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    • Peter

      App Available on Android Now   08/16/2016

      Commanders, the Android Official Version has released, please go to Google Play to get it. To those commanders who participated the open beta, you can continue your previous progress in the official version. More info, please check the specific post.


Popular Content

Showing content with the highest reputation since 08/23/2017 in all areas

  1. 4 points
    The Flak Units having AOE is an error, they are being adjusted with our next hotfix. Our apologies about the bugs and errors everyone, we are reviewing so we can avoid this kind of mistake in the future.
  2. 3 points
  3. 3 points
    Would be nice if i could purchase these or other officers without being in a map , as i would like to but do not want all 4 . Why is it we can not buy officers individually when NOT in a map ???? As i do not have the time due to work to be in maps a great deal of the time. Well I am on that subject a lot of players have the same problem , a shorter map would help a lot bring players back to the game as real life causing a problem for many players who just do not have the time for 8-10 day maps . There is a very large numbers of very good players who have the same problem who have ether quit the game or been inactive for long time. I think a shorter map would go a long way to fixing some of these problems as well as officers being available individually would gain you more profits. Thank you
  4. 3 points
    Commanders! We've officially introduced General George S. Patton as the new face of World Warfare! From now on, the tip bubbles will almost exclusively include General George S. Patton and his many years of military wisdom. Here's to "Old Blood and Guts!" We'll see you on the battlefield!
  5. 3 points
    I would absolutely love to see shields as a stat. In doing so, I would love for them to be able to pull the historical data to show how many shields players have used from when they created their account. I even have an idea about the medal you would receive for using them (see below).
  6. 2 points
  7. 2 points
    Commander, The server will go down for maintenance at 8 am UTC 1 am PDT. Expected downtime will be approximately 2 hours. Keep your troops safe before you log out. Please update this game in App Store/Google Play after the maintenance. Thank you. What's new: Fixed a bug that caused the game to crash. Added a health bar to the troop grouping menu. Created a player enemy list. Optimized the “Hold Position” Feature. Class Tech has been updated to include Flak Units (both in the Airman and Cannoneer Classes) General Douglas MacArthur now boosts Flak Units as well
  8. 2 points
    I'm not saying shielding is good or bad. I just want to be able to prove I have NEVER shielded. All players should be able to see who shields.
  9. 2 points
    Destroying a lvl5 city and a lvl15 city has a great difference. Lvl15 takes more time and needs more troops. It is also the same in turrets and the other buildings. It will be better to gain more xp from higher lvl cities and buildings. For example; Lvl1-5 cities 200xp, turrets 50 xp Lvl6-10 cities 300 xp, turrets 150 xp Lvl11-15 cities 400 xp, turrets 200 xp Lvl 16-20 cities 500 xp, turrets 300 xp
  10. 2 points
  11. 2 points
    The new (reborn) GODz league has won virtually every battlefield entered with a large team that we have played over the past 5 or so months. It has been a great accomplishment and a lot of fun. But that streak of success is now over. The WeFew league led by MKV, SnakeEater, Corax, Drone, EasyEight, Carlos, and WeThunk has defeated the GODz league in a dominant show of force this week. Even though they only had 8-9 players plus some alts... they beat a GODz team of 17-18 players. Even though GODz led in first place for the first 6 days of the map, the WeFew team dominating in PVP fighting nearly from start to finish. And overwhelmed our team with their skill and talent. Hats off to WeFew for a great victory. If anyone has any screenshots from the battlefield please post them here so that I can remember this map and use it to motivate myself to be better if/when I come back. In the meantime I will be taking a break from the game and from GODz. This loss was due, in part, to my failure as a leader. And so I will step aside indefinitely. To all that I have fought with or against... thanks for the fun time and exciting memories
  12. 2 points
    Greetings Commanders! A new update will be available on August 23rd, we have some exciting new features to share with you, let's take a look together! Phase 1: Aircraft Carrier Attacks Aircraft carriers can now attack other units! Your carriers will no longer be defenseless. Command the high seas and declare victory today! Here are the stats: Phase 2: City Morale Feature Commanders, In times of war, maintaining positive morale is a crucial concern. Central command has founded a "home away from home" for the troops: the USO Show! accessed from the HQ building, it gives all troops in the Administrative area a boost to their morale. It takes 1500 fortune to activate this feature. Use it to rally your troops before a battle or to help them unwind, the choice is yours. Coming in our next update! "Morale is the greatest single factor in successful wars." Dwight D. Eisenhower Phase 3: New Units: Flak 36/Flak 41 Commanders, Our factories are preparing to produce a new line of weapons: The anti-air, anti-tank Flak 36 and Flak 41 guns! these versatile weapons can provide the kind of tactical freedom that is useful in both an offensive and defensive capability. Production will go online with our next update. Adjust your tactics and see you on the battlefield! Flak 36 (Personal) Flak 41 (League) Phase 4: New Map: The Kill Chain Commanders, A new map has arrived! “Kill Chain” will focus on your abilities to find, suppress, and flank your enemies with precision fire and tactics. Gather your allies and we will see you on the new Battlefield! Get ready for the new update!
