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Jane

Balance Changes

Which Units Do You Want to Adjust?  

82 members have voted

  1. 1. Which Units Do You Want to Adjust Most?

    • Mobile AA. Its overpowered!
      2
    • Strategic Bombers. Too good vs everything!
      22
    • StuG. Too easy to get killed!
      35
    • Navy units. Make them better! (AOE. Speed. Attack range)
      38
    • Katyusha. Too slow!
      35
    • Tanks. Too slow!
      32
    • Mobile Arty. Its overpowered!
      4
    • AA. Too easy to get killed!
      29
    • No need to adjust anything!
      7
    • Others. (Plz leave your opinions in comment! :))
      18


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-Turrets are the weakest compared to all units. Because they are uncontrolable and have a fool logic.

-Naval units are not being used except isle of wars(even some players dont use naval in that map), we need to think why?

-All kind of bombers are so strong, cannot be destroyed easily with any troops, i think their health shouldnt exceed medium tanks health.Regular bombers go very fast as well with a tactic speed boost fighters cant catch them.

 

 

 

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6 hours ago, CptSteuble said:

I like what you had to say but I'm pretty sure you can load transport ships on a carrier to resupply maybe I'm wrong though been awhile since I've been able to play. 

That would be news to me if you could. But pretty much anything related to navy would also. I don't build anything except destroyers somewhat regularly and cruisers occasionally.

Destroyers are the absolute best naval troops IMO. The others have limited Strategic value to this game, except for the Battle Isles, but our league assigns designated naval commanders when we play that map. Needless to say I am never one of them....lol.

TDF is an absolute genius when it comes to naval tactics and integrating them into our league's overall Strategy. She has developed things that are mind blowing. Even after playing the Battle Isles twice so far, she still surprises me with the stuff she comes up with. I guess it shouldn't though, with her being MkV's wife. He being a pure genius at developing ground tactics.

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I have to say, the most powerful unit in this game isn't one that fires. It's the giant transport, without this, the game would be so much different and so much more fun. It's not that they're too fast or anything, it's just that they're the ONLY thing anybody uses, and I understand, without them it would take days to travel across the map. All it takes is 5 transports loaded with AT, AA, and STUGs and you can take down any city within 30 minutes. I feel like in order to make the game more diverse, they need to be severely lowered on health or slowed down. They can't be stopped, and in the time it takes for damage to register they're already on top of AA. I say encourage more naval/ground warfare, and use bombers more for raiding and defense in order to gain an edge in combat rather than relying on giant transports covered by bombers and like 3 fighters. If you took these out or severely nerfed them, the game would be more even for everybody, not just the gemmers who got to the resources in 10 minutes. Sure, the game may be different for a few days as people try and figure out new strategies, but that's the fun of the game.

Edited by TadPaul01
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So the best army with league city is mobile artillery and stugs.  Tanks are completely useless against it.  The are damage will destroy and army of tanks immediately.  Artillery needs to have a minimum range so they cant attack tanks right in front of them

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22 minutes ago, StrategyNerd said:

So the best army with league city is mobile artillery and stugs.  Tanks are completely useless against it.  The are damage will destroy and army of tanks immediately.  Artillery needs to have a minimum range so they cant attack tanks right in front of them

Spoken like a true clueless person. First there isn't an army in this game that is unstoppable. There are really good combinations of different troops types that make some harder to destroy than others, but their is a way to destroy any army. This may include superior ability of one player to maneuver or place troops over the other player. It could mean bringing more teammates to destroy said army. There is always a way to win. Losing ones army during a given game isn't the indicator of losing. I see more people surrender when they lose their army then should. I have had to replace my army numerous time from just running out of fuel. A game is won before you even enter it. When you can figure that out that's when all of the complaining about overpowered, underpowered, this thing sucks, that thing sucks. I would let everyone bask in their own ignorance but I can't because everyone keeps complaining about things and gets simple stuff changed to where this game will eventually have no more depth then Call Of Duty.

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49 minutes ago, StrategyNerd said:

So the best army with league city is mobile artillery and stugs.  Tanks are completely useless against it.  The are damage will destroy and army of tanks immediately.  Artillery needs to have a minimum range so they cant attack tanks right in front of them

I don't know if you ever served in the military or if you know anything about artillery. I have seen arty drop there tubes to fire on oncoming armor. Artillery is the king of battle it is power unleashed. Making it weak just means you do not know how to use it. Same for tanks as I stated before. If used in proper combinations you can be a powerful commander, but you need to know how each troop works. SnakeEater and MkV have both stated nothing but facts about how to play. This is a fantastic game please don't dumb it down for the few who still need to study troop movements and cohesion. 

