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Showing content with the highest reputation since 05/26/2018 in all areas

  1. 7 points
    There are nothing wrong with life saving tatic. The issue is that people have multiple alternatives and sub league. Fix the real problem pls instead of ruin the game experience. Also how about fixing the shield cooldown issue.
  2. 6 points
    I’ve been playing this game for about 3 yrs now and people have begun to make 5-10 Alternate accounts in order to rack up their tactical cards and rss. It’s basically cheating when you’re unable to destroy one army because they have 100 heals available. If we could make tactics only work for your league mates I believe it will greatly improve and equal out this game. Make the tactics only work for your league mates and this will definitely make those with 5-10 Alts every field be on a more even playing field.
  3. 5 points
    The community always breaks into two groups on these discussions: A) Fix the game and B) give us more content/features. I have always been in the “fix the game” group. I enjoyed this game, having put almost 3 years and a bunch of money into this game, Playing time kept increasing to 16-20 hours daily during our fields. I had more analytical spreadsheets every few months (we look at more things than most folks). Every field had a week of preparation and a week of debriefing. It was fun! The wife commented that he talks for a week before and a week after every time he plays. I was committed!! For me, the game content was already rich in content and better than most others. I was willing to make sacrifices to play the game, but wanted the game to play well. Things like lag (from class tech, battle tech, 2x speed and many alliances), ghosting, infinite shields and other non-core aspects were increasing over time. However, the developers had another group that always cried “more content”. Every league plays differently, and so can be partially immune from some of the above problems. For my situation, the cries for more content have now created a game that is at best border line unplayable. 16-20 hours daily for a full week creates too much real life stress. When big battles happen now, there is much less strategy, it’s just drop your troops and let the AI fight. Roll the dice and let’s see how we do! When folks shield for 5 days straight, it’s legal, but is that why I am playing the game? There are many more aspects that were taking a great game into the ditch for me. And now we have responded once again to the “content” folks and need for developer income by adding new tactics. With a mix of anger and sorrow, I must say that the scales have tipped too much. The game is broken for me and I must move on, possibly on a permanent basis. At the end of the day, this game is still a business for the developers. They must decide on content that draws enough niche players, creates enough revenue and is technically feasible. Players can complain, but there reaches a time when you have to vote with your feet.
  4. 5 points
    I think the issue goes a bit further than Lifesaving or the alts.. I think its the diplomacy system. There should be no way to ally 1/2 the map. (Or in one case vs Wefew ALL the map) The proposal of making it league mates only is a 1/2 measure. The large leagues will still have an advantage over the small leagues, and not all alts are in separate leagues. I'd rather see The Diplomacy changed (I know its much harder to do) Something like 20 is the max. one league of 20, or one alliance of up to 20. (maybe the alliance of 20 isn't the right number, It could be 25 or 30, I'm not sure) If that's not an option, I'd leave it alone. If it has to be changed, Leave the heal at 30% and make it leagues mates only.
  5. 5 points
    the effect of this card should be extended to the whole territory of the city, otherwise the card to increase the resources is useless.
  6. 4 points
    Commanders, March 8th is the International Women's Day. Happy Women's Day to all the women commanders and the men behind them. Without "HER", even "HERO" could just be"0". Share your Women's Day and win the rewards. Details are as below: Duration: March 8th UTC-March 11th UTC Rewards: 500 Amethysts To Participate: We'd like you to request all the male commanders to do something nice to the females in the game or real life on this day, and share the pictures here. Women commanders can just share what they have got on this day. In-game name is a necessity Notice: The rewards will be sent via in-game email within 72 hours. A commander can only receive the rewards ONCE.
  7. 4 points
    Guys I propose to make maps of historical battles, such as Berlin, Moscow, Stalingrad, Midduey, Leningrad, Paris, London, Tokyo and Finland, Bucharest, Budapest, Crete
  8. 4 points
    a useful advice to improve the game would be to modify or change this card. this card is useless, nobody uses it.
