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Showing content with the highest reputation since 02/21/2019 in all areas

  1. 5 points
    The community always breaks into two groups on these discussions: A) Fix the game and B) give us more content/features. I have always been in the “fix the game” group. I enjoyed this game, having put almost 3 years and a bunch of money into this game, Playing time kept increasing to 16-20 hours daily during our fields. I had more analytical spreadsheets every few months (we look at more things than most folks). Every field had a week of preparation and a week of debriefing. It was fun! The wife commented that he talks for a week before and a week after every time he plays. I was committed!! For me, the game content was already rich in content and better than most others. I was willing to make sacrifices to play the game, but wanted the game to play well. Things like lag (from class tech, battle tech, 2x speed and many alliances), ghosting, infinite shields and other non-core aspects were increasing over time. However, the developers had another group that always cried “more content”. Every league plays differently, and so can be partially immune from some of the above problems. For my situation, the cries for more content have now created a game that is at best border line unplayable. 16-20 hours daily for a full week creates too much real life stress. When big battles happen now, there is much less strategy, it’s just drop your troops and let the AI fight. Roll the dice and let’s see how we do! When folks shield for 5 days straight, it’s legal, but is that why I am playing the game? There are many more aspects that were taking a great game into the ditch for me. And now we have responded once again to the “content” folks and need for developer income by adding new tactics. With a mix of anger and sorrow, I must say that the scales have tipped too much. The game is broken for me and I must move on, possibly on a permanent basis. At the end of the day, this game is still a business for the developers. They must decide on content that draws enough niche players, creates enough revenue and is technically feasible. Players can complain, but there reaches a time when you have to vote with your feet.
  2. 4 points
    Commanders, March 8th is the International Women's Day. Happy Women's Day to all the women commanders and the men behind them. Without "HER", even "HERO" could just be"0". Share your Women's Day and win the rewards. Details are as below: Duration: March 8th UTC-March 11th UTC Rewards: 500 Amethysts To Participate: We'd like you to request all the male commanders to do something nice to the females in the game or real life on this day, and share the pictures here. Women commanders can just share what they have got on this day. In-game name is a necessity Notice: The rewards will be sent via in-game email within 72 hours. A commander can only receive the rewards ONCE.
  3. 4 points
    Guys I propose to make maps of historical battles, such as Berlin, Moscow, Stalingrad, Midduey, Leningrad, Paris, London, Tokyo and Finland, Bucharest, Budapest, Crete
  4. 3 points
    This poll is biased and created to cater towards a few people that are loud in the community about these specific issues. The questions and answers that are presented are made to push people to a certain answer or type of play. It is disgusting that this forum can be used to push a select group’s views on how this game should be. This is war propaganda at it’s best.
  5. 3 points
    I'm having very mixed opinions on this, I hate it and I don't care about it. I hate it for the fact that it'll lag the game even more now even though this game is almost unplayable, I had some of the worst lag I've ever had in a simple 2v2 I don't care about it just cause these don't seem like game breaking tacs but the timing is terrible for them, couldn't have had worse timing. For all the hate y'all have been getting you aren't making it much better for yourselves. Fix the game before adding anything else, maybe even a message saying that your still looking at it, it just feels like at this point you're milking this game for the last few drops of money you can get outta it, which is well.... fucked up. Not cool at all.
  6. 3 points
    Immel and Raygun please stop being whiny crybabies until AFTER we all know exactly how acquiring the new tactics will work? In the list that “Peter” wrote the first two items include “Battlefield Result Rewards” and “Daily Log-in Rewards starting next month. Both of those options for getting the new tactics implies that some or all of them can be unlocked and used for FREE. The same way that all others tactics are. It’s better that they don’t simply give them to every account by default, otherwise alt accounts would have a field day if they didn’t actually need to be earned by achievement in battlefield or at least logging in each day for daily rewards. Thank you Joycrafter for adding new content to the game and continuing to try and develop and improve things. My biggest concern is that these new tactics might cause lag or glitches as new formulas and gameplay has to be calculated on the backend to make everything work. Lord knows the game has had more than it’s fair share of lag and glitches even without new features. But if this new stuff functions properly, then it’s more strategy and more sophistication for players to learn and figure out. And that’s a good thing for commanders who are intelligent and win using thought, strategy, and teamwork. It’s only bad for the whiners, crybabies that look everywhere they can for excuses, and dummies. Lastly... GODz FTW 😉 (go ahead and hate me lol)
  7. 2 points
    Commanders, We are excited to announce that 6 new tactics are going to join World Warfare. Let's take a look at these fresh tactics. 1. Spread Rumors Morale -3% per minute on hostile units. The tactic effect lasts for 10 minutes. Not applicable to NPC units. 2.Sabotage Logistics Supplies -2.4% per minute on hostile units. The tactic effect lasts for 10 minutes. Not applicable to NPC units. 3.Refresh Troops Dispels all negative effects for all friendly units ( Works for allies). 4.Disturb Shooting Attack -20% on hostile units. The tactic effect lasts for 10 minutes. 5.Bust Bunkers Defense -30% on hostile units. The tactic effect lasts for 10 minutes. 6.Barricade Move -30% on hostile units. The tactic effect lasts for 10 minutes. You can acquire these special tactics from: 1. Battlefield result rewards 2.Daily login rewards of March and after 3.Discount Packs 4.Premium store 5.Other events Should you have any questions or opinions, please leave your comments under this thread. Thank you. World Warfare Team
  8. 2 points
    Most of these issues are caused by a lack of ram and processing power, not servers.
