building:

 59cae8ea8da2f_BFTechcategories.PNG.c598dcf7552e14325da6beebd1e72326.PNG

 

Battlefield Tech can be purchased with the resources in your Capital, such as Fortune and Steel.  All research will give you options on how to customize your armies and boosts your units’ stats to take on worthy foes. In addition to boosting your units' stats, you can unlock abilities such as:

59cae901cc3e3_AdvancedLoading.PNG.7cd363c723ba5d9febb96dbfffdbca31.PNG

59cae90da1fd6_HowitzerRapidTransport.PNG.4ce17b097aaac095273e23b8b59d8df0.PNG

Repel.PNG.065b628daccf370db0fcc464947a48ce.PNG

 

Beware! Spending all of your resources on research without upgrading your buildings and building your armies will leave you vulnerable. Commanders will need to balance their economy successfully to maximize their odds of success.

Our next update also brings other changes:

 

League City Officers. Your Officers are now ready to take command of your League Cities! League members will be able to assign their Officers to League cities, providing their bonuses to all League members. Assign your favorite officer to a League City and have him inspire your entire League on that Battlefield. Some details:

 Each League member can assign one and only one Officer to a League City per Battlefield.

Each City can hold 2 Officers max. 

Any Officer you assign to a League City cannot be assigned to your own army for the rest of the Battlefield, so choose carefully.

 Officers assigned to a League City do not provide their full bonus; instead they provide a percentage of their bonus to the entire League. See each individual Officer to see what % they provide when in a League City.

 Officers assigned to a League City cannot be unassigned. You cannot assign an Officer to a League City more than once.

 Officers in a League City continue to gain EXP according to the Commander who assigned them there.

 Warning! If an Officer is assigned to a League City, that City can no longer be returned. It must remain a League City.

 

Additional Officer Slots. You now have the option to unlock up to three additional Officer slots for a Battlefield using Amethyst (they remain unlocked for that map only).

We hope you enjoy the update and we'll see you on the Battlefield!

 

 

 

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 question

Do officer abilities stack? 2 examples:

if a turret general is assigned and another league memeber has the turret general, do the effects of both stack?

second example, if two members assign a turret general. Is their effect added?

What effect dpes capturing a lc have? Does the capturing league get the benefit?

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7 minutes ago, MkV said:

 question

Do officer abilities stack? 2 examples:

if a turret general is assigned and another league memeber has the turret general, do the effects of both stack?

second example, if two members assign a turret general. Is their effect added?

1. Yes, if you have an Officer in your own panel and a League mate assigns him to a League City you get both benefits.

2. An officer can only be assigned to a League City once, you cannot double up on Patton in League cities (or any other Officer). 

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Can you please clarify if there is a limit to how many officers can be assigned to a single League City. Because if its 1 per league player that would make it a maximum of 20 officers to a single LC which in my humble opinion is broken. It will greatly disadvantage smaller leagues that have 5 players or less in a BF which are the majority (+80%) in any given BF.

I believe the maximum should be 2 officers per league city which is still too much as that would  bring the total to 10 officers for all 5 LCs, but its a start...

Edited by Immel

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Yea I asked how to use the uso button got no reasponse... found a league using 12 alts in this cup..no reasponse...

 

0D1E8D3F-8375-4CCC-8D53-EEFE63364B94.png

12 alts um where is my moneys back

 

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35 minutes ago, MkV said:

What effect dpes capturing a lc have? Does the capturing league get the benefit?

Since each Officer can only be assigned to a League city once, you deny them the use of those Officers for the rest of the Battlefield. The conquering League does not gain the Officers or gain any other related benefit.

 

 

46 minutes ago, Commanderburger said:

How many officers can one player assign to league cities?

Just one, period.

28 minutes ago, Immel said:

Can you please clarify if there is a limit to how many officers can be assigned to a single League City. Because if its 1 per league player that would make it a maximum of 20 officers to a single LC which in my humble opinion is broken. It will greatly disadvantage smaller leagues that have 5 players or less in a BF which are the majority (+80%) in any given BF.

I believe the maximum should be 2 officers per league city which is still too much as that would  bring the total to 10 officers for all 5 LCs, but its a start...

You are correct, each city only holds 2 Officers. You would need to have 5 League cities for a maximum of 10 Officers.