  9. 3 points
    This is just a few things I feel will better the game. 1.) League score adjusted for surrendered members during a battle. The league score during a battlefield is the deciding factor for a league winning the championship of that battle. I feel that if a member of a league surrenders out of the Battlefield, then their score should no longer benefit the league. If a player cannot fight beside his League until the end of the game, than that member's score should be removed from the league's overall score. 2.) Personal and league Rating Grade currently is only awarded at the end of a battlefield. I think it would reflect the ability of a player and league better if it was also part of the daily rewards in a battlefield. This would allow for newer players and leagues to move up the rankings at a faster pace. I feel the benefits would allow for better retention of newer players and also give a better accounting of a player or league for recruiting purposes. a.) In a game like this one, being in a league is crucial to championships or even victories. Most leagues are created in the cadet matches at which point it's just the blind leading the blind. By the time they reach competitive matches, a player's record and stats are terrible and; no matter the potential, that player will rarely if ever be allowed into a competitive league. A better way to reflect the ability of a player or the competitiveness of a league is definitely needed. I could write a whole paper on the different duties of specific league members during a battle that make them invaluable to the team but on paper they have average or less than average stats. b.) Retention is about player satisfaction and recognition for ones achievements. There are a core group of players in this game. If you notice these players are mostly in a core group of leagues. Allowance for new player and leagues to be able to advance will allow for better retention. Top daily, weekly and monthly Commander and league ranking would allow for newer players and for recruiting leagues to be recognized by all. New players have a better chance to be recruited and newer leagues that are competitive have a better opportunity to recruit better players. 3.) End Game reward bonus should be given according to the player's or league's ranking, the player and league ranking is score, the bonus is given for cities. A player who is in any other place has the potential to receive higher rewards then the player in 1st. This doesn't make since. This game is awesome, but it takes time to play. If you are going to expect people to dedicate the time needed to play, then you must allow them to be recognized by others and then brought into the community. I was lucky and played my very first game under the tutelage of MkV and BrutalDestiny in the League Cocidus. Not many people get that rare opportunity to be groomed by in my opinion two of the best players in this game. This is just some of my ideas to better the game and maybe retain new players. Thanks for listening. SnakeEater out!
  10. 3 points
    Commanders, We are excited to announce that 6 new tactics are going to join World Warfare. Let's take a look at these fresh tactics. 1. Spread Rumors Morale -3% per minute on hostile units. The tactic effect lasts for 10 minutes. Not applicable to NPC units. 2.Sabotage Logistics Supplies -2.4% per minute on hostile units. The tactic effect lasts for 10 minutes. Not applicable to NPC units. 3.Refresh Troops Dispels all negative effects for all friendly units ( Works for allies). 4.Disturb Shooting Attack -20% on hostile units. The tactic effect lasts for 10 minutes. 5.Bust Bunkers Defense -30% on hostile units. The tactic effect lasts for 10 minutes. 6.Barricade Move -30% on hostile units. The tactic effect lasts for 10 minutes. You can acquire these special tactics from: 1. Battlefield result rewards 2.Daily login rewards of March and after 3.Discount Packs 4.Premium store 5.Other events Should you have any questions or opinions, please leave your comments under this thread. Thank you. World Warfare Team
  11. 3 points
    Biggest tips I can give you are not to be city hungry, focus on resource zones and villages, those will give you the most points as well as a lot of steel. Doing side missions and the first 2 bf techs can increase your production a lot, if you have the time to do them. Instead of focusing on upgrading expensive buildings in cities, focus on upgrading steel zones and villages, city resources and cheap buildings like army base and turrets. This will save you steel and still give you points especially early on when it may be more important to focus on LC.
  12. 3 points
    This poll is biased and created to cater towards a few people that are loud in the community about these specific issues. The questions and answers that are presented are made to push people to a certain answer or type of play. It is disgusting that this forum can be used to push a select group’s views on how this game should be. This is war propaganda at it’s best.
  13. 3 points
    I'm having very mixed opinions on this, I hate it and I don't care about it. I hate it for the fact that it'll lag the game even more now even though this game is almost unplayable, I had some of the worst lag I've ever had in a simple 2v2 I don't care about it just cause these don't seem like game breaking tacs but the timing is terrible for them, couldn't have had worse timing. For all the hate y'all have been getting you aren't making it much better for yourselves. Fix the game before adding anything else, maybe even a message saying that your still looking at it, it just feels like at this point you're milking this game for the last few drops of money you can get outta it, which is well.... fucked up. Not cool at all.
