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      App Available on Android Now   08/16/2016

      Commanders, the Android Official Version has released, please go to Google Play to get it. To those commanders who participated the open beta, you can continue your previous progress in the official version. More info, please check the specific post.
SnakeEater

List of suggestions that, could better the game.

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Hi

Why dont you use the hold position mode as a ESCORT unit mode. The escort units like destroyers and figthers are faster and go away from bombers and heavier ships that they should protect, what it is not the real thing. So if we point a unit to be protected with the hold position button, the scort unit would move accompanying the unit or units to be protected.

Regards and happy thanksgiving day for you and family

Nickflyer

Another sugestion is to create a spy mode. So we could spy the the opponent production,  steal scientific research,  bribe units to  convert them to our army,  make disturbsin cities so hey could become a rebel city again, sabotage buildongs  and armament producing.... ad the player could create a counter-spionage service to fight against the spies. It woul be another kind of war, a hidden and very exciting one

Regards

Nickflyer

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How about something as basic as letting anti tank guns damage vehicles and buildings also. I think it’s ridiculous that as an early unit it can only damage armor. 

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I have asked for that soooooo many times even created a separate post for it in the suggestions. 

AT guns should have some attack value vs vehicles even if its half what they do to tanks if only to counter early game stug spam

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On 2016-12-03 at 7:14 AM, SnakeEater said:

This is just a few things I feel will better the game.

1.) League score adjusted for surrendered members during a battle. The league score during a battlefield is the deciding factor for a league winning the championship of that battle. I feel that if a member of a league surrenders out of the Battlefield, then their score should no longer benefit the league. If a player cannot fight beside his League until the end of the game, than that member's score should be removed from the league's overall score.

 

2.) Personal and league Rating Grade currently is only awarded at the end of a battlefield. I think it would reflect the ability of a player and league better if it was also part of the daily rewards in a battlefield. This would allow for newer players and leagues to move up the rankings at a faster pace. I feel the benefits would allow for better retention of newer players and also give a better accounting of a player or league for recruiting purposes.

     a.) In a game like this one, being in a league is crucial to championships or even victories. Most leagues are created in the cadet matches at which point it's just the blind leading the blind. By the time they reach competitive matches, a player's record and stats are terrible and; no matter the potential, that player will rarely if ever be allowed into a competitive league. A better way to reflect the ability of a player or the competitiveness of a league is definitely needed. I could write a whole paper on the different duties of specific league members during a battle that make them invaluable to the team but on paper they have average or less than average stats.

     b.) Retention is about player satisfaction and recognition for ones achievements. There are a core group of players in this game. If you notice these players are mostly in a core group of leagues. Allowance for new player and leagues to be able to advance will allow for better retention. Top daily, weekly and monthly Commander and league ranking would allow for newer players and for recruiting leagues to be recognized by all. New players have a better chance to be recruited and newer leagues that are competitive have a better opportunity to recruit better players.

 

3.) End Game reward bonus should be given according to the player's or league's ranking, the player and league ranking is score, the bonus is given for cities. A player who is in any other place has the potential to receive higher rewards then the player in 1st. This doesn't make since. 

 

This game is awesome, but it takes time to play. If you are going to expect people to dedicate the time needed to play, then you must allow them to be recognized by others and then brought into the community. I was lucky and played my very first game under the tutelage of MkV and BrutalDestiny in the League Cocidus. Not many people get that rare opportunity to be groomed by in my opinion two of the best players in this game. 

This is just some of my ideas to better the game and maybe retain new players. Thanks for listening.

 

SnakeEater out!

 

Ranking idea is no good just because someone has more cities game already had that ranking better the way it is because it includes all in the score 

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38 minutes ago, Masterreid said:

Ranking idea is no good just because someone has more cities game already had that ranking better the way it is because it includes all in the score 

You realize your quoting a post thats a year old? And hes talking about having cities not be the deciding factor on rewards, ranking should be because it includes total score.

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Hey, I'm pretty new to this game, but I think it would be nice if you could set attack priorities for turrets, so they'll attack air or ground troops. Could we get an option to have them to attack ground troops first, or air first? 

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20 hours ago, Sehren said:

Hey, I'm pretty new to this game, but I think it would be nice if you could set attack priorities for turrets, so they'll attack air or ground troops. Could we get an option to have them to attack ground troops first, or air first? 

Two things about turrets, First if you are using turrets as your primary defense, then you have already lost and second when defending a city properly you don’t have time to worry about prioritizing turrets.

