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    • Peter

      App Available on Android Now   08/16/2016

      Commanders, the Android Official Version has released, please go to Google Play to get it. To those commanders who participated the open beta, you can continue your previous progress in the official version. More info, please check the specific post.

Realvapejay

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Realvapejay last won the day on June 28

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About Realvapejay

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  1. Hahaha, that looked fun
  2. Yes, you read it right folks! This was a 1000+ troop Naval/Air battle of epic proportions! After the 3 big leagues had allied to take out a major player in isles,.. we had 3 days of clean up, arts'n'crafts, knitting and maybe some bbq'ing,.. life got a little boring so we all decided on one giant naval/air battle. leagues involved: YeOldeGuys (450+ units), 64warriors (250+ units) and Jedi (300+ units) (can't forget the honorary OldeGuy for this match - Mabus from GODz - 50ish? odd units) so, we had 3 days to build a massive naval armada, air included. So we built! settled for a location and a time: 0d21h was the start time, so we had to declare war at 0d22h on the game timer. Jedi was running late; when the battle started it was just YeOldeGuys and 64warriors. Huge props and respect to 64warriors for toughing it out against overwhelming numbers! Pics 1-10 Out of no where there's a 64warrior flank that took a chunk out of the huge armada that faced them. Pics 12-18 It was amazing to watch even though they were outnumbered by 2 to 1 All the meanwhile with Jedi, (late to the party) was setting up "The Wall", which consisted of many, many higher level troops than what we had. Pics 19, 20 & 21 we were running with Quantity in mind, while Jedi was building Quality. We were mostly lvl 1, some lvl 2 and a handful of lvl 4/5 units. Jedi had many lvl 4/5 troops with a good mix of other lvl troops. After the battle with 64warriors, we jockeyed into position to face Jedi and see once and for all if Quantity will outmatch Quality! The reference to the movie '300' came out. As they were outnumbered still by at least 30-40%. One of our guys was really excited, or the brakes stopped working on his power scooter... and well, he lasted about 5 mins up against "The Wall". The rest of the Armada followed and clashed up against Jedi! Their higher lvl troops where picking off our units off like a carnival game! Pics 22-31 They also played very smart,.. made sure all the cruisers were gone, then unleashed every bomber they could carry on the rest of our ships! Pics 32, 33 & 34 It was nearing the end and was looking like Jedi was going to win over this battle when the late-comer-honorary-OldeGuy Mabus swoops in for the final blow. Pics 35-41 In the end, YeOldeGuys was left with just a handful of ships... EPIC! Mabus came out squeaky clean, lol. Why was Mabus an honorary OldeGuy? Well, he ended up on our isle and was completely boxed in,.. and he's also Canadian,.. and we're nice guys and like to help people Instead of playing solo, he played as an OldeGuy helping where he could and we helped where we could, definite team player! Mad props to Jedi for putting up the wall and smart plays! - shows that Quality and Strategy can out play Quantity in the right situations! Mad props to 64warriors for taking it in the chin like men and falling with absolute grace and dignity! Outside of the boring 3 days after taking out the biggest threat; being able to co-ordinate 3 leagues to work together, and how we worked together to take down the lead threat was amazing. The incredible sportsmanship to have an amazing big battle was just EPIC, and made this BF, one of the most memorable ones we will ever have! Thank you to all who took part and I hope you guys can live through our experience with the pics I took!
  3. I would like to make a suggestion for isles of war; this being a map for heavy naval use. The center isle should have waterway access closer to those cities. The same old tactic used in global is being used here - load gig, fly to center, cap city. Doesn't really pave way for naval use in the center. If the center isle was split into 5 separate isles with waterways that come close to each of the city or if there were waterways that came close to each city,.. then you have a map where you would see constant battles to control center,.. rather than to quickly fly a gig with m40's in and cap. That same old tactic is getting way too old too quickly. just my 2 cents,.. hope it's worth a dollar one day
  4. After battling the Chinese, it was arts n crafts time