  9. 2 points
    I think we have all screamed from the rooftops that the most important fix that needs to be made is the lagging situations. When the platform will just have troops, cities or zones disappear that you have to zoom out and then back in to see them as a work around. Why we are doing workarounds to find our troops is ludicrous. Game play suffers and heaven forbid you have a large scale battle as the server will begin to crawl and you will not get any notifications that a troop is being attacked and then poof it is gone. Having sister leagues or alt accounts is a challenge, but the game not running or working the way it should is the number 1 issue I have with this game. Please fix it, again this has been said for more than a year and not once have we seen an increase in performance or platform stability. Why have a game you add additional features too or ask if we want A, B or C as an add when the base game play is broken? Fix the game play first. If that means we have to slow down and crawl, then so be it, but this is your own creation as you let us enjoy the blitz map showing we could move at a faster speed and of course we now want that everywhere. Solid stable game play is the most important in my opinion..Fix that!!!!!
  10. 2 points
    I do not see problems in speed and sisters leagues. you have already changed healing, enough with experiments))) but what is really the problem is the lack of playing messages outside the game and receiving them without sound. This is where alt comes to the rescue. You also cheated the tanks and did not give them any spasms in the forest, although according to your idea they should kill the vehicles that have a bonus there)))
  11. 2 points
    You guys need to make a standalone version of this game that plays at the speed of a command and conqer game including building dmgs and things like that it would be a game id pay for, this game is great but it favours ppl who can be on for huge chunks of time, it really sucks putting in some hours on the weekend only to find myself dead after work when i can finally check it monday after work, lets speed up game and dmgs to make it play like a command and conquer or make a completely differnt modern version and do that it would be awesome for us players who are older and have commitments, i mean i can check my phone sometimes but i drive b-doubles so its not something i can do while driving.
  12. 2 points
    To solve the problem with alt leagues, enter the account binding in the game to the mobile phone number. At the root of this problem, you do not solve it otherwise, but this will significantly reduce the number of alt accounts in the game. Shields add recharge depending on their duration and limit their use at one time. For example, you can turn on a one-time shield either for 2, 4 or 8 hours and after it ends, the next use of any shield should be available after a similar period of time, that is, through the same 2, 4 or 8 hours ... although I would rule out the shields from the game. KinGSkiLL IRoNLeGioN
  13. 2 points
    Increase the gold award at the end of the global battlefield, but in moderation.. Many play on new cards just because of the gold
  14. 2 points
    I just spoke in a chat of mostly all committed and experienced ww players, and most agree that a good new tactic would be the "Radar" tactic. It cost 10-20 tacs, it'll basically be like a scout expect more range, can't take damage obviously and last 15-20-30 minutes, it spots any hidden units like commandos or hopefully soon the subs, and also is available at CW5 as a next rank for tacs, No idea what the other 2 would be to choose from, but that's a balanced tac I think that isn't horribly OP, it'll also obviously have a 30 minute cool down as so that it doesn't become too op.
  15. 2 points
    Create lag or glitches???? Are effin kidding me? We still have the old “dissapearing troops” and tremendous lag. With every addition, it gets worse. Stabilize the platform first, then introduce new content.....just an opinion of someone who has played and given joykillers lots of dinero.... I still enjoy the game, just so you know.....i just believe the devs need to get their priorities straight.
  16. 2 points
    In all my years of gaming, never have I seen such a blatant attempt at a money grab then this latest WW update. Joykiller you should be ashamed of yourselves, for conning people with such a flagrany ponsy scheme. You people discussed me.
  17. 1 point
    Please offload chat to a different server and/or dedicate more resources to it. It still freezes the game and causes crashes. Thanks
  18. 1 point
    why is global map in my top 3 favourite maps? because: 1. it is large (260/20) map = in theory much more targets / larger groups combats 2. hq & rebel tiger tanks ❤️ 3. SPEED = map is more "strategical", oriented, you dont just rush / run around to fight, you must plan moves / actions. simply speaking - lower speed makes you PLAN / PREPARE / THINK more before any action. (units speed influence not just army, but other aspects of the game as well, for example - turrets can make much less damage to attacker simply because he can move away faster.) why i dont play global map any longer? because: 1. ending gold rewards are shamefully low. i understand that you wanted to popularize other ("newer") maps with that move, and i completely understand that you want players to actually buy gold, but i have to emphasize that it is a huge "downer". roughly speaking, liberty map has around 5 times bigger rewards (maybe ratio is even bigger). eventhough it is one of my 3 most favourite maps, it became ridicilous to play.
