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Showing content with the highest reputation since 07/18/2018 in all areas

  1. 7 points
    There are nothing wrong with life saving tatic. The issue is that people have multiple alternatives and sub league. Fix the real problem pls instead of ruin the game experience. Also how about fixing the shield cooldown issue.
  2. 6 points
    I’ve been playing this game for about 3 yrs now and people have begun to make 5-10 Alternate accounts in order to rack up their tactical cards and rss. It’s basically cheating when you’re unable to destroy one army because they have 100 heals available. If we could make tactics only work for your league mates I believe it will greatly improve and equal out this game. Make the tactics only work for your league mates and this will definitely make those with 5-10 Alts every field be on a more even playing field.
  3. 5 points
    The community always breaks into two groups on these discussions: A) Fix the game and B) give us more content/features. I have always been in the “fix the game” group. I enjoyed this game, having put almost 3 years and a bunch of money into this game, Playing time kept increasing to 16-20 hours daily during our fields. I had more analytical spreadsheets every few months (we look at more things than most folks). Every field had a week of preparation and a week of debriefing. It was fun! The wife commented that he talks for a week before and a week after every time he plays. I was committed!! For me, the game content was already rich in content and better than most others. I was willing to make sacrifices to play the game, but wanted the game to play well. Things like lag (from class tech, battle tech, 2x speed and many alliances), ghosting, infinite shields and other non-core aspects were increasing over time. However, the developers had another group that always cried “more content”. Every league plays differently, and so can be partially immune from some of the above problems. For my situation, the cries for more content have now created a game that is at best border line unplayable. 16-20 hours daily for a full week creates too much real life stress. When big battles happen now, there is much less strategy, it’s just drop your troops and let the AI fight. Roll the dice and let’s see how we do! When folks shield for 5 days straight, it’s legal, but is that why I am playing the game? There are many more aspects that were taking a great game into the ditch for me. And now we have responded once again to the “content” folks and need for developer income by adding new tactics. With a mix of anger and sorrow, I must say that the scales have tipped too much. The game is broken for me and I must move on, possibly on a permanent basis. At the end of the day, this game is still a business for the developers. They must decide on content that draws enough niche players, creates enough revenue and is technically feasible. Players can complain, but there reaches a time when you have to vote with your feet.
  4. 5 points
    I think the issue goes a bit further than Lifesaving or the alts.. I think its the diplomacy system. There should be no way to ally 1/2 the map. (Or in one case vs Wefew ALL the map) The proposal of making it league mates only is a 1/2 measure. The large leagues will still have an advantage over the small leagues, and not all alts are in separate leagues. I'd rather see The Diplomacy changed (I know its much harder to do) Something like 20 is the max. one league of 20, or one alliance of up to 20. (maybe the alliance of 20 isn't the right number, It could be 25 or 30, I'm not sure) If that's not an option, I'd leave it alone. If it has to be changed, Leave the heal at 30% and make it leagues mates only.
  5. 5 points
    the effect of this card should be extended to the whole territory of the city, otherwise the card to increase the resources is useless.
