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Showing content with the highest reputation since 08/22/2019 in all areas

  1. 2 points
    I like Swift Thrust. It's perfect for the serious league players. Makes THE famous Global map more interesting. I wonder if you could preset day/time drop in for 6 main leagues 20/20. 120 players 220 citys. Leagues dropped in to specific zones, spread apart from each other to better establish. With Center Map with all the high leveled citys. Call it "Battle Royale" Alliances only allow 3 vs 3. No 4vs2 I feel alot of players these days are condensing to major leagues. And using Global map/Swift Trust to have major league battles would be great. Preset day/time allows everyone a fare chance.. specially for major league battles. respawning can kill your establishment time and spacing players out will only mix all the leagues. 6 leagues 6zones preset day/time. "BATTLE ROYALE"
  2. 2 points
    On the other hand, why don’t you open this issue to vote. At the end of the day we are the players and you don’t ask our ideas!
  3. 2 points
    Agreed ,You guys must be joking ! You should not make Global a crisis fringe, global is the classic map , do not change it, you guys will lose a lot more players his way, do not change it,
  4. 2 points
    Yes I agree with what aka said above, this is one of the first maps so everyone enjoys playing, but globe is where you get in a league with 20 other players and fight other multiple leagues at a time, the big battles and working with your league to over come those battles is what makes globe one of the best maps, if you wanted it to be more like crisis then update crisis and leave globe as it is, only thing I would change about globe is the speed. Mr.Layton
  5. 2 points
    I believe this was original map and we should not change anything to it the only thing need updates the speed as same speed other maps is and increase the rewards if you guys planning to make all this changes open new map like what your planning and keep the original
  6. 2 points
    A running cout of which members donates and how much in the league log with out going through each one to add up. But an overview. Also a way to deny the ones not donating from using the league city
  7. 1 point
    Hello Commanders, Blast Craters is ended by now. How do you like the new map? We'd like to have your opinions on this map for the future optimization. Share them with us to get 500 amethysts. The amethysts will be sent out within this week. Peter.
  8. 1 point
    Thanks Peter, I don't need amethists. just make lc aviable to convert from lower city then lvl 10
  9. 1 point
    thank you, peter. well received and highly appreciated. my impressions of the map are still mixed. it is definitely very hard map if you loose your capital, since you can not respawn city (72 cities in total). map description said LC can be converted only in lvl 10 cities, which was not the case (you could convert any city). i would most definitely play this map again.
  10. 1 point
    Check your emails in the game.
  11. 1 point
    It was fun, needs to be longer I think. In general, most of the gamemodes need to be sped up because it’s ridiculously slow.
  12. 1 point
    Hello Commanders, Here comes the new map, Blast Craters. We are going to release the new map from 14:00 , September 12th to 2:00, September 13th UTC (7:00 to 19:00, September 12th PDT, 10:00-22:00, September 12th EDT ). Here are some details of this map: Spawn cities: 72 Team Size: 2-6 players League city limit: 3 Only level 10 cities or even higher level cities can be converted into the league cities. NPC cities at level 15 or above will be with shields in the beginning of the battlefield. Naval troops will be unlocked earlier. The vote starts on the 3rd day. And the battlefield will be end on the 4th day. Move speed 2X Should you have any questions, please feel free to let us know. Thank you. Peter
  13. 1 point
    ID 186740 (МШ) thank you
  14. 1 point
    Take away diplomacy and victory is awarded to the top 1 league, as in a cup. Then, the battlefield will be a great
  15. 1 point
    I personally miss the simplistically of 4 yrs ago.. it's getting quite out of hand with the gemming and not able to respawn to a better location to even establish at the begining of map. You guys need to figure something out... cant go backwards now.. but make better arrangements to make it a fair match between the main leagues.. your 8 hour respawn killed Fluffy, I'm personally upset about it. Cause I put so much work into trying to catch up, but is useless to try. If Fluffy could of respawned right away, we could of had a fighting chance..
  16. 1 point
    The 8 hour respawn at the begining of the game is unfair to leagues that jump in right away.. League of Legends jumps in and then Fluffy jumps into Blitz map.. giving no cushion between them. The 8 hour wait for respawn is a huge disadvantage to leagues falling into map late.. kills your moral and the teams moral... the current bfd going on with League of legends and Fluffy is apparent.. because Fluffy couldnt respawn to get distance from the already established league of legends.. League of legends basically rolled through fluffy before they had time to establish.. then when fluffy could respawn south, the teams moral was shot and no one wanted to continue fighting to the fully established league of legends.. this is why I atleast suggest a league battle field like 6vs6.. but instead, 20/20. So more players can enjoy and start at the same time with space between them to all establish equally . This 8 hour respawn is a big deal and I wont continue playing under these situations..
