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SnakeEater

List of suggestions that, could better the game.

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How about having an option to call back or turn around transports?  Sometimes there isn’t a safe route or someone with fat fingers hits the wrong city to send rss to. It would be great if you could recall the transports somehow. Thanks!

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Maybe flares to let allies know exactly where you are going to start an attack from, or rendezvous at a certain point. Different colours for different objectives, maybe.

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On 3/7/2017 at 3:46 PM, Hitgirl said:

My 2 cents here, first and foremost glitches need fixed, new maps need to be introduced, and some leagues do take in new players on a regular basis. I know we do. Some stay & some don't.  We help as much as we can

There needs to be some reward/advantage for long term players. Once you reach cw 4-2 you have basically reached all the game offers. 

Maybe a rookie/new player map(s) should require a longer amount of hours before being able to join the maps with more experienced players. 

I agree 100% with Hitgirl on this. Please fix the bugs and prevent hackers, just found one today and I posted picks about it in forum. Bring back gold map and make some new maps (once bugs n glitches are fixed)

we also try and bring in new players and show them what we’ve learned about the game like it seems a lot of the bigger leagues do.  Some listen and stay and the lone wolves get booted or leave.

Somehow you need to have a dedicated map for the new guys and smaller leagues because they always get destroyed but us bigger leagues and it can get disheartening for them always losing. Maybe bring back the original map for the new guys  axis vs allied at a smaller scale so they can all learn together like all us old timers did back in the day. 

Just my 2 cents worth 

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I would make 4 suggestions, but some of these may have been brought up previously:

1. Bring in a 3 or 4 day map, which would increase the survival factor for new players and teams, but also makes the map more interesting for players that do not have the time to play a 7 day map.

2. Bring in individual play maps where people can test their skills on an individual basis and not worry about being rolled over by a big team. No teams allowed on these maps.

3. Cool down periods for shields (Say 1 or 2 hours) before a player can place another shield. Makes the game more strategic and keeps the game flowing.

4. Give cities more defences and more control of the turrets, e.g. control to attack aircraft or ground units or both at the same time. Allow cities to have more than 3 turrets, plus better weapons within turrets.

cheers

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A visible rules and terms of service section WOULD better the game. No could to it! Players need to be able to see this information. You want nafarious behavior reported but players have no idea if its legal behavior or not. Currently when things get reported,  they are taken as accusations not reports. This is due to the fact nobody knows what is against the rules. I keep pressing this matter as it protects the community & the company but it seems to fall on deaf ears or is just not important. PLEASE GET THIS TAKEN CARE OF! The game is about 2 1/2 years old now, it’s time to do this. 

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This is the thing in this game that ticks me off the most, a while back you could unlink accounts but now if you try it was say this and it helps nothing and prevents nothing. Idk why it happened but I would really love it if the developers would make it to where we can unlink accounts. It would help a lot and just cause ALOOOOOT less confusion

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List of suggestion that couldmake this game better. To all faithful players stop playing this. Stop wasting time on this when developers don't even care about a word you say. Stop wasting money on something they never fixed in past 3 years. 

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11 hours ago, Saladin said:

List of suggestion that couldmake this game better. To all faithful players stop playing this. Stop wasting time on this when developers don't even care about a word you say. Stop wasting money on something they never fixed in past 3 years. 

You seem upset. There is no reasonable way to respond to very general complaints, nothing specific, that's more of a rant really. Try listing your issues, in detail, including what, if anything you've done to fix it. Those are words you can say that the devs can respond to. Not this drivel.

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Lag has been a huge topic of things that need to be fixed and if it’s gone the game would obviously be much more competitive and fun. The thing is though, how can we reduce the lag without settling for having to buy more expensive technology and devices? The answer is simple: Troop Population Space... allow me to explain. 

As of now, each unit takes up only one single unit slot when it’s trained. This type of troop population space allows us to have 100+ units at once... per player... per team. That can add up to potentially 2,000+ units on a battlefield at once going up against another 2,000+ units= 4,000+... most mobile devices would just crash after 3 seconds after exchanging shots. 

