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SnakeEater

List of suggestions that, could better the game.

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1. I think that a technique expanded to level 5 should receive an ability or a powerful bonus.

2. We have three classes of technology with abilities that we upgrade for gold coins. There should be a tactic that we can improve.

3. Tactics that give a bonus for the extraction of resources of one administrative zone are not relevant, it should work for the total extraction of the city.

4. TIGER B should appear earlier. Fields have become fast, voting appears earlier than the plant is level 14. Few will play on them, they will also die from the M40 and bombers but the tanker will have a variety, and the rest have more experience))

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Precisamos revigorar o jogo fazer grandes mudanças para que os jogadores se empolgem com o jogo. Mudar desing da cidade possibilidade de operar as torres de defesa da cidade criar novas construções ... Retirar o ataque da artilharia em geral a curto alcance diminuir a quantidade de tropas que um comandante pode chegar a ter para melhorar a manobras no campo pois elas se embolam .. com isso tbm reduzir o Hp das contratações já teremos menos tropas melhorar a velocidade do movimento no mapa global além de inserir a possibilidade de ataque por mar nele. As cidades nonmapa global estão muito afastadas da costa. Inserir um modelo de infantaria eficaz pois a do momento e inútil assim como os tanques pesados que não tem alcance nenhum e pouco poder de ataque o jogo se resumi a m40 bombardeiros, aa e foguetes fica monótono ... Diminuir o tempo de permanecia em 1 mapa 8 dias e exagerado temos vida social além do jogo .. retirada das cartas táticas para desistimular o uso de contas alternativas ,, criação de 1 mecanismo para reconhecer contas alternativas de jogadores é punir severamente os mesmo etc etc etc. 

By xakal WARCOMANDER

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A new idea was that troops regardless of their unit rank up each time they live in battle and provoke winning then a promotion will make players take better care of their army even more if it is shrunk because it currently too many units to take care of in a very tiny city like i said before they should decrease the number of troops making them more expensive reducing building constructions make modifications to unit animations to be able to tag units with names in each type of free duty squad Choosing for each platoon with this will also make it easier to enter the physics of the units so that they are not above each other as we will have fewer units. It's been a long time since I play it gets any updates and innovator this is very sad and demotivating by chance the developers have been fired or have no competence to place our requests here from the forum are so many wonderful ideas here and nothing has been deployed for a long time.

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Hey I know your busy and all but

Could you please make it were people on android can play with people on OS and IPHONE

I have friends that I want to play with but cant bc they have different phones

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On 12/3/2016 at 10:14 PM, SnakeEater said:

This is just a few things I feel will better the game.

1.) League score adjusted for surrendered members during a battle. The league score during a battlefield is the deciding factor for a league winning the championship of that battle. I feel that if a member of a league surrenders out of the Battlefield, then their score should no longer benefit the league. If a player cannot fight beside his League until the end of the game, than that member's score should be removed from the league's overall score.

 

2.) Personal and league Rating Grade currently is only awarded at the end of a battlefield. I think it would reflect the ability of a player and league better if it was also part of the daily rewards in a battlefield. This would allow for newer players and leagues to move up the rankings at a faster pace. I feel the benefits would allow for better retention of newer players and also give a better accounting of a player or league for recruiting purposes.

     a.) In a game like this one, being in a league is crucial to championships or even victories. Most leagues are created in the cadet matches at which point it's just the blind leading the blind. By the time they reach competitive matches, a player's record and stats are terrible and; no matter the potential, that player will rarely if ever be allowed into a competitive league. A better way to reflect the ability of a player or the competitiveness of a league is definitely needed. I could write a whole paper on the different duties of specific league members during a battle that make them invaluable to the team but on paper they have average or less than average stats.

     b.) Retention is about player satisfaction and recognition for ones achievements. There are a core group of players in this game. If you notice these players are mostly in a core group of leagues. Allowance for new player and leagues to be able to advance will allow for better retention. Top daily, weekly and monthly Commander and league ranking would allow for newer players and for recruiting leagues to be recognized by all. New players have a better chance to be recruited and newer leagues that are competitive have a better opportunity to recruit better players.

 

3.) End Game reward bonus should be given according to the player's or league's ranking, the player and league ranking is score, the bonus is given for cities. A player who is in any other place has the potential to receive higher rewards then the player in 1st. This doesn't make since. 

