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Found 5 results

  1. Wizard

    Transports

    I have been playing for a while and have found that three things impede my progress. One, that when alone in a field the fact that you cannot transport light tanks in regular transport s. Two, that you cannot get regular transports until lvl 7. Three, that upgrading the individual units boost at lvl 3 and 5 of the barracks take two much steel and that it takes a full day to recover steel sufficiently. So any thoughts on this would be appreciated.
  2. If you haven't realized, infantry suck in this game. Infantry has made up the majority of an army's forces ever since war was invented, but here most of the fighting is done by armored vehicles and planes. What really drive everyone to steer away from infantry are these reasons: Terrible sight Terrible damage Terrible speed Takes up valuable space in troop limit However, things could be different There is one resource that is almost completely ignored: Population. Yes, there is a population resource. What if instead of the troop count limiting the size of armies, we have population be the limiting factor? All units already cost population, but if we make stuff like tanks and planes cost way more population (or be unlockable at higher level munition factories), we can encourage people to use infantry. But infantry still sucks. what do we do? We add more types of infantry First, Basic infantry Pretty much the same as our current infantry troop. A bunch of conscripts with bolt-action rifles. Slow marching speed, terrible damage, terrible health, no way to conceal, can capture cities Light infantry Once you get this (which should be pretty early in the game), it will render basic infantry obsolete. Again, a bunch of conscripts, but with better training and equipment. They have stuff like grenades and machine guns. It also has a limited anti-tank ability. Slow marching speed, mediocre damage, mediocre health, can conceal in forest, can capture cities Motorized infantry Essentially the same as light infantry, but moves faster and can tow artillery/anti-tank guns. Fast marching speed, mediocre damage, good health, can conceal in forests, can capture cities. Mechanized infantry Like the motorized infantry, but instead of using half-tracks or trucks, mechanized infantry use modified tanks to do the job. It can also carry heavier guns. Probably unlocked after tanks. Good speed, good damage, excellent health, can't conceal, can capture cities. Anti-Tank Being invaded by a superior force? Tired of dealing with the tanks that you have few resources to produce? No worries, infantry can wreck'em too! Like light infantry, but except rifles for weapons, these guys use PIATs/Bazookas. slow marching speed, excellent damage against tanks but can't attack infantry, mediocre health, can conceal in forest, can't capture cities
  3. Hi everyone. Im pretty new to this game, though i have been playing for a few days so I understand the general idea of the game. This game is amazing imo, with alot of focus on land, sea and air vehicles however, there is not much focus on infantry. So i have some suggestions. Please consider these Medic infantry, heals nearby infantry units Engineer infantry, heals nearby tanks Machinegun infantry, deals more damage versus other infantry, but deals less versus vehicles and tanks Rocket infantry, deals good amount of damage versus tanks and vehicles, but cant hit other infantry Mortar infantry, has massive range and good damage against most land units but is incredibly slow and takes a minute or two to set up like the anti tank cannons These are just a few suggestions, feel free to ignore them but it would be cool if these could be introduced
  4. All right, in my tireless pursuit to drive change for commanders by commanders, I turn my attention toward the early-game non-mechanized troops. With the inclusion of so many new and shiny vehicles, armor, ships, and planes, these backbone units are being forgotten in the update craze. So, I take the liberty to post a few suggestions which will maintain the usefulness of these units for many wars to come, and I may even assist commanders in using a new strategy to defeat opponents. 1. -Infantry- These grunts give me a warm feeling in my heart as they have to ability to assist in a fight and capture buildings. They are weak by themselves, yet serve well when supported by other like units. 1.1 Buff so when they are supporting a similar unit type (Infantry, Recon Jeep, AT-Gun, AA-Gun, or Artillery) their attack is stronger (Idk call it "Camaraderie"). This should be compounded with level, yet be unable to grow higher than 30% Attack Power. 1.2 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies. 2. -Recon Jeeps- These guys are awesome. They allow you to keeps an eye on uncontrolled areas and spy on your neighbors while they undress....well maybe not while they undress, but you know what I mean. With their massive sight range, no one can hide *evil laughter* 2.1 Allow Infantry units to ride in Jeeps to increase their speed. This is a good way to support Jeeps which are moving through unfriendly territory. 2.2 Allow Recon Jeeps to "tow" support weapons to increase their speed. The Jeep shall take a movement penalty of 10% of Max Speed with each "towed" unit not to exceed 50% reduction. 2.3 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies. 3. -AT-Gun- These things are BEAUTIFUL at their assigned task. See a tank, drop two of these, goodbye tank. Not much can make these better than they are currently. I venture to say they are one of the least broken units. Still gonna ask for something though. Lol. 3.1 Allow AT-Guns to attack vehicles. Nothing irritates me more than watching a Recon Jeep whittle the life away from my AT-Gun because it isn't programmed to attack it. Grrr. 3.2 Allow these to link together or with other similar unit types to form a train (conceptualize traincars or the last time you and your buddies got together and had your way with Suzie-Rotten-Crotch). This will allow for an faster mode of transport when "towed." 3.3 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies. 4. -Artillery- These have gone from being the most sought after and versatile unit to a grudgenly produced unit for use until something better comes along. I have t lost hope for these wheeled cannons of destruction, though things look bleak for them right now. I'm certain they are one update away from being a workhorse of destruction again. 4.1 Buff artillery strength against buildings so they are a viable option for commanders who employ the airborne strategy against their enemies. 4.2 Allow these to link together or with other similar unit types to form a train (no need to ask you to conceptualize your train party again). This will allow for an faster mode of transport when "towed." 4.3 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies. 5. -AA-Gun- Last, though certainly not least, is the anti-aircraft version of the salad shooter (for those of you who remember the device). It excels at its job of shredding aircraft if a) the aircraft are at a lower level b) the aa has a recon jeep near it, and c) the aa is surrounded by more aa. I'm okay with this vehicle and still would like to see it used. 5.1 Give it a speed buff. I mean, paint dries faster than it moves. 5.2 Attack buff. Doesn't hurt to ask. 5.3 Allow these to link together or with other similar unit types to form a train (Kaboose, lol). This will allow for an faster mode of transport when "towed." 5.4 Automatic special ability which allows troops to camouflage in the trees and are only spotted when they engage a unit or are seen by a ground unit. The spotted sequence ends when they no longer engage and no ground units see them. This will allow for surprise attacks on unsuspecting enemies. --------- my list has come to a close. You will see me again. Suggestions are welcomed and cast your vote.
  5. To finish this map of in style we had an epic scout battle. We only had a few hours to plan and get it together but there was roughly 300 scout planes that showed up. It was unmatched with about 100 on one side and 200 on the other. In the end only 90 and 150 actually fought. Some went offline and on patrol. But we let the team with less numbers use suicidal and persuade. This in the beginning actually made it look to be really close as we were losing our scouts 2 to their 1. But as numbers whittled down it was a massacre. Ending with 80 of the 50 and 0 of theirs left In the future hoping to make larger and more epic battles. Maybe even catch a server on fire! Thanks again to all that worked together to make it happen and boo to the one guy that tried to bring aa to the fight
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