  14. 3 points
    Immel and Raygun please stop being whiny crybabies until AFTER we all know exactly how acquiring the new tactics will work? In the list that “Peter” wrote the first two items include “Battlefield Result Rewards” and “Daily Log-in Rewards starting next month. Both of those options for getting the new tactics implies that some or all of them can be unlocked and used for FREE. The same way that all others tactics are. It’s better that they don’t simply give them to every account by default, otherwise alt accounts would have a field day if they didn’t actually need to be earned by achievement in battlefield or at least logging in each day for daily rewards. Thank you Joycrafter for adding new content to the game and continuing to try and develop and improve things. My biggest concern is that these new tactics might cause lag or glitches as new formulas and gameplay has to be calculated on the backend to make everything work. Lord knows the game has had more than it’s fair share of lag and glitches even without new features. But if this new stuff functions properly, then it’s more strategy and more sophistication for players to learn and figure out. And that’s a good thing for commanders who are intelligent and win using thought, strategy, and teamwork. It’s only bad for the whiners, crybabies that look everywhere they can for excuses, and dummies. Lastly... GODz FTW 😉 (go ahead and hate me lol)
  15. 3 points
    Maps already take to long to fill, up to 24 hours. Who wants to enter a map when most of the leagues already have LCs. The maps should be rotated, only one map available at a time! If you don’t like the map wait or play it!
  16. 3 points
    Love the phone number proposal! Players who are single will be wiped off the map! Married folks, especially with older kids, will rule the world, as every one of them has a separate phone number! Let’s do it!
  17. 3 points
    You're all wrong! Any decision that is made will not change the situation. You forgot about the main reason and the problem in the game - these are alternative accounts. The only way to resolve the issue is to link accounts to phone numbers. But this does not solve the problem! The main problem is that the developers have ceased to develop a game! Developers should monitor, identify and ban alternative accounts. For the entire game, no account has been blocked, in online games this can not be! What the Chinese did on the cup, too, is not punished! And all the mistakes in the game are connected with the cup. Cup passed, errors will soon disappear. Developers have long made a decision for you, and the survey was created to show visibility. They need money, the game does not develop, the players leave, the game dies on the sly. The game is hacked by the Chinese, or the developers help them with stones 100% and this fact is proved. I encourage developers to start struggling with alternative accounts. and do not reinvent the wheel, which is already there and working properly. If you do not improve the game and advertise it, then it will die. The fact that the players are leaving the game everyone knows and the fault in this is the developer's indifference. I'm against this poll, because the developers are ruining the game.
  18. 3 points
    Once again instead of taking the time to properly analyze what it is people are complaining about, to really understand the issues behind what is being vocalized we have already decided on a probable course of action that will do NOTHING to solve the real issue. I think its important that we take them time to really break it down to understand the problem and find a proper solution. Complaint: People are saying Self healing is OP Analysis: Why are people saying Self healing is OP? Because between nearly equal forces facing off on the battlefield and equal knowledge of the game mechanics by the players, combat victory or defeat is determined by which side has more heals. This is the tactic also known as heal spam. This is one of the main reasons why there are SOOOOOOOOOO many alts leagues and alt accounts in the community, to ensure a virtually unlimited supply of heals to the Main leagues and players. Proposed solutions: There are basically two proposed solutions to discuss as the 3rd is the combination of two and none of them are adequate. 1. Nurf the heal tactic from 30% hp restoration to x<30%: This solution does NOTHING to resolve the main problem of heal spam no matter to what x% you lower the hp restoration. People will simply create more alt accounts to compensate. 2. Restrict the pool from which the heal spammers can draw heals from: This solution on paper seems better than the first one but its just as ineffective at dealing with the real issue. People will simply ensure that 75%-80% of the accounts in a BF have the heal tactic. As I said earlier all that does is restrict how many heals each league has to draw on it does NOTHING to stop the heal spam. It does NOTHING to address alt accounts as people will simply bring them into the same league as their main account instead of leaving them in the alt league. More importantly battles will still be decided by how many heals you have on hand mainly how many active members and active alt accounts you have on hand, during the time of the battle, compared to the guy you are fighting. There is no strategy involved in this lest we forget this is a strategy simulation. What can be a REAL solution to alleviate the heal spam tactic keep in mind I am not a programmer I don't know how hard or easy this is to implement that is why I offer three possibilities. I guarantee any one of them or more combined together will solve the heal spam phenomenon once and for all. 1. In a given time period say 1 hour decrease the effectiveness of every successive heal dropped; so first heal 30% hp restoration, 2nd heal 10% hp restoration, 3rd heal 2% hp restoration and so on till the value is 0 2. Instead of 30% hp restoration of the unit's total HP make it 30% hp restoration of the unit's remaining HP 3. Instead of 30% hp restoration for all units in a 200 range radius, make it the 30% hp restoration total spread out according to how may units are in the 200 range radius; meaning 10 units getting healed only get 3% hp restoration. Voila no more heal spam, goodness gracious maybe people will actually have to use some gray matter instead of trying to SPAM things like tactics and units.