  17. 1 point
    I feel for your league mates, keeping a running tally of who donates what, and how much, for resources distribution is a time bomb waiting to explode. Doing this causes teammates to focus on personal goals and deters from acting as a team, especially in the critical early stages of battle when resource are first being obtained. It’s team work that wins battles from the fighting to preparation. Not who donates the most oil or rubber, everyone should contribute, yes. But what do you say to the guy that was defending his, and your borders and got no oil zone and can only contribute 800 oil a day vs the guy in the middle of a bunch of team members and has 2 oil zones, and 2 rubber zones and is able to contribute 10,000 a day. This is a real issue that can effect retention, training of noobs and victories. This sounds more like an eternal issue with your league’s leadership then a game issue.
  18. 1 point
    its come to my attention that the game has become harder and more to learn. That its important for rookies to have the chance to play and learn without the frustrations of putting them up against unbeatable odds. almost think it's best to have divisions. Division 1,2,. So rookies can start off in division 2, with division 2 leagues. Not becoming frustrated to leave game completely. And possibly move up to division 1 with time and training.. This game is pushing rookies away I feel by making it impossible for rookies to keep up and feel good about getting ahead. So they leave the game for good.. which hurts you in the long run, only relying on your veteran players to keep game alive.
  19. 1 point
    我覺得進入戰場時間需要改進, 因為第一位玩家進入戰場的時間跟最後一位玩家進入戰場的時間相隔了差不多有二十多個小時, 當中二十多個小時如果第一位玩家認真發展他就完全能成為第一名, 卻最後的那一批玩家呢? 他們只會擁有不公平的戰場, 希望不要令這不公平的事件繼續下去.
  20. 1 point
  21. 1 point
    Great map, love the variety of maps and the old ones as well great job Devs
  22. 1 point
    I like switch thrust.. good map for major leagues to do head to head battles. think it be better with preset drop day/time and everyone gets their own zone per league. 6 leagues 20/20. 3 vs 3 red and blue.
  23. 1 point
    If you focused on a Battle Royale. I'm sure there be alot of heavy hitting leagues buying gemms from you to face off in a Omega battle. Everyone would condence accordingly to 6 leagues I'm sure. Or atleast the best 20 from each league or shuffling from others to fill roaster. Why preset day/time is good. So you have the Best of the Best 120 players in 1 map;)
  24. 1 point
    This map is excellent for small leagues and great over all. I like the rebel action as well. It really tested our newer guys. Keep this map.
  25. 1 point
    There needs to be more portals open seems like there is a glitch not allowing leagues to enter.
  26. 1 point
  27. 1 point
    please change the name of structures pruducing oil in italian, is incorrect. it's Translated like a metal mine...
  28. 1 point
    The new map for thus game is amazing and fun, I love the combination of the two map options before this. I personally love the map, other people might think differently, but hey no one has the same opinion. Hopefully this map is here to stay and is not going to be taken as a special map like Blitzkrieg. Overall, you guys did a pretty amazing job, keep up the good work☺☺
  29. 1 point
    What can change the game for the better, you do not like. It makes no sense to write the same thing in every topic.
  30. 1 point
    There are a lot of new players who don’t have much experience and couldn’t upgrade their battle techs. Why don’t you make this new map tech-free. So that new players can able to have equal conditions regarding their experience opponents. Also pls limit the alliance numbers, if there will be less cities, this means less leagues. Limit the alliance to max 3m
  31. 1 point
    Speed up Global battlefield It doesn’t need to be as fast as blitzkrieg but it needs to be a little faster than it is now
  32. 1 point
    Wow. You already made it slower...now some more restrictions....I agree with the other comments and believe you are making a mistake.... ~Katz
  33. 1 point
    The global was good at x2 speed. why don't you make two global options, the first with a speed of x2 and the second with any changes. players must have a choice They already did the voting, asking what speed on the global they want, the majority voted for x2 but they did x1))))))))
  34. 1 point
    Honestly this map came out in 2016. The original map the game started with should come back if you want to make those changes to it and jus leave global the way it is. Maybe the only change would be to make cities harder to destroy, but if you’re lookign to make the changes you have spoke about peter bring back the original map this game started with and map the changes you listed above
  35. 1 point
    Totally agree. You are making a new map from original but not keeping it.
