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Showing content with the highest reputation since 08/19/2015 in all areas

  1. 18 points
    This is just a few things I feel will better the game. 1.) League score adjusted for surrendered members during a battle. The league score during a battlefield is the deciding factor for a league winning the championship of that battle. I feel that if a member of a league surrenders out of the Battlefield, then their score should no longer benefit the league. If a player cannot fight beside his League until the end of the game, than that member's score should be removed from the league's overall score. 2.) Personal and league Rating Grade currently is only awarded at the end of a battlefield. I think it would reflect the ability of a player and league better if it was also part of the daily rewards in a battlefield. This would allow for newer players and leagues to move up the rankings at a faster pace. I feel the benefits would allow for better retention of newer players and also give a better accounting of a player or league for recruiting purposes. a.) In a game like this one, being in a league is crucial to championships or even victories. Most leagues are created in the cadet matches at which point it's just the blind leading the blind. By the time they reach competitive matches, a player's record and stats are terrible and; no matter the potential, that player will rarely if ever be allowed into a competitive league. A better way to reflect the ability of a player or the competitiveness of a league is definitely needed. I could write a whole paper on the different duties of specific league members during a battle that make them invaluable to the team but on paper they have average or less than average stats. b.) Retention is about player satisfaction and recognition for ones achievements. There are a core group of players in this game. If you notice these players are mostly in a core group of leagues. Allowance for new player and leagues to be able to advance will allow for better retention. Top daily, weekly and monthly Commander and league ranking would allow for newer players and for recruiting leagues to be recognized by all. New players have a better chance to be recruited and newer leagues that are competitive have a better opportunity to recruit better players. 3.) End Game reward bonus should be given according to the player's or league's ranking, the player and league ranking is score, the bonus is given for cities. A player who is in any other place has the potential to receive higher rewards then the player in 1st. This doesn't make since. This game is awesome, but it takes time to play. If you are going to expect people to dedicate the time needed to play, then you must allow them to be recognized by others and then brought into the community. I was lucky and played my very first game under the tutelage of MkV and BrutalDestiny in the League Cocidus. Not many people get that rare opportunity to be groomed by in my opinion two of the best players in this game. This is just some of my ideas to better the game and maybe retain new players. Thanks for listening. SnakeEater out!
  2. 14 points
    The Snake's $.02. For question 1, I will not only explain why I checked some units, but also why I didn't check others. 1. If some units are so overpowered that they have broken the balance? If any unit should be strengthened? 1. Which Units Do You Want to Adjust Most? Mobile AA. Its overpowered! - The Mobile AA (Wirbelwinds) in this game are not overpowered. It was a Quad 20 mm turret, mounted to a Panzer IV chassis. Each 20 mm Flak 38 auto cannon fired up to 450 rounds per minute putting out a combined 1800 rounds per minute. To put in perspective that is 30, 2 centimeter high explosive, armor piercing or incendiary rounds per second. - So if you ask me it may be a little underpowered. - I also feel they should be allowed to attack ground units, at a minimum infantry and vehicle type troops. During the war they were used in this role more than in the Anti-Aircraft role and were extremely effective. Strategic Bombers. Too good vs everything! - Yes Strategic Bombers are used for their namesake, Strategic Bombings. They were very effective against industry and infrastructure but when used in a tactical role they were disastrous. Read about "Operation Cobra" July 24 and 25, 1944. The friendly casualties numbered 136 killed and 621 wounded over those two days from weather reduced visibility or wind drift. - There is a need for an intermediate or tactical bomber such as the Junkers Ju 87 Stuka or the Republic P-47D Thunderbolt. StuG. Too easy to get killed! -Yes the Sturmgeschütz III is very easy to kill. But you must understand that it is a support type weapon system and is very limited in its capabilities because of it's lack of a rotating turret. I think maybe a slight increase in power (Hit points) and defense would be sufficient. (More about this in the answering of question 2) Navy units. Make them better! (AOE. Speed. Attack range) - Transport: Make them a LST (Landing Ship Transport) and allow them to load troops anywhere not just in harbors which would be more realistic and. also more effective. The crews of these boats nicknamed them Large Slow Targets. - Destroyer: Increase power and defense. - Cruiser: AOE vs Aircraft!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - Battleship: Increase attack power vs troops. - Aircraft Carrier: Increase load capacity decrease supply usage. Katyusha. Too slow! - Yes, self explanatory. Tanks. Too slow! - No, but remove the transition timer for force march, it makes no sense. I just lock down turret change gear and go faster. Mobile Arty. Its overpowered! - NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - Artillery is known as the King of Battle for a reason. When your King is isolated and can no longer move in chess you lose. - Leave it alone, I will speak more on this in answering question two. AA. Too easy to get killed! - No, I will go into further details about this also in question two. No need to adjust anything! - Very good argument for this in answering question two but not entirely. Some units do need to be changed, some buffed some nerfed and some a combination. 2. Do you think the strategies we are using are very repetitive and lack of diversity due to the unbalance? There is one thing I would like to be clarified, and two things I want to clarify before answering this question. The one I want clarified is, "WHO IS WE?" Because to answer the question properly you must know what strategies are being discussed. The first thing I want to clarify is that this game is Awesome. It is one of the most broad scoped strategy game out at this time. It also allows the player the use of the; in my opinion, best combination of strategic planning and tactical execution of the different levels of warfare and yet remain extremely user friendly. Whether this is by design or by accident I am not sure, but the importance of production and campaign planning at a strategic level, and the necessity of combined arms, use of terrain, and a variety of tactics for use at crucial points in a battle at the tactical level, allows a player with the better understanding of warfare a distinct and overwhelming advantage in this game. If it is by design, and you are an advisor GREAT JOB for one and two slap the $#!+ out of anyone trying to change it to much. If it is by accident then you have stumbled onto greatness. Stop listening to the loud majority. Who cares what they think. A Philosopher named Heraclitus from Ancient Greece said this about people when it comes to Warfare, he said, “Out of every one hundred men, ten shouldn't even be there, eighty are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the one, one is a Warrior, and he will bring the others back.” He is basically saying that only 10% will be successful in the art of warfare, and that only 1% will Truly, I mean Truly understand and not just succeed but excel at Warfare. So keep that in mind when making changes. The second thing I want to clarify is Strategy vs Tactics. Strategy is a method of play to achieve a certain goal laid out over the course of an entire Battlefield from entry to Victory. Tactics is methods of approaching single objective in support of one's overall Strategy. So now that that is settled let's answer this question. The current style of play (I refuse to call it a strategy, because it isn't) that is popular in this game is Bomber, Fighter, and StuG III spam. This is easily defeated. A strategy is a plan of actions laid out over a course of short term goals or phases to accomplish a specific overall purpose. If you think a bunch of the same type troops bashing noobs and surrendered cities is a viable strategy, then you are the ones complaining about certain troops being over or underpowered. Each troop in this game has a specific function. One must understand how these different troop functions either compliment or enhance each other's effectiveness in a tactical situation. Either you will reach this understanding, or you will not. I will say this to the developers, if I had a say over mass changes to please the many FarmVillians and losing the true Strategists, or change nothing and send the sheep back to FarmVille.... I would say, "See ya Ole' McDonald and take your dog with you." I am not posting this to teach you how to play and win at this game. I am only stating that this game isn't unbalanced. The main problem is not the game, it's the lack of understanding and use of combined arms by players. SnakeEater Out! Jets no like AA, you should not have wasted 40 troops count on jets. It's this lack of understanding that causes the complaints, which then causes changes to be made that fits a certain style of play. If it only took jets to win a war then why do countries produce tanks and train infantry.
