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SnakeEater

List of suggestions that, could better the game.

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1. I think that a technique expanded to level 5 should receive an ability or a powerful bonus.

2. We have three classes of technology with abilities that we upgrade for gold coins. There should be a tactic that we can improve.

3. Tactics that give a bonus for the extraction of resources of one administrative zone are not relevant, it should work for the total extraction of the city.

4. TIGER B should appear earlier. Fields have become fast, voting appears earlier than the plant is level 14. Few will play on them, they will also die from the M40 and bombers but the tanker will have a variety, and the rest have more experience))

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Precisamos revigorar o jogo fazer grandes mudanças para que os jogadores se empolgem com o jogo. Mudar desing da cidade possibilidade de operar as torres de defesa da cidade criar novas construções ... Retirar o ataque da artilharia em geral a curto alcance diminuir a quantidade de tropas que um comandante pode chegar a ter para melhorar a manobras no campo pois elas se embolam .. com isso tbm reduzir o Hp das contratações já teremos menos tropas melhorar a velocidade do movimento no mapa global além de inserir a possibilidade de ataque por mar nele. As cidades nonmapa global estão muito afastadas da costa. Inserir um modelo de infantaria eficaz pois a do momento e inútil assim como os tanques pesados que não tem alcance nenhum e pouco poder de ataque o jogo se resumi a m40 bombardeiros, aa e foguetes fica monótono ... Diminuir o tempo de permanecia em 1 mapa 8 dias e exagerado temos vida social além do jogo .. retirada das cartas táticas para desistimular o uso de contas alternativas ,, criação de 1 mecanismo para reconhecer contas alternativas de jogadores é punir severamente os mesmo etc etc etc. 

By xakal WARCOMANDER

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A new idea was that troops regardless of their unit rank up each time they live in battle and provoke winning then a promotion will make players take better care of their army even more if it is shrunk because it currently too many units to take care of in a very tiny city like i said before they should decrease the number of troops making them more expensive reducing building constructions make modifications to unit animations to be able to tag units with names in each type of free duty squad Choosing for each platoon with this will also make it easier to enter the physics of the units so that they are not above each other as we will have fewer units. It's been a long time since I play it gets any updates and innovator this is very sad and demotivating by chance the developers have been fired or have no competence to place our requests here from the forum are so many wonderful ideas here and nothing has been deployed for a long time.

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Hey I know your busy and all but

Could you please make it were people on android can play with people on OS and IPHONE

I have friends that I want to play with but cant bc they have different phones

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On 12/3/2016 at 10:14 PM, SnakeEater said:

This is just a few things I feel will better the game.

1.) League score adjusted for surrendered members during a battle. The league score during a battlefield is the deciding factor for a league winning the championship of that battle. I feel that if a member of a league surrenders out of the Battlefield, then their score should no longer benefit the league. If a player cannot fight beside his League until the end of the game, than that member's score should be removed from the league's overall score.

 

2.) Personal and league Rating Grade currently is only awarded at the end of a battlefield. I think it would reflect the ability of a player and league better if it was also part of the daily rewards in a battlefield. This would allow for newer players and leagues to move up the rankings at a faster pace. I feel the benefits would allow for better retention of newer players and also give a better accounting of a player or league for recruiting purposes.

     a.) In a game like this one, being in a league is crucial to championships or even victories. Most leagues are created in the cadet matches at which point it's just the blind leading the blind. By the time they reach competitive matches, a player's record and stats are terrible and; no matter the potential, that player will rarely if ever be allowed into a competitive league. A better way to reflect the ability of a player or the competitiveness of a league is definitely needed. I could write a whole paper on the different duties of specific league members during a battle that make them invaluable to the team but on paper they have average or less than average stats.

     b.) Retention is about player satisfaction and recognition for ones achievements. There are a core group of players in this game. If you notice these players are mostly in a core group of leagues. Allowance for new player and leagues to be able to advance will allow for better retention. Top daily, weekly and monthly Commander and league ranking would allow for newer players and for recruiting leagues to be recognized by all. New players have a better chance to be recruited and newer leagues that are competitive have a better opportunity to recruit better players.

 

3.) End Game reward bonus should be given according to the player's or league's ranking, the player and league ranking is score, the bonus is given for cities. A player who is in any other place has the potential to receive higher rewards then the player in 1st. This doesn't make since. 

 

This game is awesome, but it takes time to play. If you are going to expect people to dedicate the time needed to play, then you must allow them to be recognized by others and then brought into the community. I was lucky and played my very first game under the tutelage of MkV and BrutalDestiny in the League Cocidus. Not many people get that rare opportunity to be groomed by in my opinion two of the best players in this game. 

This is just some of my ideas to better the game and maybe retain new players. Thanks for listening.

 

SnakeEater out!

 

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