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If I understood your reply above correctly; in the eventuality of a League City being captured the officers that were assigned there are removed from the game. 

In which case is it possible for us to know which officers our opponents assigned to a given LC so we can plan our offensive objectives accordingly?

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20 minutes ago, MkV said:

ETA on update?

We're aiming for later in the week.

30 minutes ago, Immel said:

If I understood your reply above correctly; in the eventuality of a League City being captured the officers that were assigned there are removed from the game. 

In which case is it possible for us to know which officers our opponents assigned to a given LC so we can plan our offensive objectives accordingly?

At this time we don't have a mechanic that will reveal Officers. You'll simply have to take all of their League Cities ;)

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11 hours ago, Bolt said:

League City Officers

will be applied any opportunity to have an officer without paying real money? for ex. to buy one with amethysts or gold for a period of bf or something like that...

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13 hours ago, Bolt said:

 We are pleased to bring you Intel on Battlefield Tech, set to arrive with our next update!

 Mechanized_P-38_conveyor_lines.jpg.c2b78ca3f83da43b0b19014b3c983e78.jpg

Battlefield tech is research you will be able to conduct in a Battlefield that lasts for that Battlefield only. It will be accessed through the HQ building:

 59cae8ea8da2f_BFTechcategories.PNG.c598dcf7552e14325da6beebd1e72326.PNG

 

Battlefield tech is paid for using the resources in your Capital, such as Fortune and Steel. All research will give you options on how to customize your armies and advance your units to take on worthy foes. In addition to boosting your unit stats, you can unlock abilities such as:

59cae901cc3e3_AdvancedLoading.PNG.7cd363c723ba5d9febb96dbfffdbca31.PNG

59cae90da1fd6_HowitzerRapidTransport.PNG.4ce17b097aaac095273e23b8b59d8df0.PNG

Repel.PNG.065b628daccf370db0fcc464947a48ce.PNG

 

Beware! Spending all of your resources on research without upgrading your buildings and building your armies will leave you vulnerable. Commanders will need to balance their economy successfully to maximize their odds of success.

Our next update also brings other changes:

 

League City Officers. Your Officers are now ready to take command of your League Cities! League members will be able to assign their Officers to League cities, providing their bonuses to all League members. Assign your favorite officer to a League City and have him inspire your entire League on that Battlefield. Some details:

 Each League member can assign one and only one Officer to a League City per Battlefield.

Each City can hold 2 Officers max. 

Any Officer you assign to a League City cannot be assigned to your own army for the rest of the Battlefield, so choose carefully.

 Officers assigned to a League City do not provide their full bonus; instead they provide a percentage of their bonus to the entire League. See each individual Officer to see what % they provide when in a League City.

 Officers assigned to a League City cannot be unassigned. You cannot assign an Officer to a League City more than once.

 Officers in a League City continue to gain EXP according to the Commander who assigned them there.

 Warning! If an Officer is assigned to a League City, that City can no longer be returned. It must remain a League City.

 

Additional Officer Slots. You now have the option to unlock up to three additional Officer slots for a Battlefield using Amethyst (they remain unlocked for that map only).

We hope you enjoy the update and we'll see you on the Battlefield!

 

 

 

 

It is great that the game is moving forward but there's only one issue.  Instead of updates with new Generals, troops, ect.  How about fixing games playability and chat?????  Troops are still disappearing, game still lags pretty bad, chat still doesn't work properly and that only to list a few? I've been playing this game for a while now and when I first played there were no real issues. Game was smooth, now it's rally frustrating when you can even attack someone because lag is horrible or you continuously get booted from game.  Just my 2 cents worth but I've heard it from a lot of ppl who have been playing this game for a long time now. 

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Queen ann.... i think if someone has time for it and beats u with 12 alts thats actually fair game.. even in cup. Wouldnt put it past them to be trolling tho ...

 

and agreed it might be nice to have an update streamlining lag and dissapearing units ... 

Edited by Ballsdeepeagle
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16 hours ago, Bolt said:

 We are pleased to bring you Intel on Battlefield Tech, set to arrive with our next update!