  19. 3 points
    It has been an honor and pleasure fighting with all of you over the past few years. Weve kicked some serious ass and won against all olds. I formed the league luckystrikes when this game was in the early stages of development. I have seen it grow and change. For the better and worse. And its the worse part that is what has made me decide to stop playing and retire luckystrikes from the game. I will miss you all and i thank you so much. But paying to win or paying just to keep up with others is no longer worth it to me. I have other joys and loves in life and wwf is not going to take any more time from me. Or should you let it. It was a great game in the beginning before all the dumb generals and purple gems and blue gems and gold coins and this and that hot sale, and alt 15 alt accounts. But now its very plain to see that if you dont spend money, and a lot of it, you will be left far behind. Or if you dont spend gobs of money, your time will be wasted on enemies that will gem to no end. Gone are the days of real strategy. Anyhow, luckystrikes will be disbanded and nothing but love goes out to all my players that have sacrificed soo many sleepless nights playing for the win. Thanks again. Capt out for the last time.
  20. 3 points
    I personally hate to see any one leave, but its a game and everyone has to make their own choices. As to the reasons why people are leaving, that's what I'd like to comment on. The whole "Pay to Win" argument doesn't hold water with me. Yes, generals cost money and they help, but they aren't an auto win button. WeFew plays one game a month and yes, we have generals, but we ALSO play other games on alts that don't have all of the the generals/gold/gems, and we do just fine. (and FYI we never enter with more than 10 in WeFew, and fewer than that with our alts.) If you are losing and you are blaming the other guy, or gems, or generals, or whatever, I.M.O. you are doing yourself a disservice. You're far better off self examining to determine the cause of the loss instead of blaming others. The fact is, too many players rely on numbers to win. It's why there are Leagues/sister leagues/permanent alliances and all that other "I suck at this game B.S" that pads stats but creates bad players. EVERYTHING in this game has counters, including gemming. And if alts and alt leagues are the issue, get in a better league. A coordinated league of single accounts will beat a bunch of alts played by one player every time. Even playing on 2 devices (or 5 if you're War1War ) is nowhere near as efficient as one player/one device. (The exception to this is the tourney. Alt leagues in the tournament is very broken; but that's another subject). Having said all that. It is a game, you guys are adults, and I respect your decision. Best of luck to you both.
  21. 3 points
    Here is what is meant when we talk about the speed vs the combat resolution. Combat is calculated once per minute. On a normal speed map, the speed is x1 and the combat resolution is x1. When you increase the speed to x2 (or x3, or x5) and you leave the combat resolution at x1 it creates balance problems. Ideally, if you double the speed you 1/2 the combat resolution time to maintain the current force on force balance. They put a stopgap measure in where it is calculated the first time in 15 seconds, then once per minute thereafter. This helped some, but is problematic in many other ways. Fortunately, the vast majority of the community doesn't fully understand how it works, and therefore doesn't take advantage of it. All I can say is trust me, it's B.R.O.K.E.N.
  22. 2 points
    I am having dinner in my grandparents house for Passover happy easter or Passover from mastergreyden
  23. 2 points
  24. 2 points
    We make baskets and went out too a park to help set up a Easter egg hunt. Also finally killed my first tiger tank and it’s supporting troops with 9 light tanks and 4 anti tank guns. Ingame name is Eagle Eye
  25. 2 points
    Happy Easter Day BuraktheTruck
  26. 2 points
    We like to roast a lamb for hours and drink lots of alcohol! That’s next weekend for Greek Easter! Tomorrow will be wife and family on a slip and slide!! In game name DaGreek13 HAPPY EASTER TO ALL!! 😁🥳🎉
  27. 2 points
    I’ll be making some love today that’s the best
  28. 2 points
    Tüm dünyadaki anaların bacıların kardeşlerin günü kutlu olsun husnusulunk@gmail.com hms
  29. 2 points
  30. 2 points
    Most of these issues are caused by a lack of ram and processing power, not servers.
