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Realvapejay

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Everything posted by Realvapejay

  1. Well, we are approaching 20 hours that no one can get into the bf. Wish there was an option on the main page to leave a bf. We are all stuck and can’t get in.
  2. Does anyone use the forums anymore? are there no devs that are on here anymore? i have not seen ther servers down like this in a long time. What’s going on?
  3. Realvapejay

    Bf 1101217 is down

    Keep getting some kind of network protocol issue keeps coming up no one can get in the game, a whole bunch of us have troops in the air! been unable to access for about an hour now
  4. It would appear that every time the devs add something new to the game mechanics, more problems appear and they seem to get worse with every update. The game is pulling just too much data back n forth from the servers. None of current devices can keep up. if the servers can handle it,... the internet can't,.. if the internet can,... the devices can't.. if the devices can,.. then the servers can't,... but there is always something not working. I suggest dumbing the game mechanics down a bit till all 3 parts of the triangle can work flawlessly without problems, then grow from there. We now have ??? Number of generals that change each individual players troop dynamics (especially when used in combinations),.. main tech tree, 3x class tech tree's and now a battlefield city tech tree... this game is going to implode on itself... couple that with 160-260 players on each map,... ah, I forgot now the league city generals that change dynamics yet again.... The devs are doing sooo much sooo quickly that something is going to just explode. I suggest they dial back a bit and slow down instead of rushing into everything like it's their first time having sex... things will prematurely explode and not work again. should that happen, many longtime players will just quit, many players that pay-to-play will stop paying... it'll be a broken game that no one will want to play. /rant...
  5. Ok, now a whole bunch of us can't even get back into our bf 1096259.... Continually stuck on the loading screen. All we can do is get on the mainscreen
  6. Everyone I'm playing with is having the same problem. When we switch apps and then try and come back the game freezes on the loading screen. This happened every time. I have to swipe the app closed and reopen and it puts me into the mainscreen where I have to enter the bf again. Im assuming the new update has just too much data to load up or is trying to load up too much data at once. I can also assume that it is not my phone as it's a brand new iPhone 7+ with 128g, and all other apps are closed when I try and switch back to the game (because I know ww is a resource hog) perhalps the devs might want to roll back this update till it's a bit more stable on loading? are the devs aware and working on a fix? chime in everyone if you are having the same prob.
  7. Yup, I did. Super fast response time. Ronin was quick to put me at ease. Now maxim is looking at my account... gotta wait 10-15 min while he checks things out
  8. Realvapejay

    Planes are stuck!!

    Hey devs and mods, I have no access to my airbase and my planes are stuck there. The loading ring appears when I select the troop list and I get a connection error. leaguemates have no issue accessing, loading and unloading air units, yet I still can't. tried, starting a demo then canceling; upgrading and still the same thing (spent 322 gems to quick finish the upgrade) - connection error. closed and reopened the game; restarted the phone then reopened the game... i sent a troop in to load. It did but it's showing something weird on my troop list: planes are all in airbase (landed) and troop is in a gig airborne? Wtf? im completely grounded till this issue is fixed Troops that are stuck: 2x scouts, 1x jet, 4x gigs.... BF 1095944 city 1524 airbase 272 im using a brand new iPhone 7+, 128g with the newest iOS.
  9. Hey guys/devs. just upgraded to a new iPhone 7+. took 5 tries to load the game,.. now that I'm in, the objectives are showing on screen and I can't claim them. latest iOS update to. 10.3.3 side note,.. game hasn't crashed on me yet. Was crashing 4 times an hr with my iPhone 6 Ok, restarted the game again... and they showed up.....
  10. Realvapejay

    Member join problems

    Bf 1095775 Hop2it joined YeOldishGuys just before maintenance,.. but much time after maintenance he is still red. i click his profile and it shows him as part of the league,.. but in the bf he shows as red and I can't add him as allied. Nvm,.. 45 min later it's fixed now
  11. Realvapejay