Thanks for your time SargeZ 

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5 hours ago, SnakeEater said:

That would be news to me if you could. But pretty much anything related to navy would also. I don't build anything except destroyers somewhat regularly and cruisers occasionally.

Destroyers are the absolute best naval troops IMO. The others have limited Strategic value to this game, except for the Battle Isles, but our league assigns designated naval commanders when we play that map. Needless to say I am never one of them....lol.

TDF is an absolute genius when it comes to naval tactics and integrating them into our league's overall Strategy. She has developed things that are mind blowing. Even after playing the Battle Isles twice so far, she still surprises me with the stuff she comes up with. I guess it shouldn't though, with her being MkV's wife. He being a pure genius at developing ground tactics.

Yes TDF is amazing with naval units, that being said I still believe naval tombs underpowered in the game. But just my opinion.

30 minutes ago, SnakeEater said:

Spoken like a true clueless person. First there isn't an army in this game that is unstoppable. There are really good combinations of different troops types that make some harder to destroy than others, but their is a way to destroy any army. This may include superior ability of one player to maneuver or place troops over the other player. It could mean bringing more teammates to destroy said army. There is always a way to win. Losing ones army during a given game isn't the indicator of losing. I see more people surrender when they lose their army then should. I have had to replace my army numerous time from just running out of fuel. A game is won before you even enter it. When you can figure that out that's when all of the complaining about overpowered, underpowered, this thing sucks, that thing sucks. I would let everyone bask in their own ignorance but I can't because everyone keeps complaining about things and gets simple stuff changed to where this game will eventually have no more depth then Call Of Duty.

Rotf!!! What snake run his planes out of fuel??? ?????

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The bombers take entirely too long to do damage. You can empty your entire load of a level one bomber on a sniper tower and it will still be standing in some instances. The bomber's attack needs to be upgraded againt buildings and armor.

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9 hours ago, SnakeEater said:

Spoken like a true clueless person. First there isn't an army in this game that is unstoppable. There are really good combinations of different troops types that make some harder to destroy than others, but their is a way to destroy any army. This may include superior ability of one player to maneuver or place troops over the other player. It could mean bringing more teammates to destroy said army. There is always a way to win. Losing ones army during a given game isn't the indicator of losing. I see more people surrender when they lose their army then should. I have had to replace my army numerous time from just running out of fuel. A game is won before you even enter it. When you can figure that out that's when all of the complaining about overpowered, underpowered, this thing sucks, that thing sucks. I would let everyone bask in their own ignorance but I can't because everyone keeps complaining about things and gets simple stuff changed to where this game will eventually have no more depth then Call Of Duty.

I don't think anything but giant transports need to be nerfed. Nothing needs buffs or nerfs except this, because they have so much health and by the time any unit is in range of them or damage actually registers, they can drop all their units and anything you attempt to use on them is immediately destroyed. 

  On another note, they take no personal effort to create. 600 oil and a little bit of metal, and you automatically get one, so when an entire league pitches in they have more than enough to overrun anyone. It at most takes 4 transports with an assortment of troops, and those troops ALWAYS make it where they're going. 

4 hours ago, Drfunfun said:

An atom bomb should be produced after monument level 7 (just an example). Late game can really be fun.

 

Hahahahahahahahahahahahahahahahahahahahahahahahahahahahaha no. That would ruin the strategic aspect, just a race to see who can pour the most resources in order to spam weapons of mass destruction. 

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I think the game is mostly balanced. 

 

I would like like to see escort ability for recon, fighters, and ships. Allow them to stay a certain distance from the selected unit

 

@Snake Eater makes excellent points about the strengths and weaknesses of The units. I think that's what makes this game fun..

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21 hours ago, SnakeEater said:

That would be news to me if you could. But pretty much anything related to navy would also. I don't build anything except destroyers somewhat regularly and cruisers occasionally.

Destroyers are the absolute best naval troops IMO. The others have limited Strategic value to this game, except for the Battle Isles, but our league assigns designated naval commanders when we play that map. Needless to say I am never one of them....lol.

TDF is an absolute genius when it comes to naval tactics and integrating them into our league's overall Strategy. She has developed things that are mind blowing. Even after playing the Battle Isles twice so far, she still surprises me with the stuff she comes up with. I guess it shouldn't though, with her being MkV's wife. He being a pure genius at developing ground tactics.

