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  1. If you end up having having a lot of officers it can get very chaotic trying to figure out which more niche ones you need specially if you're mismatching a few and some look very similar. The Squad system is nice but is very linear and you don't always know if you're going to spend amethyst that game to unlock more Officer slots for that battleground. So only works for a base set of 5. I feel its a very easy fix to make it. Make it so each one has a value or 2 representing what they are aka Economy, Tanker, Airman, Cannoneer, Navy, and Building. A lot of the Economy ones also duo as a Cannoneer or whatever it might be which is where the ones with multiple values would come from. Then simply make an officer tab you can choose which officers group to view. Now I know some players won't have this issue as obviously the longer you play the more familiar you will get with each face but I don't think that is a good enough reason also even for those people who knows each face it will still make it easier for them as well being able to lower the amount of officers you have to sift through.
  2. Ok, I’ve seen some people talking about this topic for awhile now and I thought its time for me to step up and speak about it. Ive also added a few of my ideas into it too. Anyways, I’ve been wondering if we could get a rebel filled battlefield that does not require internet to play. It would have 3 different difficulties that you could select after pressing the offline battlefield button somewhere in the main menu. These maps would also last a certain amount of days based on the difficulty selected. Another thing to note is that these maps should all be the same size, the maps could also be different shapes, maybe have a customizer for the terrain. I also think that you should spawn in the middle of the map, that way you could expand your territory pretty easily. Here are the difficulties: Easy: In easy mode, I believe this would be for new players, maybe to discover things and handle things such as league cities, (yes I think this should be available in the battlefield, unlike rite of passage). The map would stay online for 5 days. This map would have a free supply pack as well as reduced training, upgrading, and munition making time (like rite of passage) Maybe faster troops too. The map would have level 3 to 7 rebel cities spread throughout for you to capture, as well as the other territory areas being all level 1 including: harbors, villages, military zones, and resource zones. Low rewards, not the best out there. Medium: In medium mode, the battlefield and enemies would be for more experienced players, looking for a harder challenge. League cities would be enabled here as well. The supply pack would now be free here and would require 5 supply keys, maybe 10. There would be no reduced training, upgrading, and munition making time. Troops would be normal speed. This map, In my opinion, should have more water for navy expansion and navy battles. It would also have higher level cities and other areas. Maybe up to 10, or 12. This map would last for about 6 days, 1 more than easy, giving players more rewards in the end. Yes I have not mentioned rewards, I’ll talk about those in a bit. Hard: In hard mode, the battlefield would be for players looking for the hardest challenge. League cities are enabled here. No reduced time for anything. No supply pack. And troops would be normal speed, possibly slower. The map could have much more water and much higher level cities and other areas. Cities should go up to level 15. And harbors very hard because of the amount of water there. The map would last for up to 8 days. And the best rewards for an offline map, that is, depending on how you do. Ok, so now onto rewards, something I had to think about. Rewards: Offline Map Rewards should depend on how the player does. But the overall reward should be amethyst. Yes, I think it should not be much, but it should at least be some. Amethyst are hard to get in my opinion, unless your dedicated to gaming and have $10,000 to spend on games. I think there would be a limit for how much, maybe 200 on hard mode. There could also be gold too. One more thing before I go, This offline mode should not in any way affect your grade, rating, and league score. All of these ideas are from me and the community. Thanks. Maximus, Out.
  3. So I’ve been playing the new Blitzkrieg mode now for about three weeks now and I can officially say it’s been the most rewarding and painful experience ever. By rewarding I mean that I love the fast movement and sweeping attacks that are literally the definition of Blitz Krieg. As a person who’s childhood was lost in books and documentaries, this is better than anything I have ever seen. Now that I’ve played it however, now I’m used to the speed and I can’t do anything in the normal battlefield without thinking “Is this really laggy or am I being an idiot”? While the second part of that phrase might be right, is this just me or do we need to satisfy everybody’s addiction?
  4. Can you please give us a way to make a noise on the chat line so we can get a players attention? It would help a lot. Many time people get involved in what they are doing and miss important messages. If we could add something like a special emoticon that looked like a bell and made some sound we could get them to notice the message.