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On 28.11.2017 at 6:44 AM, Sehren said:

Hey, I'm pretty new to this game, but I think it would be nice if you could set attack priorities for turrets, so they'll attack air or ground troops. Could we get an option to have them to attack ground troops first, or air first? 

the best defense, this attack and not yet sleep)

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Creadores si me estáis leyendo por favor meter más diversidad de tropas y por favor hay un problema muy grande con las gemas ya que hay gente que se gemea y gana con mucha facilidad y es injusto para los que nos gusta el juego 

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I DON'T KNOW IF THIS WILL BE NOTICED BUT I AM A NEW PLAYER AND I CAN SAY THAT I LEARNED THE ROPES PRETTY FAST I'M JUST HAVING MY 2ND GAME AND ABLE TO ACHIEVE AVG. SCORE OF 130K. STRAIGHT TO THE POINT I SEE SEOMETHING THAT NEEDS IMPROVEMENT AND IT'S A MUST FOR ME ! 

1) REMOVE FOG OF WAR LOADING ON YOUR OWN TERRITORIES, WHEN MOVING YOUR TERRITORIES ARE NOT LIGHTENED UP AS YOU MOVE THROUGH YOUR TERRITORIES AND NEEDS TO WAIT A COUPLE OF SECONDS BEFORE LOADING AND IT'S ANNOYING ! REMOVE THE LOADING OF FOG OF WAR IN YOUR TERRITORIES AND MAKE IT VISIBLE EVEN YOU MOVE THE SCREEN !

2) IT'S A GOOD THING YOU CAN HOLD SELECT YOUR TROOPS BUT YOU DON'T KNOW WHICH TROOP IS DAMAGED BECAUSE SOMETIMES THEY GET CRAMPED AND APPEAR A SINGLE UNIT SO ADD AN OPTION OR BUTTON THAT REVEALS EACH TROOP IN YOUR SELECTED AREA SO YOU CAN IDENTIFY WHICH TROOP IS DAMAGE AND YOU CAN MANAGE THE DEFENSE OR ATTACK WELL.

3) BE ABLE TO BUILD A COMPLETE SET OF 4 RESOURCE TILES IN A RESOURCE ZONE LET PLAYERS SELECT WETHER THEY WANT WITH OR WITHOUT TOWERS AND THISN ALSO APPLIES EVEN THE RESOURCE ZONE CAN PROVIDE 3 RESOURCES.GAME IS SLOW PACED SO BETTER IMPROVE RESOURCES SPEED SO THE GAME COULD PROGRESS FAST EVEN THE BATTLEFIELD LASTS LONG YOU CAN ALWAYS DO SOMETHING.

4) PUT A EDIT OPTION ON REPEATED TRANSPORTATION, SO YOU DON'T HAVE TO DELETE YOUR CURRENT SETTINGS AND JUST CHANGE THEM.

5) I'M NEW TO THIS GAME SO I CAN'T REALLY TELL IF ROADS DO SPEED ARMIES BUT IF THEY DO, MAKE BUTTON OPTION IF YOU WANT TO GO OFF ROAD OR ON ROAD. OTHERWISE IF SPEED ISN'T AFFECTED THEN MAKE THE ARMIES MOVE STRAIGHTLY OR DIRECTLY TO THE TARGET, IF THE TARGET REQUIRES YOUR TROOPS TO BEND THEN PUT A PINPOINT OPTION WHERE THE TROOPS WILL REDIRECT SOUNDS BETTER ISN'T IT ?

5) REVEAL STATS IMPROVEMENT IF YOU WILL EXPAND A TROOP TO THE NEXT LEVEL.

6) THIS IS PROBABLY THE THING THAT I'M MOSTLY UNCERTAIN. I FEEL LIKE I'M NOT PLAYING AT THE FULLEST BECAUSE I'M STUCK AT MY BATTLE LEVEL OF 25 AND LEADERSHIP POINTS OF 52 IT'S PROGRESSING QUITE SLOW. LET THERE BE A WAY TO OCCUPY MORE TERRITORIES AND LIMIT THE RESOURCE ZONES, VILLAGES, AND CITIES YOU CAN CAPTURE TO MAINTAIN BALANCE.

THAT'S ALL FOR NOW, I'll LOOK ON FOR OTHER NECESSARY, ESSENTIAL, AND GAME ENHANCING IMPROVEMENTS FOR THE BEST GAME I'VE PLAYED ON ANDROID SO FAR.

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4 hours ago, Middlemist said:

I DON'T KNOW IF THIS WILL BE NOTICED BUT I AM A NEW PLAYER AND I CAN SAY THAT I LEARNED THE ROPES PRETTY FAST I'M JUST HAVING MY 2ND GAME AND ABLE TO ACHIEVE AVG. SCORE OF 130K. STRAIGHT TO THE POINT I SEE SEOMETHING THAT NEEDS IMPROVEMENT AND IT'S A MUST FOR ME ! 