  6. 4 points
    This is just a few things I feel will better the game. 1.) League score adjusted for surrendered members during a battle. The league score during a battlefield is the deciding factor for a league winning the championship of that battle. I feel that if a member of a league surrenders out of the Battlefield, then their score should no longer benefit the league. If a player cannot fight beside his League until the end of the game, than that member's score should be removed from the league's overall score. 2.) Personal and league Rating Grade currently is only awarded at the end of a battlefield. I think it would reflect the ability of a player and league better if it was also part of the daily rewards in a battlefield. This would allow for newer players and leagues to move up the rankings at a faster pace. I feel the benefits would allow for better retention of newer players and also give a better accounting of a player or league for recruiting purposes. a.) In a game like this one, being in a league is crucial to championships or even victories. Most leagues are created in the cadet matches at which point it's just the blind leading the blind. By the time they reach competitive matches, a player's record and stats are terrible and; no matter the potential, that player will rarely if ever be allowed into a competitive league. A better way to reflect the ability of a player or the competitiveness of a league is definitely needed. I could write a whole paper on the different duties of specific league members during a battle that make them invaluable to the team but on paper they have average or less than average stats. b.) Retention is about player satisfaction and recognition for ones achievements. There are a core group of players in this game. If you notice these players are mostly in a core group of leagues. Allowance for new player and leagues to be able to advance will allow for better retention. Top daily, weekly and monthly Commander and league ranking would allow for newer players and for recruiting leagues to be recognized by all. New players have a better chance to be recruited and newer leagues that are competitive have a better opportunity to recruit better players. 3.) End Game reward bonus should be given according to the player's or league's ranking, the player and league ranking is score, the bonus is given for cities. A player who is in any other place has the potential to receive higher rewards then the player in 1st. This doesn't make since. This game is awesome, but it takes time to play. If you are going to expect people to dedicate the time needed to play, then you must allow them to be recognized by others and then brought into the community. I was lucky and played my very first game under the tutelage of MkV and BrutalDestiny in the League Cocidus. Not many people get that rare opportunity to be groomed by in my opinion two of the best players in this game. This is just some of my ideas to better the game and maybe retain new players. Thanks for listening. SnakeEater out!
  7. 4 points
    Commanders, March 8th is the International Women's Day. Happy Women's Day to all the women commanders and the men behind them. Without "HER", even "HERO" could just be"0". Share your Women's Day and win the rewards. Details are as below: Duration: March 8th UTC-March 11th UTC Rewards: 500 Amethysts To Participate: We'd like you to request all the male commanders to do something nice to the females in the game or real life on this day, and share the pictures here. Women commanders can just share what they have got on this day. In-game name is a necessity Notice: The rewards will be sent via in-game email within 72 hours. A commander can only receive the rewards ONCE.
  8. 4 points
    Guys I propose to make maps of historical battles, such as Berlin, Moscow, Stalingrad, Midduey, Leningrad, Paris, London, Tokyo and Finland, Bucharest, Budapest, Crete
  9. 4 points
    a useful advice to improve the game would be to modify or change this card. this card is useless, nobody uses it.
  10. 3 points
    Commanders, We are excited to announce that 6 new tactics are going to join World Warfare. Let's take a look at these fresh tactics. 1. Spread Rumors Morale -3% per minute on hostile units. The tactic effect lasts for 10 minutes. Not applicable to NPC units. 2.Sabotage Logistics Supplies -2.4% per minute on hostile units. The tactic effect lasts for 10 minutes. Not applicable to NPC units. 3.Refresh Troops Dispels all negative effects for all friendly units ( Works for allies). 4.Disturb Shooting Attack -20% on hostile units. The tactic effect lasts for 10 minutes. 5.Bust Bunkers Defense -30% on hostile units. The tactic effect lasts for 10 minutes. 6.Barricade Move -30% on hostile units. The tactic effect lasts for 10 minutes. You can acquire these special tactics from: 1. Battlefield result rewards 2.Daily login rewards of March and after 3.Discount Packs 4.Premium store 5.Other events Should you have any questions or opinions, please leave your comments under this thread. Thank you. World Warfare Team
  11. 3 points
    Biggest tips I can give you are not to be city hungry, focus on resource zones and villages, those will give you the most points as well as a lot of steel. Doing side missions and the first 2 bf techs can increase your production a lot, if you have the time to do them. Instead of focusing on upgrading expensive buildings in cities, focus on upgrading steel zones and villages, city resources and cheap buildings like army base and turrets. This will save you steel and still give you points especially early on when it may be more important to focus on LC.
  12. 3 points
    This poll is biased and created to cater towards a few people that are loud in the community about these specific issues. The questions and answers that are presented are made to push people to a certain answer or type of play. It is disgusting that this forum can be used to push a select group’s views on how this game should be. This is war propaganda at it’s best.