I really can't wait to watch a battle of WeFew! :) 

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7 hours ago, TadPaul01 said:

I don't think anything but giant transports need to be nerfed. Nothing needs buffs or nerfs except this, because they have so much health and by the time any unit is in range of them or damage actually registers, they can drop all their units and anything you attempt to use on them is immediately destroyed. 

  On another note, they take no personal effort to create. 600 oil and a little bit of metal, and you automatically get one, so when an entire league pitches in they have more than enough to overrun anyone. It at most takes 4 transports with an assortment of troops, and those troops ALWAYS make it where they're going. 

I agree on the gigs. Now the defender doesn't have much advantage of battling in his own territory since gigs can bring ground troops within range without getting lot of damage. 

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I think the units are pretty balanced. What I would like to see is the stug get a buff on range. 180 is just too short you bring it up to 200-220 I think this is pretty good for the stug. I also feel the turrets are too strong. If you could nerf down a little bit just a little then I think it's pretty well balance all in all I love the game so far keep doing a great job

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Maybe make infantry more interesting.  Double defense when they are dug in, not moving.  Double their offense when they are on top of an enemy in close combat.  You could make a Sapper unit that could do much more damage vs buildings....

mustangs should be able to catch a scout...

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For the most part, I think the game is pretty well balanced. I can see the usefulness of a few tweaks to a few units. 

I have played this game from close to the release and have seen many changes. ( many due to whining or players who just don't understand how to use each unit or troop correctly) I have adapted to every change.

I'll share my thoughts ( warning, they may go sideways. It's been one hell of a holiday season) but I'll try to keep it simple. 

All troops have their purpose & should be learned. The game is basically played the way as others have stated. This can lead to boredom. The introduction of new maps would fix this. They should be playable regularly, or on a cycle, or as an option to choose which map to play ( I don't think they should just be specialty maps or as events). My suggestions would be; a true naval map ( all ships except for scouts or a comparable unit), a limited troop map ( ground troops, transports, and scouts. No troops past AA as an example), and specific regional maps ( examples, Russia in winter or the deserts of Africa)

I honestly think SMALL tweaks to strats, stugs, katyusha, & AA needs to happen and as for naval units I think it might need more than small tweaks.  Please leave gigs alone.

Turrets should be looked into even though they are not troops. They are a curse and a blessing. Not sure how they should be adjusted without causing mass drama/damage to the game, so I hope others have some ideas and thoughts. 

My last thoughts on this is current problems, issues, & glitches should be fixed before any tweaks or new additions are added.  I truly believe better testing is needed before releasing updates, adjustments, etc...  You have a great & loyal gamer base who are willing to help. Please use us to keep making this game great.

 Thanks, HG

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Not really related to balance but I thought this would be nice to add.

 

allow an option to automatically produce supplies at a selectable rate, perhaps for a higher cost but allowing the supply factory to produce like the other resource tiles do.

 

also, all repeatable league city transportations, say once an hour I send 100 steel to a certain league city for example.  

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On 12/30/2016 at 3:08 AM, Jane said:

I really can't wait to watch a battle of WeFew! :) 

 We are entering the Battle Isles tonight. Just wanted you to know.

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On 12/28/2016 at 1:01 PM, ColonelJJ said:

Ok the giant transport planes are so overused it's just stupid either make aa better or nerf the giant transport

How are they overused? Even if they are somehow "overused" it's for a good reason.

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Aircraft carriers should have air defense.  City turrets should be able to select which target they can attack, to prevent scout cover.  Unit type limits need to be implemented. I.e. Max 20 bombers/ strats, scouts or whatever per player.  This prevents many different unbalanced scenarios from occurring.  A " same speed " function needs to be added to ship groups or aircraft, units should be able to match same speed as slowest unit grouped.  This will allow for formation traveling.   Oh and sheild cool downs should be extended to one sheild per 24 hour period. This prevents certain members from shielding one or all his cities an entire map.  And please fix the one minute shield glitch. Thanks. Capt.  

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By the way, I love the Stuka idea.  Give the Stuka high ground unit damage ability, low building damage. Slightly lower the strategic bombers ground unit damage. 

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On 28/12/2016 at 8:15 PM, SnakeEater said:

The Snake's $.02.

For question 1, I will not only explain why I checked some units, but also why I didn't check others.

1. If some units are so overpowered that they have broken the balance? If any unit should be strengthened?

 

1. Which Units Do You Want to Adjust Most?

Mobile AA. Its overpowered!