  3. 14 points
    World Warfare Starter Guide for Battlefield By Semispaz League GODz v.1 Table of Contents A. Introduction B. Units C. Buildings D. Gameplay E. Strategy (Locked) F. Expansion G. Tactics A. Introduction Welcome Commanders. This guide is intended to show you the basics operations and functions for Battlefield. Pay attention, and it can save you lots of time and energy. We will go through everything you need to know in order to be successful. Let’s get started. B. Units World Warfare units fall into 3 different categories. They are Ground units, Air Units, and Naval Units. Each unit can be used for different functions. I will give you a brief overview of each unit and its primary/secondary use. Ground Units Ground units are your primary source of attack and defense when you are first starting a map. You have different array of units that you can use. Becoming familiar with each and how they are used is important to success. In order to create units, you must first produce the armament for it. The units you can currently build are as follows: 1. Infantry – Primarily used to capture buildings. 2. Recon Vehicle – Used to reveal enemy units and buildings hiding behind fog of war. 3. Medium Tank – light armor used to attack enemy ground units and buildings. 4. Anti-Tank – Specialized unit designed to attack tanks. 5. Artillery – Used for long-range attacks. 6. Heavy Tank – Heavy Armor used to attack enemy ground units and buildings. 7. Anti-Aircraft Gun – Currently the only unit that can attack Air Units. 8. Motorized Infantry – Used to Cap Buildings and the same sight range as Recon Vehicle. Air Units 1. Scout Aircraft – This is air’s “Recon Vehicle” alternative. 2. Transport Aircraft – Used to move units. Does not transport Tanks. 3. Bomber – Air-to-ground attacks. 4. Fighter – Air-to air attacks. 5. Large Transport Aircraft – Transports all ground units. Navel Units 1. Fletcher-Class Destroyer – This unit can attack units on the ground and buildings. 2. Cleveland Class Cruiser – Used to attack ground and air units. 3. Military Transport Ship – Used to transport units. 4. North Carolina Battleship – This unit attack ground units and buildings. Currently has the longest range in the game. (This list does not reflect the new units that will be added with the new patch.) The amount of units that you can have at any given time is based on your battle level. For example, level 30 can hold a total of 41 units. You increase your level by building, capturing territory, killing enemy units, and destroying buildings. C. Buildings There are a few territories that can build buildings. They are Cities, Military Zones, Resource Zone, and Harbor. Each of them can build different kinds so I will briefly state them here. City Buildings 1. Army Base – Creates ground units from armaments that you can use to fight enemies. If you click on a unit and press “Enter” you can send your unit to repair (heal) or expand (level) which require additional armaments. 2. Munitions Factory – Most useful building in your city. This building creates armaments that are used to create ground, air, and navel units. (Pro Tip – You should always be making armaments. 3. Iron Mine- Produces Iron. You will need Iron to upgrade buildings and create munitions. 4. Turret – A city’s only defense building. (Pro Tip – range is increase to 230 at level 3 and 300 at level 5) 5. Commercial Center – The second most useful building. This building can trade cash for resources from a random, automated market. (Pro Tip – Leveling this building increases the amount of trading options and amounts. Level 2 unlocks rubber trades and level 3 unlocks oil.) 6. Air Force Base – Creates Air units from armaments. 7. Supply Factory – Creates Food, ammo, and fuel for your units. Military Zones Military zones are the only other territory that can produce munitions and create units. They can create 4 different buildings. 1. Army Base 2. Munitions Factory 3. Turret 4. Air Force Base Ideally, you would want to build this zone with 1 of each of the 4 buildings. Under certain situations, such as when you are deep in enemy territory, you might consider building 2 or even 3 turrets as defense. Munitions should take priority over other buildings because of its ability to produce armaments. You should be constantly trying to build munitions; they are necessary if you want expand units and replace units you lose in fights. Once you get towards the middle of a game, to second most important building to have is an Air Force Base. This can help you land your units to resupply them closer. Resource Zone 1. Iron Mine 2. Turret 3. Rubber Factory 4. Oil Field Keep in mind that the majority of Resource zone can build only rubber or oil. You can tell by finding the icon under the Resource zone. The ideal build for a Resource Zone should be 2/2. 2 iron mines and 2 oil or Rubber Factories. Same rules apply here, so being in an aggressive zone with lots of enemies might make you want to build turrets. In that case, you should build no more then 2 turrets, and the other 2 should be reserved for oil/rubber. Any other combination would be a waste of your limited Leadership points used to hold territory. Harbor 1. Turret 2. Munitions Factory 3. Navel Shipyard – This building creates naval units. D. Gameplay Due to changes that will be made to the gameplay, this part of the guide will be added later. E. Expansion How you expand your territory primarily depends on your style of gameplay. The ideal base size is 3 villages, 2 resources zones, and 1 military zone. This can change dramatically based on location and play style. 3 main types of styles are aggressive, passive, and defensive. 1. Aggressive - These players attack other active players. Motivations for this include resources, prestige, rankings, and key territory. 2. Passive – These players primarily target inactive players and NPC’s. These players will normally not attack other players, but will defense and retaliate if attacked. 3. Defensive – These players primarily target NPC’s. Often when territory is claimed, they will not really move for the rest of the game. Aggressive players will often control the field and dictate the end results. Most aggressive players come from leagues; so attacking these players is highly discouraged unless you are part of a league yourself. F. Strategy (Locked) G. Tactics i. WO1 I – All freebies, enjoy them. You’ll use them the most. a. Paratrooper Airborne – Deploys only 1 infantry unit, despite the description. This is the most used tactic. b. Air Reconnaissance – Deploys a Scout Aircraft. Second most unit of the game. If you have had a scout fight, you will. c. Airdrop Supplies – Supplies 50% of ammo, fuel, and food to your units. The third most used tactic. (After this point, you are only allowed to pick 1. Choose wisely.) ii. WO1 III a. Talent Recruitment – Population growth +50%, Fortune Growth -30%. Don’t know anyone who uses it. b. Wartime Economy – Fortune Growth +50%, Population Growth -30%. Don’t know anyone who uses it. c. For the Country – Attack +30%, Repair Speed +50% for Turrets in your Administrative area. (Pro Tip: This is the tactic you want) iii. CW2 II a. Stand Firm – Defense +50% for all troops in an area. Don’t know many who use this, but there are a few. b. Last Stand – Attack +30% to effective area. This is a very useful tactic. c. Blitzkrieg – My personal favorite. Speed +40%. Nothing more fun to watch then bombers outrunning fighters. iv. CW3 I a. Persuade Captive – Restores 3% of maximum Power for all units. There are a few that use this. b. Siege and Destroy – Attack against buildings +30%. Most people’s go to. c. Supply Reinforcement – 500 of each supply to a city. Don’t know anyone who uses it, though I have contemplated. v. CW3 III – All worthless, so just pick any. Don’t waste tactics on these. a. Steel Smelting - +50% for steel, -30% for fortune. b. Oil Extraction - +50% for Oil, -30% for fortune. c. Rubber Harvesting+50% for Rubber, -30% for fortune. vi. CW4 II – The moment of truth, Last tactic. a. Life Saving – Currently OP as F@#$. I’ve seen fights were it came down to that had more to spend. Theoretically, this could make anyone invisible. Restores 30% of maximum power. b. Artillery Support – Once the go-to tactic, is currently worthless. Depletes 10% of all enemies’ health plus 50. c. Suicidal Charge – Power -35%, Attack +150%. Pack a big punch at a cost.