  13. 3 points
    I'm having very mixed opinions on this, I hate it and I don't care about it. I hate it for the fact that it'll lag the game even more now even though this game is almost unplayable, I had some of the worst lag I've ever had in a simple 2v2 I don't care about it just cause these don't seem like game breaking tacs but the timing is terrible for them, couldn't have had worse timing. For all the hate y'all have been getting you aren't making it much better for yourselves. Fix the game before adding anything else, maybe even a message saying that your still looking at it, it just feels like at this point you're milking this game for the last few drops of money you can get outta it, which is well.... fucked up. Not cool at all.
  14. 3 points
    Immel and Raygun please stop being whiny crybabies until AFTER we all know exactly how acquiring the new tactics will work? In the list that “Peter” wrote the first two items include “Battlefield Result Rewards” and “Daily Log-in Rewards starting next month. Both of those options for getting the new tactics implies that some or all of them can be unlocked and used for FREE. The same way that all others tactics are. It’s better that they don’t simply give them to every account by default, otherwise alt accounts would have a field day if they didn’t actually need to be earned by achievement in battlefield or at least logging in each day for daily rewards. Thank you Joycrafter for adding new content to the game and continuing to try and develop and improve things. My biggest concern is that these new tactics might cause lag or glitches as new formulas and gameplay has to be calculated on the backend to make everything work. Lord knows the game has had more than it’s fair share of lag and glitches even without new features. But if this new stuff functions properly, then it’s more strategy and more sophistication for players to learn and figure out. And that’s a good thing for commanders who are intelligent and win using thought, strategy, and teamwork. It’s only bad for the whiners, crybabies that look everywhere they can for excuses, and dummies. Lastly... GODz FTW 😉 (go ahead and hate me lol)
  15. 3 points
    Maps already take to long to fill, up to 24 hours. Who wants to enter a map when most of the leagues already have LCs. The maps should be rotated, only one map available at a time! If you don’t like the map wait or play it!
  16. 3 points
    Love the phone number proposal! Players who are single will be wiped off the map! Married folks, especially with older kids, will rule the world, as every one of them has a separate phone number! Let’s do it!
  17. 3 points
    You're all wrong! Any decision that is made will not change the situation. You forgot about the main reason and the problem in the game - these are alternative accounts. The only way to resolve the issue is to link accounts to phone numbers. But this does not solve the problem! The main problem is that the developers have ceased to develop a game! Developers should monitor, identify and ban alternative accounts. For the entire game, no account has been blocked, in online games this can not be! What the Chinese did on the cup, too, is not punished! And all the mistakes in the game are connected with the cup. Cup passed, errors will soon disappear. Developers have long made a decision for you, and the survey was created to show visibility. They need money, the game does not develop, the players leave, the game dies on the sly. The game is hacked by the Chinese, or the developers help them with stones 100% and this fact is proved. I encourage developers to start struggling with alternative accounts. and do not reinvent the wheel, which is already there and working properly. If you do not improve the game and advertise it, then it will die. The fact that the players are leaving the game everyone knows and the fault in this is the developer's indifference. I'm against this poll, because the developers are ruining the game.
