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I’ve been playing this game for a year, and what World Warfare Really needs are maps for smaller leagues and people who like to play solo. World Warfare has been focusing a lot to satisfy the bigger leagues, but has never done anything for the smaller ones. Also, this game needs a player vs player tournament. My suggestions: - Solo map/gamemode - League map/gamemode (3-6 players) - Historical gamemodes (Can pick between Germany/Romania/Italy/France/England etc) - When a player joins a match, they can choose between US; British; German and Soviet Union skins. Instead of the equipment you produce in Munitions being mashed up (Willy jeep, Sherman, Tiger, P-51, North Carolina etc) you could pick a German skin pack, so you could produce (Panzer 4, Bf-109, ME- 262, Bismarck etc)
I know you guys are usually slow to respond to user feedback as I hear from most other active players but I shall send this feedback to you and will wait patiently for a reply. A lot of the players and I in the World Warfare LINE chat have been talking and here are some ideas and requests we have that we would appreciate being taken to the devs and being brought into the game as soon as possible. There is quite a bit so I apologize if there is a lot to read in this message. The requests and ideas are as follows: 1. Redesign of Global War Battlefield for navy: Although navy can be used on the regular battlefield it is irrelevant for achieving victory. As of now the meta is M40 and Flakpanzer spams, and bomber spams. If anything, besides isles and battleship supremacy, navy are barely or never used in a battlefield. The conclusion many of us came to (many of the 202 in the chat) is that if rivers (both large and small) be ran through the mainland of the map then navy can not only hit more cities and territories, but can also be used to defend more cities and create more use for navy. An increase for navy in regular field will also reduce the amount of M40 and Flakpanzer spams, and will reduce bomber spams too. We could see a possible balance of troops used in Global War. 2. Helicopters: Although they weren’t officially used in WW2, neither were some units or weren’t used until very late. The helicopter was in prototype during WW2, so technically it could be a troop in the game. We came up with some ideas. A helicopter that is good against air and navy, and one that is good against buildings and ground, they would do less damage than bombers but have a ranged splash attack damage firing either a main gun under the body or from rocket pods. Or, a helicopter for each occasion just like the most recent bombers, that way you can make more officers for more profits (yes, I thought about that). Another addition, although not needed would be a great addition, helicopters can carry an infantry unit. It would realistically make sense because that’s what helicopters were designed for, especially in the Cold War and Vietnam during the Cold War. They would simply have a weight load of 1. The helicopters would have slightly more speed than bombers. 3. Turret Buffs: Turrets currently only do single unit damage. Although turrets and even sniper towers are supposed to play a support role in defense while your army defends your city, once you get up to 3 or even just 2 cities you can’t always get to your cities soon enough to prepare or even simply get to our city to defend it before its destroyed. We came with having turrets gain the following over upgrading it in battlefield tech. At tier 3, turrets will do splash damage to air only. At tier 4, turrets will also do damage to ground units as well after researching the battlefield tech. 4. Devaluing aspects of the game and lag and other bugs Although it is always brought up the lag needs to still be reduced. Many of us do admit that the lag has reduced but there are still some times when the lag can be a bit too much and can ruin gameplay and competition during battlefields because the player couldn’t drop their troops from their gigs and the aa just shot them down before they could be dropped. We very much hope you guys continue to bring reduction to the lag as it helps tremendously. Also, Game of War found ways through selling tons of packs to devalue their items and in app purchases in their game and caused it to crash and burn with lots of its player base. Please, do not to the same with yours. Especially with the officers, please do your best at Joycrafter to make sure every single officer has a unique value to it that makes it the best at what it’s use is for. It’s okay to allow officers to be even better when paired with others like MacArthur and AA/Flak, and artillery and M40 officer(s). But don’t devalue them by making any sort of packs, deals, or other officers that make them absolutely useless and make people demand their money back, or worst, leave the game and feel ripped off. Make sure what we buy in this game is worth its actual value. Also, there are still chat bugs, troops disappearing bugs, and kicking players out of game bugs please. On behalf of the player base that still remains, I send this message to the developers to ask you to take these ideas into consideration and to hopefully implement them into the game. Thank you for reading. -L1onHeart P.S. still waiting on the submarines.. and our patience is beginning to grow weaker by the day
I would like to see some new maps or new ways of fighting the game. -King of the hill. Put something in center of map to capture and hold the longest or have a league start in middle with a monument and try to hold off the rest of the map. -Dodgeball, line up on two sides and compete like that against other side. Everyone on same side is on same team, regardless of league. This would help new players to get to work with leagues and meet new people. -Navy only or air only battlefields. Small city islands with no resources. Plus up cities so they make more res. Then make the map mostly water. -Battlefield where you start with a set limit of resources or a set of units that can't be replaced. Last man standing wins. So u have to preserve your forces and use them wisely. -Speed maps. Be first to cap 10 cities or something along those lines. -In general any new map designs for regular bf would be fun too Slayer173
I had already brought up this idea on a separate thread but I know everyone has been thinking about some fresh content that could change up play styles. I was thinking rather than just have this single European theatre map, there could also be a Pacific theatre one as well which would focus more on naval and island warfare? It's a far off topic but I think it's something I can see the developers implementing in the future that could make this game over the top. If there would be a pacific theatre map. Of course there's have to be a lot of new units and upgrades. Gotta have the aircraft carriers. But upgrades for tanks and infantry like flamethrowers? They're not necessarily needed now but if there were defensive positions like bunkers and trenches that could be constructed by infantry(i.e. construction upgrade), it would definitely give a huge boost to the usefulness and importance to infantry. Victory point objectives would have to change. No SS but Imperial Japanese objectives like aircraft carrier hunting in the ocean(Tigers) also certain islands would be strongholds that would be a challenge to destroy(replace the SS HQ) Then also to throw a little more diversity, there could be Strategic Airforce and naval bases that would give advantages to those that hold them. Making them hotspots for confrontation and encouraging competition. It would be a challenge to stick about 200 players in a world with mostly water though so that'd still be an issue. Especially with scarce villages and limited population but that could limit people from amassing a lot of ships at the same time. Thoughts and ideas to expand upon this? I'd like to hear more of what other people think. Have solutions to some obvious faults? Reply