Jump to content
World Warfare
  • advertisement_alt
  • advertisement_alt
  • advertisement_alt

Bloodmancer

Members
  • Content Count

    202
  • Joined

  • Last visited

  • Days Won

    23

Bloodmancer last won the day on August 1

Bloodmancer had the most liked content!

Community Reputation

80 Outstanding

About Bloodmancer

  • Rank
    First Sergeant

Recent Profile Visitors

1,097 profile views
  1. Yeah but all of their good players will take losses/miss out on good rewards. They won't be able to give each other tactics or fight at each other cities.
  2. I made this suggestion a while back but no one cared, since we are talking about allies, I'll bring it up again. For each ally your entire team will take a penalty on league rewards and personal rewards. The penalty stacks, I suggest 5% penalty for each ally. Not only will this discourage sister and alt leagues but also mass allying, and won't be too harsh that having an ally or 2 is impossible. having 10 or more allies will result in a 45% penalty or more on rewards, and no one wants to lose half of 200k gold they worked hard for. I think adding something like this might also bring back some of the older players who got tired of mass allying.
  3. Bloodmancer

    Too much

    I don't really mind the concept of shields especially since their original purpose was to keep your troops safe in a city if you coulden't get them out for whatever reason, and they had a cool down so you couldn't just shield everything for days and attack while people slept. After they removed the cool down, anyone with a decent chunk of cnage can now win by shielding endlessly.
  4. I have a big list of issues. After playing the game for four days, Here is my suggestion: 1. Make the cities/buildings have a timer when they are rebuilding/upgrading. Multiple times we have had issues where we are destroying a rebel city and suddenly it upgrades respawns new troops and turrets and the city center with no warning whatsoever for apparently no reason. There is no rebuilding animation or construction animation, its just suddenly there. 2. If this map is going to be primarily PVE rather than PVP, rebel invasion events and similar things like in golden empire, when your gold mines and command center would suddenly be attacked every so often. 3. The higher rebel level cities should be harder to cap and rebel cities should get harder as they upgrade. As it stands the 15 are often times harder than the 20s... 4. Rebels need to be worth the normal amount of XP in this map. We cannot gain enough XP a lot of the times because there simply aren't enough people nonstop attacking or building troops like there are in Global war or Liberty rising. 5. The speed is less of a factor here since it's smaller teams but I still believe in 1x speed over 2x. So that we can have a life without getting attacked non-stop by enemy bombers while we are off etc. In game name: Mister X
  5. The gangs all here. In game Name is Miser X.
  6. The biggest issue with the ship map is that you need a bit of time and proper planning, you can get battleships in 24 hours easy on global, its even easier here and if done right you can get them within 6 or 7 hours. Using purples I've had them in 4 hours before.
  7. Good, less gems you have to use later when it matters.
  8. More than likely the update Is mostly big fixes and they are just throwing in what they have done with it.
  9. Bloodmancer

    Transports

    Biggest tips I can give you are not to be city hungry, focus on resource zones and villages, those will give you the most points as well as a lot of steel. Doing side missions and the first 2 bf techs can increase your production a lot, if you have the time to do them. Instead of focusing on upgrading expensive buildings in cities, focus on upgrading steel zones and villages, city resources and cheap buildings like army base and turrets. This will save you steel and still give you points especially early on when it may be more important to focus on LC.
  10. They changed one map, you guys still have 3 maps to play in with the broken speed if you want it. We need to have at least 1 map with normal speed and I think global is the best to do that on.
  11. Most of these issues are caused by a lack of ram and processing power, not servers.
  12. Check out the PC version on steam.
×
×
  • Create New...