Ships in ww2 bristled with anti aircraft guns of all calibers and sizes. All ships should do damage to aircraft, the bigger the ship, the more guns it had. It would greatly increase the spirit of the time. Problem is, an aircraft can loiter over an enemy ship without being shot at (unless it's a cruiser) for extended time...when in PvP, player X sends 30 bombers to attack 10 battleships, with resupply on bombers, the battleships will die and the bombers don't loose any hp....this scenario plays over and over and is very disheartening. Level the playing field, give all ships AA, the bigger the ship, the bigger the AA damage.
And while we're discussing AA guns, sweeping fire should chew through ammo in s big hurry. Example: player X has a mobile AA gun with 30 minutes of ammunition. Player Z attacks with 5 bombers. Player X activates sweeping fire and unleashes a hailstorm of shells at the approaching bombers.....player X runs out of ammo after 10 minutes of continual firing
It's the difference between cyclic rate of fire (how fast it can shoot 800 rounds per minute) as opposed to sustained rate of fire (how you shoot to maintain accuracy and conserve ammo-and not cause a malfunction). I carried a machine gun back in the day. My load out was 800 rounds, my Assistant gunner carried another 400 rounds and an ammo bearer carried another 400 rounds....sounds like a lot of ammunition....not if you spray and pray, it's just over 2 minutes of fire at the cyclic rate.....
Just my thoughts and you're doing a great job with the game by the way. Keep up the good work!