  36. 1 point
  37. 1 point
  38. 1 point
    I like the idea of only having one ally and no neutral Also I don’t understand why you don’t open up the map for more 5 man teams. I have found the level 18 cities can be captured pretty easily by yourself with the right troops. I love how troops reappear after you kill them. Keeps you on your toes. However game speed is high, making map small. Maybe Takeaway shields For people Lieutenant or higher or limit shields 🛡to 1 a battlefield. Another problem is demoing people should be penalized for demoing while under attack. You should get flags deducted or XP. Too often this game has no consequences for bad sportsmanship
  39. 1 point
    Don't open the map on the eve of weekend. Many of us rest somewhere with their family on the weekend. Would be better to open Crisis Fringe map on Monday or Tuesday.
  40. 1 point
    Here’s a suggestion each time somebody demos their building they get experience points taken or penalized in someway Too often people get rewarded for bad sportsmanship
  41. 1 point
    Here is a suggestion - don’t close the map earlier than the time it was supposed to be open. Since the announcement we have been putting a team together for a mid day Friday start. Now nothing
  42. 1 point
    This map is excellent for seasoned players Maybe to eliminate some of the alts can we get a lieutenant or higher only? Maybe put a Goldmine or two like the old school days.
  43. 1 point
    Increase the XP for rebels to have officers level up faster or increase the rate the officers level up. Then make the rebels even stronger. Open the level 20 cities for last 2 days of map
  44. 1 point
    we can not delete ally function, too many connections in game algorhytm, afterall this is team game, there are "ally skills" for each of tech classes (joint force and the other ones)... i noticed we have more flags at start of this map than normal. maybe you should consider that mz and rss fields also have automatic upgrade.
  45. 1 point
    can give nice limited medal crisis fringe🏿😃
  46. 1 point
    Bonjour, pour améliorer le jeu, il serait bien d'accélérer la vitesse de déplacement. Beaucoup trop lent !, tenir 7 jours à ce rythme c'est mission impossible, des batailles en fonction du niveau du joueur serait aussi bienvenue, un nouveau type de bataille qui oppose le nord et le sud serait super, choisir sont camp, allié ou axe, et faire un face à face à 100 contre 100, avec un ligne de front, qui peut être appuié et ravitailler par l'ensemble des alliés pour contribuer à la victoire,
  47. 1 point
    I think we should take a step back and ask ourselves this fundamental question: why are you playing this game and what makes this game fun and stand out against other alternatives on the market? For me, this is probably the only game currently available which combines strategy, team work, intensive fighting, and diplomacy into a single game. I agree that many things such as alliances, gem, shield, officers frustrate us, but perhaps we should look for ways to motivate players to focus on team work, to have a chance to fight back when odds is low, to get award from PvP instead of PvE. For that, I just want to throw out some thoughts: 1:) As Blood suggested, the game should proportionally penalize the league who has too many alliances so the more you ally, the less score, gold, daily reward you get. It won’t fix the issue completely, and leagues can still do verbal agreement, but it will reduce the allaicne and sister league issue quit a bit. 2:) This may hurt the income for Joycraft, but what if a player could declare one city as his “permanent” city, within first 8 hours after he enters the map. The permanent city could never been killed in that map. This ensures everyone always has a chance to fight in a map regardless of the odds, and the map will for sure generate far more intensive fights. To address the potential hit on Joycraft revenue, they could consider make this a “premium feature” that would cost, say, $5 monthly subscription fee. Hopefully, this encourages lots of new players to join and stay on this game, and large user player base could make up for it 3:) when killing rebels, you gain experience only to improve your BF lvl, but nothing towards your final ranking, scores, or rewards. Honestly, I don’t know if any of these could be implemented, but I fundamentally dislike the direction this game is currently taking. We need to fix the root problem, and return this game to what makes it unique in the first place: strategy, team work, large scale battle, and diplomacy. Galop
  48. 1 point
    I believe you are just waiting on a new fresh map. Sometimes when you leave a map that is not full you can't join a new map until the previous one fills up. Or it could be servers acting funky like it does time to time
  49. 1 point
    And I want you on my tug of war team next time I’m on one! After towing Joycrafter’s line for so long you’d be a great anchor!
  50. 1 point
    I agree with Capt. 2 things that really need to be looked into is turrets that can target. It's seems pretty unfair that a city with Lvl 12 turrets can be completely destroyed with only a few stugs and bombers with gigs or scouts covering turrets. A defender that's online should be able to chose if he wants to target ground forces 1st or specific air targets. Also it would be good to set s limit on daily gem usage. 5k-8k an Day would probably be a god start. I fully understand that gems are how this game makes its $$$ but it has become rediculas lately. Also constant shield after shield after shield in a map. I understand one shield per 12 hours with a 4 hour cool down or something. I've been playing for a long time now and to be honest this game is getting extremely boring. Load up trooos fly over enemy city drop troops place scouts/ gigs over turrets and cap city. Even if the guys online he truly can't defend his city because I have virtually taken his defense( turrets) out of the equation
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