  13. 2 points
    OK so after the update here are the issues many players are facing. I did confirm the issues with other players. One is that when you load troops in bases they don't show you load time unless you click on it. Second all buildings are not displaying build info unless u click on it. Idk if that's part of update but isn't a good idea. And Lc disappearinglike someone dropped a NUKE on it. This is annoying.
  14. 1 point
    There is a bug that if you drop suicide charge, , many time the unit will not damage the enemy until you retarget. Just target something else, then retarget your origional terget and you should be fine. มีข้อผิดพลาดที่เกิดขึ้นคือถ้าคุณลดค่าใช้จ่ายในการฆ่าตัวตายหลายครั้งหน่วยจะไม่ทำให้ศัตรูเสียหายจนกว่าคุณจะกำหนดเป้าหมายใหม่ เพียงแค่กำหนดเป้าหมายอย่างอื่นแล้วกำหนดเป้าหมาย terget ต้นฉบับของคุณและคุณควรจะปรับ
  15. 1 point
    Hey, Wizard. We've discussed the Atom Bomb idea but have yet to find a reasonable and fair way to use it. This goes for V2 rockets as well. At this time, both ideas are in limbo until we get other features into the game.
  16. 1 point
    Yup, I did. Super fast response time. Ronin was quick to put me at ease. Now maxim is looking at my account... gotta wait 10-15 min while he checks things out
  17. 1 point
    We'll do our best to translate the bubbles into Russian!
  18. 1 point
    Global and not reset. Global and not reset.
  19. 1 point
    Видно жизни это хорошо, а когда будет отниматься hp в режиме каждого выстрела?И конечно унивесальный переводчик с языков нашей любимой и планеты?
  20. 1 point
    So where's the fix for units sliding? Going backwards? Can't read text in game cus it's way too small and red is impossible???
  21. 1 point
    Several fields ago we had this happen to us twice, city started protection while the city was being attacked! It's either a hack or an exploit, the developers are aware of it and have not done anything about it. Or at the least made it know they are aware of the issue and are working to address it! I posted this several months ago, but never for got any discussion from players. Maybe I am the only one that thinks this is a problem. While I can agree with the concept of city protection I believe it has several issues! Now that city protection is given out in the daily rewards some of the benefits of protection need to be changed! City protection should only be permitted to be used by the player activating the protection!, league members can not enter the army base or air base. League members troops that are in the army base or air base should be ejected from the bases. City turrets should not attack enemy troops! The city owners troops that are in the city bases should be stuck in the city until the protection expires! Protection remains in effect until the timer runs out! Also the city stops any production and collecting of resources. Its city protection, not league protection! One member of a league should not be able to cap a city, then have other league members park their troops in the protected city!
  22. 1 point
    Greetings, Just want to officially repot that the steel production in the new map Kill Chain is 1/3 of what it is in other maps such as Isles or the Europe map.
  23. 1 point
    Since yesterday's update (coincidence?), some of my bombers cannot be supplied with more than 50% capacity (i.e. 25/50). Has anyone else seen this problem? its particular troublesome, because I recently the tier 3, level 5 bomber ammo bonus. Took along time to get this. Did not realize that the intent was a reduction, not a bonus! LOL
  24. 1 point
    I see no reason to remove the bubbles. They've done nothing but good for me...
