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Quick Summary of the New Class System


MkV
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Summary of the class system 

There are three classes, air, cannon and tank. Each class has the ability to improve its own units, buff allied units of a different class, improve its buildings and resource production, and reduce an armament resource costs.

 

Air class

Various buff for aircraft, antitank guns and tank destroyers 

Buffs cannoneers and tankers classes

Improves steel, cash, rubber, oil, repair rate durability, and sight range of buildings

Increases turrets vs armor

Reduces resource costs of scouts, at guns, transports and fighters

Increases effect And reduces cost of siege and destroy and air reconnaissance 

 

Tank class

Various buff for tanks and assault guns 

Buffs airmen and cannoneer classes

Improves steel, cash, rubber, oil, repair rate durability, and sight range of buildings

Increases turrets vs soldier and vehicle

Reduces resource costs of lt tank, king tigers, Maus, Sherman and assault guns

Increases effect And reduces cost of blitzkrieg, reduces cost of airdrop supplies

 

Cannoneer class

Various buff for aa/spaa, art/spart, infantry, recon vehicles, and rockets

Buffs airmen and tanker classes

Improves steel, cash, rubber, oil, repair rate durability, and sight range of buildings

Increases turrets vs air

Reduces resource costs of aa/spaa, art/spart, infantry, recon vehicles, and rockets

Increases effect And reduces cost of artillery support, reduces cost of paratrooper

 

 We are still considering the effects of this and what impact it will have on the game. Feel free to discuss your ideas and builds

 

 

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