Guest Manson1975 Posted June 20, 2017 Report Share Posted June 20, 2017 Commanders! We are pleased to bring you intel on Class Tech, set to arrive with our next update! At the start of a Battlefield you will select from one of three Classes: Airman, Tanker or Cannoneer. Once you select a Class, you will receive bonuses based on research you have completed for that Class. Researching Class Tech offers you various benefits: Strengthen units and buildings Discounts to armament and training costs Boost resource production Bonuses to tactics Increase maximum leadership points, tactic points and troop cap Unlock Ally skills, powerful co-operative skills that benefit allies Class Tech is designed to give you depth of choice by allowing you to select a Class that fits your play style and to create synergies with your allies and League mates. As you progress down each Tech tree, you will need to make tough choices on which tech to prioritize. If you should ever find that you want to try different choices, you will be able to re-distribute your tech choices for a cost. While Class Tech focuses on bonuses for your armies, there are two types of Tech that directly interact with your League or Allies: Armament Discounts. If you should research Tech that lowers the cost of League City Munitions, all League Mates will benefit from the discount. These discounts do not stack, only the largest discount is applied. Ally Skills. For the truly ambitious Commander, you and your Allies can challenge your tactical supremacy by researching Ally Skills: The Unit provides the bonus to allies in a specific radius around the unit. The bonus only affects allied units and not your own units. Allies of the same class as the buff are not affected. If your unit is providing a Tanker Class bonus, Tanker allies do not get that bonus There are two Ally skills in each Class. Each Unit can only benefit from each Bonus once. For example, an Airman Unit can benefit from each Tanker Ally skill once, and each Cannoneer Ally skill once, for a total of four bonuses max All bonuses in the game (Unit Tech, Officers, Morale, etc) are based off of your units’ base stats. Ally skills are different in that they multiply your total attack, factoring in all other effects, leading to a much bigger bonus. Those who coordinate effectively shall reap the glory of war! “Accept the challenges so that you can feel the exhilaration of victory.” -General Patton Quote Link to comment Share on other sites More sharing options...
Pietryga Posted June 20, 2017 Report Share Posted June 20, 2017 Awesome work guys! Can't wait to see this ingame!!! ?? 2 Quote Link to comment Share on other sites More sharing options...
ZolarKeth Posted June 20, 2017 Report Share Posted June 20, 2017 Very nice! But you forgot about naval units! 4 Quote Link to comment Share on other sites More sharing options...
KingCB Posted June 20, 2017 Report Share Posted June 20, 2017 Thank you so development team and support team for introducing new ideas and new updates to our favorite game i am looking forward to seeing how this new feature will impact the game. We will approach with an open mind, and do our best to learn and implement new strategies for this feature into our gameplay. GODz FTW 2 Quote Link to comment Share on other sites More sharing options...
Boandalin Posted June 20, 2017 Report Share Posted June 20, 2017 Ok sounds good lets see how it works 2 Quote Link to comment Share on other sites More sharing options...
MkV Posted June 20, 2017 Report Share Posted June 20, 2017 Sexy! Good work. I second the naval idea. (Even though i dont know how it works yet) Id like to also take the time to thank you for disrupting our day. 1/2 of WeFew is having nerdgasims while theory crafting this update. I suspect that Corax and SnakeEater are taking anticipation damage. Well done! Quote Link to comment Share on other sites More sharing options...
StanVik Posted June 20, 2017 Report Share Posted June 20, 2017 looks good Quote Link to comment Share on other sites More sharing options...
alberto111111 Posted June 20, 2017 Report Share Posted June 20, 2017 It going to be lit ? Quote Link to comment Share on other sites More sharing options...
Bush1 Posted June 20, 2017 Report Share Posted June 20, 2017 Wait, so are the upgrades we research for the battlefield only or permanent? Quote Link to comment Share on other sites More sharing options...
KoolGrape Posted June 20, 2017 Report Share Posted June 20, 2017 Very excited and eager to see the new changes! It'll be a whole new level of teamwork Maybe I missed it, but do you have an approximate time the update will be? Quote Link to comment Share on other sites More sharing options...
MkV Posted June 20, 2017 Report Share Posted June 20, 2017 Wait, so are the upgrades we research for the battlefield only or permanent? Im guessing that like research, the upgrades are permanent, but the choice of which class to use is per battle field. Looking at the pictures it seems the first class is free and subsequent classes cost diamonds while the actual upgrades costs gold. Like research it looks like they are time released. It also looks like the 46 points in airforce tier I cost a total of 158,300 gold. Its All speculation at this point though. Quote Link to comment Share on other sites More sharing options...
Jules2205 Posted June 20, 2017 Report Share Posted June 20, 2017 Very excited about the new updates. Quote Link to comment Share on other sites More sharing options...