  31. 2 points
    I think we have all screamed from the rooftops that the most important fix that needs to be made is the lagging situations. When the platform will just have troops, cities or zones disappear that you have to zoom out and then back in to see them as a work around. Why we are doing workarounds to find our troops is ludicrous. Game play suffers and heaven forbid you have a large scale battle as the server will begin to crawl and you will not get any notifications that a troop is being attacked and then poof it is gone. Having sister leagues or alt accounts is a challenge, but the game not running or working the way it should is the number 1 issue I have with this game. Please fix it, again this has been said for more than a year and not once have we seen an increase in performance or platform stability. Why have a game you add additional features too or ask if we want A, B or C as an add when the base game play is broken? Fix the game play first. If that means we have to slow down and crawl, then so be it, but this is your own creation as you let us enjoy the blitz map showing we could move at a faster speed and of course we now want that everywhere. Solid stable game play is the most important in my opinion..Fix that!!!!!
  32. 2 points
    I do not see problems in speed and sisters leagues. you have already changed healing, enough with experiments))) but what is really the problem is the lack of playing messages outside the game and receiving them without sound. This is where alt comes to the rescue. You also cheated the tanks and did not give them any spasms in the forest, although according to your idea they should kill the vehicles that have a bonus there)))
  33. 2 points
    Increase the gold award at the end of the global battlefield, but in moderation.. Many play on new cards just because of the gold
  34. 2 points
    I just spoke in a chat of mostly all committed and experienced ww players, and most agree that a good new tactic would be the "Radar" tactic. It cost 10-20 tacs, it'll basically be like a scout expect more range, can't take damage obviously and last 15-20-30 minutes, it spots any hidden units like commandos or hopefully soon the subs, and also is available at CW5 as a next rank for tacs, No idea what the other 2 would be to choose from, but that's a balanced tac I think that isn't horribly OP, it'll also obviously have a 30 minute cool down as so that it doesn't become too op.
  35. 2 points
    I agree with you there. There aren't many leagues that don't do that. I've made multiple suggestions to try and help alleviate this and they've all been ignored by the devs...
  36. 2 points
    This is such a let down great map great teams on it but when you can not control gigs full of troops or have tac take 3 mins to drop make you think why you wasting your money buying gem etc for them to be used on a wasted field
  37. 2 points
  38. 2 points
    Pasta is looking for a Cannoneer. Class tech Cannoneer Tier 3 is preferred but not required. As a Cannoneer, your primary responsibility will be to support your fellow Airmen and Tankers in fierce PvP combat. A few notes: Pasta usually plays 1 map per month. You are not required to have an alt, but if you do, it must be in our alt league. You cannot have an alt in another league. Pasta Recruitment Process Line app is mandatory. Steps. · Initial interview in line with Cody · Follow-up interview with Cody and Fran · Basic training with an alt in a cadet or global map If you are interested, please PM Cody in the Line app. My Line ID is codymo1997
  39. 2 points
    i was a good, good boy last year, but santa didnt put any officers under my poor christmas tree :(
  40. 2 points
    Like everyone else over the age of 6, I really don’t care about the medals or skins. In games like COD, where someone coming at you with a new skin, it is kind of novel. But this is a thinking game last I checked. You clientele are way beyond this kind of nonsense. First rule of business is Know Your Customer. It is almost insulting when you make a big announcement about it.
  41. 2 points
    Commanders! Happy Halloween! Let's have spooktacular time now! Share your Halloween moments and win bonuses from World Warfare Team. Here are some details: Duration: October 31st UTC-November 2nd UTC Rewards: 500 diamonds and a special Halloween medal. To Participate: Share a picture of your Cosplay, your Pumpkin, or just a picture of you celebrating Halloween! In-game name is a necessity Notice: The rewards will be sent via in-game email within 72 hours. A commander can only receive the rewards ONCE.