- The Mobile AA (Wirbelwinds) in this game are not overpowered. It was a Quad 20 mm turret, mounted to a Panzer IV chassis. Each 20 mm Flak 38 auto cannon fired up to 450 rounds per minute putting out a combined 1800 rounds per minute. To put in perspective that is 30, 2 centimeter high explosive, armor piercing or incendiary rounds per second. 

- So if you ask me it may be a little underpowered.

- I also feel they should be allowed to attack ground units, at a minimum infantry and vehicle type troops. During the war they were used in this role more than in the Anti-Aircraft role and were extremely effective.

 

Strategic Bombers. Too good vs everything!

- Yes Strategic Bombers are used for their namesake, Strategic Bombings. They were very effective against industry and infrastructure but when used in a tactical role they were disastrous. Read about "Operation Cobra" July 24 and 25, 1944. The friendly casualties numbered 136 killed and 621 wounded over those two days from weather reduced visibility or wind drift.

- There is a need for an intermediate or tactical bomber such as the Junkers Ju 87 Stuka or the Republic P-47D Thunderbolt.

 

StuG. Too easy to get killed!

-Yes the Sturmgeschütz III is very easy to kill. But you must understand that it is a support type weapon system and is very limited in its capabilities because of it's lack of a rotating turret. I think maybe a slight increase in power (Hit points) and defense would be sufficient. (More about this in the answering of question 2)

 

Navy units. Make them better! (AOE. Speed. Attack range)

- Transport: Make them a LST (Landing Ship Transport) and allow them to load troops anywhere not just in harbors which would be more realistic and. also more effective. The crews of these boats nicknamed them Large Slow Targets. 

- Destroyer: Increase power and defense.

- Cruiser: AOE vs Aircraft!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

- Battleship: Increase attack power vs troops.

- Aircraft Carrier: Increase load capacity decrease supply usage.

 

Katyusha. Too slow!

- Yes, self explanatory.

 

Tanks. Too slow!

- No, but remove the transition timer for force march, it makes no sense. I just lock down turret change gear and go faster.

 

Mobile Arty. Its overpowered!

- NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

- Artillery is known as the King of Battle for a reason. When your King is isolated and can no longer move in chess you lose.

- Leave it alone, I will speak more on this in answering question two.

 

AA. Too easy to get killed!

- No, I will go into further details about this also in question two.

 

No need to adjust anything!

- Very good argument for this in answering question two but not entirely. Some units do need to be changed, some buffed some nerfed and some a combination.

 

2. Do you think the strategies we are using are very repetitive and lack of diversity due to the unbalance?

 

There is one thing I would like to be clarified, and two things I want to clarify before answering this question.

The one I want clarified is, "WHO IS WE?" Because to answer the question properly you must know what strategies are being discussed.

The first thing I want to clarify is that this game is Awesome. It is one of the most broad scoped strategy game out at this time. It also allows the player the use of the; in my opinion, best combination of strategic planning and tactical execution of the different levels of warfare and yet remain extremely user friendly. Whether this is by design or by accident I am not sure, but the importance of production and campaign planning at a strategic level, and the necessity of combined arms, use of terrain, and a variety of tactics for use at crucial points in a battle at the tactical level, allows a player with the better understanding of warfare a distinct and overwhelming advantage in this game. If it is by design, and you are an advisor GREAT JOB for one and two slap the $#!+ out of anyone trying to change it to much. If it is by accident then you have stumbled onto greatness. Stop listening to the loud majority. Who cares what they think. A Philosopher named Heraclitus from Ancient Greece said this about people when it comes to Warfare, he said, “Out of every one hundred men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the one, one is a Warrior, and he will bring the others back.”  He is basically saying that only 10% will be successful in the art of warfare, and that only 1% will Truly, I mean Truly understand and not just succeed but excel at Warfare. So keep that in mind when making changes.

The second thing I want to clarify is Strategy vs Tactics. Strategy is a method of play to achieve a certain goal laid out over the course of an entire Battlefield from entry to Victory. Tactics is methods of approaching single objective in support of one's overall Strategy.

So now that that is settled let's answer this question. The current style of play (I refuse to call it a strategy, because it isn't) that is popular in this game is Bomber, Fighter, and StuG III spam. This is easily defeated. A strategy is a plan of actions laid out over a course of short term goals or phases to accomplish a specific overall purpose. If you think a bunch of the same type troops bashing noobs and surrendered cities is a viable strategy, then you are the ones complaining about certain troops being over or underpowered. Each troop in this game has a specific function. One must understand how these different troop functions either compliment or enhance each other's effectiveness in a tactical situation. Either you will reach this understanding, or you will not. I will say this to the developers, if I had a say over mass changes to please the many FarmVillians and losing the true Strategists, or change nothing and send the sheep back to FarmVille.... I would say, "See ya Ole' McDonald and take your dog with you." 

