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      App Available on Android Now   08/16/2016

      Commanders, the Android Official Version has released, please go to Google Play to get it. To those commanders who participated the open beta, you can continue your previous progress in the official version. More info, please check the specific post.
SnakeEater

List of suggestions that, could better the game.

132 posts in this topic

1. I think that when you start at level one you should have Panzer three tanks be able to train them to help get the game rolling.

2. Railroads should be put in to help move troops quicker, and add some armord cars with (AA)

3. Like planes you can load Supply trucks that can move artillery and troops.

4. Being able to build defense structures in the terrortory not just near city anywhere you own like bunker or (AA) Battery.

5. Have three gruops Land units, Air units, Navel units and you get add more room to one branch of service this would help with army balnces.

6. Submerines I would like this navel unit produced in Leauge city.

Thanks for time and hard work!

 

 

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my favorite games are strategy. Im a huge fan of the Total War series and World Warfare is the best mobile strategy game I have ever played. So thank you for that.

One thing I like to see in a strategy game is a balance that makes the starting units still somewhat useful later in the game. The last game I played I was almost destroyed in the last 30 minutes by 30 king tigers and 30 bismarks. I understand that people will always use more powerful units at later times but I believe that some changes could make other units still useful.

Example, make anti-tank infantry and only allow infantry to be transported by aircraft. While you still won't see hordes of infantry later in they game it will still make them useful as the only units to be transported by aircraft.

This would also make he cannoneer class more useful. As of right now the cannoneer class is way underpowered. The first research is infantry and recon vehicles which are useless in battle very early on. Even artillery becomes less useful after you obtain bombers. I started researching that class but switched to airmen because I realized that other classes would be way more powerful later in the game.

You should also think about making higher tier units use more population pts. I think this would allow different styles of play. If heavy tanks and battleships cost 2-3 population pts I may want to use a few very powerful units or I could outnumber them with a horde of smaller units that only use up 1population pt. Nothing is more boring in a strategy game when all players are just rushing to build a huge number of the most powerful unit. There is no strategy or tactics at that point.

Still, I love this game. Thanks for making a great game and continuing to develop it better.

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my favorite games are strategy. Im a huge fan of the Total War series and World Warfare is the best mobile strategy game I have ever played. So thank you for that.

One thing I like to see in a strategy game is a balance that makes the starting units still somewhat useful later in the game. The last game I played I was almost destroyed in the last 30 minutes by 30 king tigers and 30 bismarks. I understand that people will always use more powerful units at later times but I believe that some changes could make other units still useful.

Example, make anti-tank infantry and only allow infantry to be transported by aircraft. While you still won't see hordes of infantry later in they game it will still make them useful as the only units to be transported by aircraft.

This would also make he cannoneer class more useful. As of right now the cannoneer class is way underpowered. The first research is infantry and recon vehicles which are useless in battle very early on. Even artillery becomes less useful after you obtain bombers. I started researching that class but switched to airmen because I realized that other classes would be way more powerful later in the game.

You should also think about making higher tier units use more population pts. I think this would allow different styles of play. If heavy tanks and battleships cost 2-3 population pts I may want to use a few very powerful units or I could outnumber them with a horde of smaller units that only use up 1population pt. Nothing is more boring in a strategy game when all players are just rushing to build a huge number of the most powerful unit. There is no strategy or tactics at that point.

Still, I love this game. Thanks for making a great game and continuing to develop it better.

Welcome to the game, i agree its one of the best mobile games out there.

You will find as you get experienced in world warfare that combined arms is the best way to go. The 30 KT, 30 Bismarck guy would go down easy to a proper force. Just spamming any one or two units is a bad thing. 

Cannon class looks weak in tier one, but it is BY FAR the strongest in pvp. That being said, the real power comes when leagues use the three together.

I think you may be referring to troop count when you say population. There is a resource called population, and higher tier units do use more of it.

As to the unit progression, one way to think of it is as the war progresses, all sides get better equipment. Just as in the real war, it is very much an arms race. The time is accelerated because the field only last 8-10 days. A day 2-3 force looks very different than a day 7-8 force. Just as a 1940 force looked very different from a 1944 force.

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1. Transports. Instead of your troops dying when they crash I believe they should be dispatched with lower health.

 

2. I also believe that the rocket launcher troop should be faster than its artillery counterpart.

 

This is a great game and I hope to see many improvements in the future. 

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I have another great idea that WILL MOST DEFINITLY help players. 

A league training map.

If put into progress each league will be givin a feature which lets them go into their "Personal league training map" where players can learn how to play better and try not making any mistakes. I beleive this is a great idea because it will greatly improve team communication so each player knows what their comrads are doing because of their training.

Thanks for the look at😁✌🏼

IMG_2005.PNG

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First of all this is an amazing game that, in my eyes, is the best mobile game available there are also so many ways that the game could be better the game. But then again, what game doesn't, right? Anyway here is my list of things that could better the game.

1) Maps - If there was more than one map for regular battlefields, I think it would make the game a lot better. It wouldn't be the same thing every time then.

2) Realistic mode - The tanks in the game are from different sides of WW2 and it doesn't make much sense to a war guru like myself. I get that some people like that, so if it was an option then they could still play regularly and people like could play a sort of axis vs allies thing. I also understand that it would be hard to make so I don't expect it soon.

3) Divisions - troop grouping is already available but if it could be split down and renamed I would really like it. This is kind of personal to how I play but it would help me and the (very) select few people who play like me.

4) Quick train - It might sound like copying coc (and it might be a little) but quick train would help many people re-supply their attack forces, create certain troop sets, and help my previous idea to some extent.

5) Minor bugs I found with current gameplay

   a)Sometimes a timer will alternate the last digit color between standard white and black

   b)The last digit in a player's name in private chat will ocassionally alternate between visible and invisible with each digit you type into the text box.

   c) Many notifications and descriptions (especially those that have to do with tech lines) will put around 3-7 spaces in between any apostrophes and the next letter

 

To wrap this up I will just say thanks for a great game and that these were in no particular order of importance to me.

 

I have another great idea that WILL MOST DEFINITLY help players. 

A league training map.

If put into progress each league will be givin a feature which lets them go into their "Personal league training map" where players can learn how to play better and try not making any mistakes. I beleive this is a great idea because it will greatly improve team communication so each player knows what their comrads are doing because of their training.

Thanks for the look at😁✌🏼

IMG_2005.PNG

Btw I love the idea!!!! I totally agree. Plus if it was easier to get the entire league into a single match that would be nice too

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I believe that traps should be introduced to the game such as land mines and sea mines. These traps could take the place of sniper towers. However there is also the option of using an infantry division or another type of troop to lay land mines where they stand. And for sea mines a destroyer could lay them down. There would also need to be a maximum amount of mines that could be set up.

I believe this idea would make the game considerably better. Thank you for your time and I hope you will take this into consideration.

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