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World Warfare
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  1. Today
  2. KapitanSkorzeny

    Champions

    Not disputing that i was saying look at the player their style how they play if their active etc b4 we simply look at stats and judge
  3. Last week
  4. Iggy112

    Champions

    interesting that you would think that top players would be mostly/solely related to individuals. This is a league game, so teamwork and support are much bigger aspects than single player game.
  5. KapitanSkorzeny

    Champions

    Here goes...yeah im sure u cant wait lol i have an idea that i think may boost this game...lets take a poll of at least 3 top players from each team r gathered and selected for a rumble royale...basically combining top players into teams to fight for top braggi g rights...20 man teams 8 teams total last one standing r the uncontested champs...lets do this for rookie teams as well. So who r the best players here and im not simply talking stats im talking about all around players that everyone knows or has heard of...moderators can this b done? Grand prize maybe 1000000 gold and 20000 purple gems...2nd maybe 750g and 15g 3rd 500g and 10g etc...id love to see this not only for the pure enjoyment but as proof that anything is possible so you players re ading this and agreeing email mods let them know of our interest.
  6. DevilDog3

    R&D adjustment card

    Thank you
  7. Iggy112

    Filling field delays

    I would be very supportive of an approach where a single map (global, isles, etc) is available for a week at a time, but then rotates to the next map type. Maps would fill quicker and once the pattern is established, everyone would know when they can play the maps they really enjoy. As it stands now, when multiple maps are available, they fill very slowly (giving early entries a big advantage). Also, we do not see some maps for long periods of time (e.g. Isles has only shown up a few times this year).
  8. Iggy112

    Money

    I am very concerned about the 2x speed maps. Its certainly something that is alluring on the surface (personally, I have always bitched about the time to fly across the maps), but clearly has many other ramifications that are going to hurt the game. For example, we have already heard that it has created maps that demand more intensive time commitments to protect your stuff. When playing a map, I am already committed to playing 16+ hours a day, but for those folks that work or go to school, this is a killer. Long term, it will become clear that only a small group of dedicated fanatics (including myself) can put up with these time commitments. So the general population will decrease. Maps will fill even more slowly. Game revenues will decrease. Developers will respond with additional feature fixes and on we go! For those that are vocal supporters of the increased speed, please consider whether it is worth the price of losing the entire game. I would rather continue playing a good 1x game, then a 2x game that will fall apart eventually.
  9. Immel

    Money

    While I agree that the developers have ruined this wonderful simulation I dont think its due to greed. I believe its a combination of first lack of understanding of their own product (as the original dev team has clearly moved on) coupled with the fact that the devs heed too much the opinion of a small but very vocal minority of people who have no concept of what this simulation is about and keep asking the devs to dumb it down as its too hard for them to figure out. Example of changes made to satisfy a few cluless cry babies: 1. Removing the shield cooldown so you can stack as many consecutive shields as you please. 2. Making troops cost no suppy upkeep when they are inside army/airforce base 3. Making all maps x2 speed maps These are just a few off the top of my head but there are many such bad decisions. Note all these changes have one thing in common they are all silent changes that the devs dont have the spine to publicly announce and debate with the community on an open forum before implementing them.
  10. CaptDeano

    Money

    Money and greed of the developers has ruined this game
  11. Earlier
  12. Immel

    Filling field delays

    Unfortunately the developers havent a clue what they are doing thats easy enough to establish just look at all the recent changes that have completly unbalanced the game. Naturally people tend to shy away from such broken simulations so its bound to get worst before it gets better... Hang tough and hope the devs see reason and reverse the broken speed changes
  13. Sykes

    Filling field delays

    The Blitz map (ID: 1100438) is 13 hours old and Zone 1 is still not filled. The Global map (ID: 1100439) is 12 hours old and Zone 4 is still filling. Not sure why the developers are still opening up more then one map at a time, they can't fill these maps in a reasonable time. maybe start maps on only certain days, like Monday, Wednesday and Saturdays! something needs to change to fill the maps quicker. I would like to figure out how many maps are currently active, Please post your Battlefield ID!
  14. stivensj

    1111

    111111
  15. Bootsie

    List of suggestions that, could better the game.

    So I've played the game a few times and have a couple suggestions from a beginner's point of view. First why are the wars 8 days? Personally 6 days would be perfect. I have a few friends that we play together and it works best for us to start a battlefield on Friday night. If the war lasted 6 days, we could then take a day to regroup basically and then start the next battlefield on the next Friday night. LC troops. Obviously I'm a beginner and don't know all the ins and outs of the game yet, but LC troops are way overpowering for the few people that aren't in a strong league. I can understand that they should be better than normal troops or cheaper or something as a benefit, but so far they seem DRASTICALLY more powerful. Transport planes that can carry tanks are one example. I would think that maybe make a new transport plane that you can make in your own munitions factory. Maybe it can have a capacity of 16 and be available at munitions factory 10 or something. So it isn't quite as good as the LC transport plane, but it is still available. Battlefield promotions. It took us like 3 battles to figure out why we couldn't do in battle diplomacy with other leagues. Anyone above member in the league should be set automatically to a staff officer in the battlefield. That's all I have so far.
  16. MkV

    Master List of Generals

    He replaced Zedong Mao
  17. DevilDog3

    R&D adjustment card

    How do you use the R&D adjustment card.
  18. SlavyaninKursk

    Master List of Generals

    Why is it?
  19. Jasonwalker34

    List of suggestions that, could better the game.

