sometimes I find that there isn't much action around me and was thinking of new tactic cards I would love to use to spend those points. Maybe a card for mine fields and sea mines that had a cool down of 12 hours or so that way it isn't completly insane. I would say that land mines shouldn't be able to impead a roadway but anything off road should be fair game and one thing off topic when I tell a troop to stop or hold position it would be nice if they actualy listened because I wasn't suggesting it to them. no matter how nice that target looks ahead of you. Mainly have this problem with the airborn units the ground guys normaly will atleast hold position.