 Mechanized_P-38_conveyor_lines.jpg.c2b78ca3f83da43b0b19014b3c983e78.jpg

Battlefield tech is research you will be able to conduct in a Battlefield that lasts for that Battlefield only. It will be accessed through the HQ building:

 59cae8ea8da2f_BFTechcategories.PNG.c598dcf7552e14325da6beebd1e72326.PNG

 

Battlefield tech is paid for using the resources in your Capital, such as Fortune and Steel. All research will give you options on how to customize your armies and advance your units to take on worthy foes. In addition to boosting your unit stats, you can unlock abilities such as:

59cae901cc3e3_AdvancedLoading.PNG.7cd363c723ba5d9febb96dbfffdbca31.PNG

59cae90da1fd6_HowitzerRapidTransport.PNG.4ce17b097aaac095273e23b8b59d8df0.PNG

Repel.PNG.065b628daccf370db0fcc464947a48ce.PNG

 

Beware! Spending all of your resources on research without upgrading your buildings and building your armies will leave you vulnerable. Commanders will need to balance their economy successfully to maximize their odds of success.

Our next update also brings other changes:

 

League City Officers. Your Officers are now ready to take command of your League Cities! League members will be able to assign their Officers to League cities, providing their bonuses to all League members. Assign your favorite officer to a League City and have him inspire your entire League on that Battlefield. Some details:

 Each League member can assign one and only one Officer to a League City per Battlefield.

Each City can hold 2 Officers max. 

Any Officer you assign to a League City cannot be assigned to your own army for the rest of the Battlefield, so choose carefully.

 Officers assigned to a League City do not provide their full bonus; instead they provide a percentage of their bonus to the entire League. See each individual Officer to see what % they provide when in a League City.

 Officers assigned to a League City cannot be unassigned. You cannot assign an Officer to a League City more than once.

 Officers in a League City continue to gain EXP according to the Commander who assigned them there.

 Warning! If an Officer is assigned to a League City, that City can no longer be returned. It must remain a League City.

 

Additional Officer Slots. You now have the option to unlock up to three additional Officer slots for a Battlefield using Amethyst (they remain unlocked for that map only).

We hope you enjoy the update and we'll see you on the Battlefield!

 

 

 

So, instead of didn't the unreliability issues, the crashing issues, the various other glitches, you find it more important to create yet another money grab. I still have yet to get compensation for having to spend 22k gems because even though I landed my troops in my city they took off in the middle of the update killing everything. 

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Another question, will officers assigned to the lc effect the lc itself where applicable. (Turret range, repair rate, etc.)

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Our apologies for some of the occasional or persistent issues you continue to see, we have dedicated significant resources to attempting fixes and yet some of these fixes have remained elusive. More often than not, there is code in our new releases that attempts to fix some of these issues but doesn't always succeed. Some of the underlying issues have been fixed but others have not; a full 3D Online Multiplayer PvP game has many moving parts which creates a complex environment where discovering the cause of these issues is very difficult. Our promise to you is that we have not forgotten and we continue to search for ways to discover the source of the issues and fix them.

The time we use to develop new features does not come at the expense of trying to fix these issues; we have different developers with different skill sets. Here is an (terrible and not perfect and I'm sure some will roll their eyes at) analogy:

Imagine you are the captain of a cruise ship. All of your guests are on board and you're at sea, where guests are having fun. Now imagine that a percentage of your cabins lose AC. Other cabins lose their internet connection. Other cabins still have no hot water. As captain, do you decide to stop the ship, suspend all entertainment and special events until your crew figures out what is causing these issues and fixes all of them, or do you go on as scheduled while doing your best to fix the different issues that different guests are having? These issues need attention and have to be worked on; after all, some of your guests are suffering for them. But would you then ask the bartender to stop what he's doing, grab a toolbox and try to help the professional repair crew? what about the dancers, maybe they can lend a hand with the plumbing... well no, we all know that will probably only make things worse.

The best we can do as a team that is providing a service is take our responsibilities to you seriously and not ignore these issues. That some of them persist is a challenge that most software companies have to deal with because of how complicated software development is. But we can't stop everything we are doing to fix these leaks; our "cruise ship" needs to continue to innovate and entertain even when we know not everything is working as it should. I hope that made some sort of sense :) 

 

 

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3 hours ago, Bolt said:

Our apologies for some of the occasional or persistent issues you continue to see, we have dedicated significant resources to attempting fixes and yet some of these fixes have remained elusive. More often than not, there is code in our new releases that attempts to fix some of these issues but doesn't always succeed. Some of the underlying issues have been fixed but others have not; a full 3D Online Multiplayer PvP game has many moving parts which creates a complex environment where discovering the cause of these issues is very difficult. Our promise to you is that we have not forgotten and we continue to search for ways to discover the source of the issues and fix them.