    PLEASE MAKE THIS A MODE IN THE GAME
  20. Jasonwalker34

    List of suggestions that, could better the game.

    I wish world warfare had a single player mode to where u can brush up on you tactics and strategy u would not get any coins from it like other game modes it would be like a sandbox mode where u can have and take as long as u want without restriction and u could adjust the difficulty of the rebels and waffen ss bases
  21. Immel

    List of suggestions that, could better the game.

    I totally I agree with your first point shield spamming is ridiculous and takes all the strategy and fun away from what used to be a wonderful simulation. I have even created a dedicated post to this but the devs and moderators are too cowardly to answer even if its just to blow me off: As for you second point I disagree all types of spam are very easy to counter especially bomber spam. There is no reason to limit players in their builds as they are already limited in troop count. Just build a balanced army and kick their arse
  22. LtGenRamke

    List of suggestions that, could better the game.

    big tough gemming teams aligning with one another to dominate game. In my opinion this is the second worse part of game following closely behindgemmers and shielded. We need to implement a code that prevents players from attacking and then runningunder their shields...once a day this should b allowed! 2 he. Shield only. I watched a player shieldhis city for three straight days demoing that city and somehow reoccupying that same city which gave him a new 8 he shield each time. How was thus done? I have no clue. Enough with the gemming nonsense, it's a game not real life, play it as such, stop running under ur shields...personally I think their should b only one shield per game that being the initial 8hrs starting shield but as a non spender of course the creators will ignore me as will a lot of players...it is what it is. Now let's talk about s7bs, liking that 8dea very much indeed , what I'm not liking is the fact that a single player can have a million strats and destroy everything it may have taken u hrs to create. A limit should b imposed. No nations population can support 40 strats possessed by a single player, so if we cantlimit the number of strats possessed then let's limit the ability of any lc. Weapon not being gemmed, nothing coming from lc should b allowed to b gemmed by7r city, one should have to wait the 18 minutes but again they will not change thus either as it will cut into their money, ppl stop spending ur parents moneyorur paycheck , 30 a month is fine anything passed this is useless and a waste. Submarines made by lcs...we need some type of lc naval weapon, we need the nebelwerfer back, plz bring it back, as a lvl6 munitions weapon. More to say later gotta go to work now
  23. TheEvilDead

    Map Rotation

    10-15% of a maps population seems like a good starting point to be allied as one unit. Then that’s one issue out the way of having a green map to end early. I hate having lots of allies anyway, at least challenge your self in maps as I’ve known at least 4 leagues against me at one point with 10-20 players in each. And I gather most maps are against you guys anyway the way you build up
  24. MkV

    Map Rotation

    Thats why i think the best option is a 15 player limit with one ally
  25. TheEvilDead

    Map Rotation

    As we have discussed already. This solves nothing as leagues will split players in to more and more leagues. Potentially making the problem worse for teams who are happy to go in map with 10. Just an example = If my league can put 20+ in map (split in 2 leagues) with 1-2 allies who can put 10+ in map as well. We already know the Russian and Chinese leagues already use a ridiculous amount of sister leagues in map. So where does it end? The whole game structure needs looking at if we are looking to make maps more competitive and fair. What’s in place now is not working at all. The developers are asking more questions than actually solving at the moment.
  26. MkV

    Map Rotation

    In my mind, the main reason to have these discussion here is to provide the devs player feedback and ideas. Unfortunately, the majority of their feed back comes through "contact us" and is usually threatening, self centered and rude. This can and has lead to "knee jerk" changes which are rarely a good thing. A better solution to the diplomacy thing is to return the League Size to 15 (or 20, but I think 15 is a better number) and limit leagues to one ally. I don't know if this is possible though. Another option is leagues of 20 and no allies. That would cause other issues though and is a bad idea in my opinion. I 100% agree on the speed vs life. There never should have been speed increases in the first place. I know that it was asked for a lot, but the unintended consequences have been far worse for the game than it has helped. For the most part, players weren't leaving the game due to its slow speed, but they left in droves over the lag and other issues the speed caused. When I say the game is having an identity crisis, here is an example. It started out as a slow paced, long term strategy game that gave players time to develop their economies and armies and have slowly building battles that culminated in huge battles towards the end. The 24/7 persistent environment means the pace has to be slow enough so that you can manage and survive in the times when you are offline doing "life" stuff. Activity was an advantage, but with league sizes and the slower speeds it wasn't mandatory to be online constantly. Class tech sped up certain units, and Battlefield Tech sped the game up slowly so that by the mid to late game units were moving pretty quickly. The people who like that, loved it. The people who wanted fast paced rts stuff played other games. In an attempt to grab the other crowd, the game was sped up causing all sorts of issues. With the higher speeds out the gate and Class/BF tech making speeds INSANE, you HAVE to be online constantly or your whole league can get rolled very quickly. Maps ending too quickly is also discouraging the spending on map infrastructure (general slots, research slots, etc.) This has led to both sorts of players being unsatisfied. I realize this is an over simplification, but the concept is valid. It is leaving it's core concept and trying to be all things to every sort of player. As a result is becoming good at nothing. it's a shame, because it has been and can be the best strategy game of this type in existence. The fact that it isn't for every one is just a reality.
  27. Bloodmancer

    Map Rotation

    If less people per league come into a map they can't clear the map as quickly. It's as simple as that.
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