  18. 3 points
    Once again instead of taking the time to properly analyze what it is people are complaining about, to really understand the issues behind what is being vocalized we have already decided on a probable course of action that will do NOTHING to solve the real issue. I think its important that we take them time to really break it down to understand the problem and find a proper solution. Complaint: People are saying Self healing is OP Analysis: Why are people saying Self healing is OP? Because between nearly equal forces facing off on the battlefield and equal knowledge of the game mechanics by the players, combat victory or defeat is determined by which side has more heals. This is the tactic also known as heal spam. This is one of the main reasons why there are SOOOOOOOOOO many alts leagues and alt accounts in the community, to ensure a virtually unlimited supply of heals to the Main leagues and players. Proposed solutions: There are basically two proposed solutions to discuss as the 3rd is the combination of two and none of them are adequate. 1. Nurf the heal tactic from 30% hp restoration to x<30%: This solution does NOTHING to resolve the main problem of heal spam no matter to what x% you lower the hp restoration. People will simply create more alt accounts to compensate. 2. Restrict the pool from which the heal spammers can draw heals from: This solution on paper seems better than the first one but its just as ineffective at dealing with the real issue. People will simply ensure that 75%-80% of the accounts in a BF have the heal tactic. As I said earlier all that does is restrict how many heals each league has to draw on it does NOTHING to stop the heal spam. It does NOTHING to address alt accounts as people will simply bring them into the same league as their main account instead of leaving them in the alt league. More importantly battles will still be decided by how many heals you have on hand mainly how many active members and active alt accounts you have on hand, during the time of the battle, compared to the guy you are fighting. There is no strategy involved in this lest we forget this is a strategy simulation. What can be a REAL solution to alleviate the heal spam tactic keep in mind I am not a programmer I don't know how hard or easy this is to implement that is why I offer three possibilities. I guarantee any one of them or more combined together will solve the heal spam phenomenon once and for all. 1. In a given time period say 1 hour decrease the effectiveness of every successive heal dropped; so first heal 30% hp restoration, 2nd heal 10% hp restoration, 3rd heal 2% hp restoration and so on till the value is 0 2. Instead of 30% hp restoration of the unit's total HP make it 30% hp restoration of the unit's remaining HP 3. Instead of 30% hp restoration for all units in a 200 range radius, make it the 30% hp restoration total spread out according to how may units are in the 200 range radius; meaning 10 units getting healed only get 3% hp restoration. Voila no more heal spam, goodness gracious maybe people will actually have to use some gray matter instead of trying to SPAM things like tactics and units.
  19. 2 points
    Hello Officer Peter, This is MadCow from GODz I have a few points that I wish to discuss with you regarding this new map. Firstly, diplomacy in this new will be Huge Issue, I know people will find this quite ironic coming from leader of GODz, but it is true, currently there are many Teams that Are already jumping onto 20 player maps with 2-3 full teams, and this new map is the recipe for disaster , the map already has very small number of players , hence the monopoly leagues ( they know who they are) will simply split to even smaller leagues and in effect have the entire map green and blue in less than a day as they will jump with 9-10 smaller leagues and alts. As mentioned by Ricke14 , simply removing diplomacy won’t solve anything , as there will be verbal alliances just like cup. Hence a feature needs to be added that will force players to fight each other , for example , making it so only first place league gets the win, any other league surviving should get defeat and 50-75% rewards penalty so this discourages then from jumping with multiple league , another solution is to impose a feature , where the more allies you have , the less gold rewards you get, this will also discourage players from playing like monopoly. Secondly, A huge issue immediately popped in my head moment I saw the post announcing new map , the issue of force opening new maps . Force Opening maps occurs when for example 20 players from League X jumps into map A, any other player in that League that ques up will go to map B, and map B won’t fill up with any players except league X, until map A fills up, so this creates new issue for this new map, as league x joins map A, all others in league X will join maps B,C,D,E,F and so on, and the big issue is maps B,C,D,E,F won’t receive anymore players until A is filled, and this creates huge huge problems for maps E,F as it will be days before anyone joins , and league X will already have huge rss, armies, cities and league cities, smoking the map unplayable to any new player that’s joined, I am no Software developer or engineer but I’m sure they can program something that will prevent that. Thirdly, The map speed,, 1x speed will be a pain to play in , already global fields ( take 1-2 days ) to fill up, but 2x speed like isles fill up in much less. Additionally, 1x speed hugely benefits cannoneers with their longe range and aa( I am a cannoneer myself) our aa will snipe any bomber before they reach . And tanks will march from far, quvkly dying to long range arrillery strikes. These are my concerns ans suggestions , thank you for your time 🙏🏻🐮. ~MadCow