  4. 13 points
    Bringing this to attention as I've never seen this being discussed . I watched a YouTube video called "top ten war games on iOS and android" , and was blown away that this wasn't listed . That may be because that person has no idea that this game is out there . I am looking for suggestions on what members/ leagues/ devs / GM's/ can do to put this out there more , me personally I'm not into social media , however I have tons of friends that also like war games , word of mouth is obviously a good choice . However I'm thinking about getting a screen recorder and putting videos on YouTube , that will allow a lot of ppl to see what this game is really like based on the trailer . Not only would it bring more players to the table , more players to make great leagues , but it also helps the game staff by more ppl paying for gems / Amy's . I know this game could get a huge fan base and following simply because this game is ********** awesome !!!!!! And everyone knows it , don't get me wrong this last update is a lil screwy but bare with them it will be fixed and optimized . That is my suggestion anyway , I would like to know what others think ? And would like to know other ideas on getting this out there more , thanks ! Update: My YouTube channel is set up , will update it regularly and add new videos when I can ! Pls subscribe https://m.youtube.com/channel/UC3Yu8vfFNE7xZF-7lCeyE5w JaiJai , Officer of Wolfpack
  5. 12 points
    First of all, I want to say that over all this game still rocks. Now to get to my assessment of the new changes. Hopefully I can give you feedback that will help in the further improvement of this game. I am currently a medical provider in the US Army. As a medical provider I have to diagnose different ailments based on what should be right and how a patient is presenting. In a way it is sort of like what programmers have to do when approaching changes to a game. 1) what are the chief complaints, 2) what are the probable causes for the complaints and 3) what are the possible solutions. The first step to a solution is to gather data, there are two types of data, subjective and objective. Subjective data is things that is opinion or how one perceives something i.e. On a scale of 1 - 10 how much pain are you in. Or like in this game it would be; "This rating system sucks. So as for the one who has to figure out the problem they would then have to find the perspective of the person with the complaint. So instead of saying "On a scale of 1 - 10 how much pain are you in,"you would say "How much pain are you in right now zero being no pain at all and ten being the worst pain you have ever felt in your life." Let's say the person says his pain level is an 8. The next question you need to ask is, "What is the worst pain you have ever felt?" This person's answer will then put the problem into a perspective for the person trying to find a solution. If the person complaining said his worst pain was when he sprained his ankle in high school vs someone saying he was blown up by an IED and lost both his legs in Afghanistan, the one solving the problem would then have a very good idea of the urgency of the pain. The problem is, the guy who sprained his ankle is the one making the most noise. Next is Objective data, now this is the best kind of data. It is data that can be seen. Let's keep the same two people as an examples to explain objective data. You approach the one who sprained his ankle and he says, "This is the worst pain I have felt in my life." For the problem solver to diagnose the injury he must rely on the word of the person complaining because the outward signs of a twisted ankle sometimes are very minimal. But now he approaches the person blown up by an IED does he really need to ask where he is hurting. No of course not because his leg is halfway down the street. This is Objective data. Please do not think I am being disrespectful by using these analogies because I am not. My best friend lost his leg in Afghanistan and he would agree with everything I am saying right now. So how do we separate the true problems from the whiners? What is our objective data. Well I will tell you what I use. You have all these guys talking trash on main chat about how great they are because they are in first. They have all their medals showing in all their glory. These medals are as follows; the "I named myself" medal (in my opinion, some people shouldn't get because their name sucks). Next they sport the "I spent diamonds" medal because it has the pretty blue in it and people will notice. Then comes the "I formed a league medal", and lastly the "I sent a friend invite to everyone in battle chat in the cadet game" medal. So I look next at the commander profile and he is sporting a wapping 2.2 kill ratio and a average score screaming in at about 35,000 from around 4-6 games with 1 victories and 0 championships. Then after you go over and crush his Capitol after he said there was nothing I could do about all his trash talking because he was to far away from me; (so I flew 40 strategic bombers 1 hour and 45 min on a one way trip to level his Capitol because I didn't care if I lost them I had the production capacity to replace them), he whines and cries about how lame I am because I only use League City armaments. Now with the new personal ranking system, this is the guy who is getting the 1200 gems, 5000 gold and 500 XP a day reward for being in first place. The objective guy is the one you only see on battle chat answering legitimate questions from players who are actively trying to learn the game, sport no medals because he hasn't earned any worth showing yet, has a record of 6 battles, 4 victories, 3 championships, 15.9 kill ratio (kinda low been doing a lot of PVP lately) and an average score of 177347.5. Now this guy probably knows a little about strategy. Sun Tzu said "Strategy without tactics is the slowest path to victory, and tactics without strategy is the noise you hear before defeat." He is probably also not someone who is taking a break from "FarmVille" trying to get his yearly dose of testosterone so he can get it up before his anniversary and hopefully put a smile on mamma's face before he loses her indefinitely to the pool guy. And all the players who agree with me say A Man. So why did I go into all this to tell you my analysis of the new update. In medicine it is called over medicating. This is very dangerous and could lead to more problems then not medicating at all. You made too many changes to try and get the same result. If more PvP was one of the perspective goals then all you needed to do was the default diplomatic change. It would have accomplished more than all of them combined. It solved the dropping from a league and switching to neutral crap the aforementioned FarmVillians would do to stop an attack on them. The four hour wait time is just stupid. And created more problems than it solved. Plus what's the point of waiting 4 hours when you are not in a battlefield? It benefits no one and is a huge pain in the you know what. The rating change to cities, Who was asking for that....FarmVillians? It's stupid, at the very least it's stupid for personal ranking. Was it a fix to have more PvP? Again default diplomatic status was enough of a fix. Over medicating, treatment at a time is the best plan of action to solving problems. If not you now don't know what the true cure was. In this case there was no cure just more complications. Since the update our league hasn't built one single Monument, why bother with such a crucial element of winning a long term strategy game when lame brain FarmVillians can win by capturing cities with their 35,000 average score, and get all the rewards. If you want true competition, match up battlefields by Average score i.e.90,000 or higher, not hours played. Keep the children in the playground while the real men go off to War. Last bad change, the time voting system really, really bad. Go back to declaring victory, please. Sorry I was so long winded, but I will end on a good note. The changes I love are "Command Center" and the ability to purchase flags. Level 10 cities giving bonus troops, and of course default diplomatic status of hostile. Hopefully you see this as a way of separating the wheat from the chaff when it comes to future changes to game play. Also please only look at one major rule change at a time as a way of problem solving. Get with your big time players or use data mining techniques to find players with the right statistics to take surveys from. Thanks for your time. This game is great. It is one of a kind when it comes to getting true war gamers looking for strategic competition, but if you keep tinkering with it you will lose the good ones and have just another boom beach.
