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World Warfare
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Showing content with the highest reputation since 03/07/2020 in all areas

  1. 1 point
    Ok so first of all I know nobody really uses the forum anymore but maybe somebody important will see this so my suggestion is that for a while or for holidays release a battlefield called Vintage Battle or something because I don't know about the rest of the veterans but I've been playing this game for 4 years and I get so much nostalgia thinking back to the old days of this game when there were no league cities or league troops no light tanks stugs the only aa was Bofors and fighters no commandoes no science no tech and no vehicle versions of tank destroyers no resource zones only cities villages military zones and harbors and most of all no Officers just the basic raw game it would be great to get to play that version of the game again just to bring back memories and maybe bring back old friends to play it with and let it be just like the old days and most importantly to let all the new guys post-golden age and post-beta to get to see what the game was like back in the good days
  2. 1 point
    Commanders, New version is live now. Feel free to go back to the battlefield and enjoy the game. As this is a major update, we assume there still might have some bugs or glitches. You are welcomed to post them here. We will gift 500 amethysts to the person who find a bug and post it here first. Thank you for the understanding. World Warfare Team
  3. 1 point
    So this game is good. As we all know but with every game there are some problems. People gem way too much and there are glitches, etc. So I have some suggestions to make 1. Make a global map where items CANT be used. No gems, no tactic cards, shields. A 100% completely fair and tactically dominant map. 2. More troops are wanted and really needed. This game is fun but we dont have a huge element in warfare. Submarines. Which has its advantages and disadvantages but it should be relatively easy to make (uboats were made around 25 a month) and add a destroyer that can locate submerged subs and use depth charges to destroy them. add the panzer IV and other tanks as well. Also in WW2 there were more than the M1 and the Kar98k. Add a sub-machine gun infantry that can capture cities like regular Infantry. Also the BF 109 should be added to muni production with the Hipper class cruiser into LC production with the german Wespe SP artillery. 3. I'm asking you devs to make a german and allied unit for each "unit" because I would like to see a choice between allies or Axis after you select your tech tree class. This is a world war 2 game, and I'm not saying that if you select allied tech and troops you have to fight Axis people (that's later.) But they each have their own advantage and disadvantage and it's your choice whose troops to use. 4. Now I would like to see liberty rising host an allied vs Axis event with core states from both sides housing a certain level city and a number of troops. And see the Axis counties (Germany Italy, Romania, Hungary, and Slovakia vs UK, France, Poland, Europe states of the USSR and the other minor countries on both sides) the neutral countries in the war will be rebel cities. That's what I have for other people who want to make suggestions comment them and devs keep doing good work.
  4. 1 point
    This is just a few things I feel will better the game. 1.) League score adjusted for surrendered members during a battle. The league score during a battlefield is the deciding factor for a league winning the championship of that battle. I feel that if a member of a league surrenders out of the Battlefield, then their score should no longer benefit the league. If a player cannot fight beside his League until the end of the game, than that member's score should be removed from the league's overall score. 2.) Personal and league Rating Grade currently is only awarded at the end of a battlefield. I think it would reflect the ability of a player and league better if it was also part of the daily rewards in a battlefield. This would allow for newer players and leagues to move up the rankings at a faster pace. I feel the benefits would allow for better retention of newer players and also give a better accounting of a player or league for recruiting purposes. a.) In a game like this one, being in a league is crucial to championships or even victories. Most leagues are created in the cadet matches at which point it's just the blind leading the blind. By the time they reach competitive matches, a player's record and stats are terrible and; no matter the potential, that player will rarely if ever be allowed into a competitive league. A better way to reflect the ability of a player or the competitiveness of a league is definitely needed. I could write a whole paper on the different duties of specific league members during a battle that make them invaluable to the team but on paper they have average or less than average stats. b.) Retention is about player satisfaction and recognition for ones achievements. There are a core group of players in this game. If you notice these players are mostly in a core group of leagues. Allowance for new player and leagues to be able to advance will allow for better retention. Top daily, weekly and monthly Commander and league ranking would allow for newer players and for recruiting leagues to be recognized by all. New players have a better chance to be recruited and newer leagues that are competitive have a better opportunity to recruit better players. 3.) End Game reward bonus should be given according to the player's or league's ranking, the player and league ranking is score, the bonus is given for cities. A player who is in any other place has the potential to receive higher rewards then the player in 1st. This doesn't make since. This game is awesome, but it takes time to play. If you are going to expect people to dedicate the time needed to play, then you must allow them to be recognized by others and then brought into the community. I was lucky and played my very first game under the tutelage of MkV and BrutalDestiny in the League Cocidus. Not many people get that rare opportunity to be groomed by in my opinion two of the best players in this game. This is just some of my ideas to better the game and maybe retain new players. Thanks for listening. SnakeEater out!