Bitslayer Posted June 20, 2017 Report Share Posted June 20, 2017 This sounds like a cool new topic Quote Link to comment Share on other sites More sharing options...
InHaLe Posted June 21, 2017 Report Share Posted June 21, 2017 interesting... Quote Link to comment Share on other sites More sharing options...
Guest Manson1975 Posted June 21, 2017 Report Share Posted June 21, 2017 Very excited and eager to see the new changes! It'll be a whole new level of teamwork Maybe I missed it, but do you have an approximate time the update will be? Later today! Wait, so are the upgrades we research for the battlefield only or permanent? They are permanent, the research will continue even when you are offline, but you can only choose one branch into each battlefield. Quote Link to comment Share on other sites More sharing options...
Bush1 Posted June 21, 2017 Report Share Posted June 21, 2017 Later today! They are permanent, the research will continue even when you are offline, but you can only choose one branch into each battlefield. Ok, thank you Im guessing that like research, the upgrades are permanent, but the choice of which class to use is per battle field. Looking at the pictures it seems the first class is free and subsequent classes cost diamonds while the actual upgrades costs gold. Like research it looks like they are time released. It also looks like the 46 points in airforce tier I cost a total of 158,300 gold. Its All speculation at this point though. Sounds good, thanks MkV Quote Link to comment Share on other sites More sharing options...
xqsme09 Posted June 21, 2017 Report Share Posted June 21, 2017 i hope we change the money for upgrades instead gold☺☺ Quote Link to comment Share on other sites More sharing options...
Wesman33 Posted June 21, 2017 Report Share Posted June 21, 2017 Darn it I had troops out attacking rebels and totally forgot about the maintenance So if you select tanker then you can only have tanks and that is it in the battlefield Quote Link to comment Share on other sites More sharing options...
Pluto Posted June 21, 2017 Report Share Posted June 21, 2017 (edited) I wonder if people are going to prioritize these upgrades more than the individual troops upgrades? It will be interesting to see these make an impact on the battlefield. Darn it I had troops out attacking rebels and totally forgot about the maintenance So if you select tanker then you can only have tanks and that is it in the battlefield No. It means that only the tanks will have a buff to their stats. You will still have all the other troops Edited June 21, 2017 by Pluto Quote Link to comment Share on other sites More sharing options...
ZolarKeth Posted June 21, 2017 Report Share Posted June 21, 2017 Commanders! We are pleased to bring you intel on Class Tech, set to arrive with our next update! At the start of a Battlefield you will select from one of three Classes: Airman, Tanker or Cannoneer. Once you select a Class, you will receive bonuses based on research you have completed for that Class. Researching Class Tech offers you various benefits: Strengthen units and buildings Discounts to armament and training costs Boost resource production Bonuses to tactics Increase maximum leadership points, tactic points and troop cap Unlock Ally skills, powerful co-operative skills that benefit allies Class Tech is designed to give you depth of choice by allowing you to select a Class that fits your play style and to create synergies with your allies and League mates. As you progress down each Tech tree, you will need to make tough choices on which tech to prioritize. If you should ever find that you want to try different choices, you will be able to re-distribute your tech choices for a cost. While Class Tech focuses on bonuses for your armies, there are two types of Tech that directly interact with your League or Allies: Armament Discounts. If you should research Tech that lowers the cost of League City Munitions, all League Mates will benefit from the discount. These discounts do not stack, only the largest discount is applied. Ally Skills. For the truly ambitious Commander, you and your Allies can challenge your tactical supremacy by researching Ally Skills: The Unit provides the bonus to allies in a specific radius around the unit. The bonus only affects allied units and not your own units. Allies of the same class as the buff are not affected. If your unit is providing a Tanker Class bonus, Tanker allies do not get that bonus There are two Ally skills in each Class. Each Unit can only benefit from each Bonus once. For example, an Airman Unit can benefit from each Tanker Ally skill once, and each Cannoneer Ally skill once, for a total of four bonuses max All bonuses in the game (Unit Tech, Officers, Morale, etc) are based off of your units’ base stats. Ally skills are different in that they multiply your total attack, factoring in all other effects, leading to a much bigger bonus. Those who coordinate effectively shall reap the glory of war! “Accept the challenges so that you can feel the exhilaration of victory.” -General Patton For the class tech tree, I do not think it's a good Idea to be able to use it in the main menu. I think you can only access it in the battlefield. It also resets every battlefield you go to, this is just to prevent people who GEM their way to gain an advantage. Lower the amount of time it takes, especially when you are in a 7 day battlefield. This is a great update, but another terrible way people can pay to win. 1 Quote Link to comment Share on other sites More sharing options...
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