  5. No screen shots,.. it was constant hitting/hit back. There were 3 leagues, but only one with any numbers (German cross), the other 2 only had 1 member (Chinese badge). About half a league team in total, not a lot but enough. They had center after the first day, which put us on edge right away. We started hitting them at center right away along with mabus (good schitt btw - whom also was a major player with the takedown events), 64warriors joined us in the fight. Jedi joined us not long after as well. As we battled hard just west of center on their production city (lvl13) and NW at their LC, Jedi pushed center as well as mabus and 64warriors followed suit. One of the best moves was luring the opposing navy (all bismarcks) into a channel. Stop, turn and fight as another navy sneaks up the rear, boxes them in and starts pounding. Pretty amazing, when we all team up against a big threat. The SE center city exchanged hands 4 times I think, the SW city a few time and the center city iirc twice. Their production city exchanged twice too. They are excellent players, but I don't think they quite are proficient with naval units yet. Disappointing to see when they surrendered, they converted all the cities of value to LC's, converted back and abandoned for their farewell... Downside, is (or plusside),... we had 3 days left of,... arts n crafts, haha There should be a new badge for being creative like this,... like maybe a "knitting" badge or something,.. lol.
  6. We may be old, but we can still spell! What do you do after you and your allies take out the top league that took center on isles of war? Take up crafting of course!!
  7. We just had a problem with members trying to join a match. we had 11 ready for enter on our match (1094727),.. a bunch of us got in and with still half the map to be filled at 7d20h,.. the rest could not enter. Even those who didn't register in the league team before I queued could not enter the match. we are 7d19h now and stuck at half strength, with no one able to join us. can you guys look into this?
  8. After this last update, we can't load troops into the LC / monument airbase. havent tried the army base yet, but suspect the same.
  9. No one can seem to get back into a BF. Not just my bf (ending in 4581), but reading main BF chat and lots of people have not been able to get in their game for quite some time now. any insight so I can tell my league? hopefully this gets resolved sooner rather than later, I have planes in the air...
  10. I love the tourneys when we all spawn at relatively the same time, or at least have the opportunity it's to spawn at relatively the same time. it really sucks when you hit start, it queues for 1 min and spawn into a match that is 8 hours old and a competing league has already taken 3 cities in your spawn point... there must b a better way to avoid things like this.
  11. Woohoo, I saw my name up there!!! I'm famous now!!! Woohoo! too bad our scooters weren't charged up; walkers weren't polished and somehow our Russian/German shiatsu Olympic support aides were replaced with skinny little first time aides. They couldn't even hold our bed pans, darn it! but we had fun watching front row seat in this, good experience watching these guys and how they do things. Maybe you can teach old dogs new tricks, even if they are dead, still on the leash dragging behind our scooter because we can bend over to unhook it....
  12. I'm willing to play out the updates before I make any map suggestions. But there has always been one thing on my mind that bothered me so much, it was bombers and AA; perhalps you may consider my suggestion. In the old global the bomber were OP, with 15+ you could wipe out a city in just minutes. Now it takes an hr to do so. Might be my imagination, but it seems the AA are weaker too. It would've been easier just to make the AA with 3x the health and 2x more powerful to counter the bombers. may want to get your testers to try this out. oh and the mobile rocket launcher is waaay to slow, my infantry out run it 2x But for map changes, let's play it out and see. ideally you want factions to all move to the center and fight it out; with more command flags and more incentive to clear out your area to move up to the center, this might create a better balanced war.
  13. You definitely need more testers. We have leagues willing to test for you. Demographically speaking - most girls like FarmVille style games, not so much RTS battlefield style games. I sure hope the girls you have are some of the few that enjoy RTS games.
  14. Some of us on YeOldeGuys will beta test too. with multiple leagues, we can test out the pvp.
  15. I'm bored of this new map.... my 'fun level' went from 10 to 2. i would like to rally people to voice up and post here to get the old map back.