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Found 6 results

  1. I suggest some improvements to the game timeout: reasons: 1) It is excessive to wait 4 hours to leave a map. 2) Why wait 8 hours to reappear in another city? 3) Being able to choose the exact city where to respawn 4) Have a list of map participants before entering a map, as we are blind in that area. »Some solutions similar to these below, 1) You should reduce the waiting time on the map by at least half or less would be better for everyone. 2) Create a list of map participants before you enter and find out who is there. 3) create a new button to choose the exact city where to respawn. I hope to have a response from someone in the game management!
  2. I suggest some improvements to the game timeout: reasons: 1) It is excessive to wait 4 hours to leave a map. 2) Why wait 8 hours to reappear in another city? 3) Being able to choose the exact city where to respawn 4) Have a list of map participants before entering a map, as we are blind in that area. »Some solutions similar to these below, 1) You should reduce the waiting time on the map by at least half or less would be better for everyone. 2) Create a list of map participants before you enter and find out who is there. 3) create a new button to choose the exact city where to respawn. I hope to have a response from someone in the game management!
  3. How does a player rename a city? I'd like to know what city is what when organizing my troops and resources. For example North, Center, South....
  4. The idea would be to convert villages into a city for tactical use. I understand that some may take advantage of this system and have a few suggestions how to implement it without the game becoming a farmvill/unbalanced game. 1: very expensive cost. So ridiculous but obtainable it gets people thinking if it's worth the area they put the city. 2: long waits and one at a time. Make a six hour conversion rate, only one city conversion at a time to prevent spamming. Increase of time if majority finds 6 hours too short. 3: limit the conversions and keep them separated. The city alone could be very well used as nothing more as a check point for your troops to reload before moving against an enemy. With a set distance per city it would over rule the idea of a ridiculous defence making a nearly impossible barrier. I'm sure others will have suggestions to keep it a fair play if this is something the community wants to experience; it is not unrealistic for a village to become a city through great wealth! Thank you for your time in reading this; and please let me know what you think! happy Easter everyone!
  5. I'm not sure exactly what happened, but I captured a city which my allies had destroyed for me and suddenly It was fully repaired and instantly pacified! I didn't use any gems or anything, so me and all my allies were pretty damn confused since it had never happened before. PS. it's my birthday :3
  6. Hi everyone, so ive been playing it recently and ive managed to build a league city. However, i see that there is only 3 new types of land and air forces available to create. Maybe they should add more types, and maybe they could integrate subs into it too because at the moment, there is no naval armaments. Does anyone agree with me and if so im open to hearing your ideas and opinions, because in my opinion i don't think 6 new types of troops is enough for a league city
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