The time we use to develop new features does not come at the expense of trying to fix these issues; we have different developers with different skill sets. Here is an (terrible and not perfect and I'm sure some will roll their eyes at) analogy:

Imagine you are the captain of a cruise ship. All of your guests are on board and you're at sea, where guests are having fun. Now imagine that a percentage of your cabins lose AC. Other cabins lose their internet connection. Other cabins still have no hot water. As captain, do you decide to stop the ship, suspend all entertainment and special events until your crew figures out what is causing these issues and fixes all of them, or do you go on as scheduled while doing your best to fix the different issues that different guests are having? These issues need attention and have to be worked on; after all, some of your guests are suffering for them. But would you then ask the bartender to stop what he's doing, grab a toolbox and try to help the professional repair crew? what about the dancers, maybe they can lend a hand with the plumbing... well no, we all know that will probably only make things worse.

The best we can do as a team that is providing a service is take our responsibilities to you seriously and not ignore these issues. That some of them persist is a challenge that most software companies have to deal with because of how complicated software development is. But we can't stop everything we are doing to fix these leaks; our "cruise ship" needs to continue to innovate and entertain even when we know not everything is working as it should. I hope that made some sort of sense :) 

 

 

Okay, I see your analogy. Now add the fact that for everyday you don't fix the issues another dedicated soldier jumps ship, finds a new home, and gives the new ship their money instead. Cutting your resources every. Single. Time. Someone jumps. Because these issues you're talking about are why dedicated players are leaving. 

 

Then add in the fact that the number of people available to fix the cabin issues are the same people that make the entertainment. If you even have a single person working on new stuff, that's one less person working on the existing issues. Now let's say you have 10 people doing this role. You cut your productivity of fixing these issues by 10%. But wait! Was that a key person you moved? Maybe that person you moved was the only person able to find that one particular problem causing the issue to the AC.

 

what if out of those 10 people you had 4 people working on the issues and 6 with new entertainment. Basic business practice would be to test the new employees on their troubleshooting capabilities with the issues. Now none of your experienced guys are even considering the issues in the cabins because their busy with the entertainment. Meanwhile all the time the new guys, who are unfamiliar with the ship set up, (I'll admit) are looking for a needle in a haystack, but they don't even know what country the damn haystack is in because they aren't familiar with your layout. 

All the while everyday another precious resource abandons your ship at sea

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1 hour ago, Boredomfalls said:
NOT TO MENTION the fact that  Half of these issues have been going on for over a year. And every time they get fixed they get screwed up again with the very next update 

You can't please everyone, I could point you to a dozen posts complaining about lack of new content.  Making the same petulant arguments about how when you don't add whatever the poster is complaining about at the time (No new units, no new maps, etc.) all of the players are going to leave. To say that none of the bugs (or even half, as you say) have been fixed over the last year is disingenuous at best. They KNOW you have to work on both, the man said they have people working on bugs and other people working on content. Not good enough? I'd say take your T.S. card to the Chaplain.

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1 hour ago, MkV said:

You can't please everyone, I could point you to a dozen posts complaining about lack of new content.  Making the same petulant arguments about how when you don't add whatever the poster is complaining about at the time (No new units, no new maps, etc.) all of the players are going to leave. To say that none of the bugs (or even half, as you say) have been fixed over the last year is disingenuous at best. They KNOW you have to work on both, the man said they have people working on bugs and other people working on content. Not good enough? I'd say take your T.S. card to the Chaplain.

MkV I do agree u can't please everyone but another money grab isn't what the game needs... & that's is what this is with the emphasis on officers & paying to have more slots!

in last 6 months they haven't done much for content that isn't a money grabs... added generals (money grab), 2 new maps (1st) noob map so pointless, 2nd) geared towards jemming to get to center fast cuz no resources (money grab)), Tec tree making u need gold (major money grab & needs to be removed), 2 new units flaks (good additions), attack indicator (good addition) and new Hq Tec/ general which again make u spend anythem for more slots & emphasis on generals (money grab)... do you see the consistency of (money grabs)! I get it's it make money but

In that same timeframe they have had major chat issues (unfixed), major lagging issues (unfixed & getting worse), crashing issues (down for hours at a time) and pay to play/pay to win issue is coming to a head!

