Usmcland Posted May 26, 2017 Report Share Posted May 26, 2017 3 munitions can only be made from a monument munitions factory at lvl 7. Horten H.XVIII / Long Range Bomber (Jet) Schwerer Gustav / Super Artillery Landkreuzer P.1000 Ratte / Super Heavy tank Only one of each can be made from each Monument. Which means control of each is transferred with in the league from the one who controls it. ---Horten H.XVIII / Long range jet bomber Basics HP/ 160,000 Movement/ 3.2 Attack range/ 100 Sight/ 150 Construction time-1/H Attack Infantry/ 4000 Vehicle/ 5000 Armor/ 6000 Building/ 9000 Ship/ 6000 Aircraft/ 2000 (Has defensive Anti aircraft guns) Sub/ 3000 (only when surfaced) Supplies carried Food-6/H 1000/1000 Fuel-5/H 1200/1200 Ammo-15/M 100/100 Food consumption-2.8/M Fuel consumption-4/M Ammo consumption -6.7/M Defense Def type/ aircraft Def8000 The Horten H.XVIII is a specialized long range, high speed tactical jet propulsion heavy bomber. ---Landkreuzer P.1000 Ratte/ super heavy tank Basics HP/200,000 Movement/.25 Attack range/ground / 300 /anti air / 240 Sight/100 Construction time-1/H Attack Infantry/4000 Vehicle/5000 Armor/7000 Building/8000 Aircraft/3000 Supplies carried Food-6/H 1000/1000 Fuel-5/H 1200/1200 Ammo-2/H 500/500 Food consumption-2.8/M Fuel consumption-4/M Ammo consumption-4.2/M Defense Def type armor Def 10000 The Landkreuzer P.1000 Ratte specializes on ground and in anti aircraft operations. ---Schwerer Gustav/ super artillery Basics HP/180,000 Movement/.25 (can only use roads) Attack range/550 Sight/100 Construction time-1/H Attack Infantry/6000 Vehicle/7000 Armor/8000 Building/8400 Ship/6000 Sub/4000 (only when surfaced) Supplies carried Food-6/H 1000/1000 Fuel-5/H 1200/1200 Ammo-2H 500/500 Food consumption-2.8/M Fuel consumption-4/M Ammo consumption-4.2/M Defense Def type armor Def 8000 The Schwerer Gustav specializes in long range fires creating a large effective blast radius. Quote Link to comment Share on other sites More sharing options...
Bloodmancer Posted May 27, 2017 Report Share Posted May 27, 2017 One of the things I find extremely irritating is the length of fields. Why are they eight days rather than seven? I hate starting on week days on my current schedule. I can only play five-seven hours on weekdays, but with the current Length there will be a point where I will have to wait an entire week if I want tot start a new field on the weekend. It would be amazing if we could simply change the length to seven rather than eight. Quote Link to comment Share on other sites More sharing options...
Roush5x0 Posted May 28, 2017 Report Share Posted May 28, 2017 One of the things I'm curious about is the owning leveled troops challenges. It's frustrating to already own level 2 troops by the time the own 10 level 2 troops challenge comes around. It says "own 10 level 2 troops." Why none of the level 2 troops made before the challenge count towards it is kinda backwards. When the "own a level 5 turret" challenge comes up and I already have one it's automatically completed. It's that way with any other challenge. The troop one needs to be fixed. 4 Quote Link to comment Share on other sites More sharing options...
TheDarkSaint Posted May 30, 2017 Report Share Posted May 30, 2017 I have a great Idea!!! Maybe the developers can make different verieties of troops in the game. For instence we have a regular light tank=Panzer a tank in the german army. Maybe we could also have american, italian,russian, and maybe japan light tanks. like instead of just haveing a light panzer tank we could also make it more interesting by haveing a russian T-50 tank or some other light tank. We could also do this for bombers, fighters, Med tanks, Heavy tanks, etc. I think it would be fun an exciting to see what oponents bring to the table in a fight, and haveing different kinds of light tanks and stuff would be interesting, Thanks for reading too?✌? 1 Quote Link to comment Share on other sites More sharing options...
Ghost73 Posted May 31, 2017 Report Share Posted May 31, 2017 Troops should move a little faster. Create a vehicle to move the towed pieces. I think it will improve game play. Just my opinion. 1 Quote Link to comment Share on other sites More sharing options...
Boandalin Posted June 3, 2017 Report Share Posted June 3, 2017 Hello. I would like to have the possibility of bringing my army into a certain form. Square. Circle. Triangle. Far apart. Close to each other. Quote Link to comment Share on other sites More sharing options...
Usmcland Posted June 4, 2017 Report Share Posted June 4, 2017 One of the things I'm curious about is the owning leveled troops challenges. It's frustrating to already own level 2 troops by the time the own 10 level 2 troops challenge comes around. It says "own 10 level 2 troops." Why none of the level 2 troops made before the challenge count towards it is kinda backwards. When the "own a level 5 turret" challenge comes up and I already have one it's automatically completed. It's that way with any other challenge. The troop one needs to be fixed. This is an if issue and puts a hault to all forward progress Quote Link to comment Share on other sites More sharing options...
