MkV Posted June 21, 2017 Report Share Posted June 21, 2017 Summary of the class system There are three classes, air, cannon and tank. Each class has the ability to improve its own units, buff allied units of a different class, improve its buildings and resource production, and reduce an armament resource costs. Air class Various buff for aircraft, antitank guns and tank destroyers Buffs cannoneers and tankers classes Improves steel, cash, rubber, oil, repair rate durability, and sight range of buildings Increases turrets vs armor Reduces resource costs of scouts, at guns, transports and fighters Increases effect And reduces cost of siege and destroy and air reconnaissance Tank class Various buff for tanks and assault guns Buffs airmen and cannoneer classes Improves steel, cash, rubber, oil, repair rate durability, and sight range of buildings Increases turrets vs soldier and vehicle Reduces resource costs of lt tank, king tigers, Maus, Sherman and assault guns Increases effect And reduces cost of blitzkrieg, reduces cost of airdrop supplies Cannoneer class Various buff for aa/spaa, art/spart, infantry, recon vehicles, and rockets Buffs airmen and tanker classes Improves steel, cash, rubber, oil, repair rate durability, and sight range of buildings Increases turrets vs air Reduces resource costs of aa/spaa, art/spart, infantry, recon vehicles, and rockets Increases effect And reduces cost of artillery support, reduces cost of paratrooper We are still considering the effects of this and what impact it will have on the game. Feel free to discuss your ideas and builds 1 Quote Link to comment Share on other sites More sharing options...
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