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DevilDog3

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DevilDog3 last won the day on January 18

DevilDog3 had the most liked content!

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About DevilDog3

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  1. DevilDog3

    The Vote

    We will agree to disagree. If you can control half the map, then you have the majority and the majority should win. Majority should be in control, so if you are the majority so be it. Your argument about only having a set number of allies is also misplaced. If you and your friends can go in and dominate a field, good for you, If your league doesn’t work well with others and can’t, then it can’t. Your argument above or in another post was about it being a team game, but you then want to limit how big of a team if can be. The process of being able able to renter the field after being defeated should go away as there should not be a circumstance where you are beaten but can just displace to another area within the map. That is something that should be taken away. If you die, you die, not a feee pass to move to another sector and fight some more..
  2. DevilDog3

    The Vote

    I don’t agree with you, put it at 51%, if you have the majority it should rule. If you don’t want the top league to have 51%, beat them and take cities away from them. At 80%, a minor number of leagues are provided with a disproportionate amount of power holding everyone hostage, if the majority want to end the field, it should be over and move on to the next field. Too much is given to a few in the current scenario. Your concept about only having a small number of allies is narrow minded. That is like saying, the English and french should only be allowed to bring a couple friends into WW2, and you can’t let the Americans in as they would represent too many friends, so they just have to be neutral. It wouldn’t be fair to the Germans and Axis allies. This is is an absurd idea and has no merit. If you can make allies, make allies, if you don’t like it, make allies yourself and defeat them on the Battlefield.
  3. DevilDog3

    Card to move class research between classes

    Being able to move it, as it is gold and time already spent it wouldn’t be giving you any advantage other than being able to utilize a different class. So if you first thought you wanted air, but realize now you play the game more as a tanker, all of that gold and time shouldn’t just be wasted.
  4. Suggestion..... create or add a card where we ca move class research from one class to another class. Provide the ability,out to move research already completed between the various classes (tank, air or cannon). We can move them within a class via the R&D card, but not from one to the other. It would be great to be able to move them from one class to another.
  5. DevilDog3

    Christmas Moments

    Devildog3
  6. DevilDog3

    Server is down!

    Fix the servers, been down more than 20 minutes
  7. DevilDog3

    New Stuff for Christmas

    Servers are down.... fix your platform now!!! They have been down for more than 20 minutes!,,,m
  8. DevilDog3

    Strength of AA weapons

    It is interesting to see how deadly AA can be at times and inept at others. My assumption is the player and how much they have researched and assume they are using the associated commanders. It can be very deadly, but that is why you have a combined arms five. All part of a good strategy.
  9. DevilDog3

    Halloween Moments

    Haloween fun from DevilDog3
  10. DevilDog3

    FIX THE GAME

    Sadly, it is 10 months later and we are still challenged with lag, no working chat, inability to get into the glme, circle of death, immense slow response and still no better server response. What is currently being done? When will we see improvement? When will we have a stable game that can handle the demand? The game boasts and encourages teamwork, but when teammates get together it makes the slow response or no response that much worse.
  11. DevilDog3

    R&D adjustment card

    Thank you
  12. DevilDog3

    R&D adjustment card

    How do you use the R&D adjustment card.
  13. DevilDog3

    Questionnaire on Tactic "Life-Saving"

    Why not make allies at the league level not done in a specific battlefield, but that each league is only allowed 3 total allies. This way, when entering a Battlefield, if they are one of your allies, you automatically are allies, not every one is an option in any given battlefield. This will create more of a strategy at the league level versus the battlefield level. Create true alliances that carry over from Barrlefield to Battlefied. You could continue to support and assist your allies, but those would be set outside of each battlefield. If you enter a battlefield without any of your allies, your choice as a league or player, but possibly to your own detriment. This option would give you more possible straregic maneuvering at the league level. It would also decrease the dependency on alternate leagues or at a minimum allow parity for alternates as you could only have a set number of allies.
  14. DevilDog3

    Shield restrictions?

    In the last update, did they take away the ability to use more than one shield in a 24 hour period. I tried to put a shield on a coty as city as I was he’s red out from rom a while, I put the first on, then it would not allow the use of a 2nd shield on a different city. i think they have limited it to a single shield in a 24hour period. Has as anyone else seen this?
  15. DevilDog3

    Most Effective Way to Clear a City?

    You can also attack the center and take it out while the turrets are attacking other troops. This is difficult if the player is on and defending... if that is the case, try to take out his turrets first but be ready for a counter attack from his league mates.
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