  6. 10 points
    Hello everyone, My name is Steven Zhang, the Lead Producer for World Warfare. Allow me to begin with an admission: Our latest changes to PvP did not achieve any of our goals for World Warfare. In an attempt to realize a grand vision for the game we lost sight of some fundamentals. We’ve taken a step back and reexamined our initial goals for World Warfare; we have poured over your feedback and decided to make some big, exciting changes in our next update (release date to be announced): • Tech requirement to build units removed. Currently, you need to unlock units in the Tech Tree by using blueprints. With this update, upgrading your buildings unlocks new units. The Tech Tree is now used only to strengthen units. • You can now pick your attack targets. Currently your units pick their own targets, with this update you will be able to select targets. • Change map from Golden Empire to Global War. Global war will be the default map again. • Increase the maximum battle level to allow for more troops and leadership points. We are roughly doubling the number of leadership points you can earn so you can command bigger armies. • Cities are easier to destroy. City durability is going down a little bit so that capturing a city goes by faster. • No more Factions. You no longer start in one of two factions. You will be free to choose your own allies and determine your own approach to diplomacy. All faction related goals are removed as well. This is one of the biggest changes this update! • Goals Removed. Victory points will be removed and there is no set duration for the match. The match ends only when there is a single league standing. • New ranking system. The new ranking system keeps track of two scores: Battle Score- destroy enemies, buildings NPCs (less points for NPCs); Territory Score- capture more cities, villages, harbors and other central buildings. We are renewing our focus on providing the best PvP experience, squashing annoying bugs and adding more convenient functions. These are our core commitments. Your feedback and passion are incredibly helpful. I read your suggestions carefully. I think of World Warfare not just as the developers’ game, but a game built together with players. I plan to be more open about our design decisions going forward. Thank you for your passion, your feedback and helping us make a better game. I look forward to hearing from you. TL;DR: We apologize for recent changes that we admit were not good for the game. We plan to focus on having the most polished PvP experience we can provide. Please give us your feedback and help guide the game. We have lots of ideas on how to make the game better, we hope you’ll explore them with us! I want to thank the following commanders for giving us amazing feedback and ideas all the time: 1.Tech requirement to build units removed. BladeGuner 2.You can now pick your attack targets. MightyQuinn, GenMadDogMattis, johnny3laze, Majorghost, Boredomfalls, robnadel, Icefrezz, Plucky, Jsmallz, Dano1288, Putinkgb, Geckor, DocM91B, Dckeep44, MrLee, GenRizza 3.Change map from Golden Empire to Global War. Realvapejay, GenRizza, fengyun, Solus, Duh12 4.Increase the maximum battle level to allow for more troops and leadership points. KingCB, Robnadel, fengyun, Noodles, BlitzkriegHK, BladeGuner 5.Cities are easier to destroy. MrLee, Neptune, LostDaimyo, Creepermaster, Realvapejay 6.No more Factions. Enclave, GenRizza Special Acknowledgements: BladeGuner, Rotymir, Oracle, KingCB, Semispaz, Noodles, Telwar, Solus, GenRizza, Hitgirl
  7. 10 points
    I've been on this game since the beginning!!! I've played many maps, in several leagues, and made awesome friends!! I appreciate all the players for making the game fun and the designers for consistency in updating and keeping the game interesting.! However a league battle should be a skilled event between leagues the test your groups skill and determination. If we have to spend $200-$300 in Gems to win a league battle then the fun is out and the game is over.. I love this game but the gemming in a league tourney should be None or limited to no more than 2500-5000 a day. I've played against plenty of people who use gems, but never against a league who ,by my count used more than 60,000 gems on one city to keep it alive ! That is rediculous to spend gems like that let alone when it happens the entire time of the map operations. Something has to change before the next tourney or you may have teams boycott the tourney as some have already quoted. Again I love this game but this needs to change! I am not the only one who sees the ignorance of the design of putting money over skill. If this is how this game operates then I will remove it from my life . So many games go down this path and it takes the fun out of it. Skill is not earned but bought !!!!! Gemmers need limits in special battles like tournaments. You tell me how it's ok for a league to produce units continuously using gems against a league that has no gems... Not a battle I'm interested in and if you tell me well buy gems to match them then I'll tell you your game is heads ding the wrong direction and will end up like most strategy games I've played. Again limit gems in league battles to make it a fun more competitive atmosphere and the bigger maps are fun regardless! Thank you for taking the time to read this and hope it has purpose..
  8. 9 points
    Sure is a lot of sour pusses on here for being a free game. All you gamers should know how code works. All trial and error. When you replace on code it may mess up other code. We should all just be happy that they are going out of there way to fix it. No point in screaming at the admins and if your that sour you should probably find another game. For the techs and the admin your all doing a great job and I'm happy to be supporting this game. LOVES IT. ?? ps for the rebel respawn I got to lvl 5 in no time at all, cause I built turrets and had anti tanks waiting for them. A lot of the guys I know and play with said that they started spawning out side the city. So take them free xp and enjoy it. KEEP CALM AND WARFARE ON BABY. Next time use the shield to your advantage before rushing to the first city. New map new surprises, take the time next time and learn the map before rushing off. Plus free xp and lvl up to lvl 6 real quick. Think it's a great idea.
  9. 8 points
  10. 8 points
    Bugs, Glitches, and Lag: As a WW player, I get as frustrated as the next player at all the bugs, glitches and Lag. It is helpful, however to understand some of the basics of what’s going on. Bugs and glitches: This is where the software isn’t doing what its supposed to. The best thing to do is to take screenshots, and use the contact us feature in the game. The more information you can provide the better. YES, I know you get a form email in response. That’s because the support is overseas, and their software sends it automatically. I know its frustrating, but they can’t fix it until they figure out what’s wrong, to do that they need data. Lag: Lag falls under a different category. There are some things you can do to mitigate lag. Device: WW is very demanding processing wise, especially in the big fights. When a big fight starts, not only is the server processing a lot of info, so is your device. Older, slower devices will suffer more than newer, faster ones. Be aware of what your device can and cannot do. Connection: In addition to the server and device processing, there is a ton of data having to stream back and forth during big battles. This data flow is impacted by the quality and speed of your connection. Restart your Device: Many mobile devices can go weeks without restarting. Before a big attack, WeFew usually restarts their devices. We have noticed that it does help. We also turn off a lot of the background apps as well. Now, this isn’t the end all be all to solve your WW lag issues, but in my experience, it does help. Having some wisdom about your circumstance can help with some of the frustration. If you are on an old device you haven’t restarted in a month with a bad connection, you might want to pass on the 10 player attack on the enemy Monument.
