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SnakeEater

List of suggestions that, could better the game.

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5 hours ago, siavosh said:

Add new concept like WW3

Add new units like jets , nuclear bomb ,...

Add new buildings

there is a jet in game and new buildings would be fun but what would be there purpose? and nuks are too OP like how much damage would it do and whats its range? im sure there is a discussion about this but i dont wanna search lol. but lets hear your thoughts on it

 

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I'm thrilled there is now a new map for new/beginner players. The problem I see is no new maps for existing players. We are playing the original map for the game. Golden was taken away ( I suspect because it interfered with gold purchases), isles map seems to glitch out or almost burn down the servers every time it's opened ( I suspect it's because so many player join to play a "different" map). Players want multiple maps to choose from and play. Surly maps are not as complicated as developing technology trees. Please, make new maps!!!

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Ok going to put the idea out there.     Could we not make it so when you take someone's city you could demolish it and then the city could not be retaken by no one and just becomes a dead city   My last realm I took somone city he took it back and we went on like this for a few days could be a way of speeding up over maps and also makes people defend more 

 

apart from that great game as said before need to be in a league where they people help others I have learn so much in current league 

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Its already like that you can take the city and abandon it it revert to a lvl 1 rebel city; in essence you rebder it useless

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I'm wanting to see the ability to tow anti-tank guns and howitzers with the recon jeep for quicker placement

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New units or new content in general I got this game a few years back and it has stayed more or less the same with the exception of a few updates. Also a more in depth tutorial would benefit newer players. When I first got the game it took me almost 5 whole fields to figure out what a leauge city was and how people were getting leauge city troops which made it very hard to fight back. Which made me discouraged to play and I believe a better tutorial explaining the concept of leagues would help retain new players because lets be honest it's not fun to get bruatally destroyed every match.

Edited by KapitalKiller

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I would like the ability to transfer villages, resource zones and cities to other members of the same league.  This just seems logical as this happens in normal war circumstances.  

Second, I think troops should also be able to be transferred from one league member to another.  

 

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I was thinking about this for a little bit of time and my idea is that 1.we could give control of our unit to our allies or we could construct units or ship or planes on the allies territory but it will consume our armaments and not allies and the training time will be increased to balance things up

2.is that when we want to give unit to our allies we will have to 5 tactic point and we will have an area we're the unit will be charged to allies or just manually change them

3.if we could have nations according to your start location in normal wars or you can choose the nation you want to be of course different nations will have their own unique skill and ability it  will have advantages and disadvantages and have own special unit and have special special forces like navy seals or spetsnaz  

4.is if we could go through different time lines of the history as we progress in the game and what I mean is that when a game is started you will be in the normal ww2 time then the next day of war your technology and your unit aspect and stats will be upgraded and the armaments too you will discover new troops and new resource and stuff like that and new building like spies hq or special forces hq where you can train this unit but you will have to upgrade the barrack to be or special forces hq or spesso hq and when you choose for example special forces hq you will have the special forces that your nation has and they will have the weapons that they had at that time of course the special forces will be more expensive to build but it will be more powerful 

The last day of the war the times will be between 2017 and 2020 because this is the time that the wold powers announced their new weapon and stuff like that and if the players want to extend the battle they will have to choose the era they will want to be and when the voting is done the time will be extended and players will be transferred to that era and if the game is extended by two day the second day of the extended war they will advance to the era after the era they are currently in

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How about 2 new tactic cards. I'll even give a name for both :). One should be called "fear its self". This one when activated makes enemy troops moral go all the way down and get that little 5% health loss over time debuff. The other card should be "battle cry" this makes all troops in area moral to max and make them jubilant. 

If ya like the idea great if not oh well it was worth a shot 

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On 5/26/2017 at 1:58 AM, Usmcland said:

3 munitions can only be made from a monument munitions factory at lvl 7. 

Horten H.XVIII / Long Range Bomber

Schwerer Gustav / Super Artillery

Landkreuzer / Super Heavy tank

This was a great idea!  Any feedback?  The cool massive experimental armaments from that era have always facinated me.  You even have some of the units (artwork) in the game already.  If you are filling out / rearranging the units from that nice table by MKv then let us have a few big toys to play with too!