  25. 1 point
  26. 1 point
    Unfair zeus you ask me "comeback" and you will go. But thanks for your experience. I learn many and much things.
  27. 1 point
    So here is a clear case where what I call non-core game usage of gems that will ruin WW. Just entered a new Kill Chain map, which is barely half full. Already a league, which will not be named, has captured the center city. I entered this map just to learn the new Kill Chain layout, so don't care right now If the developers are going to allow this kind of play by a league, what is the sense of my playing seriously? Do others agree? Do the developers agree? Would love to see some feedback here! BTW...the Kill Chain map was less than 10 hours old when screenshot was taken
  28. 1 point
    Commanders! Get ready for the next update, here is the complete Patch Note: New feature: aircraft carriers now have attack capabilities. Added a new feature in which players’ cities can provide morale boost to their troops. Added two new units: the Flak 36 and the Flak 41. Added a brand new map called “The Kill Chain”. Fixed a bug in which the timer would reset when capturing or pacifying. Fixed a bug where some information in personal resource transport was missing. Fixed a bug where the league approval page would freeze from having too many approvals. Fixed a bug that prevented resources from returning to players after players dismissed units. Optimized the tournament respawn feature, i.e. when players respawn in a city, the city won't have shield. Separated Rebel notifications, allowing them to be turned off. Fixed other bugs and optimizations.
  29. 1 point
    "Morale is the greatest single factor in successful wars." Dwight D. Eisenhower Commander, Maintaining troop morale is an important consideration during warfare. What is Morale in World Warfare? Read on to find out! Troop Morale can range from 0% to 100%. Fresh troops start off at 42%. Reaching 0% or 100% Morale has the following effects: 0% Morale. When a troop’s morale reaches zero, its morale breaks and it is affected by the “Fleeing” condition. While ‘Fleeing’, a troop loses 5% of its current HP every minute for 5 minutes. When ‘Fleeing’ ends, a troop’s Morale will be set to 20%. 100% Morale. When a troops reaches 100% Morale, it becomes “Jubilant”. While ‘Jubilant’, a troops gains a +25% to all Attack, Defense and Speed for 5 minutes. Morale will be set to 80% when ‘Jubilant’ ends. If General Eisenhower is deployed, all your troops gain an extra 10-15% bonus while Jubilant; their ‘Jubilant’ bonus will be 35-40% to all Attack, Defense and Speed! How do Troops gain or lose Morale? Attacking boosts your Morale Scoring a Kill gets your troop +5% Morale Being attacked lowers your Morale Running out of Food lowers your Morale With our next update, you can use the USO Show to boost your troop Morale by +20% Eisenhower boosts all Morale gain between 25-50%, including the USO show! Making good use of the ‘Jubilant’ boost can mean the difference between victory and defeat!
  30. 1 point
    For any bugs or issues, please report them using a Support ticket in the game or in the Help section of the forum: http://www.worldwarfare.com/forum/20-help/ This makes it easier for support staff and developers to find so they don't need to look in every thread. Thank you.
  31. 1 point
    I need an explanation from the developers why they say one thing and in fact everything is different. and whether the change today or tomorrow, the update does not work half as they describe
  32. 1 point
    well its not supposed to be AoE according to what they have told us
  33. 1 point
    Yeah, so ah........ how to we get that 88 mm flak 41 again? League munitions factory of zero? Seems like a bad prank. Thanks for looking into this for all of us.
  34. 1 point
    Commander, The server will go down for maintenance at 8 am UTC 1 am PDT. Expected downtime will be approximately 3 hours. Keep your troops safe before you log out. Please update this game in App Store/Google Play after the maintenance. Thank you. What's new: New feature: aircraft carriers now have attack capabilities. Added a new feature in which players’ cities can provide morale boost to their troops. Added two new units: the Flak 36 and the Flak 41. Added a brand new map called “The Kill Chain”. Fixed a bug in which the timer would reset when capturing or pacifying. Fixed a bug where some information in personal resource transport was missing. Fixed a bug where the league approval page would freeze from having too many approvals. Fixed a bug that prevented resources from returning to players after players dismissed units. Optimized the tournament respawn feature, i.e. when players respawn in a city, the city won't have shield. Optimized the notification settings. Fixed other bugs and optimizations. Maintenance is complete! The new map is available!