1) REMOVE FOG OF WAR LOADING ON YOUR OWN TERRITORIES, WHEN MOVING YOUR TERRITORIES ARE NOT LIGHTENED UP AS YOU MOVE THROUGH YOUR TERRITORIES AND NEEDS TO WAIT A COUPLE OF SECONDS BEFORE LOADING AND IT'S ANNOYING ! REMOVE THE LOADING OF FOG OF WAR IN YOUR TERRITORIES AND MAKE IT VISIBLE EVEN YOU MOVE THE SCREEN !

2) IT'S A GOOD THING YOU CAN HOLD SELECT YOUR TROOPS BUT YOU DON'T KNOW WHICH TROOP IS DAMAGED BECAUSE SOMETIMES THEY GET CRAMPED AND APPEAR A SINGLE UNIT SO ADD AN OPTION OR BUTTON THAT REVEALS EACH TROOP IN YOUR SELECTED AREA SO YOU CAN IDENTIFY WHICH TROOP IS DAMAGE AND YOU CAN MANAGE THE DEFENSE OR ATTACK WELL.

3) BE ABLE TO BUILD A COMPLETE SET OF 4 RESOURCE TILES IN A RESOURCE ZONE LET PLAYERS SELECT WETHER THEY WANT WITH OR WITHOUT TOWERS AND THISN ALSO APPLIES EVEN THE RESOURCE ZONE CAN PROVIDE 3 RESOURCES.GAME IS SLOW PACED SO BETTER IMPROVE RESOURCES SPEED SO THE GAME COULD PROGRESS FAST EVEN THE BATTLEFIELD LASTS LONG YOU CAN ALWAYS DO SOMETHING.

4) PUT A EDIT OPTION ON REPEATED TRANSPORTATION, SO YOU DON'T HAVE TO DELETE YOUR CURRENT SETTINGS AND JUST CHANGE THEM.

5) I'M NEW TO THIS GAME SO I CAN'T REALLY TELL IF ROADS DO SPEED ARMIES BUT IF THEY DO, MAKE BUTTON OPTION IF YOU WANT TO GO OFF ROAD OR ON ROAD. OTHERWISE IF SPEED ISN'T AFFECTED THEN MAKE THE ARMIES MOVE STRAIGHTLY OR DIRECTLY TO THE TARGET, IF THE TARGET REQUIRES YOUR TROOPS TO BEND THEN PUT A PINPOINT OPTION WHERE THE TROOPS WILL REDIRECT SOUNDS BETTER ISN'T IT ?

5) REVEAL STATS IMPROVEMENT IF YOU WILL EXPAND A TROOP TO THE NEXT LEVEL.

6) THIS IS PROBABLY THE THING THAT I'M MOSTLY UNCERTAIN. I FEEL LIKE I'M NOT PLAYING AT THE FULLEST BECAUSE I'M STUCK AT MY BATTLE LEVEL OF 25 AND LEADERSHIP POINTS OF 52 IT'S PROGRESSING QUITE SLOW. LET THERE BE A WAY TO OCCUPY MORE TERRITORIES AND LIMIT THE RESOURCE ZONES, VILLAGES, AND CITIES YOU CAN CAPTURE TO MAINTAIN BALANCE.

THAT'S ALL FOR NOW, I'll LOOK ON FOR OTHER NECESSARY, ESSENTIAL, AND GAME ENHANCING IMPROVEMENTS FOR THE BEST GAME I'VE PLAYED ON ANDROID SO FAR.

 

1. The fog of war can be removed by using recon and scouts, some class techs, some generals, and researching battletech that increases your building sight range.  This is important because many times the enemy will attack in the areas they know your buildings cannot see. Having the devs remove the fog of war in your own area just dumbs down the game.

2. The group button on the left hand side of the screen is a good way to quickly spot damaged units. 

3. You can build 4 on a triple or a double, its only the singles that can only build one. You dont have to build towers.

4. I dont understnd this one.

5. Each additional level gives the unit +20% of its base stats. So. Level 5 unit is the units base stats * 1.8

6. Once you reach battle level 10, you can purchase additional flags in the command center (the green + next to your flags) using resources.

 

I absolutely agree that this is the best strategy game on mobile devices.

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3 hours ago, MkV said:

1. The fog of war can be removed by using recon and scouts, some class techs, some generals, and researching battletech that increases your building sight range.  This is important because many times the enemy will attack in the areas they know your buildings cannot see. Having the devs remove the fog of war in your own area just dumbs down the game.

