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      App Available on Android Now   08/16/2016

      Commanders, the Android Official Version has released, please go to Google Play to get it. To those commanders who participated the open beta, you can continue your previous progress in the official version. More info, please check the specific post.
SnakeEater

List of suggestions that, could better the game.

59 posts in this topic

1 hour ago, Russell said:

This unfortunate situation has been handled!

This is weird, no texture, is this still happening by any chance?

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Posted (edited)

I don't know if you guys have had any problems similar to the one I have but I sometimes find it hard to get a picture or an idea of a units range. The only way we can tell is to go to the unit's info and see a number next to range. I think it would be nice to select a ground unit and have an option to see a circle of its full range. This could go great for artillery or stugs when we want to attack other units or defenses like sniper towers or turrets. Let me know what you guys think. 

 

 

The image is an example from the game R.U.S.E, a game that I still currently play and is a great example to make this game better. Notice the range circle, it would be very cool to include this in our game.

438883723_preview_newreconmidb4COLOR.jpg

Edited by aor2no
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On 2017/3/18 at 3:29 PM, Saladin said:

1 - I have never understood why can't you land or load in your ally city. What is the point of being an ally. So many times you go to help an ally right between hostile territory or far from your city. Now you are stuck there and you have no option to get your troops destroyed some how. 

2 - I know hundreds of top players who quit the game beacuse the amount of time it takes, movement, building and upgrade. It's like developers don't want us to have a social life than to just play this game. I know your guys response is gonna be that we try to make game experience real as possible but no gig or tanks or any troops take hours to get to a destination far as city right next. By time you build and are prepared game ends. I really think movement needs to be made faster. 

3 - you have to travel the whole map sometimes to get rubber and oil. It's just not enough. More oil and rubber resources  are needed. 

4 - I think 4 or 5 day map should be created instead of 8 days. Last days of game really get boring and everyone is eager for it to end. Plus maybe create a tutorial map for new players against rebels only so they learn before playing the actual game which most of em  quit because they never stand a chance against big leagues. 

5 - you need more maps and also league badges of other countries not only U.S, France, China and few others. As you guys can see this game has players from all around the world. So it'll be very nice to give leagues and players to represebt where they are actually from not just few badges you guys have.  

Thanks for your feedback Saladin. I feel the same way and we will try to offer more game modes/maps asap! Will keep you guys updated!!! :)

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I would like to be able to set rally points for troops to be auto dispatched to a desired location when training is complete. 

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There should be a Single player Ladder game option. No Alliance in Battle Field and No Team playing on this Single player Battle field mode 

On 3/12/2017 at 0:38 PM, aor2no said:

Look at my suggestions and tell me what you think

This will work out great. Lots of gem, lots of battle and will be lots of fun

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We need to limit the amount of gems used in a single battlefield. I realize that this is part of what pays your salaries. But it makes it very difficult to compete with guys that can gem to lvl 15 in two hours then basically wipe the map of the remaining lvl4's. 

nothing wrong with using gems just put a battlefield limit on them to make it more fair and even. 

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I really like the idea of waypoints and also submarines would be an interesting addition. 

To help with new player development, why not allow experienced players join the cadet battlefield but without any of the troop upgrades that they have earned. This keeps it at a level playing field and they could mentor the new players. Maybe they could be marked in a different colour to identify them and be able to recruit them into their mini league for that battlefield only. The mentor could earn the normal rewards but also get a greater daily reward however would not appear on the leader board.

All of this was just off the top of my head so I may have missed some obvious problems but I would be happy to mentor in some way between league battlefields.

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Offline Mode (Was mail sent to Russel)

I say a map full of rebels would not only help players get experienced for the game, but also a way to try the advanced units made from league cities or have fun without any online services. I feel that this option would be a great addition to the game and would help so many players out there that just couldn't see the fun of the game when they first tried it. Thank you so much for responding to me and considering my idea and I hope to hear from you once more. Just a friendly reminder/list of my suggestions to be incorporated in this game mode...

1. The experience and game currency earnings from this mode are decreased in half (or for you the developers to decide of course!) to prevent experienced players to get money quickly without facing a REAL challenge from other players. 

2. Territory and Unit caps are eliminated from this mode since no other real players can be overwhelmed from the large forces.

3. This mode is offline for players to enjoy on the road or for those who can't play due to data charges. The game should try to be welcoming to many players at any time. 

4. Time limits should also be excluded since the main objective would be to take down Waffen... not be the last surviving league or the one with the most points. 

5. A small reward for defeating the Waffen. Perhaps coins or a very small amount of diamonds like 10. 

6. Maybe even setting difficulty! Easy makes the map much smaller and Waffen is the same to the multiplayer one(The area where tiger aces and military zones surround the base). Medium being a slightly larger map and Waffen forces should recieve a slight boost of reinforcments or defenses. Hard being a large map similar to multiplayer and in order to reach Waffen you would need to cross an ocean. Higher difficulties should  give higher rewards for defeating Waffen.

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