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List of suggestions that, could better the game.


SnakeEater
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3 hours ago, Ronin88 said:

What kind of new units and maps would you like to see?  If you can, make a list of each new unit and map you'd like to see.

Here is where I would start for new units. Notice that there aren't any new Categories of units. The main reason is that would require a lot more thought into game balance. I do believe those should be added as well but that's another topic.

*Edit, the T34 should be highlighted yellow

New Unit.jpg

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there should be an event fo forums and really just the gallery part of forum should have people take more pics that make the game look more exciting. ive left this game awhile ago and only like 5 pics have been added and most are about bugs. i know this game is fun but others might not so the more pics the easier it will be to reach out. the event should give a small reward to peeps who  take pics like maybe some medal or something. or there could be a contest and players can vote for the best pic and a reward can be handed out then.  just want to be excited for the game again when im able to play in december

 

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5 hours ago, siavosh said:

Add new concept like WW3

Add new units like jets , nuclear bomb ,...

Add new buildings

there is a jet in game and new buildings would be fun but what would be there purpose? and nuks are too OP like how much damage would it do and whats its range? im sure there is a discussion about this but i dont wanna search lol. but lets hear your thoughts on it

 

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I'm thrilled there is now a new map for new/beginner players. The problem I see is no new maps for existing players. We are playing the original map for the game. Golden was taken away ( I suspect because it interfered with gold purchases), isles map seems to glitch out or almost burn down the servers every time it's opened ( I suspect it's because so many player join to play a "different" map). Players want multiple maps to choose from and play. Surly maps are not as complicated as developing technology trees. Please, make new maps!!!

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Ok going to put the idea out there.     Could we not make it so when you take someone's city you could demolish it and then the city could not be retaken by no one and just becomes a dead city   My last realm I took somone city he took it back and we went on like this for a few days could be a way of speeding up over maps and also makes people defend more 

 

apart from that great game as said before need to be in a league where they people help others I have learn so much in current league 

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New units or new content in general I got this game a few years back and it has stayed more or less the same with the exception of a few updates. Also a more in depth tutorial would benefit newer players. When I first got the game it took me almost 5 whole fields to figure out what a leauge city was and how people were getting leauge city troops which made it very hard to fight back. Which made me discouraged to play and I believe a better tutorial explaining the concept of leagues would help retain new players because lets be honest it's not fun to get bruatally destroyed every match.

Edited by KapitalKiller
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I would like the ability to transfer villages, resource zones and cities to other members of the same league.  This just seems logical as this happens in normal war circumstances.  

Second, I think troops should also be able to be transferred from one league member to another.  

 

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I was thinking about this for a little bit of time and my idea is that 1.we could give control of our unit to our allies or we could construct units or ship or planes on the allies territory but it will consume our armaments and not allies and the training time will be increased to balance things up

2.is that when we want to give unit to our allies we will have to 5 tactic point and we will have an area we're the unit will be charged to allies or just manually change them

3.if we could have nations according to your start location in normal wars or you can choose the nation you want to be of course different nations will have their own unique skill and ability it  will have advantages and disadvantages and have own special unit and have special special forces like navy seals or spetsnaz  

4.is if we could go through different time lines of the history as we progress in the game and what I mean is that when a game is started you will be in the normal ww2 time then the next day of war your technology and your unit aspect and stats will be upgraded and the armaments too you will discover new troops and new resource and stuff like that and new building like spies hq or special forces hq where you can train this unit but you will have to upgrade the barrack to be or special forces hq or spesso hq and when you choose for example special forces hq you will have the special forces that your nation has and they will have the weapons that they had at that time of course the special forces will be more expensive to build but it will be more powerful 

The last day of the war the times will be between 2017 and 2020 because this is the time that the wold powers announced their new weapon and stuff like that and if the players want to extend the battle they will have to choose the era they will want to be and when the voting is done the time will be extended and players will be transferred to that era and if the game is extended by two day the second day of the extended war they will advance to the era after the era they are currently in

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How about 2 new tactic cards. I'll even give a name for both :). One should be called "fear its self". This one when activated makes enemy troops moral go all the way down and get that little 5% health loss over time debuff. The other card should be "battle cry" this makes all troops in area moral to max and make them jubilant. 