2. The group button on the left hand side of the screen is a good way to quickly spot damaged units. 

3. You can build 4 on a triple or a double, its only the singles that can only build one. You dont have to build towers.

4. I dont understnd this one.

5. Each additional level gives the unit +20% of its base stats. So. Level 5 unit is the units base stats * 1.8

6. Once you reach battle level 10, you can purchase additional flags in the command center (the green + next to your flags) using resources.

 

I absolutely agree that this is the best strategy game on mobile devices.

1) I'm not asking to remove fog of war I mean the LOADING when you move your screen, your territories are not loaded up and it takes awhile before loading your territories'. For example, you have a huge territory now from one city try to move to another city you can see that it's dark, they must already load in the whole time because it consumes time.

3) Yes I know that, what I mean is wether it is a single,dual, or triple resource zone one must be able to choose if he wants to add towers or not and make each resource limit up to 4 and not stick to two limit rule. 

4) In commercial center when you transport anything theere is a repeat button which enables you to tranport those kinds of goods for a period of time. Now what I say is they should add an edit button to modify existing transport.

P.S The numbering is wrong, I doubled number 5 please check number 4.

5) It is nice to know it from you but it would be great if they show it in game cause my leagues and other players esp. Those newcomer doesn't know if expansion benefits their troops and what increases in stats.

7) Yes I did it and it was insane I'm adding 140K just for one point and you know that increases gradually so it would be hard to have 4 points now for a city right ? I wanted to capture atleast 10 cities but I'm stuck in 6 I can do 7 but not more than that if you have 15 villages 10 resource zones 2 military zones. Having some kind of limit in capturing limits the fun of invading now I'm just wrecking without capturing and it's ridiculous.

The numbers not included here are now clear to me.

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This photo should give you a idea of a new tank!😋😋😋

IMG_2254.PNG

There should be trains in the game for transportation we have air transportation and sea transportation why not ground transportation?!

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4 hours ago, Jordan said:

This photo should give you a idea of a new tank!😋😋😋

IMG_2254.PNG

There should be trains in the game for transportation we have air transportation and sea transportation why not ground transportation?!

Id love a kv2 lol or jagdtiger

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On 11/28/2017 at 6:14 PM, SnakeEater said:

Two things about turrets, First if you are using turrets as your primary defense, then you have already lost and second when defending a city properly you don’t have time to worry about prioritizing turrets.

Well, most people don't rely on turrets as their only defense. It would be nice to have an option to have them target the stugs and other ground troops, instead of the cloud of scouts. 

I'm just hoping to bring some strategy back. 

Is it possible to have challenge maps, where 2 leagues (or a few) can battle each other? I'm hoping for something like an arena, or a duel, where we can have it out with each other. 

I think it would be good if the leagues had to agree to terms, like no advanced troops, or air troops, or whatever. 

Can we shorten the duration of Blitzkrieg maps? They are faster paced, and can end quickly. It gets rather boring to sit around while it ends. 

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Not sure if these have been mentioned, but here they are anyway:

be able to transport population from cities. Could even make it so there is a percentage of population lost in transit

when you select a large group of multiple units of multiple types, would be nice to click on one of the types and that shows each unit of that type. 

formation settings for units to stay in formation when moving. 

Giving two or more orders to a unit for them to follow, for example tell scout to move from current location to 90,76 then 90, 85. 

repeat transportations to LC

Load troops into alliance cities

notifications going to all devices attached to account. Currently using two devices, tablet and phone. Only receive notifications on last used device now

Optional push notification for when an upgrade, construction, or production has been completed

 

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A shorten Blitz map to 4 days would be a big improvement, as 8 days just to long for Blitz map gets very boring at 8 days , last few days can be painfully slow. 

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Blitz Map - Totally agree Domm, it cud use a couple of days chewed off.

Billy out....

Military Zones - Totally outside the box, I would like to see a player be able to convert one Rez or Farm inside each Admin zone to a mil zone at a cost (flags, cash, purples).  I think it mght make things a little harder and maybe get rid of the shield except when you are away.  Billy out.....

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2 hours ago, BillyBishop said:

Blitz Map - Totally agree Domm, it cud use a couple of days chewed off.

Billy out....

Military Zones - Totally outside the box, I would like to see a player be able to convert one Rez or Farm inside each Admin zone to a mil zone at a cost (flags, cash, purples).  I think it mght make things a little harder and maybe get rid of the shield except when you are away.  Billy out.....

Think how hard it would be to take over someone MAXED OUT 17 military zones then. Gemmers would have a field day.....

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