    Gem Bonzo

    This is a typical King of the hill type map like isles. The only map that isn't king of the hill is the world map. Kill chain doesn't really give much opportunity for someone who spawns late the chance to come into the middle with the limited rss on the spawn points. We are in kill chain with GODz and held a portion of center for a short while. Just couldn't get enough rss sent to our lc's and keep troops counts up to keep up. isles is a little more balanced, but being a map that relies more on naval units,.. the center portion has nothing to do with naval and whomever keeps center will ultimately win the BF. A thought to make a more balanced map could be a giant donut style map with just open water in the middle. No king of the hill style, or perhalps a giant circular map where the target city max rss changes from location to location,.. not giving a single capture point,.. but it being a random rotating one, making it more challenging for any single league to keep an area with max rss (triple steel, triple rubber, triple oil). Not sure how hard it would be for the devs to code max rss rotating to 4-5 different random cities. or,.. it could be similar to isles,.. but giant donut ring spawn areas and center cities that have water access and rotating rss cities... just throwing ideas out there
  12. I've been watching this post,... no replies yet,... did you guys nerf this general? So we wasted our money on him?
  13. Already have new bugs.... chat bar cancel/send in Arabic-ish general Marshall's effects aren't working
  14. Well schitt,.... I've been on this game for how long and never saw this? Damn, I feel foolish.
  15. Hey guys, i spent gems to switch capitals so I can use the rss in the new city to convert rss to leadership points,... and it's still grabbing rss from my old capital... kinda sucks as I wasted 200 gems for the switch. oh and chat send and cancel buttons are in Arabic or something.
  16. A maintenance timer is an amazing idea! Love it! side note: on the chat, the send and cancel buttons are in Arabic...
  17. We celebrated Canada Day July 1,... I'll likely be working and playing this game,.. it right now during maintenance,... I'm watching a movie... can you guess what it is? RealVapeJay - YeOldeGuys
  18. When the announcement is made,... the red dot showing a new message is not showing up on the 'announcement'. another member in our bf told us about the maintenance and I had to go back into the messages -> announcement to see.
  19. Yes, you read it right folks! This was a 1000+ troop Naval/Air battle of epic proportions! After the 3 big leagues had allied to take out a major player in isles,.. we had 3 days of clean up, arts'n'crafts, knitting and maybe some bbq'ing,.. life got a little boring so we all decided on one giant naval/air battle. leagues involved: YeOldeGuys (450+ units), 64warriors (250+ units) and Jedi (300+ units) (can't forget the honorary OldeGuy for this match - Mabus from GODz - 50ish? odd units) so, we had 3 days to build a massive naval armada, air included. So we built! settled for a location and a time: 0d21h was the start time, so we had to declare war at 0d22h on the game timer. Jedi was running late; when the battle started it was just YeOldeGuys and 64warriors. Huge props and respect to 64warriors for toughing it out against overwhelming numbers! Pics 1-10 Out of no where there's a 64warrior flank that took a chunk out of the huge armada that faced them. Pics 12-18 It was amazing to watch even though they were outnumbered by 2 to 1 All the meanwhile with Jedi, (late to the party) was setting up "The Wall", which consisted of many, many higher level troops than what we had. Pics 19, 20 & 21 we were running with Quantity in mind, while Jedi was building Quality. We were mostly lvl 1, some lvl 2 and a handful of lvl 4/5 units. Jedi had many lvl 4/5 troops with a good mix of other lvl troops. After the battle with 64warriors, we jockeyed into position to face Jedi and see once and for all if Quantity will outmatch Quality! The reference to the movie '300' came out. As they were outnumbered still by at least 30-40%. One of our guys was really excited, or the brakes stopped working on his power scooter... and well, he lasted about 5 mins up against "The Wall". The rest of the Armada followed and clashed up against Jedi! Their higher lvl troops where picking off our units off like a carnival game! Pics 22-31 They also played very smart,.. made sure all the cruisers were gone, then unleashed every bomber they could carry on the rest of our ships! Pics 32, 33 & 34 It was nearing the end and was looking like Jedi was going to win over this battle when the late-comer-honorary-OldeGuy Mabus swoops in for the final blow. Pics 35-41 In the end, YeOldeGuys was left with just a handful of ships... EPIC! Mabus came out squeaky clean, lol. Why was Mabus an honorary OldeGuy? Well, he ended up on our isle and was completely boxed in,.. and he's also Canadian,.. and we're nice guys and like to help people Instead of playing solo, he played as an OldeGuy helping where he could and we helped where we could, definite team player! Mad props to Jedi for putting up the wall and smart plays! - shows that Quality and Strategy can out play Quantity in the right situations! Mad props to 64warriors for taking it in the chin like men and falling with absolute grace and dignity! Outside of the boring 3 days after taking out the biggest threat; being able to co-ordinate 3 leagues to work together, and how we worked together to take down the lead threat was amazing. The incredible sportsmanship to have an amazing big battle was just EPIC, and made this BF, one of the most memorable ones we will ever have! Thank you to all who took part and I hope you guys can live through our experience with the pics I took!
  20. I would like to make a suggestion for isles of war; this being a map for heavy naval use. The center isle should have waterway access closer to those cities. The same old tactic used in global is being used here - load gig, fly to center, cap city. Doesn't really pave way for naval use in the center. If the center isle was split into 5 separate isles with waterways that come close to each of the city or if there were waterways that came close to each city,.. then you have a map where you would see constant battles to control center,.. rather than to quickly fly a gig with m40's in and cap. That same old tactic is getting way too old too quickly. just my 2 cents,.. hope it's worth a dollar one day
  21. Realvapejay

    IMG_3058.PNG

    After battling the Chinese, it was arts n crafts time
  22. No screen shots,.. it was constant hitting/hit back. There were 3 leagues, but only one with any numbers (German cross), the other 2 only had 1 member (Chinese badge). About half a league team in total, not a lot but enough. They had center after the first day, which put us on edge right away. We started hitting them at center right away along with mabus (good schitt btw - whom also was a major player with the takedown events), 64warriors joined us in the fight. Jedi joined us not long after as well. As we battled hard just west of center on their production city (lvl13) and NW at their LC, Jedi pushed center as well as mabus and 64warriors followed suit. One of the best moves was luring the opposing navy (all bismarcks) into a channel. Stop, turn and fight as another navy sneaks up the rear, boxes them in and starts pounding. Pretty amazing, when we all team up against a big threat. The SE center city exchanged hands 4 times I think, the SW city a few time and the center city iirc twice. Their production city exchanged twice too. They are excellent players, but I don't think they quite are proficient with naval units yet. Disappointing to see when they surrendered, they converted all the cities of value to LC's, converted back and abandoned for their farewell... Downside, is (or plusside),... we had 3 days left of,... arts n crafts, haha There should be a new badge for being creative like this,... like maybe a "knitting" badge or something,.. lol.
  23. We may be old, but we can still spell! What do you do after you and your allies take out the top league that took center on isles of war? Take up crafting of course!!
  24. We just had a problem with members trying to join a match. we had 11 ready for enter on our match (1094727),.. a bunch of us got in and with still half the map to be filled at 7d20h,.. the rest could not enter. Even those who didn't register in the league team before I queued could not enter the match. we are 7d19h now and stuck at half strength, with no one able to join us. can you guys look into this?
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