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  1. So I'm sure I'm not the first person to talk about this but I wouldn't be surprised as this forum doesn't seem to care about anything else then the mobile version. Just to be clear with my intents of this post, I am a veteran of the mobile game, I've been playing it for over 4 years and I used to play it religiously until the last minute of my battlefield. With that, when I saw a Steam release of the game back in April of 2018 I was overjoyed. Because finally one of my favorite games had been released on the platform that I play the most on(PC). So I launched it, played a few battlefields, met a few like minded people, and enjoyed the game where I could. While that definitely wasn't everywhere, a lot of the people I met had their first taste of the World Warfare game on this platform. On to me getting angry at the devs. World Warfare on Steam was a mediocre game. Extreme amount of glitches, textures butchered, descriptions either not finished or grammatically erred and vital gameplay mechanics that simply weren't there for a game this size to be enjoyable. The one props I will give them is the map. Unlike the mobile version where when you zoom out and all the land masses are just all connected and you can't tell anything apart, the steam version has a *better* version of that map which makes everything much easier to see where ports and rivers are. That's all though. Besides that everything else is out of whack. This post is titled sunsetting(aka giving up). In the steam announcement they put on their game page, the only reason it states is that: "These decisions are never easy but we simply could not find a sustainable path forward for this project and are left with no other choice at this time." That’s their justification for taking the game down. But if that’s the case, then just leave it. Because it’s not like they’ve done ANYTHING since it’s release. For those who don’t know or haven’t been following, the game came out on April 3rd 2018, from that point until now, the game has received a total of 3 updates all within 2 months of its release one on April 16th, one on April 25th, and the last on May 22nd. So there has been no updates for over 14 months since the last update. Nothing. So then I ask myself, why just now take it down? Were they waiting for a good time, was the player base slowly dwindling and they were just waiting for there to be 2 players per battlefield? Just like the mobile version, this game is free. Unlike the mobile version, this game is not pay to win. As in. there are no in app purchases. Which is one of the reasons I liked to play it over the mobile version to save myself from(get ready for a stereotype) Chinese gemmers taking me out in the first 20 minutes. It would be a waste of time and space to talk about the numerous gameplay changes and different mechanics from the mobile version that make this game so awesome and completely different. So, I leave you with this: To my fellow World Warfare players, new or old, if you have a computer and mouse, try it out at least once before they take it down. Create a free Steam account and download the 2Mb game. And if you like it, create a post on here like this one talking about how you would like to see this game evolve into something better and different. To the developers, don’t think that by taking the game down now you’ll be able to release it again in the future as a *remastered* version. The one thing I don’t like about your company is that you have no fan base outreach. Even your Steam community organizer isn’t very friendly. If you need to come back to the game in a year then do it, but don’t run away from your problems by taking it down now.
  2. I have a lot of experience in this game, and I have realized that the attacker always has a huge advantage against an offline defender. I think this could use a little balancing. To do so, I have 2 suggestions 1."fortify" option for defensive units - this game has defensive units(AA, AT, and arty), but these units are very fragile and if the defender is offline, they can usually be taken out without much of a fight. I think there should be a new button ability for these units called fortify or something like that(like tanks have the button ability forced march). When the button is pressed that unit will start a countdown(much like setting a defensive unit up) except instead of lasting for a minute, it lasts for an hour or more. Once complete, the unit will be set up, but instead of sandbags around the unit there should be barbed wire or concrete. The defensive unit is now fortified, and should gain extra defense, maybe some damage, and a little range so fortified arty have an edge against their set up attacking counterparts. Because of its hour long setup timer, fortify would be used only on defense to make defensive lines, and would make defensive units defend much better, as attackers would have to strategize more to take out defensive positions, even if the defender is offline. 2. Defensive blockhouses and bunkers - another solution to making stronger defenses is adding defensive buildings. These would work much like they do in the game RUSE. A player should be able to build bunkers, blockhouses, and pillboxes anywhere on their territory(not in roads or forests) These should automatically fire on anything red. Also, maybe they should need to be manned by an infantry squad, and can be captured by enemy infantry. This would make infantry useful and would make defending your city or rss zones more possible. thanks for reading!
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