 

This game is awesome, but it takes time to play. If you are going to expect people to dedicate the time needed to play, then you must allow them to be recognized by others and then brought into the community. I was lucky and played my very first game under the tutelage of MkV and BrutalDestiny in the League Cocidus. Not many people get that rare opportunity to be groomed by in my opinion two of the best players in this game. 

This is just some of my ideas to better the game and maybe retain new players. Thanks for listening.

 

SnakeEater out!

 

kcdspo give code and redem diamond

kcdspo give code and take diamond

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after playing this game for years, I have to abandon it forever, this game no longer makes sense.  most leagues continue to get 50-80 allied players against 5-10 players.  with all the technology that the programmers have included in the game, a new player has no chance of survival on a battlefield and can never be recruited.  each player needs 3 alt accounts to get all the tactics, more resources, more fortunes, etc ... with how many devices do i have to play?  2 or 3?  eliminating diplomacies does not solve the problem of many allies, tournament is an example.  penalties could be entered for each league that has many allies, for example every 40 allied players -10 leadership points or -50% resource production and fortunes.

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Я считаю, что любые достижения игрока наоборот должны фиксироваться, так как это справедливо, ибо человек затрачивает на это своё время.

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There should be several new battle fields or battle modes that are on smaller maps, and are just solo battles, with no league mates to team up with, and still possibly having league cities or make it so that league city armarments can be made in a city. Fields set up like this would make a battle much more fair on newer players, and would be an interesting change. This would also most likely increase the retention rate of newer players.

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In my opinion rivers would be good. So like, they would be near waffen SS or/and players cities. So it wont be that easy to rush enemy city by land, of course there must be bridges. It will make players make new tactics of attacking enemy cities on land. But ships wouldnt be able to get in rivers. 

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I have some Troop suggestions to make. And also a new gamemode so please listen.

I would like to see a german troop tree and an allied troop tree so he is what I got

Land units- I would like to see the Kar98k for a german infantry and have the Panzer IV as a German medium tank, in turn the allies should have a Churchill heavy tank as a muni production tank. Also add the Wespe german SP artillery to the LC lineup of armaments. Add the Chaffe light tank to LC or commercial center trade.

Air units - the BF 109 for production in a muni close the the same price of the P-51 I would also like to see escort/heavy fighters added like the BF 110.

Naval units - the German uboat and other allied subs with a diving system that is limited due to oxygen. Also make destroyers able to find and use depth charges on subs. Both of these muni producable and relatively cheap. Also add the Hipper class Cruiser to LC production.

Gamemode- I would like to see an allies vs Axis Europe using the liberty rising map but map the cities s bit bigger and downsize the map a little, you have the birth of tragedy 1939 where it sets up UK, Poland,USSR, france and other minor allied nations vs Germany, Itlay, Romania, Hungary, and spain.

How this will work is where each "city" of the allies or Axis cores is occupied by a person who chooses allies or Axis. Each person starts with 12 infantry, 6 Light tanks, 4 medium tanks 1 heavy tank, 6 fighters and 4 bombers. 6 destroyers, 4 cruisers 2 BBs and 1 aircraft carrier that are a city of a MAJOR NATION. The minors will start with half of the major nations but not have heavy tanks or aircraft carriers. 

These are my suggestions to make this game more interesting and fun. Thanks.

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On 15/02/2020 at 09:16, Mauro87 said:

depois de jogar esse jogo há anos, tenho que abandoná-lo para sempre, esse jogo não faz mais sentido. a maioria das ligas continua recebendo 50-80 jogadores aliados contra 5 a 10 jogadores. com toda a tecnologia que os programadores incluíram no jogo, um novo jogador não tem chance de sobreviver em um campo de batalha e nunca pode ser recrutado. cada jogador precisa de 3 contas alternativas para obter todas as táticas, mais recursos, mais fortunas, etc ... com quantos dispositivos eu tenho que jogar? 2 ou 3? A eliminação de diplomacia não resolve o problema de muitos aliados, o torneio é um exemplo. penalidades podem ser aplicadas para cada liga que tenha muitos aliados, por exemplo, a cada 40 jogadores aliados -10 pontos de liderança ou -50% de produção de recursos e fortunas.

É triste caro amigo os desenvolvedores não nós ouve o jogo está morrendo .. eu já parei de jogar a algum esperando que eles reajustes muitas coisas criem mais opções . Eu queria muito um mapa de 10 horas com equipe pequenas em 2x

Os jogadores estão a usar muitas contas alt pra se dar bem em com isto ganhar recursos e mais cartas táticas de cura que os salvam nas batalhas ..