  20. 2 points
    I have been playing this game for nearly four years and throughout that time there have been many ups and downs. Glitches and Problems in the game have always been around. But never more so than anytime real players fight against the main Chinese League (storm and wind). They are well known throughout the game as cheaters who use hacks and exploits as much as possible. Most leagues know to avoid them because of their reputation for cheating, dishonesty, and extremely obvious glitches and anomalies that seem to come up much more frequently when against the Chinese than in any other map. This past week, a group of allied teams ignored the age old advice of avoiding the Chinese league and went ahead with fighting them. We started off well, destroying them to the brink where they publicly said they were going to surrender. But then they started cheating and turned the tide. One player used strategic bombers to destroy 50 cities in less than a hour. His strategic bombers were moving faster than scout plane on patrol mode (they were literally on speed like in Blitzkrieg map except that it was in Imperial Assault field). The bombers flattened 200k health cities and league cities in just 5 seconds. Even though they were not max technology (the good ones have over 20k health, but these had just 16k health). When we show them with dozens of AA not only did they not die... but the health didn’t even go down after minutes and minutes of shooting. Yet troops they bombed died in seconds. I captured much of this on video. And showed it to support. Then “Victoria” replied said she saw nothing wrong with the video Lol. Many of us have a pretty good idea of why she sees nothing wrong and how these units of the Chinese can be so overpowering. This game that many of us enjoy, was built in China. It is managed and owned by Chinese. Support is in China (which is why they only answer in the middle of our night, it’s China’s morning/day time). Perhaps they expect us to believe it is a coincidence, then... that the main Chinese league seems to have “special” troops and the “support” turns a blind eye whenever suspicious glitches and problems come up about the Chinese. We believe that some of the support/admin staff is playing the game within the Chinese league and their support teams (Mars). They are messing with game mechanics inside the fields to give themselves advantage. Their purpose is to drive up more spending by frustrating real players with their own unlimited gems (from support pool they just push a button and get unlimited gems for free) and administrator controls. There has been evidence including admissions from some in the Chinese league about this. If they are not willing to stop, then there is only one thing left to do. We must stop spending money on this game. To send a message to the management and owners that cheating and unfair advantages by the Chinese support team will NOT be tolerated. If they continue to ignore us after that, we must contact the systems they use to bring in money (including iTunes App Store and Google Play store). We, as players and spending customers of the game, have all the power. If we don’t spend, they WILL listen. There has been consensus for years that the Chinese league are cheaters, glitch users, and most likely a few of them are part of support or developer team. Since they have joined the game spending and hours played to be successful has risen exponentially. That is NOT a coincidence. They try to force real players into spending and playing more and its working. It is also NOT a coincidence that the game is owned, managed, and supported in China... while the main Chinese league enjoys crazy glitches and advantages that no one can explain but support ignores it. Time to do something about it. And the other glitches and problems. By FORCING management and ownership to listen to us and take action. I will never buy gems again in this game until action is taken to stop the chinese from cheating. Or until players are reimbursed for the inconvenience of Chinese league cheating. If even some join me... then with time, they will listen and they will stop abusing admin controls for cheater purposes. They will fix glitches and problems. And the game will be better for all. I will add videos and images for evidence of the cheating. Need to break down the videos because they are too long. The 30 level 1 bombers (weak with only 16k health) destroying 50 cities in less than a hour on a non-blitz map) is the most insane but very long so difficult to upload. 200k health cities were literally collapsing in 5 seconds while the bombers fly faster than scouts with blitz and on patrol mode. -King Zeus
  21. 2 points
    Easter egg hunt tomorrow with my daughter and then early dinner with family MOPAR
  22. 2 points
  23. 2 points
    We make baskets and went out too a park to help set up a Easter egg hunt. Also finally killed my first tiger tank and it’s supporting troops with 9 light tanks and 4 anti tank guns. Ingame name is Eagle Eye
  24. 2 points
    We like to roast a lamb for hours and drink lots of alcohol! That’s next weekend for Greek Easter! Tomorrow will be wife and family on a slip and slide!! In game name DaGreek13 HAPPY EASTER TO ALL!! 😁🥳🎉
  25. 2 points
    I’m selling confetti Easter eggs with my grandma and on lunch break I’m checking my city’s 😂 also I’m on iPhone and the picture won’t load, ig-Xrocket
  26. 2 points
    The walking dead easter eggs hunts with my two little girls are just wonderful and to see the smile on there faces when they find a little plastic egg with candy or money is just wonderful to me because I love to see my little girls smile!!