So, here’s one solution I have, you may agree, you may not, that’s fine, but you know how each unit takes up 1, 2, 3, 4, 5 space (and so on if expanded). One solution would be to follow that same principle. Rather than try to close bf’s for 4 months and see what’s wrong (not that there’s anything wrong with that to try and fix it, the time to wait for blitz to come back is just irritating), I propose a rework of the troop population system. So, an easy way to do it: Whatever space a unit takes up in an army or air force base, that is the amount of troop population it takes up. For naval units (even though only relevant on Isles of War) military transports=2, destroyers=2, cruisers=3, Carolina Battleship= 4, Aircraft Carriers and the Bismarck battleship=5. 

One final note: with this system expanding units does not increase the amount of population they take up or space on a transport and/or base they take up.

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Increase Steel production in Liberty please? Map is basically over after three-4 days because everyone runs out of points to cap stuff with. If you could increase steel production, the map would be really great.

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This has probably bees suggested before, but we need a counter to m40/wirbelwind spam. Late game battles are basically mindless, people just fly transports to a city, have them dump unrealistic amounts of m40s, and level everything. No other ground troop combination can challenge a horde of m40s, not even tanks with the tech tree upgrades. I think every strategy should have a counter, and to fix this problem, I have a few ideas.1. Follow the example of R.U.S.E.. for those of you that don’t know, ruse is a game similar to this  in many ways, but I think it is much better balanced. In ruse, artillery are basically ineffective against armored units, like tanks, but can destroy light units, like vehicles/infantry with ease. Tanks are good, short ranged units that are effective against all ground forces but are very vulnerable to AT and planes. This way, both tanks and artillery get more balanced out and the game will be more fun. This could be implemented by simply increasing tanks’ defense against artillery greatly, and maybe making tanks immune to artillery splash damage so they can only be damaged by artillery direct fire. Thanks for reading, Please reply and tell me what you think. 

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7 hours ago, Jasper said:

This has probably bees suggested before, but we need a counter to m40/wirbelwind spam. Late game battles are basically mindless, people just fly transports to a city, have them dump unrealistic amounts of m40s, and level everything. No other ground troop combination can challenge a horde of m40s, not even tanks with the tech tree upgrades. I think every strategy should have a counter, and to fix this problem, I have a few ideas.1. Follow the example of R.U.S.E.. for those of you that don’t know, ruse is a game similar to this  in many ways, but I think it is much better balanced. In ruse, artillery are basically ineffective against armored units, like tanks, but can destroy light units, like vehicles/infantry with ease. Tanks are good, short ranged units that are effective against all ground forces but are very vulnerable to AT and planes. This way, both tanks and artillery get more balanced out and the game will be more fun. This could be implemented by simply increasing tanks’ defense against artillery greatly, and maybe making tanks immune to artillery splash damage so they can only be damaged by artillery direct fire. Thanks for reading, Please reply and tell me what you think. 

Our experience with tanks vs M40 is different.

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Please Fix how players join the Battlefield, Basically whichever Large team gets there first is a very high percentage chance at winning. So another large team joins a day later and it's very hard to catch up to a team that already has LC up and multiple cities. They have rss, advantage, LC is usually a day ahead in munitions, and they have army size advantage. It's an unfair advantage against the other players.

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Please Fix how players join the Battlefield, Basically whichever Large team gets there first is a very high percentage chance at winning. So another large team joins a day later and it's very hard to catch up to a team that already has LC up and multiple cities. They have rss, advantage, LC is usually a day ahead in munitions, and they have army size advantage. It's an unfair advantage against the other players.

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an account system. This would be nice so we could log in on Android and IOS,so I can stop using my facebook account to do that. I would love to delete the account but cant because its in use for this game.