I am not posting this to teach you how to play and win at this game. I am only stating that this game isn't unbalanced. The main problem is not the game, it's the lack of understanding and use of combined arms by players.

 

SnakeEater Out!

Jets no like AA, you should not have wasted 40 troops count on jets. It's this lack of understanding that causes the complaints, which then causes changes  to be made that fits a certain style of play. If it only took jets to win a war then why do countries produce tanks and train infantry.

It's not a waste when you make 40 jets. It's a plan and everybody got a a plan. You're judging like you're just looking at an army with 40 jets with limited troop cap and in a one vs all bf. It was a plan with the league as i make my move with the airforce and leave land troops to others. Then 10 aas popped up and removed my jets. U just made you're answer famous with no clue of what I've been doing in bf.

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I agree and disagree with some points made here. I posted a topic on needs to b changed where i outline some of the changes i see as needed to increase games playability. In that post i neglected or pmitted some of the ideas id love to see changed in game.

1) an infantry unit cant out run tanks, either slow infantry or increase speed of tanks.

2) strats r rediculously powerfull, ww2 showed that bombers could destroy but not effect the out come as they do now. The premium acct holders have an advantage here in that they pay u to play this game while ikk not get into that i sincerely feel premium players should b on their own maps against other premium players.

3) stugs were one of the deadliest weapons used in that war but in this game even a level 4 stug units is weak, y? This has to b changed, thats y they call them tank kilkers.

4) an ally should not b given info on what ur planes or ships r carrying becuz far to many teams use thus to spy and relay that critical info to your enemy. An ally should not b allowed to see anything that ur team has

5) multipurpose battlegrps r needed in game to act as mobile fast attack units. 

6) as sad as it makes me to say this c47 transports can not and never did carry anything larger than aa jeeps and infantry, they should not b allowed to carry stugs this is unrealistic 

7) supplies from ur cities should b allowed to b carried by c47s as they did in actuality, 

8) if he or she is my ally then y cant i land or dock at those bases, at this time it is only league members thats riduculous to b blunt

9) all ships, even transports posssessed aa capabilities y have u delegated aa only to cruisers plz change this.

10) mentioning of distances for naval guns was mentioned i agree if given the fact that a destroyrs gun can fire 5 mikes y cant its guns hit cities along coast y do we always need bs' or cru to do so plz adjust ranges to reflect this.

11) i broached the subject in my first post of exterior defenses outside cities vikages and zones, plz allow my defenses to b built wherever i need them built within my property

12) at this time players r only taking cities and nothing else how iis it possible for a city to live without exterior vilkages etc, plz fix cuz if all we have to do is take a city then do away with all else...my point plz readjust issues force playrs to take exterior areas in order for that city to thrive produce and grow

13) i agree with the mention of fihters b4 bombers, we should b allowed to build fighters by lvl 8 factory as mentined the gap between 8 and 11 is a rough area as it tajkes half a million bucks to lvl city three grades, i agree with that but disagree with bombers being first, lvl10 bombers b24s, then say lvl 13 for steats or as they come from lcs make them lvbl 5 to obtain aand move ricket jeeps down to strats position in lc. I agree rocket jeeps r motorized assault vehicles y are they taking hrs to move from pt a to pt b? 

14) finally my wish list: lc naval units, yamato and H class battleships, taiho vlass carriers and my most desired unit...uboats!!! Paratroo0ers r not infaantry they r elite units designed to hit hard hit fast and sieze a target by surprise, 

All in all it is a good game it just needs somethings to make it better...having 20 strats destroy ur city in 2 minutes is nit making it better  yes bombers r dangerous yet cities r tougher in order to destroy a city one must send in ground units and lets assume city is the adverage lvl of 9 tgat would mean ur enemy would have to fight through 9 hard battle lvls to destroy and seize city, its a thought...

