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    • Peter

      App Available on Android Now   08/16/2016

      Commanders, the Android Official Version has released, please go to Google Play to get it. To those commanders who participated the open beta, you can continue your previous progress in the official version. More info, please check the specific post.

MkV

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MkV last won the day on April 22

MkV had the most liked content!

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205 Sergeant Major

About MkV

  1. It's a gift really, sort of a superpower
  2. One side benefit is in order to this, they would need to flush out the skins. I've been a proponent of this because I'd like to see them sell national skins.
  3. This video has also been added to the master list located here:
  4. I use groups extensively. In fact I wish they would increase the number to 10, or even better just let you add them as needed. Some uses: 1. Combat loading your gigs 2. Quick access to a troop type (fighters, bombers, whatever) There are many others.
  5. I'll give it a go after this map.
  6. Sure thing. Please feel free to use anything I post on the forums.
  7. Ugh. Prime time USA maintenance. Must have been some bug.
  8. Very nice. I'm looking forward to trying it out.
  9. Agree, same for converting to a LC.
  10. We are just doing our part to make sure they are dealing with implementation issues, not creative ones.
  11. On the surface, they look useful, but that remains to be seen. The question isn't just how good is the officer, it's where can I fit them in. If a player only had these, it would be a no brainer, but with only 5 slots for officers, I doubt I will use any of them. It's not that they aren't useful. It's what do I have to lose to put them in? The next question is how quickly do they level. Wojtek is a good example of an officer that just isn't useful because of the amount of time he takes to level. 'For example, Von Manstein is for the Elefant Tank Destroyer, which isn't available until munitions 13. If I put him in early, I'm using an officer slot and getting no immediate benefit, and what am I having to give up to do so? If I wait and put him in until after I have TDs will he level quickly enough to have any significant value? So it's put him in early and waste a slots usefulness now, or wait and have him be ineffective when he is used. So riddle me this? Do I pay $15 bucks for a guy who's going to be riding pine? Alexander is kinda the same, but he becomes useful earlier, and aa is so critical he would probably be used. Bradly and Guderian are completely different animals, they will be useful the whole game. The question with them is are they worth more than the general they would be taking the place of. I realize these are gameplay issues, but they definitely effect buying decisions. Of course if you increase the amount of officers you can use at once the whole thing changes. It s just tough to justify paying dollars for something you can't use. Currently there are roughly $300-400 dollars of officers that have been offered, but in a single game, even if a player had bought them all, they could only get a portion of value for those dollars spent. It matters.
  12. There are lot of good ideas in this thread so I won't repeat them, I'll just either add to or supplement them. 1. Another thread was asking for shorter game, which I think would go well with the smaller maps idea here. Combine that with limited troop types (no LC troops, limited air, or whatever) and you may have some interesting challenges. 2. I like the idea of limited or no gem maps. To offset the potential loss of revenue, I'm reintroduceing the idea for the ability to purchase national skins. Even if the stats are the same, I know people would pay for the ability to have their troops look like their favorite army. 3. The battle island on rotation with the tournament is a good idea. I'd suggest that you continue it and just add some of these other ideas in the mix. Someone mentioned the golden map, which, as a relative newbie compared to some of these old timers, I've never seen. Free gold is good though so you could add that to the rotation. 4. Long maps without competition mentioned above is a problem. How about a sudden death victory condition that's map specific. Lastly, in reading this thread, it's not just a typical whining thread. There are some dedicated players who really like this game offering ideas to help make it successful. I'd listen.
  13. City Building Initial game play City Levels 1-4 (Full Version) Initial game play City Level 1 (Part 1 of 4) Initial game play City Levels 2 (Part 2 of 4) Initial game play City Levels 3 (Part 3 of 4) Initial game play City Levels 4 (Part 4 of 4) Attacking the Rubber
  14. I cant speak to that with any authority, so ill agree based on assuming you know what your talking about. Those are large league issues and I was only in a large league for my first 3 games, and then only as a trigger puller.