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2 hours ago, Meek79 said:

an account system. This would be nice so we could log in on Android and IOS,so I can stop using my facebook account to do that. I would love to delete the account but cant because its in use for this game.

You can

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3 minutes ago, MkV said:

You can

I can what?

I can what? I dont think you understand. I am wanting an account,like a joycrafter account for example, that I can sync up on both my phone and ipad, which is cross platform, without using Facebook account to do that. Right now you can only use Facebook or Play/Game center account. You see what im saying?

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5 hours ago, Meek79 said:

I can what?

I can what? I dont think you understand. I am wanting an account,like a joycrafter account for example, that I can sync up on both my phone and ipad, which is cross platform, without using Facebook account to do that. Right now you can only use Facebook or Play/Game center account. You see what im saying?

I do. You can link to google play or game center, but because you use different device services for your two devices, your only common denominator for the two is Facebook. 

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On 2/10/2017 at 12:54 PM, DOMM said:

Também seria bom se a Leaders & Co Leaders pudesse ver todos os membros dos mapas para que pudéssemos ajudar os jogadores mais novos com conselhos sobre o que fazer e quando, o que tornaria muito mais atraente para as ligas mais altas eles podem treiná-los, já que agora muitas das principais ligas não querem deixar novos membros entrarem, já que eles não têm experiência para sobreviver. Acho que ajudaria a manter novos jogadores, pois eles receberiam ajuda de jogadores experientes 

Outra coisa que eu acho que nós devemos ser capazes de pousar em cidades da liga aliada e poder pegar suas tropas em cidades aliadas.

The idea of using airport and allied barracks and a good suggestion n not understand how it does not work until today. 

On 3/11/2018 at 2:21 PM, Ironwolfe said:

Eu faria 4 sugestões, mas algumas delas podem ter sido levantadas anteriormente:

1. Traga um mapa de 3 ou 4 dias, o que aumentaria o fator de sobrevivência para novos jogadores e equipes, mas também torna o mapa mais interessante para jogadores que não têm tempo para jogar um mapa de 7 dias.

2. Trazer mapas de jogo individuais onde as pessoas podem testar suas habilidades individualmente e não se preocupar em ser atropelado por uma grande equipe. Nenhuma equipe é permitida nesses mapas.

3. Períodos de resfriamento para blindagens (digamos 1 ou 2 horas) antes que um jogador possa colocar outro escudo. Torna o jogo mais estratégico e mantém o jogo fluindo.

4. Dê às cidades mais defesas e mais controle das torres, por exemplo, controle para atacar aeronaves ou unidades terrestres ou ambos ao mesmo tempo. Permitir que as cidades tenham mais de 3 torres, além de armas melhores dentro das torres.

Felicidades

That was things I asked a lot of time and until today I got no response other than a lower resolution graphic option because the cell phones can not handle the current load and the battery will expire very soon. 

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On 2/10/2017 at 12:54 PM, DOMM said:

Também seria bom se a Leaders & Co Leaders pudesse ver todos os membros dos mapas para que pudéssemos ajudar os jogadores mais novos com conselhos sobre o que fazer e quando, o que tornaria muito mais atraente para as ligas mais altas eles podem treiná-los, já que agora muitas das principais ligas não querem deixar novos membros entrarem, já que eles não têm experiência para sobreviver. Acho que ajudaria a manter novos jogadores, pois eles receberiam ajuda de jogadores experientes 

Outra coisa que eu acho que nós devemos ser capazes de pousar em cidades da liga aliada e poder pegar suas tropas em cidades aliadas.

The idea of using airport and allied barracks and a good suggestion n not understand how it does not work until today. 

