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World Warfare
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Generals, share your thoughts and discuss interesting stuff here!

Subforums

  1. Suggestions

    We value all feedback and suggestions!

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  2. Raiders

    Military strategies

    294
    posts

458 topics in this forum

  1. Game feedback

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    • 120 views
    • 50 replies
    • 5,237 views
  2. Turret Office is OP

    • 0 replies
    • 207 views
  3. League Member Cap

    • 6 replies
    • 283 views
    • 5 replies
    • 385 views
    • 33 replies
    • 930 views
  4. Stupid amethysts

    • 5 replies
    • 238 views
    • 1 reply
    • 202 views
  5. New Version Coming!

    • 119 replies
    • 5,374 views
  6. Original officers

    • 1 reply
    • 205 views
  7. Update questions

    • 0 replies
    • 181 views
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    • 199 views
  8. City shielding

    • 4 replies
    • 331 views
  9. Work, work, work

    • 2 replies
    • 259 views
  10. I want my Safe Space

    • 9 replies
    • 474 views
    • 43 replies
    • 5,293 views
    • 0 replies
    • 139 views
  11. Maintenance-Sept 14th

    • 1 reply
    • 168 views
  12. Our fellow players

    • 3 replies
    • 261 views
  13. Maintenance on Sept 9th

    • 6 replies
    • 1,176 views
  14. CHEER TO THE DEVS

    • 0 replies
    • 154 views
  15. Question on Commanders

    • 5 replies
    • 316 views
  16. hhf

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    • 138 views
    • 1 reply
    • 215 views
    • 24 replies
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  • Posts

    • Encore une fois sa va avantagé ceux avec cartes bleues et rendre le jeu beaucoup plus moche pour les nouveaux joueurs. Déjà que beaucoup de nouveaux joueurs abandonne ce jeux a cause des ligues pleine d'argent, la sa va être pire autant même pas joué si ont a pas de carte bancaire Big lol 
    • and yes, i confirm this new "brilliant" idea is just about the money. which one of the developers suggested that you need to use purple tactic card (50 tactic points) to "activate" new tactics? why should i use purple card when i have tactic points?
    • i dont know which game engineers are playing, most definitely not world warfare.
      anti-supply tactic (-2.4% of the unit base supply per minute) is either not being calculated well, or it is designed to ruin the game. my gigantic transport airplanes lvl 5 (high suppply capacity) ran out of fuel in about 5 minutes, with 2 airsupply tactics used. do you guys (developers) understand that you can ruin the game with the moronic and yet "brilliant" new ideas?
      did any of engineers test new tactics in game? is this above said - normal for you?
    • HeyoMy concern about speed in Global map is not good now please change it again 2x oncern  about game speed chaged 2x to 1x in global map its make it so slow. × we need to change it back to 2 because its looks so slow and time comsume. × we all are here for fun so make it speed 2x again in global map × Item prefix:  None 
    • 1X speed is back for global😁
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