  5. 1 point
    the battlefield was good. But I fail to see how any of the new post help u offer a vehicle that has no defense what’s so ever and if u try and build anything it automatically triggers light tank rebel which have more hp at level 1 then my level 3 lights even have , my opinion is that is a major glitch not to mention the posts take longer to build level 1 then it takes to build a level 1 turret and is weaker then a level 1 turret there is room to improve to make a better balance
  6. 1 point
    La mappa è interessante, la scelta di avere 5 giocatori per lega al massimo è giusta. Ci sono dei bug da risolvere come il caricamento delle truppe sulla barca di trasporto che non funziona al di fuori del porto, la risorsa di ferro che è troppo scarsa (non è possibile che ci sia più petrolio che ferro) lo spostamento delle truppe 2x è troppo lenta. Per quanto riguarda i nuovi edifici sono interessanti le torri antiaerei che hanno 7.500 danno a liv 1 mentre per gli altri edifici nuovi il vantaggio che recano è scarso. Manca un edificio di difesa che produca danno ad area le torri e gli edifici nuovi sparano sempre ad un bersaglio singolo, quindi le citta sono comunque sempre troppo indifese. The map is interesting, the choice of having 5 players per league at most is right. There are bugs to be solved such as loading troops on the transport boat that does not work outside the port, the iron resource that is too scarce (it is not possible that there is more oil than iron) the movement of 2x troops is too slow. As far as the new buildings are concerned, the antiaircraft towers that have 7,500 damage at level 1 are interesting while for the other new buildings the advantage they bring is little. There is no defense building that produces area damage, towers and new buildings always shoot at a single target, so cities are always too defenseless
  7. 1 point
    工程車無法在自己領土上進行補給,一定要到陸軍基地才可以,希望盡快修復 This car cannot be supplied in my land, only can do it in my base, hope to fix it, thx. To dear Peter Form. Commander.滄浪人
  8. 1 point
    Dear Peter, Hi, i think the new map have a good future. Different maps will be a good push forr a development. On my opinion this map have any drawbacks but i am waiting when appear map where time going on 4 times faster because it would be so intresting and really somithing new for this game.Thank you for upgrading my favourite game. Yours sincerely, Eugene
  9. 1 point
    All the new battlefields are all naval make a new map that only has 5 or 10 players per league that is NOT a navel battlefield for the rest of us that like air force and ground troops. CaptDeano
  10. 1 point
    Tank's Repel ability isn't working
  11. 1 point
    Possible bug? When I tap a unit to expand, all units enter que for expansion. Then it wont let me cancel the units I don't want to expand. Another bug. When my unit is done expanding it isn't clearing the que. it stays at 0 time remaining. Also doesn't show up in troop list.
  12. 1 point
  13. 1 point
    There should be several new battle fields or battle modes that are on smaller maps, and are just solo battles, with no league mates to team up with, and still possibly having league cities or make it so that league city armarments can be made in a city. Fields set up like this would make a battle much more fair on newer players, and would be an interesting change. This would also most likely increase the retention rate of newer players.
  14. 1 point
    probably the wrong place to ask this but is there a way to purchase generals not on the hot deal list? Meaning generals released in the past?
  15. 1 point
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