  5. So I've contacted the developers and here is a copy of what I wrote with a few minor tweaks here and there... major tweaks actually GAME MODE : GLOBAL WAR 1930 GENERAL the new game mode will use a map of the real world in 1930 or later - OPTIONAL : instead of a table it be a globe The game starts out in the year 1930 or later and each year will be several days ( do suggest ) There will be pre existing nations representing countries in the real world - OPTIONAL : each nation may have their own unique units OPTIONS : (1). there can just be major powers - German, Chinese, Italian, French, USA, Japan, USSR, Britain and Australia OR (2) minor nations may exist with historical relationship with other powers Major powers however can control minor powers through diplomatic reasoning or domination. once a minor nation is under a major nation's influence the minor nation's leader must cooperate with the major power in which controls it. and with this, a rebellion may be started The population of a nation may have an impact on the amount of players in which can join it : for example the US have a massive population thus a lot if player can join players joining each nation will start out as a commander of a squad or two and slowly progress their way to the higher ranks - OPTIONAL : the players can be promoted by the leader instead of using scoring system. a higher rank have bonus in many field HOWEVER the player must be at a certain level in order to be able to receive a raise. an example of this can be defeat XX amount of XXX units or capture XXX amount of cities or capture XXX amount of players, scientists or anything really each player have a commander unit. if the unit is exposed and undefended and attacked then the attacker may choose to capture, spare or eliminate the player. if the player is captured they may choose to work for the capturer's nation or not ( released as an citizen of the fatherland at the end of an in-game year or not depends on the leader of the capturer's nation ). Sparing means leaving the commander unit to stay in its spot and to be invulnerable for at least 5 minute. elimination means to remove the player from the battlefield for a while. their remaining unit will be send to their leaders and to be redistributed to another player. If a player decides to forfeit ( really don't know why they should as this is another game mode...) all his or her belonging including war bonds, and personal resources will be lost. remaining units are to be send to the leaders. If a player have been eliminated then they can spectate for the next 24 or 12 hours (choose between the two) and rejoin starting new either in their original nation or in a alternate (worst idea). RESOURCES AND SUPPLIES to a nation resources includes; metal, oil, rubber, building materials such as concrete (miscellaneous.) and fortune. they would have to start in millions and billions (depends on what nation it is. America may have a ton.) as they are distributed throughout all the players in a nation. these are controlled by the leaders resource are also controlled by the leaders and like the other modes are essential for units. HOWEVER there is civilians to be considered (a slider to change the amount given per person (1 civilian needs 3 food, 2 oil, or so in order to survive)). if civilians are left unfed the nation will start losing population and population growth. Population are essential for the nation. it represents how many players can enter this nation, the amount of units can be trained, technology research speed and so fourth. I could say for now that a player equals 1000 population. if population starts decreasing let's say per thousands because someone did not even think about the civilians then the nation will start losing players. and like the previous game mode, losing units. LEADERS Leader of a nation may be elected or some other ways such as threat or persuasion. a participants of the election must have their registration date and play time shown along with other informations. however if a leader is absent for a week or more they will first be warned then be automatically resigned only leaders are allowed for diplomatic reasoning (?) or under democracy the congress men may attend the meeting as advisors the meeting is a special chat group that only can be joined if the leader and or without his or her congress men are at the location of the meeting in which will be a city a meeting is be held at a certain location at a certain time, however if a leader's car is intercepted on the way and destroyed, that leader will either be spared, captured or eliminated. leader may choose their government : for example Communism will reduce population growth but will decrease production time of all things both unit and building substantially. Democracy may have several people as congress that will vote for and against a leader's rules OR all players within the nation may take a vote on their leader's decision. PLAYERS APART FROM LEADERS each group of players in a nation has a designated city where they may produce their units upon requests as everyone in a nation is sharing one lot of material. Resources must be transported from a resource dump or mines or anything to the factory in order to start production, a total of each material and resource in a nation may be shown player may help other players players must listen to their leader's command (invade, defend and so on) however the leader may allow the players to do whatever they want REBELLION a rebellion may be started from a player ( this can be achieved by targeting a allied unit or building AND destroying it all players who have started a rebellion within a nation joins as a