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Found 11 results

  1. With the 2nd year anniversary of the game passing on the 16th and nothing special happening for that important yearly event . This has lead me to think that this game is rearing off the path of the amazing game that had amazing developers that would be very close to the community from little trivia games in main screen to formation events that both have you a bit of free diamonds. This game is not heading to the fun path for the new players to have fun and old players to stay interested in the game overall. Sadly it is heading straight to the path of the huge Pay to win types of games which is not what old players want and stop new players from joining the game and being successful. Talking to some other players I have gotten some suggestions for the game that might make the game better for all. Talking to Yoshi I asked him what would make you play the game more and maybe help other players . He said that a gem reward for leveling up would be nice to have so people have more of an incentive to level up besides trying to be the top player. It would get higher for each level you pass which makes it a nice treat for getting to lieutenant or captain after months of playing . This would be a nice thing to be added to the game in the future Bloodmancer said that adding special objectives on maps that give buffs to units on the battlefield. There would about 36 in the map and they can be captured to gain the buff . This would lead to more strategic plays to keep the buffs and allow for more defense thinking for the game since something of great importance is at stake . Fall ask for new units and more maps and unit space . This would make the game more interesting and fun for people to play and allows for more army comps that can help change the way people play. Lopez ask for a new gem pack gold pack and officers that cost 1$ . He says that more people can buy them and that it could help keep the servers up and allows for more content to be added.even though it may make it a bit more pay to win , it may help a bit with the progress of the game. He also ask for kill chain to be the league tournament map . It is perfect for the role with a center objective and allows for a more hectic fight against more leagues than the 1v1v1v1v1 map with 6 per league . Now to my suggestions for the game , I think adding a somewhat of a set time for certain aspects of the game like how you guys add new officers every month. What i was thinking was game balances every month a new tactic tech or officer every 3 months a new unit every 6 months and a new map every 9 or so . This is so that you guys and us can have a clear deadline in place and allows you guys to think with an end goal in mind. Next has to do with officers , they are very powerful and shouldn’t be only available for the rich . Adding a new way to get the officers without paying would be a great thing to have . Examples could be getting 400000 gold to unlock an officer or killing 20000 m40s to get the self propelled officer .This can help make the game less pay to win and give new players the chance to get some without breaking the bank to get all the officers that already came out . Next I will talk about some unit changes starting with bombers . There needs to be a new bomber and changes to the two we already have . Make the strat bomber do less damage to unit and more to buildings they are at like 10000 m in the air like they can hit a tank or artillery give them more of a city killer role like they were designed to do . Next the Michel bomber increased and decrease the damage to make it a middle bomber a jack of all traits bombers that don’t really exel in any special task . Finally a new bomber / strike fighter , a p-47 or Ju-87 or even a beaufighter . These units will be fast can attack air units with more damage than a scout and less than a spitfire . They also do high damage to tanks, vehicles , infantry and ships which are their intended role in real life . This will allows more variety in air army comp instead of 70 bombers and 30 jets . Next unit that needs a buff to fill its role is the maus tank . Tanks role in war is to protect the heavy guns for this maus tanks need a better ability. Instead of the defense boost ,which doesn’t do much because of their already high defense, they should get a taunt ability that makes units in their range to be forced to shoot at them and the tank get 50 reduced damage from all sources but tank destroyers . This will make maus tanks more viable for late game unit shields and gives the tank destroyer a use in the game as well . Finally I would like to ask for the change to one more unit the elephant tank destroyer . Make it get unlocked faster say city level 10 or 11 buff the damage a bit and give it a bit more hp . The TD is the most underused unit in the game and combined with the suggestion for the maus tank above will give the TD and he maus a place in the current meta of mass m40 and rocket . This is all I have to say for now I hope you keep this in consideration as the game goes on I hope to see more communication and involvement in the community I’m graywing and I hope I helped give an idea of what should be focused on.
  2. I have noticed after playing for a while that coordinating a team can be somewhat difficult due to not having access to easier tools for coordination. I've come up with just a few suggestions that could make a good impact on the frustrations that can come from coordination and what is usually the downfall of the typical coordination. 1. Estimated time to start I've seen many times where there is confusion on what time the battlefield will be started with a team, usually in regards to time zones. To counter this, simply add a function to the league team screen on the main screen that can be set by the leader for what day and time they plan to start. The time will reflect the leader's time zone and change in accordance to other team member's time zones on their devices. This removes the confusion and makes a healthier experience for team play. 2. Notifications This is mainly for the people that don't check their mail or messages on a regular basis. A league officer should have the option to send a notification (possibly on a cooldown to avoid spam) to individuals in the league rather than the entire league itself. Also, there could be the ability to send a notification within the league team as well. 3. Alliance teams Like league teams, players would be put into their own pool of players for a battlefield. Some leagues like to go into battlefields with eachother and there is a chance they could enter different battlefields. This can cause frustration especially when they have been planning this for days. The alliance teams should have league teams segmented into them (no more than 20 players per league to avoid stacking) and the diplomacy while in game can change the same way they would otherwise. Possibly even put alliance teams against one another to even the playing field.
  3. Should we have an offline map where its only the player but we have infinite troop and territory cap. The whole map is full of rebels but at the other side there will be a stronger Waffen. We have to use all of our resources to defeat it. If you like the idea please leave a comment below saying what you think the game mode should be called. Thanks
  4. There are lot of players are addicted to this game. i am too . A new suggestion to world war fare game. just think about this. There are lot of players playing game, i think few players are using forum, how can world war fare can get every player feedback ? Create a feedback box to every map. The feedback box will popup before leaving a map or before claiming the award (i mean completing enter map). so the players will give feedback's
  5. Waffles

