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World Warfare
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marshallG last won the day on July 9

marshallG had the most liked content!

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About marshallG

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  1. bridge on the river kwai dirty dozen where eagles dare patton u-boat (i cant remember original name... boot?) letters from iwo jima saving private ryan valkyrie also ww2 motivated: shindler's list, life is beautiful (la vita e bella), casablanca, great escape, pianist...
  2. i am. my game name is МШ (marshall). i can write a book about game, but im very bad with video production. i love to help and i have helped many players who want to hear & accept advice8. gameplay skills come with experience, and i like to share my experience. you can easily find me on main page individual rankings and ask me anything.
  3. - limit gem spending to 5-10k per player. or setup a limit of gems for all team, for example every team can spend 20k gems in total. - if building construction/upgrade time is half of normal time, why you didnt do the same thing for producing armanents and training units time? (make it 50% of normal time) - delete option to buy resources from comercial center. ID: 186740
  4. i agree with everything this woman has just said.
  5. i dont think so. map is listed in individual (not league like for league tournament) battlefields, and you can play just 1 individual map at a time...
  6. not bad, not terrible (pictures are NOT from cannon class)
  7. new arty unit is practically a very nice regular city (!) answer to the m40 unit from LC. since it doesnt have to be setup as normal arty, and with higher attack / defense / speed status numbers, normal cities now have an offensive arty unit (i call regular arty a defensive unit cause of settingup time and unit speed). upgrading new arty unit ONLY with MMR tournament token will also delete the difference between players who spend money on game and those who dont - you can not buy tokens for upgrading this unit (very cool from developers, their focus was not on money). of course, i believe we will soon see a new officer for this unit... 1. will any of EXISTING officers which influence regular arty will also effect new arty? (for example the chief officer?) 2. there is no bf tech and class tech for new unit, can you confirm this?
  8. yes, i agree with kursk, new medals are very "fantasy" drew. your design team forgets what is the focus group of this game. majority of players are not children, we are older than 30-40 years, we like ww2, history (realistic weapons and officers), and afterall - this is a strategy game, not some kids' fantasy real-time shooting game... please keep the visual desing as much realistic as possible. thank you.
  9. 1. what is the speed of the map? 2. what is the level of the starting cities & buildings (army base, air base, comercial center etc.)? since battlefield lasts for 24h only, i believe citizen (population) and resources income is higher than on regular maps? 3. can you define more precisely what is "personal strength" based on? (what is a criteria for high / low level player?)
  10. units in grouping list are not listed in order / by type of units (it used to be infantry in top of the list, navy and air on bottom of the list, now all units types are mixed - check screenshots). could you please make unit ID# more visible? change the colour of font (currently white), or change the background colour (currently light gray), please, i have a problem to choose a gig which hold specific unit which i want to unload cause i cant see ID# of that gig in the units list. there is also a bug with unit multiple command, it used to be perfect, but with new update units just stop, i didnt manage to find out what stops them, but something is not working as before most definitely. please run additional test on that.
  11. merry christmas ID: МШ мир божји, христос се роди
  12. i have strong reasons to believe that extreme lag which we had is due to complex video graphics happening on screen. many different units from different players on screen + tactics + damage calculations + graphics which correspond to any command (management / control) of units (for example, tiger tanks with permanent skin + in speed march + with all tactics + many units from different players = server can not proccess all command inputs & graphics outputs. is there any way to "lower" graphics quality? do we need so much "smoke" when units are moving? if you dont fix lag - players will stop playing and/or spending on game. it is absolutely against any logic that you can not give diamonds back to players who spent them in cup.
  13. thank you, peter. well received and highly appreciated. my impressions of the map are still mixed. it is definitely very hard map if you loose your capital, since you can not respawn city (72 cities in total). map description said LC can be converted only in lvl 10 cities, which was not the case (you could convert any city). i would most definitely play this map again.
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