  19. 1 point
    Good to see you were focused on the birch tree and not the forest of the conversation, But please vote above on the not issues / problems that will not have a positive impact on the play of game issues we all are impacted by. SMH
  20. 1 point
    Some ideas that I think would be fun for beginners and veterans... 1) Sniper Towers have AA capabilities and you access through city tech 2) Priority target control for turrets. 3) AOE of AA and Turrets 4) select ALL units function with 4x speed to spread out I believe these could be cool options to consider because it might promote more battles on the field and make a city harder to take. The game is stale with scout swarms, m40’s, and strats dominating the field. I would be happy to elaborate more if any of these ideas sound interesting. Thanks for you time
  21. 1 point
    I love this game, really enjoy the time I spend. But for me and many other players are now starting to think that balance of game is changing at the advantage of the guys who pay more. If this will be the case, I am sure more people will start to think like me.
  22. 1 point
    The community always breaks into two groups on these discussions: A) Fix the game and B) give us more content/features. I have always been in the “fix the game” group. I enjoyed this game, having put almost 3 years and a bunch of money into this game, Playing time kept increasing to 16-20 hours daily during our fields. I had more analytical spreadsheets every few months (we look at more things than most folks). Every field had a week of preparation and a week of debriefing. It was fun! The wife commented that he talks for a week before and a week after every time he plays. I was committed!! For me, the game content was already rich in content and better than most others. I was willing to make sacrifices to play the game, but wanted the game to play well. Things like lag (from class tech, battle tech, 2x speed and many alliances), ghosting, infinite shields and other non-core aspects were increasing over time. However, the developers had another group that always cried “more content”. Every league plays differently, and so can be partially immune from some of the above problems. For my situation, the cries for more content have now created a game that is at best border line unplayable. 16-20 hours daily for a full week creates too much real life stress. When big battles happen now, there is much less strategy, it’s just drop your troops and let the AI fight. Roll the dice and let’s see how we do! When folks shield for 5 days straight, it’s legal, but is that why I am playing the game? There are many more aspects that were taking a great game into the ditch for me. And now we have responded once again to the “content” folks and need for developer income by adding new tactics. With a mix of anger and sorrow, I must say that the scales have tipped too much. The game is broken for me and I must move on, possibly on a permanent basis. At the end of the day, this game is still a business for the developers. They must decide on content that draws enough niche players, creates enough revenue and is technically feasible. Players can complain, but there reaches a time when you have to vote with your feet.
  23. 1 point
    Cannot agree more. Did devs ever listened to their "customers" opinions? 1. Fix the lags. You probably need to invest some bread to the game not just milking us. 2. Change your P2W model. There's a lot of successful models in the market you can learn from it don't be shy. 3. After first two steps you surely get more contributors so you also get more your lovely money.
  24. 1 point
    So I am also feeling bamboozled here, spend all this Google Play cash to just get thrown into a barrel.
  25. 1 point
    Scorched Earth is a great tactic! But not when it takes 2minutes to destroy level 20 turrets that takes two days of nonstop upgrading... That makes no sense in anyway situation. Something that takes 2 hours to do one upgrade should take AT LEAST 1 hour to demo... Go through with scorched Earth, I don't care to rebuild resource fields. When I take a city and have to scramble to get turrets to a decent level just to try and defend again... That's ridiculous. Alts are handy in this game for capping enemy LCs, yes. You can make restrictions on IP addresses though... Tons of games do it, Battle Dawn on PC is my by far favorite game ever. They track IP addresses for alt accounts. Track signals from IP addresses, ban the account with the lowest gameplay time. If it continues to happen ban the account with themost game time, then slap the player in the face for being an idiot. Gemming is great! Everyone should be able to do it at will! Gemming cities and turrets should have limitations though... Free players have no chance against someone with a little spare cash. This isn't a hard fix either, every repair made to the same building within 15 minutes costs .25x the previous amount of gems. Can't say this is a hard fix, that's just being stupid. Shields.... Yes I've used shields, yes others should use shields until this is fix... Put a friggin cool down on shields... Sure, you can use a shield when someone is flying to say hello... But you cant use another shield on any city until the (for example) 8 hour shield's complete 8 hours has dissipated. These are easy fixes... This makes it fair for people who can't afford shields. It would be nice for the devs to give a crap about the game long term, can't get every player to agree on this, because a lot of players know without these tactics, they can't survive. Tough luck, get on a better team, be active (yes I work a full time job and am a full time student so I understand how busy life is...) And learn.
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