  35. 1 point
    This is a message to the developers and players. Hello all and and thanks for reading. I've been playing this game for quite a long time now and would consider myself a veteran. I've played the game, lived with the growing pains, and seen it become a pretty solid strategy game. The developers have listened to a few of the suggestions passed up by the players and have let a few of us help in the process of making this game more enjoyable for everyone. Which is a good thing. However, some of us vets are starting to lose interest due to a few key factors of any game in which players love it get bored and then leave it. Developers and players please read and please offer your insights and suggestions if you have any. So like I've said, I've seen the game change over time, for the better, and also for the worse. There have been a three battle field maps, and then one tournament map over the past almost 2 years of existence. 1: In my opinion, developers, boredom has set in of the same ole same ole map. Please incorporate a selection of maps to play on. Big, multiple league maps, and small maybe only 4 league battlefield maps. Also make there a way for a league to challenge another league on a one on one map. 2: gems. I know it's a necessity. You developers need to get paid. I get it. But players of a strategy game need to know that their own personal strategy can win a map, not the amount of money you spend to win it. I have been a witness of some pretty crazy things people will do with their gems in order to win. Like I said, it's a strategy game. You need to incorporate either a no gem battlefield, or a max gem you can use battlefield, like 5,000diamonds for the whole 8 days or something. Its gotten pretty rediculous lately. 3: you need to add more units. Like stupas, half tracks, anti tank infantry, or something. The same units are old and boring. Everyone knows what the best units are and build only them. A ww2 ear based game needs to see a bit more diversity in the unit selection. Also, some aren't gonna like it, but the usual tactic that people play with is to get your giant transports, fill them full of troops and then go poop them out over someone's city and then win. As far as being a realistic tactic, when in ww2 did you ever hear of a platoon of tiger tanks, m40s, aa tanks and stugs ever come dumping out of a spruce goose looking airplane and capture a city?? Never. Why would we want to play that way on a strategy game over and over, city after city until the map is won? Get rid of the mass airborne drops and make people march their army to someone's city. Make the maps smaller more realistic. I've said this one before and I'll say it again, make turrets able to select what they attack. This helps an online player defend a city. Lastly make a 8 hour shield with a 24 hour cool down. Tired of people using shields over and over. Anyhow. Thanks for reading. Please developers take these suggestions to heart and realize that If some changes aren't made soon, you'll see more and more vets and new players alike lose interest. Capt out.
  36. 1 point
    I always have a chuckle when egotistical trash talking gets into the forum in any serious way. Never understood why that seems to happen in every kind of game, much more than one would think. My perception is that the vast majority of players here are pretty decent and mature folks, constituting at least 90% of players. But somehow it always feels like half the dialogues have emotional displays of chest thumping or name calling. Kind of like when we were in grade school a long time ago in a galaxy far, far away. I much prefer talking with folks that are serious students of the game, researching tactics and techniques, having fun playing against good opponents. WW requires a great deal of time and effort to develop an advanced skill level. Why not respect others who are kindred spirits and enjoy the game too!
  37. 1 point
    I would like the ability to transfer villages, resource zones and cities to other members of the same league. This just seems logical as this happens in normal war circumstances. Second, I think troops should also be able to be transferred from one league member to another.
  38. 1 point
    There are more reveals to come!
  39. 1 point
    We are talking about WWII era aircraft carriers right? If so just to be clear they were mobile floating runways thats it. They were not weapons platforms on which big guns could be mounted to trade shot for shot with orher ships. They were not designed for that, they sure as hell not used for that nor did they need to. Their main weapons were the aircraft they carried, dive bombers, torpedo bombers, fighters and interceptors for air supremacy. By themselves they were enough to deter attacks on the carrier and dish our a world of hurt on enemy targets. Their secondary weapons were a couple of battleships, cruisers and destroyers. They made sure no ship could get close enough to fire on the carrier. The last line of defence were 50 cal machine guns, quads and some had 5" guns all to be used against the main threat a carrier would face namely enemy AIRCRAFT!! Should any enemy bombers get through the layered defence i described above then the guns of the aircraft carrier would be used to put a flak cloud to deter the enemy planes from getting within range of launching their ordinance on the carrier. Having said that I fail to see the need nor the logic of this update. Had you elected to give the carrier anti air ability I can understand but giving it antiship ability is just at best unrealistic at worst it breaks the delicate game balance of naval units. I petition you to think it over and not make this update
  40. 1 point
    The current Russian carrier cruiser the Admiral Kuznetsov has missles and aircraft. However that is about 60 years past World War II. So the carriers should only have air defense.