 

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Ok, have been reading a lot of ideas, a lot of strategies and information for days now. The idea of gig health being lowered is outstanding. 10g hp is ridiculous. Summer 1943 is main point, it was palm sunday, the germans were attempting to move all their eggs in one load, result 95% of the gigs were destroyed in the air before they even made it halfway to tunisia. Gigs are what tthey r that being very fragile transportation elements designed to ferry up to but not passed the frontlines. 10g hp is way to much when u consider the c47, the workhorse of  the allied forces could take enormous battle damage and keep fighting. If anything at all is changed in this game the durability of c47 has to MUST b reversed. Gigs 4 to 5g hp c47s 5 to 7. I love game, and yes it is a very good game yet needs help with issues. 

First this is my 3rd post basically on things that could posssibly make the game better. The  mention of artillery range limitation is excellent depression of tubes vs ground units stationed directly in front of artillery means the artillery cant possibly hit them. The main users of arty as ground defense weapons were the germans with their 88s, that brings me to my latest thought, while i understand that the creators wish everyone to have the same weaponry to make battles more even this was just not the case. In my opinion what is needed here is a better tech chart with better choices of weapons...i.e, the 57mm at gun in actual war was  trash, it couldnt even penetrate a pz4s skin from most angles and ranges, create say 3 to 5 choices in tech chart for each weapon,, example: 

66, 77 and 88s (calibre of gun) along with 105s and 155s. This would give player the option of producing any partucular weapon to suit whatever plans and schemes he/she has. Another example medium tank branch, pz4f, sherman, t34, panther and firefly, if you dont know the differences of each taank type then find out, my point is various weapons wrre utilized in that war and should b availible in this game. Im willing to send any creator whose serious about this idea a full list of at least 5 weapons per catogory, each has its faults and strengths...

The m40 for example is insane, only one prototype was ever used in the european theatre of war and that was march to may 1945. This weapon is a powerful tool but should possibly b exchanged in line up at lc with the katusha whi h i call rocket jeeps, these were in the battles as early as 1940, perhaps they should b relegated furst place in lc line production and m40 pushed to last place.

We can go on and on about this that and the other for the rest of our days here on earth and no one would b content for we all have our own wish list of changes...but if we can all start by agreeing on creating first a better selection of weapons for those of us (myself) who do  not use gems to build weapons but allows the system to do so in its own time. 

I cant say it enough and those on godz, ghost, cocidius that im mortal enemies with know how i feel about the gemming issue, PUT ALL PLAYERS THAT R ON GEM LEAGUES INTO THEIR OWN FRIGGEN GAMES, keep them out of regular games, those would b the leagues i just mentioned along with those chinamen leagues, they simply gem everything which gives an unbalanced unfair advantafe to othr players that refuse to work 40 hrs a week simply to pour their hard earned paycheck into a game, its a game ppl, its free on the internet, y r u paying for it, y do u feel the need to waste urs or in many cases ur parents money in it. I understand the creators want to get paid yet lets make it even here...acct holders play other acct holders...ive watched over the last month alone so many good players just leaving the game entirely due to gem leagues being in game and for 9.99 i can sit back do nothing five days later press a button and walllla i win game...

To create a game that u want the general public to see more means ur game must b equal for everyone no one will come if its widely known the game is for rich ppl only. 

In the last 5 weeks ive noticed units just simply disappearing from game...maintenance recommends putting ur troops indoors during scheduled maintenance period what does that do when u get back on to discover that 15 hrs of building organising and preparing was for naught because FOR SOME REASON UR TROOPS JUST DID THE HUDINI AND DISAPPEARED INTO THE REALM OF DIGITAL WIRING NEVER TO B HEARD FROM AGAIN

Yes even that so called 7.5 hr shield at start of game seems to always just vanish like a fart in the wind after two hrs of play, glitch? Idk.

Now for u immature rugrats here this is not called CRYING this is called voicing ur opinions to help make a bettter game for all so save ur little flip remarks dont talk trash online ever cuz ur wasting  time doing so, if u want to b a killer for real join ur countries military and fight...if not stop ru ning ur mouth its dull, even to a prick like myself who has no problem talking trash to mrs brutaldestiny or socalled godz, my god is in heaven ur just impostors...lol, point in we all talk trash here and their but remember its a game dont ever talk about someones mother thats bad business and ur not hidden and unfindable in real life some ppl on here may take offense to somethings u say and tomorrow be knocking on ur door in real life...point is u never know who ur talking to so settle down enjoy the game talk trash win or lose i do just that

Now back on topic creators ur best tools r here, the ppl that play this game that r active a lot ask us, give us a reason to post on this or that to opinionate on whatever, we r ur beta testers listen to us think about the changes and adjustments we r recommending i will have no problem taking my personal time to research and help makes this game a much better one just ask me

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