  27. 2 points
    I’ll be making some love today that’s the best
  28. 2 points
    Tüm dünyadaki anaların bacıların kardeşlerin günü kutlu olsun husnusulunk@gmail.com hms
  29. 2 points
    Most of these issues are caused by a lack of ram and processing power, not servers.
  30. 2 points
    I think we have all screamed from the rooftops that the most important fix that needs to be made is the lagging situations. When the platform will just have troops, cities or zones disappear that you have to zoom out and then back in to see them as a work around. Why we are doing workarounds to find our troops is ludicrous. Game play suffers and heaven forbid you have a large scale battle as the server will begin to crawl and you will not get any notifications that a troop is being attacked and then poof it is gone. Having sister leagues or alt accounts is a challenge, but the game not running or working the way it should is the number 1 issue I have with this game. Please fix it, again this has been said for more than a year and not once have we seen an increase in performance or platform stability. Why have a game you add additional features too or ask if we want A, B or C as an add when the base game play is broken? Fix the game play first. If that means we have to slow down and crawl, then so be it, but this is your own creation as you let us enjoy the blitz map showing we could move at a faster speed and of course we now want that everywhere. Solid stable game play is the most important in my opinion..Fix that!!!!!
  31. 2 points
    I do not see problems in speed and sisters leagues. you have already changed healing, enough with experiments))) but what is really the problem is the lack of playing messages outside the game and receiving them without sound. This is where alt comes to the rescue. You also cheated the tanks and did not give them any spasms in the forest, although according to your idea they should kill the vehicles that have a bonus there)))
  32. 2 points
    To solve the problem with alt leagues, enter the account binding in the game to the mobile phone number. At the root of this problem, you do not solve it otherwise, but this will significantly reduce the number of alt accounts in the game. Shields add recharge depending on their duration and limit their use at one time. For example, you can turn on a one-time shield either for 2, 4 or 8 hours and after it ends, the next use of any shield should be available after a similar period of time, that is, through the same 2, 4 or 8 hours ... although I would rule out the shields from the game. KinGSkiLL IRoNLeGioN
  33. 2 points
    Increase the gold award at the end of the global battlefield, but in moderation.. Many play on new cards just because of the gold
  34. 2 points
    I just spoke in a chat of mostly all committed and experienced ww players, and most agree that a good new tactic would be the "Radar" tactic. It cost 10-20 tacs, it'll basically be like a scout expect more range, can't take damage obviously and last 15-20-30 minutes, it spots any hidden units like commandos or hopefully soon the subs, and also is available at CW5 as a next rank for tacs, No idea what the other 2 would be to choose from, but that's a balanced tac I think that isn't horribly OP, it'll also obviously have a 30 minute cool down as so that it doesn't become too op.
  35. 2 points
    Create lag or glitches???? Are effin kidding me? We still have the old “dissapearing troops” and tremendous lag. With every addition, it gets worse. Stabilize the platform first, then introduce new content.....just an opinion of someone who has played and given joykillers lots of dinero.... I still enjoy the game, just so you know.....i just believe the devs need to get their priorities straight.
  36. 2 points
    I agree with you there. There aren't many leagues that don't do that. I've made multiple suggestions to try and help alleviate this and they've all been ignored by the devs...