I love this game but if it's a cruse ship as explained above I'll be sitting in the lifeboat praying we don't hit an iceberg as I read the name titanic on the side!!! When u gotta pay more then $100 a month to keep up with all the update and new content for the game it's going to fail!

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8 hours ago, Bolt said:

Our apologies for some of the occasional or persistent issues you continue to see, we have dedicated significant resources to attempting fixes and yet some of these fixes have remained elusive. More often than not, there is code in our new releases that attempts to fix some of these issues but doesn't always succeed. Some of the underlying issues have been fixed but others have not; a full 3D Online Multiplayer PvP game has many moving parts which creates a complex environment where discovering the cause of these issues is very difficult. Our promise to you is that we have not forgotten and we continue to search for ways to discover the source of the issues and fix them.

The time we use to develop new features does not come at the expense of trying to fix these issues; we have different developers with different skill sets. Here is an (terrible and not perfect and I'm sure some will roll their eyes at) analogy:

Imagine you are the captain of a cruise ship. All of your guests are on board and you're at sea, where guests are having fun. Now imagine that a percentage of your cabins lose AC. Other cabins lose their internet connection. Other cabins still have no hot water. As captain, do you decide to stop the ship, suspend all entertainment and special events until your crew figures out what is causing these issues and fixes all of them, or do you go on as scheduled while doing your best to fix the different issues that different guests are having? These issues need attention and have to be worked on; after all, some of your guests are suffering for them. But would you then ask the bartender to stop what he's doing, grab a toolbox and try to help the professional repair crew? what about the dancers, maybe they can lend a hand with the plumbing... well no, we all know that will probably only make things worse.

The best we can do as a team that is providing a service is take our responsibilities to you seriously and not ignore these issues. That some of them persist is a challenge that most software companies have to deal with because of how complicated software development is. But we can't stop everything we are doing to fix these leaks; our "cruise ship" needs to continue to innovate and entertain even when we know not everything is working as it should. I hope that made some sort of sense :) 

 

 

I understand what you're saying but I have played this game for a long time and it didn't have any glitches in the beginning but now it's constant, and honestly if I was the captain of the ship and enough ppl said just fix the issues and then bring new activities out once everything is fixed then we all can enjoy the cruise that's what I would do as the captain 

2 hours ago, MkV said:

You can't please everyone, I could point you to a dozen posts complaining about lack of new content.  Making the same petulant arguments about how when you don't add whatever the poster is complaining about at the time (No new units, no new maps, etc.) all of the players are going to leave. To say that none of the bugs (or even half, as you say) have been fixed over the last year is disingenuous at best. They KNOW you have to work on both, the man said they have people working on bugs and other people working on content. Not good enough? I'd say take your T.S. card to the Chaplain.

Boredom has a point the same bugs are still there and have  been there for a long time. 

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1 hour ago, Polack said:

I love this game but if it's a cruse ship as explained above I'll be sitting in the lifeboat praying we don't hit an iceberg as I read the name titanic on the side!!! When u gotta pay more then $100 a month to keep up with all the update and new content for the game it's going to fail!

If you feel that you have to pay more than 100$ a month to stay competitive than perhaps you need to reexamine your strategy, perhaps you are doing something wrong.

I am a hardcore F2Per always have been and I can tell you that I never bought Gems of any kind be it Amethyst or Diamonds or Gold for that matter. I did purchase a couple of Generals that make life easier but are by no means breaking the game. By that I mean that I am able to play the game without the Generals I bought, albeit I have to invest much more time and effort to compensate for their absence.

I dont understand what people are bitching about. I like tech and I like classes I dont believe that either break the game on the contrary they add more depth to this game. Sure there are people that will abuse both by purchasing gems and gold and quickly surpassing people like me that grind it out slowly. So what? How is that any different from people that gem turrets and pacifies or drop shield after shield? 

Ultimately these people hurt themselves in the long run as they pay money for the use of in-game crutches; instead of spending the necessary time and effort to learn how to properly play the game. Ultimately these people will lose to well thought out strategy supported by good teamwork as they have no clue how to counter a anything other that to use a crutch like gems. Unfortunately for them crutches will only get you so far in life eventually you need to be able to stand on your own two feet.

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