If ya like the idea great if not oh well it was worth a shot 

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On 5/26/2017 at 1:58 AM, Usmcland said:

3 munitions can only be made from a monument munitions factory at lvl 7. 

Horten H.XVIII / Long Range Bomber

Schwerer Gustav / Super Artillery

Landkreuzer / Super Heavy tank

This was a great idea!  Any feedback?  The cool massive experimental armaments from that era have always facinated me.  You even have some of the units (artwork) in the game already.  If you are filling out / rearranging the units from that nice table by MKv then let us have a few big toys to play with too!

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1. I personally would like to suggest a possible Political Scheme in the game. Kind of like the new Class-Tech in the manner that it branches, but more about debuff and benefits. An example to explain could be like:

Communist/Socialist Tree - Greater steel production, lesser fortune production. Quicker armament production, units spawn with no food. Tab to "befriend" rebel zones (still a conquest mech. however) by offering rations and taking from your city food supply.

Fascist Tree - Bonus to infantry production, higher unit cap, rebels spawn more frequently with agro tendencies. Tab to subjugate rebel zones depending on military size and/or power, but spawning rebel inf. to make it a challenge still.

Democratic Tree - Levelling cities is faster, less rebels. More fortune production, slower armament production. Tab to buy out a rebel zone instead of having to fight for it, with a massive recharge rate or drastic boost in required materials by level or the type of zone.

From my examples I hope to give a somewhat general idea of the suggestion, I will not say it could make the game better, but maybe more interesting. I understand that would take a very long time to settle if it were a go for idea, although even I think it'd be a hassle for the game.

 

2. Another suggestion, colour-options. Get tired of being blue, enemies red, etc.? Then go into your profile (out of a game session) and chsnge those colours up. You can make your army magenta and the neutral dudes a vibrant orange. Whether it's pre-spoken choices or a colour wheel to get the perfect shade, paint the battlefield your way.

 

3. Name cities and villages in your control. That's it, no further explanation needed.

 

I hope my suggestions are read and best understood as they are and get an honest possibility to be made in an update to any extent. Thank you for your time and valuable mind-resources to comprehend my confusing attempts at being a human.

 

-X

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  • 2 weeks later...

Maybe someone could figure out a way to make the Shield more unfair.  I'm not really sure how to buy the special shield that can be activated while a city is being attacked but some people have.  If it is a hack can someone please post it.

 

Another option that would be nice s to be able to liberate a city instead of capturing it.  Have a button that gives the option to return the city to the most recent owner from your alliance.  If that option is selected the pacify time could be reduced by like 10%.

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Yay, for the new map. I have changed my mind, I'd much rather have current maps with different battle styles (example, no air troops other than transports & scouts.. ground-pound like the old days, a true naval map/battle no ground or air troops (this would require a ship to capture stuff with), an all air battle...add epic hangers, a map with limited or no league city troops.  I love the work you guys have done and are doing but we need a new play style. Please kick it up a notch and change some play styles/mechanics.  Thanks, HG. 

8 hours ago, Ragnar99 said:

Maybe someone could figure out a way to make the Shield more unfair.  I'm not really sure how to buy the special shield that can be activated while a city is being attacked but some people have.  If it is a hack can someone please post it.

 

Another option that would be nice s to be able to liberate a city instead of capturing it.  Have a button that gives the option to return the city to the most recent owner from your alliance.  If that option is selected the pacify time could be reduced by like 10%.

Since shielding has been buought up, I'd like to see it added as a player stat like tactics used.  I'd honestly start a poll about it but I can't get it to work or it's a broken forum ability. I'd be interested to see who all would like to see shields used as a stat. :D

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