    Airports

    So recently I have noticed a lot of league member airplanes crash or die right over either my city or my area due to hunger or lack of fuel because the league mate had to log of suddenly or because he forgets to dock his planes. Well i was thinking what if we had a "request to land" button that took idle planes in a certain area from your city or directly over your city and requested their owners to dock them now of the player responds then their response would be the action the planes follow ( i.e. If they say yes then planes dock if they say no then planes stay where they are) but if there is no response, after say 5 mins of no response the planes automatically come and land in you airport where u can keep their fuel and hunger full ready to go off on missions. And the owner can take them out whenever they would like. This would reduce the amount of troops we just lose over time because we were caught up with something and it's also realistic I mean if u saw a plane dying over your city and its a league mate then you would obviously request for it to land so you can keep it safe. Please consider this if you would like clarification just ask. I may have not explained the idea well. Thanks, Waffles
  6. Dizz1e

    Balancing

    Ground vs air is almost useless, I've been spammed with just str8 Air Force their limited supplies is perfect but people just spam bombers for everything, maybe a AOE effect attack add to turrets and AAs against air units. And add a Naval unit that can bombarded buildings form exptreme range making rn the only units I ever see are all air, art, and maybe a few tanks. Speaking of art, the tanks need a slight speed increase light tanks should be able to close distance on artillery and to compensate the speed increase anti tank should get a damage boost. Maybe a few infantry variants light, heavy, or marines. And more water ways for naval units.? Thank you for the game love it to death only thing I've been playing it's keeping me entertained for hours ?
  7. As players who enjoy this game, some of the WeFew guys were discussing some ideas that we though might be worth listing in regards to monetizing options for this game.I thought I'd toss some of them out here to try and get some fedback to the devs and perhaps have others pitch in with their thoughts. Disclaimer: I am not a programmer, nor a game designer, so I don't know the difficulty of implementing any of these ideas, I just wanted to throw them out there as food for thought. Things we'd be willing to pay for that we don't think would turn the game into a pay-to-win: some examples are: A Construction adviser that gave you Build ques and possibly an x% reduction in build times or "Finish now for free" under a certain time option. (5 minutes, 2 minutes, that would be determined) An industrial adviser that provided a x% bonus to resources A Manufacturing adviser that reduced armament build times and/or "Finish now for free" under a certain time option. (5 minutes, 2 minutes, that would be determined) A Training adviser that reduced training times and/or "Finish now for free" under a certain time option. (5 minutes, 2 minutes, that would be determined) (might even have one for air/land/and sea) Medical adviser that reduced refilling times and/or "Finish now for free" under a certain time option. (5 minutes, 2 minutes, that would be determined) Logistics officer for expansions etc. One idea would be to have them each purchased individually for gems for a given time period, or, a monthly subscription that gave you access to all of them. These aren't really a replacement for the current gem system, just an add on. (Although, I personally would like to see gemming repairs and builds for a city under attack blocked similar to the way the shield is supposed to work) Regards, MkV
  8. Buildings Radar building researching facility (league) rocket silo (league city required, transportable to a silo in any members city within the league) silo (extension to the Air Force base) Storage components for any resource weapons V1/V2 rocket- can be fired at a city from long ranges, detected by radar. Once impacts the city, metal shards will fly. (Metal shards will give about 1000 damage to the buildings in the city zone. panzer IV medium tank. IS-8 (league tank) Bismark (long range arty, league battleship) yamamato (long range arty, league battleship) U-boat (torpedoes can be destroyed by patrol boats, league weapon) patrol boats
  9. Here are some ideas for the tactic point system. 1. Tactic points should be given not just 3 times. A good idea would be for example 25 every 2 hours or 10 every hour ect...... 2. A cool idea would be allowing players to go back and add more tactics in the same bar after promotion for example if you want siege and destroy and pursuance captives, you would have to go back and go through the list again from top to bottom. It would progressively get harder. 3. A cool new tactic would be suppression fire. It would lower enemy troops defense by for example 30% Have any new ideas for tactics? Leave suggestions in the comments below. Good luck and God speed Commanders!
  10. I feel this would be a major help when looking at the map, both the battlefield-wide and zoomed out. Make rebel and surrendered cities and villages/zones/harbors another color than actual hostile player's areas. Hostile players makes sense to be red but surrendered cities and rebel locations are not really declared hostile. Yes, you will be attacked if too close but it is impossible to distinguish your enemies from AI. I would suggest rebel/waffen and surrendered players locations be displayed as gray and actual hostile players stay red.
  11. Ever join a league battle and feel confused and not know what to do? Well of course you do, well most of do, well never fear for I have the solution the Strategy Map. Here's how it work the Comander of a League in a League battle field has a map that they can outline the league strategy in hence Strategy Map. Now you may be thinking "well how will the commander be able to outline strategy?" Or " what good does that do me?" Well I shall answer both of these question to the best of my ability now if have another way please leave a reply. Now then back to business the commander will be able to outline the Strategy by giving order to you and your league mates in the form of arrows (like the arrows that your troops show when given orders) your arrow (s) will appear on your Strategy Map as blue your league mates as green of course and your allied league (should they enable this) will appear as yellow. Now you will be able place one arrow of what you will actually be doing whether it be what the commander wants or what you decide and both you and the commander will see this arrow as red. This map could also be applicable to golden empire with some changes such as you se all your faction members arrows and you are limited to one arrow to keep the Strategy map form being hectic and useless. Thanks for taking the time to read this Ladies and Gentlemen if you have a improvementS to this idea or just a better way of doing it please leave a reply Good Luck, and Good Hunting see you out there on the battlefields
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