  11. 8 points
  12. 8 points
    *Disclaimer this is only a guideline, feel free to modify to your own personal game play or even completely ignore, your choice. In the spirit of promoting a more competitive Battlefield, I have decided to place this Guide on how I start every Battle. Hopefully this will be helpful. I am putting this Guide in numerical sequence as to save time; in both me writing, and in you reading...lol. I will give the BLUF (Bottom Line Up Front) reasoning for each. I will narrow it to only the upgrading of buildings. The following of this format without the use of Gems (barring attacks from enemy players), should keep production in line with upgrading. Understand there are other factors involved with this that are not mentioned i.e. battle level. 1. Enter game. 2. Build Army base.(lvl 1) 3. Build Munition Factory.(lvl 1) 4. Upgrade City.(lvl 2) 5. Build Mini Farm.(lvl 1) 6. Upgrade Munitions Factory.(lvl 2) 7. Upgrade Army Base.(lvl 2) Allows for healing of troops. (Refill Tab) 8. Upgrade City.(lvl 3) 9. Build Mini Iron Mine.(lvl 1) 10. Build Turrets X 3.(lvl 1) 11. Upgrade Mini Farm.(lvl 2) 12. Upgrade Mini Iron Mine.(lvl 2) 13. Upgrade Munitions Factory.(lvl 3) 14. Upgrade Mini Farm.(lvl 3) 15. Upgrade Mini Iron Mine.(lvl 3) 16. Upgrade Turrets X 3.(lvl 2,3) Increases range from 180 to 250. 17. Upgrade City.(lvl 4) 18. Build Airbase.(lvl 1) 19. Upgrade Munitions Factory.(lvl 4) 20. Upgrade Mini Farm.(lvl 4) 21. Upgrade Mini Iron Mine.(lvl 4) 22. Upgrade Army Base.(lvl 3) Allows for expansion of troops to level 2. (Expansion Tab) 23. Upgrade Airbase.(lvl 2,3) Allows for Healing and expansion of troops to level 2. (Refill Tab) (Expansion Tab) 24. Upgrade City.(lvl 5) 25. Upgrade Munitions Factory.(lvl 5) 26. Upgrade Mini Farm.(lvl 5 max) 27. Upgrade Mini Iron Mine.(lvl 5 max) 28. Build Commerce Center.(lvl 1) Allows for trading Resources. 29. Upgrade Commerce Center.(lvl 2,3) Allows for shipping Resources (supplying League City). 3 X transports @ 75 load capacity. 30. Upgrade Turrets X 3.(lvl 4,5) Increases Range from 250 to 300(max) 31. Upgrade Commerce Center.(lvl 4,5) Increases to 5 X transports @ 200 load capacity. 32. Upgrade City.(lvl 6) 33. Build Mini Rubber Factory.(lvl 1) 34. Upgrade Munitions Factory.(lvl 6) 35. Upgrade Mini Rubber Factory.(lvl 2) 36. Upgrade City.(lvl 7) 37. Build Supply Factory.(lvl 1) Allows for production of Food, Fuel and Ammo. 38. Upgrade Munitions Factory.(lvl 7) 39. Upgrade City.(lvl 8) 40. Build Mini Oil Factory.(lvl 1) 41. Upgrade Munitions Factory.(lvl 8) 42. Upgrade Mini Oil Factory.(lvl 2) 43. Upgrade Mini Rubber Factory.(lvl 3) 44. Upgrade Mini Oil Factory.(lvl 3) 45. Upgrade Mini Rubber Factory.(lvl 4) 46. Upgrade Mini Oil Factory.(lvl 4) 47. Upgrade Mini Rubber Factory.(lvl 5 max) 48. Upgrade Mini Oil Factory.(lvl 5 max) Let me know any feedback on how this works for you. Good luck and good hunting.
  13. 8 points
    Tbh praise to all staff for making the game great. It just so happens that we see and talk to lily the most so all successes are attributed to her lol. If u want recognition, come into the line chat and talk ?
  14. 8 points
  15. 7 points
    City Building Initial game play City Levels 1-4 (Full Version) Initial game play City Level 1 (Part 1 of 4) Initial game play City Levels 2 (Part 2 of 4) Initial game play City Levels 3 (Part 3 of 4) Initial game play City Levels 4 (Part 4 of 4) Attacking the Rubber
  16. 7 points
    There are nothing wrong with life saving tatic. The issue is that people have multiple alternatives and sub league. Fix the real problem pls instead of ruin the game experience. Also how about fixing the shield cooldown issue.
  17. 7 points
    Commanders, What is Defense? what does it do? Defense lowers the damage your units take from any source. The more Defense your unit has, the less damage it will take when attacked. But how much? Read on to find out! Defense works as follows: (Def/1000+Def )= Damage Mitigation For example, if you have a Unit with Defense 200, then: (200/1,200)=0.1666 This translates into 16.66% damage mitigation. What is damage mitigation? how much less damage you take when attacked. In this example, when your Unit with 200 Defense is attacked, for every 100 points of damage, it ignores 16.66 of it, taking only 100-16.66=83.34. Not a big difference, right? Let's see what happens when you crank up the Defense Stat: 500 Defense (500/1500)=33.33% 600 Defense (600/1600)=37.5% 700 Defense = 41.17% 1000 Defense = 50% 1500 Defense = 60% 2100 Defense = 67.74% And so on. At 2,100 Defense, instead of taking 100 points of damage, you take 32.26! Defense is a very important stat to consider when evaluating a Units survivability. Units with both high HP and Defense are incredibly durable. I hope this Intel helps inform your Battlefield decisions Commander!
  18. 7 points
    So I have a few new troops to suggest one is a new League city troop the other is just a regular troop. So first the LC troop as you know there are Ground troops and Aircraft troops in the LC but what there isn't is naval troops so I'm thinking that we need a new troop to help more players get hooked again so the Gato Class Submarine it was a American Class Sub commissioned during World War 2 (to stick with the style of the game) the second Naval troop that you could do is the infamous German U boat hundreds of these U boats were made by the Germans so the should be relatively cheat to produce As for controlling these subs the should have a dive and a surface option u have to be in dive mode to use torpedos and surface to use AA/Anti Ship guns but these sub should have limited Oxygen after a while they have to surface and refill air tanks unless in a harbour. Now there has to be a way to counter these troops first is the KingFisher another American Plane that was meant to Scout and was Armed with Depth Charges it was meant to seek out and destroy submarines and Destroyers should also be armed with depth charges also only Destroyers and KingFisher are able to see Submarines when they are in Dive Mode. I hope you take these ideas into consideration thanks! -Dark Onyx
  19. 7 points
    Just want to give high praise for Lily and how she represents in the Line ap chat room! She's fun, friendly but also professional and takes the concerns and even minor venting of players seriously and is always willing to help. Shes not the only one with this company like that either. It is obviously a culture and is great to see! Thank K you all and amazing job Lily!
  20. 7 points
    I have an idea. Have a league cup where the leagues just bid gems against each other and the one willing to spend the most gets first, second most gets second, etc. It would save everyone a lot of trouble and would probably be a lot less lag. /sarcasm off Seriously though, the argument that the game needs to make money doesn't hold water if the goal is to see who's the best. There are many ways to make money without being pay to win. If however, being pay to win is OK, lets just jump to the money shot and quit pretending its anything but. That way the people who want to pay for trophies can get with it, and the rest of us who enjoy the strategy, tactics, teamwork, etc can go find something else to do. Just my opinion.