Pietryga Posted June 5, 2017 Report Share Posted June 5, 2017 Different game modes. - Last man standing with 20 or so players. (No leagues) - zombie battlefield? - capture the flag More customization. - Vehicle / aircraft / ship skins. - Different Colored names. - More player emblems. - More player avatar pictures. Factions - choose between being USA, Germany, UK, Soviet Union, Japan, Italy. (Only thing this changes is troop skins to resemble country selected) more ads i barely heard about this game from Facebook I believe, but I absolutely love it. More ads means more players which means more money and more updates! Alongside this I have more now. Huge emphasis on skins. Let them cost real money, I'll buy em. A way to purchase generals from gems. That way we can save for them and atleast get a few cheaper ones without dropping cash. (Not sure if this is already in place) More terrority points per player. This slows down gameplay even more than troop movement when you CAN take a city but points don't allow it so it's not worth to go forward with it. A battlefield surrender option that doesn't effect win loss if surrendered before 24 hours in. Also inflicts 24 hour penalty and you cannot rejoin another battle for 24 hours. That's all I have! Honestly this game gets more and more fun the more I play it and seems solid. A lot of the suggestions above me are great too however. I want to see these implemented!! Quote Link to comment Share on other sites More sharing options...
Wizard Posted June 5, 2017 Report Share Posted June 5, 2017 I think that after lvl 10 in a castle all resource zones should be able to be upgraded to produce a massive amount of resource. Quote Link to comment Share on other sites More sharing options...
TheDarkSaint Posted June 7, 2017 Report Share Posted June 7, 2017 I have found another great idea that poped into my head for makeing this game amazing. 2 words-Medic Troop. I beleive since we have losses sometimes and most of them at the begining of a battlefield are caused by those stupid rebels that spawn right near a pack of your infantry that have low health cause they have been in a battle already. I know people hate that and so do I. So I am here telling you all this because I think it would be really usefull to have a medic troop helping out. Basicly an onfield medic troop that has a heal button and you can select the troop you want to heal but since the developers like makeing the game tricky why not make the healing process take a little longer instead of something like you can only heal a troop 1 time per hour per say, because we all know something stupid like that will happen. And thanks for reading, thumbs up to make it happen??? 2 Quote Link to comment Share on other sites More sharing options...
Usmcland Posted June 7, 2017 Report Share Posted June 7, 2017 I have found another great idea that poped into my head for makeing this game amazing. 2 words-Medic Troop. I beleive since we have losses sometimes and most of them at the begining of a battlefield are caused by those stupid rebels that spawn right near a pack of your infantry that have low health cause they have been in a battle already. I know people hate that and so do I. So I am here telling you all this because I think it would be really usefull to have a medic troop helping out. Basicly an onfield medic troop that has a heal button and you can select the troop you want to heal but since the developers like makeing the game tricky why not make the healing process take a little longer instead of something like you can only heal a troop 1 time per hour per say, because we all know something stupid like that will happen. And thanks for reading, thumbs up to make it happen??? I second this idea as well as making the medic troop heal more troop the higher lvl it becomes. 2 Quote Link to comment Share on other sites More sharing options...
Patton71 Posted June 7, 2017 Report Share Posted June 7, 2017 In real life, artillery and anti tank guns were pulled by trucks which made them able to move much faster. Before they move, why not have a short delay, such as planes before landing, and then transition them into higher speeds or into trucks hauling them? 1 Quote Link to comment Share on other sites More sharing options...
Fall Posted June 7, 2017 Report Share Posted June 7, 2017 Welp maybe a new game mode I've been thinking about where there's a world Map and there's up to 4 or above allied countries u can pick France,Britain etc and there'd be new features and new boost those countries are known for like Britian starts with the largest navy and largest territory and how it would work citys would be named after real life citys and the level would be based on how advanced they are like Paris would be level 15 and instead of mixed troops it be all French troops and there'd be a new button named escort where destroyers and other ships can escort cargo when your sending supplies etc... and add ships into the commercial center so they can deliver trade also in each country's factory it would contains the country's armaments 1 Quote Link to comment Share on other sites More sharing options...
Fall Posted June 8, 2017 Report Share Posted June 8, 2017 Escort button 2 Quote Link to comment Share on other sites More sharing options...
Wizard Posted June 9, 2017 Report Share Posted June 9, 2017 I think that after the player has three cities and an Armory the turrets on farms near the sea should be able to be converted into turrets to make the defender better able to withstand brutal attacks from ships firing at cities and aircraft carriers. Quote Link to comment Share on other sites More sharing options...
Fall Posted June 11, 2017 Report Share Posted June 11, 2017 Entering allied bases Quote Link to comment Share on other sites More sharing options...
ZolarKeth Posted June 11, 2017 Report Share Posted June 11, 2017 In real life, artillery and anti tank guns were pulled by trucks which made them able to move much faster. Before they move, why not have a short delay, such as planes before landing, and then transition them into higher speeds or into trucks hauling them? I have recommended this suggestion since almost a year ago, still haven't done it I guess. 1 Quote Link to comment Share on other sites More sharing options...
SgtKawa Posted June 11, 2017 Report Share Posted June 11, 2017 I would think that maybe having rebel cities not just villages and resource buildings. Also I would like to see the SS base attack the strongest and weakest players at random. Not just appearing and staying so they can be destroyed for a bonus Quote Link to comment Share on other sites More sharing options...
JJ2king Posted June 12, 2017 Report Share Posted June 12, 2017 There could be campaigns on this game to make it better Quote Link to comment Share on other sites More sharing options...
Hitgirl Posted June 12, 2017 Report Share Posted June 12, 2017 New maps & multiple maps to choose from. 1 Quote Link to comment Share on other sites More sharing options...
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