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  1. Keep league in line ------on your own you can develop fast while only in a league you can last long In this battlefield, there are commanders who also shoulder league leaders. They pay much attention to team work so as to gain glory together. Here is an excellent League, Fear, who ranks first in the third battlefield. We interviewed its leader-----Fearme. Part 1: Success belongs to the prepared mind! Peter: How do you manage to build such a powerful league? Are you very strict with applications? Fearme: I start out by setting no requirements just a willing to learn and perfect the game. Also I keep my league in line. Peter: How do you manage to keep your league in line? Fearme: With activities I made attack coordinators, spies, intelligence, diplomacy and other roles that will keep them active in the game, not only battling but getting us intell on other leagues. So we're always a step ahead. Peter: That's terrific. According to each member’s characters, assign them different roles, and it will give them a sense of participation. How do you plan to develop your league next? Fearme: We plan to expand the league and have multiple leaders so we can take on more battles. Currently I spread my league 5 and 5 into different battles hoping to get more players. Peter: Wow, it's a nice try. In future updates we will add recharge function and League Battle to this game, so the competition must be very intensive then. What will you do to prepare for that situation? Fearme: Preparing for league battles is top of my list right now, and helping my players understand the game and stay active is a big plus on my side. Also if I could expand and pick up a couple of strong players we will do just fine in league battles. Majority of my members right now got the game down pat. Main goal right now is picking up as many players as we can. Peter: Obviously you have already made clear arrangement. You surely own traits that leaders usually have. Part 2: World Warfare------A great future ahead. Peter: We've been collecting suggestions so we can optimize FAQ. We have also made some tutorial videos, which will be uploaded soon on forums and Facebook. What else do you think can help new players? Fearme: I think what could help new players is definitely showing them how to upgrade their troops. A lot of new players come in and don't know it. Also to help new players, some similar games have helpers or mods that can help them first hand. I think helpers would be a good idea so the admins can address the serious issues while the helpers or mods address the player helping issues. Peter: Yeah, helpers is surely a good idea. Now there are friends volunteering to answer questions in game or on our Forums. That interaction and timely respond are really nice and helpful. Peter: You must have played many warthemed games and have already formed your own taste. So why do you choose World Warfare? Fearme: What I like about World Warfare is it is not based around pay to win, and this sets this game apart. Sure you can buy diamonds to speed things up but that's fine. I also like the timing. If you have someone attacking you have enough time to set up and get ready to defend. Peter: You have completed one battle which lasts 15 days. So what do you think of this battle period? Fearme: 15 days was actually perfect. I thought it would be too long, but it played out very well. I hope it stays 15 days. Peter: Would you like to invite your friends or family members to play our game? Fearme: I actually invited my fiancé to play with me and now she does so. It's a great game great reviews on the game. A great future ahead. Peter: It sounds so sweet that you and your fiancé are playing the same game. Now Peter gets a little jealous. Thank you so much for sharing your insights.
  2. Keep league in line ------on your own you can develop fast while only in a league you can last long In this battlefield, there are commanders who also shoulder league leaders. They pay much attention to team work so as to gain glory together. Here is an excellent League, Fear, which ranks first in the third battlefield. We interviewed its leader-----Fearme. Part 1: Success belongs to the prepared mind! Peter: How do you manage to build such a powerful league? Are you very strict with applications? Fearme: I start out by setting no requirements just a willing to learn and perfect the game. Also I keep my league in line. Peter: How do you manage to keep your league in line? Fearme: With activities I made attack coordinators, spy's, intelligence, diplomacy and other roles that will keep them active in the game, not only battling but getting us intell on other leagues. So we're always a step ahead. Peter: That's terrific. According to each member’s characters, assign them different roles, and it will give them a sense of participation. How do you plan to develop your league next? Fearme: We plan to expand the league and have multiple leaders so we can take on more battles. Currently I spread my league 5 and 5 into different battles hoping to get more players. Peter: Wow, it's a nice try. In future updates we will add recharge function and League Battle to this game, so the competition must be very intensive then. what will you do to prepare for that situation? Fearme: Preparing for league battles is top of my list right now, and helping my players understand the game and stay active is a big plus on my side. Also if I could expand and pick up a couple of strong players we will do just fine in league battles. Majority of my members right now got the game down pat. Main goal right now is picking up as many players as we can. Peter: Obviously you have already made clear arrangement and preparation. You surely own traits that leaders usually have. Part 2: World Warfare------A great future ahead. Peter: We've been collecting suggestions so we can optimize FAQ. We have also made some tutorial videos, which will be uploaded soon on forums and Facebook. What else do you think can help new players? Fearme: I think what could help new players is definitely showing them how to upgrade their troops. A lot of new players come in and don't know it. Also to help new players, some similar games have helpers or mods that can help them first hand. I think helpers would be a good idea so the admins can address the serious issues while the helpers or mods address the player helping issues. Peter: Yeah, helpers is surely a good idea. Now there are friends volunteering to answer questions in game or on our Forums. That interaction and timely respond are really nice and helpful. Peter: You must have played many warthemed games and have already formed your own taste. So why do you choose our game? What is the exact part that attracts you most? Fearme: What I like about World Warfare is it is not based around pay to win, and this sets this game apart. Sure you can buy diamonds to speed things up but that's fine. I also like the timing. If you have someone attacking you have enough time to set up and get ready to defend. Peter: You have completed one battle which lasts 15 days. So what do you think of this battle period? Fearme: 15 days was actually perfect. I thought it would be too long, but it played out very well. I hope it stays 15 days. Peter: We’ll add more creative features to this game with you guys' help. Playing this game will not be like any repetition and you will surely find surprises in every update. We also attach great importance to you guys' game experience. Would you like to invite your friends or family members to play our game? Fearme: I actually invited my fiancé to play with me and now she does so. It's a great game great reviews on the game. A great future ahead. Peter: It sounds so sweet that you and your fiancé are playing the same game. Now Peter gets a little jealous. Thank you so much for sharing your insights.
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