  21. 7 points
    A Letter to the Devs Thoughts in General: I'm just going to start this off by saying that I am definitely not the best player here and I have merely compiled a list of grievances and tried to show a list of solutions to the existing problems and hopefully help you guys pull the game back on track. I may be wrong in some aspects and players can feel free to criticize me all the want as it will most likely make this post more effective. Now onto the main body of this post. I have played this game for about 5-6 months (give or take a month) and I have watched the general progression of this game and I'm saddened to say that the trend is going down rather than up. The first update you guys did( Golden Empire) was pretty good I'll be honest and generally offered a very active gameplay for all people from newbies to the pros. Although that game mode had a couple flaws(i.e The tech Tree and a few misc items) it was playable by all players and was generally fun for the most part. Then we had the beta, I was extremely happy that you guys took up my advice to do beta but it quickly went downhill, the beta although fun and mainly not so glitched(given a few things, but that's expected from a beta) but it still baffled me why you guys decided to go back to the old map but I went with it thinking it will all be alright but I later figured out why(I will explain later on). The beta being as it was had most if not all bugs that I found most prominent in deterring players were fixed by the end of the beta but when I first joined my first battlefield I quickly saw all the bugs that had been fixed return to the game along with several other bugs that had never appeared. Naturally, I am pretty positive everyone agrees with me here, we were disappointed in the game that we got as the "released version" or the "final version" The grievances Ok now for the part you guys are probably reading this for. Now this is just a list that I was able to compile from all the talks I was able to get from players. I urge players to add to this list for the betterment of the game. Anyway here we go: First off this was a pointless addition to the game and I don't think it benefits the game in the way you were hoping for, that is the changes to the STUGS. Yes, I am very aware that some views on this might vary but I still thought this would be important to mention. The debuffs that were given to the STUGS, i.e The speed penalty without the compensation of a forced march and the extra troop space it takes is rather annoying and renders the STUGS pretty ineffective or annoying to care for. I find it ridiculous that you need 2 heavy transport planes to move 12 STUGS lv 1. Again this isn't a huge thing but I figured I would start off with the easy ones. Next up is the performance of the game. By the looks of this update and the structure and layout of the map it's an amazement that the game is struggling so much with performance. This current map is nothing special at all and in my opinion has less going on with it than the Golden Empire map, even so, the game seems to be struggling with the basic functions of the of the player interactions like zooming out, loading the map, etc. You guys said you will fix it but I am just putting it here in case the devs want to use this resource to fix the game(Highly Recommended!) The bugs are rampant in this version of the game which is a HUGE surprise considering most of the bugs we find now were clearly fixed by the end of the beta. I also figured yall understood the reason of a beta. You were supposed to FINISH coding then give us that version to beta test and find bugs in to optimize the version, the whole beta is kinda undermined if you keep toying with the code and changing stuff... Like seriously there are so many unwelcomed things in the finished version that would have been removed within days of the beta but you guys forgot that and went ahead with it... It still surprises me that that beta which looked very promising was essentially wasted.Anyway let's start on the list of bugs: Bug #1: Stuck troops! Guys... This was fixed mid beta and it's still here in the finished version... how is that even possible?! Please fix this. Bug #2: The League accepts War button is broken... So you kinda have to wait 1 hour even if you are ready to go to war. Bug #3: Well that was pretty much it according to what I was able to gather and you guys were able to fix a couple on the go so good job on that. There might be more that I am not aware of but if there are I hope the players will put them below. Ok, now a couple requests that players had when I asked them. There are probably more but hey this will start you off in the right direction: More resource zone! - I agree there is a lack of resource zones in the areas and if you spawn in the same area of your league which is highly likely, then you have to FIGHT YOUR OWN TEAM MEMBERS for important early game resources and since you cannot share resource zones with other team members it gets in the way of one person's progression. An escort button - Simply a button for scouts,jets, and fighters to be able to "escort" your transport planes essentially matching the speed of the transports and prioritize damage towards themselves so if a turret would be shooting your transport and you have a fighter escorting it the fighter will take the turret damage rather than the transport. Kill/Dismiss units outside the barracks button - This is to mainly avoid stranded troops that get either glitched in an area of the map or the ones that get stuck on a mini Island like shown in the image attached. You could have a timer associated with it so people don't abuse it but it needs to be a feature. Letter Continued: The last request I have is to revert your tier 5-6 tactics to the old ones. COME ON! first you guys mess with the artillery support now the Suicidal charger?! I get you guys made charge the way it is because you were afraid of people killing allied troops that way but now that we can pick our own allies why not leave that responsiblilty to us?! People that pull those antics will not have any allies then the problem is essentially solved. To fix one thing you guys screwed with the whole tactic essentially rendering it useless even for league use! Summary: I think this game has a great future and really believe that it has the potential to become an amazing game.That being said it needs a lot of work. You guys have gotten some things right, for instance, the new targeting feature, everyone is a fan of it and I think you guys hit the nail right on the head with that one. One aspect of the Game that currently worries me is the player base and the inability for the game to compensate the little people and the newbies. The whole factionless system although fun to play and be a part of is very hazardous for new players with not as great or active members. With the current system, it will be a reoccurring theme that the same few leagues and alliances win and that really damages the morale of new players. Although I do enjoy the pvp style of the game I really think you should have left a bit of tactical gameplay element in the game. Not all players are pvpers some find it fun to play the objective and I feel they should be rewarded for their style of playing. I personally think you should have done all your updates on the Golden Empire Map and I truely believe that it would have been a great game if you did. Anyway, remember how I said I know why you guys went back to old map? I think it was out of lazyness, I think you guys reused old code from the earliest form of the game. I say that because many of those old glitches can be seen now for example artillery and anti-tank guns will fired even before setting up and more things of that nature. Anyway, I basically said all that I wanted to say. I truely hope you guys( I.e THE DEVS) found this letter useful and pretty self explainitory. I would also urge fellow players to add to this list, this is our game as much it is theirs so take it into your hands and suggest away. Anyway I will stop my rambling but I do hope this was helpful and that I did cover most things. Thank you, ~Waffles
  22. 7 points
    Sorry if others have said this but I'm not wanting to re read everything 1. Increase pvp xp. Tiger killing should not be the only way to level. Few bombers and you get 11,000xp not including the other tanks and aa plus the pinata effect that sprays transports all over. But kill a level 12 city with turrets and another player fighting back and get maybe 2000 xp total. Not sure where the thought process on this happened (or lack of) but with the new map having way more lands flags are needed and tiger chasing is what it will become again 2. Navy is utterly useless "s$&t matters". Really? Level 11 for a crappy cruiser that can't even kill a turret lol. By the time we get a muni 11 there's little need. Also make a way to get to the inner ring of water with ships or they will always be useless. At the rate muni builds will be able to build a aircraft carrier in the last few hours of the map. Assuming it lasts the full 15 days 3. Airbase and army base. Thanks for reducing the build times. It's now at least theoretically possible to level them to 20 in 15 days. Never gonna happen but nice to know it's possible. There is this little thing called making arms that means you have to stop upgrading. Currently I'm on air 11 at 8 hours. 4.5.6 and 7. Munitions. Before we only needed 12 to obtain all the troops which meant in 3-5 days you could have everything. 5 days if you build troops and battle 3 if you just say and built. Nobody knows what the muni level for the upper stuff is. But what is the point of having Jets the last day at best. This is all assuming anyone stays around long enough to unlock them. 8. Bp. Why the $&@@ did the bp requirement double. I've been told that drop rates have increased. But that's a load of bull. Either way increasing bp drop rate while in increasing amount needed is like turning up your stereo because you just put ear plugs in. 9. New players. These so called changes to benefit new players are complete nonsense. You know what makes you not a new player? Playing that's what. Split the game up. Make a board where nobody at or over cw4 rank can join. And others that anyone can join but if under cw3 you'll know going in that it's a board with higher ranked players 10. Bubbles. I know many thought the bubbles every 10 seconds were annoying but what even more annoying is getting them after 12 hours and over half are population. It takes so long to make troops now that nobody will ever have an issue with population. EVER. My city currently makes more population then I can use if I make planes and ground troops and upgrade at the same time. Also 100 oil or 150 rubber might have meant something in the old map. But 100 oil won't even make a scout now lol. 11. I like the new map. There needs to be more incentive to battle for the center of to battle at all. But most are too concentrated on the grueling task of getting muni high enough to actually do anything. Gig takes muni 14. I hate to see what the b29 takes 12. Stop with the kneejerk reactions of feedback from 12 year olds(quoting someone else but I agree). Take the time to find out the consequences to changes. Try asking players. Don't ruin this like so many other developers have their games. I know the guys at the office are brilliant and all their ideas are spectacular. But they don't pay the bills. Dare to be different from the other companies. Listen to your players but not blindly. 13. Feel free to deposit 500 gems to me. We can call this an overall sitrep. 14. Breath and hit someone you think is at fault here.