  37. 2 points
    This is such a let down great map great teams on it but when you can not control gigs full of troops or have tac take 3 mins to drop make you think why you wasting your money buying gem etc for them to be used on a wasted field
  38. 2 points
    A couple ideas to get new players and improve quality of life in game make an advertisement competition within the community to promote WW. Make it so the winner gets a free officer or two for example. Something really good so it is more enticing and more likely to get serious entries. Depending on how the game is advertised, you could have banner ad competitions and even video competitions depending on what content is needed increasing gold rewards for maps and adding more secondary mission gold rewards. This would benefit the new players to be able to upgrade their troops faster and to catch up with the long time players. Long Time players can get some relief for the high costs to continue to upgrade and researc
  39. 2 points
    Pasta is looking for a Cannoneer. Class tech Cannoneer Tier 3 is preferred but not required. As a Cannoneer, your primary responsibility will be to support your fellow Airmen and Tankers in fierce PvP combat. A few notes: Pasta usually plays 1 map per month. You are not required to have an alt, but if you do, it must be in our alt league. You cannot have an alt in another league. Pasta Recruitment Process Line app is mandatory. Steps. · Initial interview in line with Cody · Follow-up interview with Cody and Fran · Basic training with an alt in a cadet or global map If you are interested, please PM Cody in the Line app. My Line ID is codymo1997
  40. 2 points
    Like everyone else over the age of 6, I really don’t care about the medals or skins. In games like COD, where someone coming at you with a new skin, it is kind of novel. But this is a thinking game last I checked. You clientele are way beyond this kind of nonsense. First rule of business is Know Your Customer. It is almost insulting when you make a big announcement about it.
  41. 2 points
    Wow! I'm really glad we got skins! That fixes so many issues
  42. 2 points
    Commanders! Happy Halloween! Let's have spooktacular time now! Share your Halloween moments and win bonuses from World Warfare Team. Here are some details: Duration: October 31st UTC-November 2nd UTC Rewards: 500 diamonds and a special Halloween medal. To Participate: Share a picture of your Cosplay, your Pumpkin, or just a picture of you celebrating Halloween! In-game name is a necessity Notice: The rewards will be sent via in-game email within 72 hours. A commander can only receive the rewards ONCE.
  43. 2 points
    So just got out of a island game. Loved it except for he fact of bubble/shield abuse. One player was very quick in accomplishing the task of getting the center city. Then he popped the shield bubble and stacked the shield for 5, yes FIVE days straight. If it wasnt for the fact my team capitalized on a mistake. There was no cool down. He would pop a 2 hr shield then in 1 hour add an 8hr shield then 8 hrs latter add more and more shields so it never came down. NEVER. There was another league of players in the field that had cities that keep their shields bubbled for two and three days solid. Thats not right. Allowing players to stack shields for days at a time. If they add time to an existing shield then reduce the time of the added by half. Something like you pop a 2 hr shield. Then you add a 2 hr shield, the game would only give you 1 additional hr because the shield exists. If you add another 2 hr shield, it would ouly ad 30 min because of the 2 previous existing shields. Have the given value diminish over use. You do this with the commercial center and the use of reset tickets. Every time you reset the commercial center the amount of tickets double the next time you use them. Do something...... Or if you have an 8 hr shield the cool down would be 1/8 of the time the shield was up. An 8 hr shield would have an 1hr cool down. an 2 hr would have 15 min cool down. it is very hard to play if more than 25% of the map is shield bubbles. how about an award of Bubble Boy for the most hours a user (not player, because they are not playing if always under a bubble) is under the protection of a bubble. i do under stand there are uses for bubbles. When you need to sleep. Your a one man league. You have a family emergency and cant play. But..... being under the bubble is not playing and it stops others who want to play. DEV’s Give us a Christmas present of bubble cool down between uses. You have cool down on some Tactics. Why not on bubbles/shields. Thank you
  44. 2 points