  41. 1 point
    It doesn't matter because all the naval ships in this game are way stronger then anything else the only thing that can beat navy is more navy should have shore batteries to protect your city... that's why whenever my league plays island battlefields I take those battlefield off
  42. 1 point
    I think y'all have the stats a little messed up. I think aircraft carriers should hit planes and do extremely little damage to ships. Now that's just me, some players may like the new aircraft carrier stats
  43. 1 point
    I'm wanting to see the ability to tow anti-tank guns and howitzers with the recon jeep for quicker placement
  44. 1 point
    That's nice, but what I'd like to see is the ability to tow the anti-tank guns and howitzers with the recon jeep
  45. 1 point
    AA would have been more useful and realistic.
  46. 1 point
    Its already like that you can take the city and abandon it it revert to a lvl 1 rebel city; in essence you rebder it useless
  47. 1 point
    Hey guys, we have recognized and acknowledged your feedback and concerns, but more importantly helping us to improve the game overall. Though we act as a voice for the developers and as a way to help direct user feedback to the right people, only so much can be absolved and put into the game. This is not the first time we have heard of this, and believe me when I say the developers have taken everything into consideration. I call it the Feedback Railroad that gradually struts along the developer's path, where with each tunnel, with each blockade, etc, the path is bound to change course, bound to change its scenery, etc. What I am saying is that with each update, we try and include new content, and if that content cannot be included, we make strides to see if it can be in the next one, and so forth. Allow me to bring this up with the rest of the team, see what course we are taking now, where we stand. There is no guarantee as to what can or will be changed, but we are getting better at letting you know beforehand, if possible, so give us a chance!
  48. 1 point
    I agree with Capt. 2 things that really need to be looked into is turrets that can target. It's seems pretty unfair that a city with Lvl 12 turrets can be completely destroyed with only a few stugs and bombers with gigs or scouts covering turrets. A defender that's online should be able to chose if he wants to target ground forces 1st or specific air targets. Also it would be good to set s limit on daily gem usage. 5k-8k an Day would probably be a god start. I fully understand that gems are how this game makes its $$$ but it has become rediculas lately. Also constant shield after shield after shield in a map. I understand one shield per 12 hours with a 4 hour cool down or something. I've been playing for a long time now and to be honest this game is getting extremely boring. Load up trooos fly over enemy city drop troops place scouts/ gigs over turrets and cap city. Even if the guys online he truly can't defend his city because I have virtually taken his defense( turrets) out of the equation
  49. 1 point
    I would suggest the ability to set 'way points' for all troops. 'lend/lease' troops (not armaments, built troops) among league mates and allies
  50. 1 point
    So I have a few new troops to suggest one is a new League city troop the other is just a regular troop. So first the LC troop as you know there are Ground troops and Aircraft troops in the LC but what there isn't is naval troops so I'm thinking that we need a new troop to help more players get hooked again so the Gato Class Submarine it was a American Class Sub commissioned during World War 2 (to stick with the style of the game) the second Naval troop that you could do is the infamous German U boat hundreds of these U boats were made by the Germans so the should be relatively cheat to produce As for controlling these subs the should have a dive and a surface option u have to be in dive mode to use torpedos and surface to use AA/Anti Ship guns but these sub should have limited Oxygen after a while they have to surface and refill air tanks unless in a harbour. Now there has to be a way to counter these troops first is the KingFisher another American Plane that was meant to Scout and was Armed with Depth Charges it was meant to seek out and destroy submarines and Destroyers should also be armed with depth charges also only Destroyers and KingFisher are able to see Submarines when they are in Dive Mode. I hope you take these ideas into consideration thanks! -Dark Onyx