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1. I personally would like to suggest a possible Political Scheme in the game. Kind of like the new Class-Tech in the manner that it branches, but more about debuff and benefits. An example to explain could be like:

Communist/Socialist Tree - Greater steel production, lesser fortune production. Quicker armament production, units spawn with no food. Tab to "befriend" rebel zones (still a conquest mech. however) by offering rations and taking from your city food supply.

Fascist Tree - Bonus to infantry production, higher unit cap, rebels spawn more frequently with agro tendencies. Tab to subjugate rebel zones depending on military size and/or power, but spawning rebel inf. to make it a challenge still.

Democratic Tree - Levelling cities is faster, less rebels. More fortune production, slower armament production. Tab to buy out a rebel zone instead of having to fight for it, with a massive recharge rate or drastic boost in required materials by level or the type of zone.

From my examples I hope to give a somewhat general idea of the suggestion, I will not say it could make the game better, but maybe more interesting. I understand that would take a very long time to settle if it were a go for idea, although even I think it'd be a hassle for the game.

 

2. Another suggestion, colour-options. Get tired of being blue, enemies red, etc.? Then go into your profile (out of a game session) and chsnge those colours up. You can make your army magenta and the neutral dudes a vibrant orange. Whether it's pre-spoken choices or a colour wheel to get the perfect shade, paint the battlefield your way.

 

3. Name cities and villages in your control. That's it, no further explanation needed.

 

I hope my suggestions are read and best understood as they are and get an honest possibility to be made in an update to any extent. Thank you for your time and valuable mind-resources to comprehend my confusing attempts at being a human.

 

-X

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I would like a rally point for troops so they don't spawn on the building that's producing them I would also like to double tap a certain kind of troop and have all on screen group up to give orders to

Edited by Irv

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Maybe someone could figure out a way to make the Shield more unfair.  I'm not really sure how to buy the special shield that can be activated while a city is being attacked but some people have.  If it is a hack can someone please post it.

 

Another option that would be nice s to be able to liberate a city instead of capturing it.  Have a button that gives the option to return the city to the most recent owner from your alliance.  If that option is selected the pacify time could be reduced by like 10%.

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Yay, for the new map. I have changed my mind, I'd much rather have current maps with different battle styles (example, no air troops other than transports & scouts.. ground-pound like the old days, a true naval map/battle no ground or air troops (this would require a ship to capture stuff with), an all air battle...add epic hangers, a map with limited or no league city troops.  I love the work you guys have done and are doing but we need a new play style. Please kick it up a notch and change some play styles/mechanics.  Thanks, HG. 

8 hours ago, Ragnar99 said:

Maybe someone could figure out a way to make the Shield more unfair.  I'm not really sure how to buy the special shield that can be activated while a city is being attacked but some people have.  If it is a hack can someone please post it.

 

Another option that would be nice s to be able to liberate a city instead of capturing it.  Have a button that gives the option to return the city to the most recent owner from your alliance.  If that option is selected the pacify time could be reduced by like 10%.

Since shielding has been buought up, I'd like to see it added as a player stat like tactics used.  I'd honestly start a poll about it but I can't get it to work or it's a broken forum ability. I'd be interested to see who all would like to see shields used as a stat. :D

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On 9/7/2017 at 6:32 PM, Hitgirl said:

Since shielding has been buought up, I'd like to see it added as a player stat like tactics used.  I'd honestly start a poll about it but I can't get it to work or it's a broken forum ability. I'd be interested to see who all would like to see shields used as a stat. :D

I would absolutely love to see shields as a stat. In doing so, I would love for them to be able to pull the historical data to show how many shields players have used from when they created their account. I even have an idea about the medal you would receive for using them (see below).

59b53d8c138b8_Image10.thumb.jpg.9a6e718295108b2af69203b5153b3eef.jpg

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On 9/7/2017 at 10:06 AM, Ragnar99 said:

Maybe someone could figure out a way to make the Shield more unfair.  I'm not really sure how to buy the special shield that can be activated while a city is being attacked but some people have.  If it is a hack can someone please post it.

 

Several fields ago we had this happen to us twice, city started protection while the city was being attacked! It's either a hack or an exploit, the developers are aware of it and have not done anything about it. Or at the least made it know they are aware of the issue and are working to address it!

I posted this several months ago, but never for got any discussion from players. Maybe I am the only one that thinks this is a problem.

While I can agree with the concept of city protection I believe it has several issues! Now that city protection is given out in the daily rewards some of the benefits of protection need to be changed!