team and once the old leader is overthrown a new leader may be elected TECHNOLOGY a communal technology system may be provided with the technology to research chosen by the leader or under democracy voted by the players. each technology may unlock something new such as a new system or units or buildings each technology initially without any blueprints or funds may last up to several in-game months or perhaps years funds ( fortune ) and blueprints may reduce the research time nation may have initial technologies such German does not have the technology of tanks to begin with whilst the Brits and the Americans have the technology. OPTIONAL : ( racism may be involved ) certain nations such as Germany may have a boost in the technology research as during the Second World War many of the world's genius are a German. unless in the game another nation captures the city in which the scientist was kept at this boost will continue to take its effect. there may be 50 scientists in a single game or less and each will have research bonus. scientists can be moved from city to city under the leader's command via truck and just like the leader, if it gets intercepted the attacker will have a choice of capture, sparing or eliminate LEND LEASE a nation may buy units from another nation under the agreement of both leaders the seller have to produce and ship or transport the units to the buyer. if the transport is intercepted, well the rest you know once the deal starts the payment will be shipped to the seller's capital or major cities and once it arrives production of the requested units may start. the production of these units cannot be cancelled. however if the payment did not arrive then the deal is off. VICTORY CONDITION this is determined under historical events such as the Germans must dominate/control a certain amount of nations or land if the ultimate objective is achieved then a countdown may begin to till the end of the game ( this may last for a real day or two ) the countdown may stop once another nation reverses one's progress - liberating dominated cities, land or countries. OPTIONAL : if the war goes too long, there may be a negotiation at one point to call it a draw. the negotiation could mean changes in the amount of land and resource a nation have in final NOTES and MISCELLANEOUS (these can be left out) no bias there may be surprise attacks on allies or neutrals there may be executions there may be spies that could be sent to another nation technology research may last up to months or years (in-game) reminder: each player have a commander unit which is required to be near another players in order to start or continue or refresh a chat group until radio is researched the commander unit has no defence Walls can be built at the boarder to block off roads and add defence defences such as turrets and trenches can be built anywhere using special units UNIT LIST Infantries and vehicles commander infantry elite infantry Sapper (?) mortar units mechanised infantry (transport units such as infantries and guns) Armoured car Rocket artilleries transport vehicles (transport units such as infantries and guns) guns anti tank guns artilleries and howitzers anti air guns anti air artilleries (can attack land units aswell) Tanks light tanks medium tanks heavy tanks land ships amphibious - can go on water rocket mounted tanks light tank destroyers tank destroyers heavy tank destroyers light self propelled guns heavy self propelled guns Air units biplane fighters (or triplanes) light fighters heavy fighters jet fighters parasite fighters (can be carried by heavy fighters and heavy transports) attack planes (combination of fighter and bomber, see p-47(?) thunderbolt Amphibious bombers (torpedo or anything else) light bombers heavy bombers jet bombers light transport planes (CANT CARRY EM STUGS) Heavy transport planes gliders (carried by bombers or transport and is to add rooms for more units) Naval units patrol boat squadrons frigates or corvettes destroyers destroyer leaders light cruisers heavy cruisers Battle Cruisers anti-air cruisers (USS Atlanta) Mine layers Battleships seaplane tenders Light carrier (or escort) Carrier (IJN Soryu and USS Hornet (?) Fleet carrier (IJN Akagi and USS Essex) submarines submarine tenders midget subs (practically useless if charging towards the enemy) The below is exclusive only to Japan I-400 Submersible aircraft carrier Ise class Battleship air-carrier submersible submarine carrier (carrying midget subs) OTHER UNITS Siege artillery and motors wunder weapons (exclusive only to Germany) trains and carriage and armoured carts MOBILE MINES or not Missiles and rockets nuclear weaponries for scaring and causing havoc because why not Railways can be built from cities to cities nets can be built to protect harbours from torpedoes temporary airfield can be built by sappers or special units this is all I got for now and do comment if there is more to add current issues : all ships should have anti air capability bombers should have a tad anti air capability like the scout planes the damage indicator should be showing constantly not changing per minute weird questions why can I find kv-1, Junkers and Lancaster in the game file
  6. Hello there, I got a quick suggestion that just seems natural. I see that the gigant and strat bombers have been resized for whatever reason. I'm not too opposed to this but I suggest if you resize a couple troops, you resize all of them. I mean rn the jets are massive compared to gigs and strats.... That's just weird. Well like I said I'm not opposed to smaller troops but pls make all of the troops proportional or atleast as close or realistic as u can to a ratio or something.
