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Mauro87

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Mauro87 last won the day on August 8

Mauro87 had the most liked content!

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About Mauro87

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  1. I will continue to play the global war map even if I get less gold, I don't like the combination with timetables. the last Liberty map with this combination, my comrades were scattered all over the map, due to too many players joining the map.
  2. programmers are making too many changes to the game. there are various problems to solve in the game and not go ahead with updates. For example, now with victory votes, the battlefield lasts a few days and rocket launchers and panzermaus are not used because the monument needs time to be built. new armaments have been introduced such as flak41 that easily kill bombers. who has invested money (general purchase), gold and time in certain troops, must change strategy with each update.
  3. Questo campo di battaglia è troppo facile, le città ribelli possono essere facilmente distrutte da un gruppo di bombardieri e jet, le città ribelli di livello 16-17-12-13 garantiscono molti punti al giocatore che le cattura, mentre le città di livello 15 ribelli a sud e a Nord della mappa sono poco aggiornate. Lo scontro tra giocatori è inesistente e inutile, dato che i ribelli aggiornano molto più velocemente le città. I giocatori in questa mappa otterranno un punteggio complessivo molto alto che andrà a correggere il punteggio medio nel profilo del giocatore. I ribelli nascono molto più rapidamente del solito e consentono al giocatore di accumulare molti punti battaglia. La velocità 2x mi piace, anche se bisogna correggere il danno a questa velocità. Nome giocatore: Mauro87
  4. Name player: Mauro87
  5. limit the number of allies, I have seen leagues with 80 allies.is too easy to earn gold and experience with many allies and build and stop.I have downloaded this game to play a war game not to build.eliminate alt account, limit allies , limit members league to 10 or 5, limit the number of shields to use, help new players ... it is logical that a new player can not fight against experienced players and the new player is forced to abandon the game ... after 3 years the game still has only 12,000 players!
  6. Mauro87

    Splash damage

    so, you're telling me, for example, to bomb an AA with 10 bombers or 20 AA with 10 bombers, is the same ??
  7. who can explain to me how the splash damage is calculated? should we consider the full amount of hp and defense of an entire group of units or a single unit ?. how much can the morale influence?
  8. Mauro87

    Christmas Moments

    Merry Christmas Mauro87
  9. taking into account the defense parameter and HP, the damage that a unit suffers, is calculated per minute or seconds?.
  10. I agree. the solution is so simple, allows access to the map of only one account per device, so we avoid stressing ourselves to create new accounts to have more tactical-cards, alt accounts to be demo, alt account for extra-troops, account alt to have immediately LC at the beginning of the bf, etc ...
  11. Immel, are you serious? do you think tanks with damage to a single unit can overwhelm the m40s? do you think the opposing player is stupid and you expect to disperse the tanks to implement your strategy? the tanks are slow and will be overwhelmed by the attack radius of the m40, only the panzerlll are fast enough but have poor defense ... you're not fighting a cpu in easy mode but against another player who can use his m40 intelligently.
  12. we are looking for a solution for m40 / AA spam, when in reality there is no real strategy to destroy m40 in combination with AA. I propose an excellent idea to the developers of this game. To revolutionize the strategy of the game we should introduce napalm. in all well-balanced strategy games, napalm is present. napalm is able to slow down the movement speed of tanks and vehicles, limit visibility to long-haul vehicles (artillery, rocket launchers, etc.), partly block roads, ports, etc., the damage to napalm could be greater in the woods because the vehicles in the woods have more attacks, napalm can be used as a defensive action, etc ... if the napalm is used well could eliminate this stupid spam m40 / AA and the use of a lot of artillery ... game is currently unbalanced, even in the techno classes, the aviator class is the most disadvantaged.
  13. it would be useful to set a time to use life-saving card, for example you could put life-saving card every 15 minutes ... so you can prevent the player from putting 100 life-saving cards between allies and alt accounts.
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