Jump to content
World Warfare
  • advertisement_alt
  • advertisement_alt
  • advertisement_alt

Immel

Members
  • Content Count

    131
  • Joined

  • Last visited

  • Days Won

    18

Immel last won the day on February 18

Immel had the most liked content!

Community Reputation

69 Outstanding

3 Followers

About Immel

  • Rank
    Master Sergeant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Immel

    Alts

    Not disagreeing with your idea but i find it hard to implement, people will simply go neutral just before the end and still get rewards, or simply not attack each other even if red and still get full rewards. A complete revamp of how the rewards system works is mandatory, number of cities is just dumb affecting gold rewards is just dumb. Here is a set of ideas that are easy to implement: First of all remove the allied victory conditions, meaning even if you are allied with the #1 league on the score board it doesn't count it as a victory. Its ridiculous how often we get asked for ally just before the BF ends. You want full rewards cupcake? Get off your ass and fight for it this is supposed to be a wargame! Gold rewards should be based on total amount of kills and rebels/SS be removed from the kill counter. Only PvP kills count towards gold rewards. You want more gold rewards cupcake? Get off your ass and fight for it this is supposed to be a wargame! Simple and easy fix lets see how long the koombaya signing mega alliances with their sister leagues and permanent alliances last!!
  2. Immel

    I have to ask, when will I stop being a seal

    Sadly this is what WW has come to, mega alliances with sister leagues and permanent ally agreements between leagues. Do I blame the people for taking the easy way out, for being intectually lazy and uncreative, absolutely but ultimately its not their fault. If the game mechanics allow this to happen then the responsibility for this sad state of affairs rests squarely on the devs. Good job joykiller way to promote new player retention! I am surpised this guy has stuck around for 6 whole BFs... Best of luck Funk I sincerely hope you find a good home where you are appreciated and not treated lilke second class citizen, caugh caugh big leagues
  3. Immel

    List of suggestions that, could better the game.

    I am must agree with Funk, he is right the devs have gradually geared this game towards the mega alliances. Nowadays its hard if not impssible for small leagues to stay alive (forget competing for first place). A small 5-6 player league doesnt have a prayer against your typical main+sister leagues = 60 players who also ally any potential competition and easily roll the map. Obviously small leagues specially composed of newer players will get steamrolled. Even 20 man leagues will struggle unless of couse the ally up. This is supposed to be a wargame right not survivor reality show where you are voted off the island. To make things worst things like x2 speed were introduced which can only be advantegeous to larger i wont say leagues as now its a collection of leagues allying each other lets call it coalitions. Unless the poor bastards in the small league are online 24/7 they dont even get to fight back while they are getting steamrolled. With x2 speed you can literally clear out an entire zone in a couple of hours. And dont even get me started on infinishields! So as a new player your options are stay in a small league and get steamrolled till you get sick of it and uninstall or join a maga alliance with sister leagues where you are constantly treated as a second class citizen, completely taken advantage of, where no one teaches you how to play not even basic stuff like how to level your city. So the majority of players lose interest and leave due to being frustrated. Awesome job devs, way to encourage player retention!
  4. Immel

    Improved troop technology

    I dont disagree but regardless of our opinion the devs would never go fot it as they would lose revenue so the point is kind lf moot 😂
  5. Immel

    Improved troop technology

    That's exactly right for instance comparing two lc bombers say the strat and the SBD they will not cost you the same amount of gold to max to 85. Each unit has a slightly different cost per level. So the only way to implement this idea would be give all the gold back as doing strat research from lvl1 to 2 (8300) does not equate the same amount of gold as sbd research going from lvl1 to 2 (8700).
  6. Immel

    Improved troop technology

    I like it but its never going to happen the devs will not go for it as it reduces the potential amount of gold people will spend
  7. Immel

    The Vote

  8. Immel

    The Vote

    I think you fail to underatand this is a WARGAME not a popularity contests if you only control 51% of the map then the war has just begun and there is plenty of fighting left to do. To use your WW2 analogy the allies did not stop when they liberated 51% of Europe they kept fighting until they liberated all of it and eliminated all the Axis forces not half of them.
  9. Immel

    List of suggestions that, could better the game.

    I really do not see the utility of solo maps this is a team game, if you want to solo (and personally I do all the time) do it in a regular map.
  10. Immel

    The Vote

    That is an excllent idea. I think perhaps the entire rewards system would need a revamp, it is retarted that your gold rewards are dependent on how many cities you control at the end of the BF. This promotes bad play, bad habbits and takes away from the grand strategy of the game.
  11. Immel

    Card to move class research between classes

    Being able to switch all the class tech research from one class tree to another would be very, very broken. Its already bad enough that you can switch class in the middle of a BF and people abuse the hell out of it. It would be 100 times worst if you could also change the class research at your whim. Horrible idea, pass!
  12. Immel

    The Vote

    Now don't get me wrong switching the amount of votes required to end the map back to 80% is a step in the right direction there is no argument there. However it does nothing to address the real issue. It will not make the game more competitive, people will always chose the path of least resistance and do what they always do, namely find more allies to end the map sooner. Just a few months back the regular BF length was 8 days and you could vote to extend the map another 2 days. So why was this changed, to voting for the map to end after 5 days? Here is where the real issue lies, the devs were getting too many requests in contact us to end the map early which generated workload for them. Instead of asking the question why are we getting so many bloody requests to end the map early? Had they bother they would have quickly realized the problem is how the majority of the leagues play the game. Bring in sister leagues, ally half the map, ask devs to end map early, lather, rinse, repeat. Thus instead of making a positive change such as limit the amount of allies a league can have, or rework the end of BF rewards system, which would make the game more competitive, they instead dumbed the game down by instituting the vote to end map early. Can we blame the players for taking the easy way out? Not really if the game mechanics allow such broken dynamics to exist, people will abuse them. It may be lazy and border line unethical but such concepts are outdated now days. So the blame rests squarely on Joykiller.
  13. Immel

    New Stuff for Christmas

    Can we get national skins instead? USSR, USA, Germany, Italy etc... We have already done the bloody research 2 years ago all the units for the corresponding nations. So how about it
  14. Immel

    The New WorldWarfare

    As I have explained a thousand times before you CANNOT change a single factor in such a complex simulation and leave the rest the same, as you are breaking the balance. If for whatever reason you want a faster paced game then by all means design a new faster paced game. DO NOT take an existing simulation and change the speed of the units and hope things work out alright they will not. Your combat resolution is broken damage output values have not been adjusted to factor in the faster unit speed. Unit training time is broken and needs to be adjusted, same for resource production output, building upgrade time, etc... All these factors have to be carefully calibrated to ensure proper balance. And should you achieve balance despite of units moving faster its not the same game anymore as you have increased the amount of time users need to dedicate to be as effective as they used to be. To play at the same level as before users are required ALOT more hands on time where as before they were not required to be constantly logged in. Your experiment has failed its not fun anymore it resembles work more than anything else, unless you plan to PAY us to play your game put the speed back to normal the way it used to be.
  15. Immel

    Shield Cooldown

    Can we have a moderator step in and tell us once and for all if you intend to fix this or not? Can you give us the courtesy of a simple answer? We are tired of seing uninterrupted shields that last 4-5 days its becoming a common occurance and defies all logic in what you the developers are advertising as a wargame. It cant be a wargame if you are preventing war for unlimited periods of time that we have seen span several days. Fix this or have the courtesy of telling us you dont want to!
×