  23. 7 points
    ? you guys are making my dream game lol
  24. 7 points
    To add. There are strategies for dealing with the tactic as it was. Being a game of strategy it was an aspect I enjoyed. As the game develops new units she uses for the gold accumulating current strategies will change accordingly. But changing a tactic because some didn't like it just means they don't take the time to plan and form a counter. Like anyone I hate it when it's used on me. Just like I hate when anything is used against me. But that's the game and countering is what makes it fun. Promote users are to learn and develop their characters. Don't stunt the growth of others to meet their cap. It's like the "no child left behind" system that America used in its schools. Lol
  25. 6 points
    My grandmother told me the story of how one night in 1944 she was awoken during the middle of the night with the desperate urge to pray for her brother (my great uncle). She said she prayed desperately for him for several hours. Later when he returned home she discovered that at the time that happened, my uncle, who was a cremember in a Liberator, was on a mission over Germany. His bomber was hit by AA and lost two engines. Another was hit as they were limping home. He said the return trip was the most harrowing time of his life and the fact that they made it back was considered by some to be miraculous. He always joked that they made home "on a wing and prayer"
  26. 6 points
    Browsing the app store. The chips when scrolled out look similar to a game called ruse. I decided to give it a try. Awesome game, best on idevices imo.
  27. 6 points
    Trash talk, it is a common problem in multiplayer online games. It is something I have seen during game play since I have started playing this game about 6 months ago. But recently it seems that the trash talk has spilled over into both the forums and out of game chat rooms. Everyone has something to say about someone, Doesn't matter whether it's true or not. This guy is a noob, that guy is an a** hole. Others are calling people out. Come beat us if you can. That one doesn't make since to me because if they all come and gang up, then that someone will say well you only won because it was 240 people vs 20. I say all of this because in WeFew we have a zero tolerance policy for trash talk from members. I also say this because we just finished a battle that had the most PvP fighting I have been in since I have started playing. Now during this battle not only I but multiple people from our league and the other leagues all fought hard and had to replace their troops multiple times. There were Capitols sacked, level 5 League Cities destroyed, converted and abandoned. It was mass hysteria from about day three until literally 2 minutes before the game ended. It was ABSOLUTELY the most fun game I have played yet. I also feel the other leagues represented had just as good of an experience as we did. No one begged for you to ally, or cried when you attacked. They just gathered their armies and attacked back. The one thing that made that possible was there was NO, and I mean NO trash talking from any league during the entire battle. I saw a lot of "great fight guys", "man we didn't expect that good job," but we didn't see trash talking, bashing of players or whining. Just honorable warfare. I really feel if we let our fighting do the talking, and if you lose so what, learn from the mistakes you made, or from the lessons you were just taught by your opponent and get better. There are counters to gemming, and to every other thing in this game. Don't complain about the completely legal actions used by your opponent. Learn to counter it. And most of all HAVE FUN. So lastly I give will a roll call; Killjoys, DemiGodz, War1war, Goodoldboys, IT WAS AN HONOR. Thank you.
  28. 6 points
    Commanders, Happy Halloween! Participate our event to claim your Halloween gift! Duration: 10/31 —11/02 UTC Rewards: All participants will get a Halloween Medal in-game! Description: Wearing costumes, carving pumpkins, visiting haunted attractions, telling scary stories, watching horror films...What's your plan for Halloween? How do you celebrate it? Share your Halloween moment with us! To Participate: Post pictures with us to show your Halloween moments. It could be pictures of you wearing a Halloween costume, carving a pumpkin, or watching a horror film. Tell us how is your Halloween in comment. You can also share us your unforgettable experience on Halloween. Remember to leave your commander name in comment. Notice: Reward will be sent via in-game mail within 72 hours. One commander can only receive the reward ONCE.
  29. 6 points
    Prior to my going over, I lost two friends. PFC Ross A McGinnis who received the medal of Ho or for his action. My dear friend since childhood SrA Elizabeth Loncki. Both died in Iraq during the collect. Rip to all my fellow brothers and sisters who have died. -Barthel8CS so,e of the poor sobs in the group photo are now in the 8th with me. Aim High!
  30. 6 points
    Top picture longest single deployed brigade of OIF. Photo was inspired by bottom photo. I was somewhere near the bottom. Bottom photo is division photo from WWI. Red Bulls Attack Attack Attack Silent6 of GODz
  31. 6 points
    Going to be playing at a nursing home for veterans. My Grandpa was a medic during most of the pacific in WWII. ingame name: Florian
  32. 6 points
    Ok folks I know the developers want to say gemming isn't a big issue, tactics can beat it etc etc. We know it is a issue, and I'm not talking using gems at all, but the excessive pay to win that has been going on from some. So how do we resemble this, keep diamonds relevant as their purchase does in fact keep the game going. But on the same token reduce the easily pay to win aspect. the real abuse is simply Commercial Centers. Have enough diamonds and a willingness to blow them you can resupply and get lots done fas with refreshes. Thousands of diamonds can do wonders with the commercial center. but they are a valuable aspect of the game so below is my suggestion of changes to reduce the pay to win. each level of the commercial center will give Give you a full page your choices will be divided amongst tradable resources, purchasable resources and purchaseable munitions, with the division being fifty percent to tradable, thirty percent to purchasable resources and twenty percent to purchasable munitions. have the commercial center have a five hour refresh time and most importantly remove the ability to purchase a refresh with diamonds. these changes keep commercial centers valuable while removing the abuses and pay to win aspects they have come to be.
  33. 6 points
    First I want to say what a pleasure playing with many of you is. It's truly a great game with some great people. As leader of the Wolfpack since its creation I have strived to maintain a certain level of decorum from our members. I have noticed as of late we as the pack have had some less then savoury interactions with fellow players. Not to say at all times our daily mind you, but we engaged with gusto. In the course of this shift in our way we have become less helpful and that has in my opinion impacted many new players. This sort of thing is regretful. As leader of the Wolfpack I assume fill responsibility for this uncommon behaviour we have exhibited as of late. And to you my fellow players I say I apologize. Now don't get me wrong the occasional Whitty banter is not what I refer too but really mean, boisterous and helpful behaviour. The pack and I have discussed it and collectively agree we have gotten a bit out of hand. We will strive to be truer to our pack ways. I thank you for taking this time to read this and again apologize for the issues. Please address all questions and concerns directly to me. Thank you Telwar
  34. 6 points
    Will there be a gem limit? I know many leagues do not plan to participate if the field is dictated only by those willing to pay enough to win.
  35. 6 points
    This event seems more structured and thought out than other league battle events. Looking forward to all the sitreps and awesome battles
  36. 6 points
    Hey commanders, the new patch is coming soon! Just like what we have promised, the game is being optimized step by step. So let's take a look at the following changes: 1.League-related changes. Now you can have 40 members in one League. But you can only have a team of 2~20 members in the same battlefield as before. You can no longer enter League Battlefield after it opens for 24 hours. Added 14 New League Flags in League Page. League Leader is able to ban members in different battlefields. Thanks to KingCB, Noodles and Rotymir. 2.Reduced the time needed for upgrading City, Munition Factory and Turret in the early phase. 3.Reduced the time needed for producing armaments and training troops. See the troop list below: Recon Vehicle, Light Tank, Antitank Gun, Transport Plane, Scout Plane (doesn't need oil anymore), Artillery, Fighter, Tank Destroyer, Self-propelled AA Gun, Self-propelled Artillery, Strategic Bomber, Jet Fighter, Tiger Tank, Transport Ship, Destroyer, Pershing Tank 4.Adjusted attributes of some troops. Infantry: improved its movement speed Recon Vehicle: improved its movement speed, increased its attack and decreased its defense Motorized Infantry: increased its movement speed Anti-Aircraft Gun: increased its power(health) Destroyer: increased its movement speed; has a wider range of sight 5.Map-related changes. Now all islands have harbors- finally we can transport back those homeless soldiers :D Added more oil resource zones: now every commander is able to find oil resources in the neighborhood Added roads in some areas 6.Missions. Adjust the difficulty of some missions, making it easier and more smooth 7.Defense. Increased the defense of City and Turret Increased the attack of Turret 8.GMs can enter specific battlefield and help our players immediately. 9.Tactic ”Suicide Charge“ works for allies now. 10.Items refresh every one hour in Commercial Center.