    WeFew is looking for a Combat Tanker. Class Tanker Tier 3 is preferred but not required. As a Combat Tanker, your primary responsibility will be to engage in PvP in accordance with WeFew Doctrine to support Land and Air operations. A few notes: WeFew usually plays 1 map per month. We do play other maps with our alts. You are not required to have an alt, but if you do, it must be in our alt league. You cannot have an alt in another league. WeFew Recruitment Process Line app and discord are mandatory. 18+ age requirement Steps. · Initial interview in line with MkV · Follow-up interview with WeFew command staff in discord · Entry into selection. · Basic training with an alt in a cadet or global map · Advanced training with your main in WeFew battlefield · Peer Review · Permanent membership in WeFew or removal from Selection based on Peer review If you are interested, please PM MkV in the Line app. My Line ID is mefaircloth
  45. 2 points
    This is a PvP game there are plenty of other games made for PvE with campaigns and other cool stuff, I suggest you find one as WW is NOT one of them
  46. 2 points
  47. 2 points
  48. 2 points
    Although I’ve been lately just running the meta (M40 and Flakpanzer spam) I’ve been considering adopting to other ideas such as howitzers and tanks. With tanker class, you can help your stugs and all tanks gain tons of bonus defense against M40, howitzers, and BM-13’s. Tanks also do good damage against vehicles while having superior defense and HP. However, there are a few things to be careful of when using tanks against M40 and BM-13’s: 1. Tanks can only damage a single enemy unit at a time, whereas M40 and BM-13’s have Area of Effect damage. 2. M40, BM-13’s, in cup and sometimes middle stage, Howitzers, gain extra damage while in forests. Tanks do not however. 3. Light tanks and Shermans have to be expanded to be close to or match the damage and HP that most M40 in the game have without expansion. So, after taking all of that into consideration, let’s go over some ways to beat M40 (in particular) with tanks: 1. Tanker class is the best counter to cannoneer class. Tanker class improves the attack of all tanks, the speed of all tanks, and also has bonus defense buffs for medium, light, heavy, and super tanks against artillery units. It also has the “All Hail the King” allied ability that increases all allied/teammates’ troops near any of your king tigers that are Airman or Cannoneer themselves. Along with all of that, at tier 3 you can unlock the super blitz tactic buff upgrade in Tanker class. 2. Spreading out your tanks and surrounding M40 can do 2 things. #1, it can cause the M40 to attack only one, two, or a certain smaller group of tanks while your tanks are collectively one-shotting each M40 that are all clumped up and easy targets. #2, although very difficult, you can lure M40 away from the main group and pick them off with a single tank or two off to the side. Allowing you to grab some east pick-offs. 3. Having stand firm along with bonus defense buffs from tanker class on your tanks will seriously lower the damage your tanks take from M40. This will allow your tanks to not just reach th M40, but obviously die less quickly as you take out the enemy M40. 4. Use support units/combined arms. Now, this is considering you nor the opponent has any bombers. In an all ground fight the typical balance is tanks and stugs or M40 and stugs. With some experimentation, tanks and howitzers have proven to counter a clumsy M40 in many of my engagements with this composition. Let the tanks take all the hits, and keep both your tanks and your howitzers spread out to avoid AoE damage. These tips are focused towards helping using tanks in a ground war, obviously tanks can’t shoot bombers or navy. But in an all-out ground war, hopefully some of these tips will help out. -L1onHeart
  49. 2 points
    I think it only 2 way to solve this issue 1- to keep it only for league mates 2- cool down 10 minutes ( troops can heal once every 10 minuets) Also can we talk about demolish it’s really annoying when you attacking someone and he demolish everything except the city I believe should demolish act the same way as shield if under attack no demolish allowed Thank you
  50. 2 points
    I’ve feed this back a few times. So it’s good to see the pool to include the option for your own league only. I believe this would be the only way to combat multiple account abuse. This would stop people having lots of accounts in map wasting the spaces for people who want to join and giving unlimited tactics. As there is no control in having multiple accounts in the game.
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