City protection should only be permitted to be used by the player activating the protection!, league members can not enter the army base or air base. League members troops that are in the army base or air base should be ejected from the bases. City turrets should not attack enemy troops! The city owners troops that are in the city bases should be stuck in the city until the protection expires! Protection remains in effect until the timer runs out! Also the city stops any production and collecting of resources.

Its city protection, not league protection!  One member of a league should not be able to cap a city, then have other league members park their  troops in the protected city!

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I have no problem with city protection if allies want to go into that city and hide its fine by me, its like putting all your eggs in one basket and when that shield drops watch out because I will be waiting like a hungry wolf. This actually happened in a game recently we attacked when the shiled dropped and the owner of the city did not wait he demolished the airfield killing all the allied armies was quite funny.

The changes I would like to see however to the way shield operates is that resources collection goes to 0 for all external resources revenues, basically only the in city minis producing anything. 

You want to shield up for 8 hours no problem fine with me but you get no more resources coming in, lets see how you like them apples when your unit production grinds to a halt due to lack of resources.

Same for commerce center nothing comes in nothing goes out you got to feed all them allied armies with what you have on hand or what you can produce locally. Lets see you be forced to plan logistics for a Siege.

To me shielding is the modern day equivalent of a castle under siege. Holing up into the castle keep was a splendid defensive idea however there were some dire long term consequences, famine, disease, pestilence and so forth. There are currently no consequences to Shields and this needs to change.

Lastly there should be a cooldown to Shields a minimum 1 hour time span where the same city cannot reuse a shield.

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On 9/10/2017 at 9:28 AM, SnakeEater said:

I would absolutely love to see shields as a stat. In doing so, I would love for them to be able to pull the historical data to show how many shields players have used from when they created their account. I even have an idea about the medal you would receive for using them (see below).

59b53d8c138b8_Image10.thumb.jpg.9a6e718295108b2af69203b5153b3eef.jpg

I'm not saying shielding is good or bad. I just want to be able to prove I have NEVER shielded.  All players should be able to see who shields. 

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On 9/12/2017 at 6:22 PM, Hitgirl said:

I'm not saying shielding is good or bad. I just want to be able to prove I have NEVER shielded.  All players should be able to see who shields. 

I understood what you were saying and I agree with wanting to show who has and who hasn't used shields. I am right beside you in the NEVER category. I am also saying as you may have noticed by the Satirical Medal I created, is that IMO the use of shields as a defense is compensation for a League's poor strategy and teamwork, and also a huge inability to understand and implement the mechanisms designed into this game that were developed specifically for a player to eventually no longer depend on the use of shields as his/her comprehension of the game increases. 

Edited by SnakeEater
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On 9/11/2017 at 7:15 AM, Immel said:

The changes I would like to see however to the way shield operates is that resources collection goes to 0 for all external resources revenues, basically only the in city minis producing anything. 

You want to shield up for 8 hours no problem fine with me but you get no more resources coming in, lets see how you like them apples when your unit production grinds to a halt due to lack of resources.

I agree with restricting the use of shields but for different reasons. Shields are an easy button and allowing them to be easily purchased and also awarded (a huge wasted slot in the daily rewards by the way) prevents Leagues from studying the mechanics of the game and developing a offensive and defensive strategy based on the designs the developers intended. Most people who play this game are either lazy or have zero understanding of how to play this game according to the design of the people who have created it. Because of this lack of understanding you then have the compounded problems of developers try to sort out the true changes that need to be implemented from players suggestions. Trying to placate a player base where maybe (and I am very overestimating this IMO) 10% of the dedicated players attempt to play the game and develop strategies according to the developers design. It is for this reason I feel after a set player hours or games played whatever one works, players shouldn't be allowed the use of Shields. And Definitely a member of ALL AND I MEAN ALL LEAGUES IN THE TOP 20 should not be allow to use shields. They should be forced to learn the game mechanics and develop strategies accordingly or REMOVE THEM FROM THE HIGHER RANKINGS. 

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3 hours ago, Wizard said:

If the atom bomb was put into the game to hit league cities how would this work?

Hey, Wizard.  We've discussed the Atom Bomb idea but have yet to find a reasonable and fair way to use it.  This goes for V2 rockets as well.  At this time, both ideas are in limbo until we get other features into the game.

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