Então, são tantas coisas que queria mais vou pedir uma coisa mais básica por mim. 

Eu e mimha equipe queríamos um mapa curto de até 6 jogadores por tempo com no máximo 10 clãs e que esse mapa teve duração máxima de 10 horas em 2x de velocidade.

E que as artilharias não pudessem atirar em alvos muito próximos a ela retratando a realidade.

E um alcance maior para tanques em geral e também um dano maior ... 

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On 02/09/2019 at 13:46, DonkeyPunch said:

Não tire meus olheiros de mim haha .. 

Estas contas alt e ligas estão acabando com a lealdade do jogo e suas cartas táticas estúpidas .. pra mim só deveria existir só paraquedas e suprimentos. E ataque suicida. 

On 26/10/2019 at 18:55, Jonny20 said:

Se for possível, faça uma versão global e talvez outra bf que só possa ser tocada por solos. Às vezes, se eu perder uma liga bf, eu vou começar uma bf solo, mas você sempre fica empolgado com qualquer liga de 20 jogadores. É possível fazer um único campo de batalha de solos?

Um mapa solo seria fantástico com apenas 5 ou 8 horas de duração.

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I want to play in real world war 2 map, real terrains in world map.

pls delete those stupid weapons like m40, gig that didnt exist in WW2!

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It would be great to see some more variety of officer portraits available for players to choose. 
I’d also like to see a better ranking system. Or maybe multiple rankings. Show ranking for kills, score, Average battle ranking, etc... weekly, monthly, all time. 
I know it’s a lot of data, but players like to see their records. 

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3 munitions can only be made from a monument munitions factory at lvl 7. 
 

Horten H.XVIII / Long Range Bomber (Jet)

 

Schwerer Gustav / Super Artillery

 

Landkreuzer P.1000 Ratte / Super Heavy tank

 

Only one of each can be made from each Monument.

Which means control of each is transferred with in the league from the one who controls it.

 

 

 

---Horten H.XVIII / Long range jet bomber

Basics
HP/ 160,000
Movement/ 2.2
Attack range/ 40
Sight/ 150
Construction time-1/H

Attack
Infantry/ 4000
Vehicle/ 5000
Armor/ 6000
Building/ 9000
Ship/ 6000
Aircraft/ 2000 (Has defensive Anti aircraft guns)
Sub/ 3000 (only when surfaced) 

Supplies carried
Food-6/H 1000/1000
Fuel-5/H 1200/1200
Ammo-30/M 100/100
Food consumption-2.8/M
Fuel consumption-4/M
Ammo consumption -6.7/M

Defense 
Def type/ aircraft 
Def8000

The Horten H.XVIII is a specialized long range, high speed tactical jet propulsion heavy bomber.

 

---Landkreuzer P.1000 Ratte/ super heavy tank

Basics
HP/200,000
Movement/.25
Attack range/ground / 200
                      /anti air / 200
Sight/100
Construction time-1/H

Attack
Infantry/4000
Vehicle/5000
Armor/7000
Building/8000
Aircraft/3000

Supplies carried 
Food-6/H 1000/1000
Fuel-5/H 1200/1200
Ammo-2/H 500/500
Food consumption-2.8/M
Fuel consumption-4/M
Ammo consumption-4.2/M

Defense 
Def type armor
Def 10000

The Landkreuzer P.1000 Ratte specializes on ground and in anti aircraft operations.

 

---Schwerer Gustav/ super artillery

Basics
HP/180,000
Movement/.25 (can only use roads)
Attack range/600
Sight/250
Construction time-1/H

Attack 
Infantry/6000
Vehicle/7000
Armor/8000
Building/8400
Ship/6000
Sub/4000 (only when surfaced)

Supplies carried
Food-6/H 1000/1000
Fuel-5/H 1200/1200
Ammo-2H 500/500
Food consumption-2.8/M
Fuel consumption-4/M
Ammo consumption-4.2/M

Defense 
Def type armor 
Def 8000

The Schwerer Gustav specializes in long range fires creating a large effective blast radius.

 

You can only create one per LC whoever converted the LC controls these  you have to pick one of the three  

IMG_0312.PNG

IMG_0332.PNG

IMG_0303.PNG

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