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Xakal

could insert option to reduce the graphical quality of the game the battery of smartphones simply run out too soon, in addition to changing the look of the city this is too ugly, make the tower obey Our target signaling, light and heavy battle tanks simply does not offer danger there is nothing in this game are useless due to its inefficient damage power, make the Rebels and ss troops attack the cities in periods and periods with a vastu army according to the battle level of the player, reduce the time of the shield of entrance 7 hours is much thing, withdrawn of the tactical letters leaving only supplements and parachutist removing all the others since the players are using secondary accounts to enjoy them. significantly increase the damage of medium and heavy light tanks as they are inefficient does not destroy Basically nothing damage currently possessed, insert ammunition specifications for each type of unit thereby increasing the tactics during battle who choose the best ammunition tactic will benefit . individual battlefield and 2 x 2, increase speed and battlefield and global and modification of your home is where the current there is no possibility of using naval Fleet the city simply are not in range.

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I agree surrendered team members shouldnt reap rewards of game

1) nebelwerfers are needed make them an lc weapon with shorter arty type damage...

2) trains and rail movement of rss could b incorporated giving ground units such as commando acts of sabotage to interrupt supply flow

3) again military bases should not i repeat not have factories but should b able to function without a control city

4) limit the amount of units type any one player can possess it is unrealistic for one man to have 70 bombers and reduce the bomber damage ratio...it takes say 15 hrs of real time to build a fairly decent city but will take less than 3 minutes for bombers to destroy it...come on ppl...truly lets figure out a better ratio here or as i said b4 whats the sense in even building a turret

5) no friggen gemming when ur city is being attacked...or barring that becuz its all about real money all the time at least limit the amount that can b spent per day not simply 10000 at any one time...

 

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On 1/15/2017 at 8:13 AM, DarkOnyx said:

So I have a few new troops to suggest one is a new League city troop the other is just a regular troop.

So first the LC troop as you know there are Ground troops and Aircraft troops in the LC but what there isn't is naval troops so I'm thinking that we need a new troop to help more players get hooked again so the Gato Class Submarine it was a American Class Sub commissioned during World War 2 (to stick with the style of the game) the second Naval troop that you could do is the infamous German U boat hundreds of these U boats were made by the Germans so the should be relatively cheat to produce As for controlling these subs the should have a dive and a surface option u have to be in dive mode to use torpedos and surface to use AA/Anti Ship guns but these sub should have limited Oxygen after a while they have to surface and refill air tanks unless in a harbour. Now there has to be a way to counter these troops first is the KingFisher another American Plane that was meant to Scout and was Armed with Depth Charges it was meant to seek out and destroy submarines and Destroyers should also be armed with depth charges  also only Destroyers and KingFisher are able to see Submarines when they are in Dive Mode. 

I hope you take these ideas into consideration thanks!

-Dark Onyx

What would you have damage output be on the subs is the question, superior damage to the battleship/carriers and also, how long would fuel be for the subs.

On 4/1/2018 at 8:49 PM, Bloodmancer said:

Increase Steel production in Liberty please? Map is basically over after three-4 days because everyone runs out of points to cap stuff with. If you could increase steel production, the map would be really great.

Also, there are a few glitch spots that I myself have gotten stuck in, and seen pictures of players losing 10+ stugs to these spots just to go and get a resource zone, then they either have to let them die to rebels or have them starve to death because they are still in the troop cap.

On 11/6/2017 at 12:37 PM, Hitgirl said:

Just my two cents here and lord knows most won’t care. Maps fill slowly because there is only one play style on the game. It’s the same shit, different day no matter what map you join. By day three it mable aa, arty, & strats. Nothing is ever going to help maps fill faster until there are new play styles. I miss the ground pounding of the very early game. O.o

something they could add is maybe a new mode out for like 2 weeks or so, smaller map and no lc troops, just pure tanks and bombers pounding it out, or maybe even a tank only field, with the acception of scouts that is, it would have the same style of cup, just no LC troops would be added and a larger map, this would also maybe help with frame rate issues and lag issues, I know myself and SelfishFran had a tank only fight about 3 months ago, and there was little to know lag, we would add a new person to the fight after every fight, and would soon have a 5v5 going with no lag what so ever, I believe some of the lag comes from the animation of the M40 and the look of the splash, just a theory.

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