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Bloodmancer

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Everything posted by Bloodmancer

  1. Bloodmancer

    Too much

    I don't really mind the concept of shields especially since their original purpose was to keep your troops safe in a city if you coulden't get them out for whatever reason, and they had a cool down so you couldn't just shield everything for days and attack while people slept. After they removed the cool down, anyone with a decent chunk of cnage can now win by shielding endlessly.
  2. I have a big list of issues. After playing the game for four days, Here is my suggestion: 1. Make the cities/buildings have a timer when they are rebuilding/upgrading. Multiple times we have had issues where we are destroying a rebel city and suddenly it upgrades respawns new troops and turrets and the city center with no warning whatsoever for apparently no reason. There is no rebuilding animation or construction animation, its just suddenly there. 2. If this map is going to be primarily PVE rather than PVP, rebel invasion events and similar things like in golden empire, when your gold mines and command center would suddenly be attacked every so often. 3. The higher rebel level cities should be harder to cap and rebel cities should get harder as they upgrade. As it stands the 15 are often times harder than the 20s... 4. Rebels need to be worth the normal amount of XP in this map. We cannot gain enough XP a lot of the times because there simply aren't enough people nonstop attacking or building troops like there are in Global war or Liberty rising. 5. The speed is less of a factor here since it's smaller teams but I still believe in 1x speed over 2x. So that we can have a life without getting attacked non-stop by enemy bombers while we are off etc. In game name: Mister X
  3. The gangs all here. In game Name is Miser X.
  4. The biggest issue with the ship map is that you need a bit of time and proper planning, you can get battleships in 24 hours easy on global, its even easier here and if done right you can get them within 6 or 7 hours. Using purples I've had them in 4 hours before.
  5. Good, less gems you have to use later when it matters.
  6. More than likely the update Is mostly big fixes and they are just throwing in what they have done with it.
  7. Bloodmancer

    Transports

    Biggest tips I can give you are not to be city hungry, focus on resource zones and villages, those will give you the most points as well as a lot of steel. Doing side missions and the first 2 bf techs can increase your production a lot, if you have the time to do them. Instead of focusing on upgrading expensive buildings in cities, focus on upgrading steel zones and villages, city resources and cheap buildings like army base and turrets. This will save you steel and still give you points especially early on when it may be more important to focus on LC.
  8. They changed one map, you guys still have 3 maps to play in with the broken speed if you want it. We need to have at least 1 map with normal speed and I think global is the best to do that on.
  9. Most of these issues are caused by a lack of ram and processing power, not servers.
  10. Check out the PC version on steam.
  11. Bloodmancer

    New Tactics

    These tactics aren't only in money. Can you guys read? You can get them for free. I agree its a bit of a dirty way to play us since it'll be tough to get them without gems but you could still get a lot of them for free and save them for tough battles.
  12. Let's focus on fixing the existing issues first please. But if we we're to add new troops I'd like to see the following. M45 Qaudmount: Is a towable AA gun like Bofor and can also be acquired in the city. It requires a 20 second setup, It has more health than bofors, but less than flakpanzers. Fletcher Class Destroyer: An LC naval unit. Specialized in firing torpedoes at enemy battleships causing massive damage, is very fast and difficult to for battleships to hit with their big slow guns. Has fairly low health when compared to most naval units, and torpedoes have low range.
  13. Bloodmancer

    New Tactics

    Wait We have to acquire these tactics? It means we don't get them like the others?
  14. Many of the staff no longer come here. This is because the devs on bolts team are no longer working on the game. If you want an answer you will need to go to the facebook page or contact us in game.
  15. Bloodmancer

    Alts

    I think there should still be neutrals and allies, but there should be a penalty on rewards per ally. In reality you can have as many allies as you want but they too will share in the spoils of a victory.
  16. I agree with you there. There aren't many leagues that don't do that. I've made multiple suggestions to try and help alleviate this and they've all been ignored by the devs...
  17. The game was built to be a team player game, not a solo game unluckily. If you don't like that I can't really help you. Best chance is to only start maps when you know you can be pretty active, gain experience by actively engaging in combat with players fair above your ranking and not give up easy. Respawn when you can etc. I have work too and I am very successful, and so is my team. You're going to lose a lot in the beginning unless you have a lot of time and money, so have patience, find an active team you feel comfortable with and have fun fighting even if you lose.
  18. Of course, units can't combine armor. Each unit has its own armor and hull so it takes its own damage.
  19. Splash Damage is calculated for each unit individually. The group defense has nothing to do with damage they take. Morale only effects your units when it reaches a certain amount. At 95% you gain a 5% bonus to all attack. When you reach 0% your troops take 5% damage per minute.
  20. Bloodmancer

    The Vote

    This is absolutely a horrible idea. What makes you think they shouldn't be able to come back and fight you again? Its not like they surrendered. They are allowed to keep playing the map until they feel as if they've been defeated.
  21. Bloodmancer

    The Vote

    Another thing I want to point on is the issue of getting a victory at the end of a map (Without vote) or still getting the majority of your rewards upon a defeat. Essentially players can just in a map and do nothing or instead of fighting "Attempt to recover lost cities" As I've been told before, before the map ends. So they do solo raids while you are off and try to get ranking and cities for more easy gold and Global Ranking.
  22. They can't cater to everyone. This was built to be a team game not a solo city builder. If you want to play this game purely solo that's up to you, but please don't ask the devs to cater to a group of people that really don't play the game seriously anyway.
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