  37. 6 points
    I think a drastic need to the travel system is a waypoint feature, the ability to provide waypoints for your units during their travel so one can avoid certain areas without having to babysit the units. This may already be on your minds, I think it would help players not to get burned out from extreme multitasking. What do you think?
  38. 6 points
    Hey Waffles, Thank you for writing this. I have to admit that there are still bugs. Several of them are not easy to reproduce in our testing environment, but that should not be an excuse. We are working hard to fix them ASAP. We are also exploring how to improve faster. First, let me share some info on the glitches: 1. "The performance of the game". It's not actually a performance issue, but an interaction problem. It is because we upgraded the touch screen framework. Dragging and zooming are not smooth now. The map will not load if you drag the map shortly after zooming; it resumes loading quickly after you zoom again. We have already fixed this and we are testing the fix now. We will release it soon after testing is finished. 2. Stuck troops. We tried some new optimizations after the beta test. Our apologies for the issues, we will fix them ASAP. 3. The league ‘accept war’ button was removed according to player suggestions because it is not equal for both sides. One side can accept to start the war earlier at any time, while the other side does not know when the war will start. I am open to hear suggestions on how to solve this problem. We agree that in future beta tests, we should not make any major changes after the Beta and focus on fixing bugs. The grievances. 1. STUGS. I think we need to keep troops balanced. This will allow for more strategies. This should be an ongoing discussion; these are not the final changes. Please continue to give us your feedback, we are striving towards continued balance improvements. 2. More resource zones and Golden Empire. We did add some resource zones in this map. We will look for ways to do it better, but we do need to do this carefully and methodically. We are also working on redoing the Golden Empire map. Right now I do not have an ETA but we will let you know when it's ready. We will provide more maps to increase player options. 3. Tactics. Some players complained they are hurt by allies so we decided to change them. I would like to hear more feedback before we contemplate any additional changes. 4. Dismiss units outside the bases. This sounds good, we will work on adding it. 5. An escort button. This is definitely worth considering. Thank you everyone for your feedback. We want to thank you again for your passion and continued support, together we will build the best game possible!
  39. 6 points
    Here may be a solution to the ending issue and allies, why not give the option to create a faction in field so basically it would work like this two leagues align they become a faction in themselves, now a third league wants to join, or to be added, the commander and Chiefs get a notification do you approve this league joining the faction, if all leagues in the faction agree the league joins the faction and it goes like that as they build. If they don't get approved the league leaders in the faction get notification who disagreed so it can be discussed. In addition if a league is working against the faction they can be expelled by a vote of the other league leaders. in the end this sort of create and control faction would give players more diplomatic I out, but also allow a faction win thus preventing games dragging to excessively long and boring ends.
  40. 6 points
    Thank you for crediting players for thier ideas and feedback, I believe this goes a long way towards well thought out feedback. Im reserving most of my comments until I have had time to live with the changes. I posted a comment very early on urging you to keep the game simple. Some of the simplest games yield the most complex strategies, chess comes to mind. I very happy to see that you have chosen to simplify the game back to some of the principles that made is "special" to begin with. Im impressed with some of the comments already posted... There will obviously be some issues with the new layout, but they should be minor compared to those that have existed previously. In the past it seemed that the veteran players were more concerned with the plight of the new players than the development team, that seems to have changed. im also happy to hear that you will be concentrating on bugs and stability. I'm a developer and I know that it's always more interesting from the developers point of view to work on new features than to solve bugs, but it's from the users point of view, the bugs are far more annoying than not getting a new feature.
  41. 6 points
    If it's one league standing and 2 leagues are allied how would it ever end? Or does it take that into account? Does global being the default mean that golden empire will still be an option? if troops access is based on buildings will the construction times for muni/army/air base be adjusted to be usable or is the round expected to last far longer and not require the shorter time of 15 days
  42. 6 points
    I don't care if it's fixed tbh this kinda stuff can lighten the mood and make u giggle in a somewhat serious game lol. I just wanted to show this to ppl in case they found it funny
  43. 6 points
    Also commander in that particular battle my league was the only league even trying... It's not a one sided fight if people stop quitting or playing FarmVille... We were the first people into the middle and we're going toe to toe in points until people started quitting or not continuing to move forward... Stop blaming it on bad matchmaking and ask yourself why you never once contributed to the fight.. Had you asked me or any of my league members to open a city for you in the middle we gladly would have... People have to stop being scared to play because they see godz or pasta or any other "top" league... These guys aren't super saiyans... They just don't quit like everyone else... And actually understand the game..: expand and move forward not sit in the rear and fight for useless territory....
  44. 6 points
    I'm not a fan of the ranking system.Because the battlefield I'm in I've destroyed multiple guardians and hq and got like no xp.The guardians and hqs should give more xp than killing a tiger tank.So like the people making your faction win aren't normally going to be the ones in the top 5 those are the people that kill tiger tanks and don't help faction to much.Since the game is so team oriented the way the personal rankings works doesn't make much sense.
  45. 6 points
    Hey y'all So I have been extremely busy over the past couple weeks and I have come to realize some things the devs could possibly work on. So recent I had one of my higher level cities taken while I was offline now this was the base of operations for me because I had just capped a city more towards the center obviously they are low leveled and I brought my troops back to main city due to constant spawns which could care less about. My main realization was even if you have a second city and have a main city destroyed along with a lot of troops especially when u are busy moving to a lower level city and having the train up that army with only 3-4 troops at a time it can get tedious and makes the game a lot slower than it should be. Now I understand that this may be an intended feature to slow down the speed of the game but personally I already think it's quite slow. Now I could just be acting like a little bitch but I would request that you look into this. Picking yourself back up from a defeat can be hard and especially for new players who lose their main base and then have to waste time to build up building and army. I think the upgrade times are ok but the army training times should either be reduced or make it so there is no limit to how many u can train at a time so you can start work on rebuilding and still engage in a decent amount of combat atleast with the higher tier npcs Thanks, Waffles
  46. 6 points
    Almost forgot. Commercial center. Fix it. Trades are epically horrid. And 4 hour wait on top of it. How about make the comm back like it was with numbers adjusted for the new system. Basically 10x res. And make a side panel with a unit for purchase. That way you can still sell units and we can actually trade again.
  47. 6 points
  48. 6 points
    The rebel spawns stop after so many "rounds". Get your turrets up and you'll be fine and leveled a few .
  49. 6 points
    Please please please!!!! Have the ability to slide those big icons out of the way. It's so distracting.
  50. 6 points
    Remove area happenings in the battlefield chat. It's cluttered with it. imo
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