  42. 2 points
    WeFew is looking for a Combat Tanker. Class Tanker Tier 3 is preferred but not required. As a Combat Tanker, your primary responsibility will be to engage in PvP in accordance with WeFew Doctrine to support Land and Air operations. A few notes: WeFew usually plays 1 map per month. We do play other maps with our alts. You are not required to have an alt, but if you do, it must be in our alt league. You cannot have an alt in another league. WeFew Recruitment Process Line app and discord are mandatory. 18+ age requirement Steps. · Initial interview in line with MkV · Follow-up interview with WeFew command staff in discord · Entry into selection. · Basic training with an alt in a cadet or global map · Advanced training with your main in WeFew battlefield · Peer Review · Permanent membership in WeFew or removal from Selection based on Peer review If you are interested, please PM MkV in the Line app. My Line ID is mefaircloth
  43. 2 points
    This is a PvP game there are plenty of other games made for PvE with campaigns and other cool stuff, I suggest you find one as WW is NOT one of them
  44. 2 points
    Ok today's innovative idea is simple...the little red dot is becoming annoying, it tells us something is being said or ask but not by whom, can we change color as follows...light blue for team chat green for allied and red for bf, it would make life so much easier...
  45. 2 points
    Is it possible that the alliance conversations should switch to an account limit instead of a league limit? So, for example, an alliance can be formed with any number of leagues, but can only contain say 25-30 members in a battlefield. The developers could select a higher or lower limitation to produce a good result. This might help with the heal issue, the number of alts issue as well as the lag issue (since there would be some limitation on players coming together en masse). Note: this does not stop large groups of folks from informally working together, they just cannot be allied within the field.
  46. 2 points
    Я думаю не стоит ничего менять в игре. Если вы отмените помощь союзным лигам, то малые лиги обречены на поражение и надобность создания союзов становится бессмысленной. Да и отдельные игроки попав на карту с превосходящими по составу лигами также обречены на беспомощность. Тем более жалобы от топ игроков я не видел ни одной. Ну ,а если кто то считает что восстановление 30% урона это много против 150% атаки . То это полный бред. Лучше обратите внимание на техничесую поддержку в игре. Я больше устал от различных лагов,это больше всего угнетает.
  47. 2 points
    Well if you think that the days of "real strategy" are gone just because of generals and gems I feel sorry for you. I guess you have missed the entire point of classes and the class system; the depth and complexity that it has introduced in what was and still is one of the best combat simulations available on mobile platform. I dont blame you the whole community is playing this game backwards as if they have a blindfold on, pressing buttons randomly. Very few prople bother to try anything other than the accepted methods. At first it was bomber spam, now its m40/whirble spam, the chinese and russians are experimenting with light tank spam... Did you notice the recurring word SPAM in what you call stategy and I call method? Everyone looking for the easy way out in a game that has currently 40 units with distinct stats people are trying to spam at a maximum 4 different units m40, whirl, jets and strats. Thats only 10% of existing units making up more than 80% of all units that I consistently see in BFs. Time and time again I see people taking this wonderful simulation and turning in into this ugly linear looking thing dumbed down beyond belief. Go in with league of 20, brigning in sister league of 20 ally half the active players in the big leagues and roll the little 2-5 player leagues and cry to the devs to end the map earlier than 8 days These strategies are the hallmark of today's succesful big leagues, whatever unit spam and ally half the map. No wonder you see no strategy left in this game, played this way there isn't any. You want to know what it wrong with the game take a good hard look in the mirror its not the gems, or the amethyst, or the generals or the class tech nor the gold tech. Its the community's desire to render this wonderful simulation as linear as possible, as two dimensional as possible, as is easy and thinkless as possible.
  48. 2 points
    The main issue with keeping any of the event maps open permanently is player base. There just arent enough players to consistently keep multiple maps filling. The global map already has issues filling when popular event maps are open. This gets even worse during cups. Slow filling maps are a huge issue in that once a certain time has passed, early spawners start at too much of an advantage over later spawners. I love the idea of this map, but we wont play any of the increased speed maps. Id love to see it at x1 speed.
  49. 2 points
  50. 2 points
    Its been more that a month since this change was made and reported as being broken. As it hasn't been removed yet one has to wonder why that is, I mean after all it shouldn't be that hard to revert a such a simple change. One possibility is that the devs do not want to revert the change in which case it would be nice if we could be informed accordingly.
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