  7. Hey all its been a while since I wrote a proper post so I wanted to write one about this topic as I deemed it very important and didn't really see anyone discuss it. I would like to suggest randomization of players that spawn in. What I mean by this is. Once a player spawns in they shouldn't just be place in cities next to eachother right away. I suggest that whenever we spawn in we be placed in randomly around the map. I think this is important mainly because when a league decided to join a map in a team, they often are all clumped in one area( meaning they are all right next to eachother) and with the resource zones already scarce across the map, this leads to competition and discourse among the league over who gets what resource zone. Another suggestion for this idea (although a lot harder to implement) involves having groups of 3-5 members per league randomly placed on map in mini clusters, allowing for a easy to access lc per 3-5 people. This would also allow for a league to make a presence in all areas of map rather than just one area where they are all fighting for same resources. I truly believe that the game would be more fun if players in leagues were able to spawn in different areas of the map without having to fight over same resources. This would also mean those players that are encompassed between all their teammates have a chance to expand and cap resource zones within the vicinity without discourse with their fellow league mates. Any feedback is appreciated. ~Waffles
  8. We all know that war dose not happen only in the day that is why I propose a night time . At a certain time on the map it will become night . When it is night time troops will have lower visibility and a chance to miss example , scout planes range is 360 at night it would be 180. also villages will have very little visibility to counter that recon vehicles will only have a 1/4 view deduction compared to everything else also a patrol button to follow roads ,makes them more useful. another thing is that units will not be seen from scout planes when they are in forest this allows for an ambush or an ability to go into a base undetected by air . Right now there is a lot in progress and I will add things later - GRAYWING
  9. Hi everyone. Im pretty new to this game, though i have been playing for a few days so I understand the general idea of the game. This game is amazing imo, with alot of focus on land, sea and air vehicles however, there is not much focus on infantry. So i have some suggestions. Please consider these Medic infantry, heals nearby infantry units Engineer infantry, heals nearby tanks Machinegun infantry, deals more damage versus other infantry, but deals less versus vehicles and tanks Rocket infantry, deals good amount of damage versus tanks and vehicles, but cant hit other infantry Mortar infantry, has massive range and good damage against most land units but is incredibly slow and takes a minute or two to set up like the anti tank cannons These are just a few suggestions, feel free to ignore them but it would be cool if these could be introduced
  10. When you run out of ammo, fuel or food your only option is to rush to a city. But what if that city is too far away or your fuel runs out and you cant move it to a city area? So i suggest adding two types of units; Supply trucks; they can fully supply units with any type of resource. They can hold 750 ammo, 750 fuel and 750 food. Supply planes; they drop supplies onto land and sea units and are alot faster than supply trucks, but they carry less resources. They can hold 500 ammo, 500 fuel and 500 food.
  11. Hi everyone, so ive been playing it recently and ive managed to build a league city. However, i see that there is only 3 new types of land and air forces available to create. Maybe they should add more types, and maybe they could integrate subs into it too because at the moment, there is no naval armaments. Does anyone agree with me and if so im open to hearing your ideas and opinions, because in my opinion i don't think 6 new types of troops is enough for a league city
  12. Screenshots can't be trusted because of their ease to edit. The chat is in a very basic font and style, so it can be edited and completely changed within a matter of minutes even with Microsoft paint. This is why chat logs should be in place to truly see what the reported person has said. I tried to edit some snapshots to see how easy it was, and I'll show some before and after pictures here as well. I really hope this gets some consideration because I've seen people threaten to do it from the tiniest leagues, all the way to a Godz member and this can ruin innocent people's time on the game.
  13. One thing I noticed as a recently is the Chinese leagues have a seemingly endless playtime which leads me to believe some account sharing is going on. As with other games I have played this is actually fairly common for them to do, and a completely BS tactic. I suggest you find a way to lock an account to specific device or find players with unrealistic playtimes and simply issues bans. 1 player on 1 account vs 4 players on 1 account, who's going to win? Certainly not the guy playing right and fair. May want to find a fix before you lose the dedicated fan base you have built in a wonderful game. Just my thoughts seeing as how I have watched other games that were amazing fall apart and would hate to be moving this game to my deleted list, I would also not rather not spend a $400+ in a single battlefield fighting enemies like this. Actually you can probably see my purchases where I have in the past. Just my .02
  14. Is there a way to be able to see troops movement better. When trying to do a long movement with transport planes, once you get to far abead or zoom out you can no long see their line of travel to ensure they won't fly over enemy bases and get destroyed.
  15. Hey guys so I have a quick suggestion that will be an easy add for the devs, it won't take much time for the devs to implement but will be a nice feature for the players. Like I already mentioned having planes would be nice for league donations instead of the slow trucks and u suggested proper ways of use for those in another forum but here I just wanted to suggest a much easier ideas. Adding an input method such as typing the number you want to send in resources to accompany the slider. The slider when it comes to league donations is good if there are only a couple resources but it gets very annoying to fill a transport truck with say 7500 steel with a slider and often leads to empty space that you could have used. For this reason I suggest the implementation of a method for the players to type in the number of resources they send to league city and back to accompany the resource slider already there. Thanks, ~Waffles
  16. AgitoAk

    Suggestion

    Hello There. just want to make a suggestion where when you click the turret you can see a circle of the area it can shots so you can think better on a good strategy makes the game better and cooler keep up the good work thx for the game
  17. Hello There. just want to make a suggestion where when you click the turret you can see a circle of the area it can shots so you can think better on a good strategy makes the game better and cooler Or maybe you need to unlock this idea by using 5 talent points=get this idea or 5 talent points=5% more steel in all battlefields or 5talent points = 5% oil producing this will make the game better and you get more places to waste your gold on I think this is a good idea wish you guys luck keep up the good work thx for the game
  18. Hawkmoon

    Artillery

    Put a "range circle" around artillery, assault guns, warships, etc. to show its effective range.
  19. It would be nice to have an android version so I could play it on my LG Gpad. Please reply. Thanks
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